mu/kernel.soso/gfx.c
Kartik Agaram 46bb1d3157 5650 - support a second OS: soso
https://github.com/ozkl/soso

+ Much smaller than Linux; builds instantly
+ Supports graphics
- No network support
- Doesn't work on a cloud server (yet?)
2019-09-14 01:45:55 -07:00

179 lines
4.5 KiB
C

#include "gfx.h"
#include "vmm.h"
#include "serial.h"
#include "framebuffer.h"
#include "debugprint.h"
static uint32 gWidth = 0;
static uint32 gHeight = 0;
static uint32 gBytesPerPixel = 0;
static uint32 gPitch = 0;
static uint32* gPixels = NULL;
extern char _binary_font_psf_start;
extern char _binary_font_psf_end;
uint16 *gUnicode = NULL;
static int gLineCount = 10;
static int gColumnCount = 10;
static uint16 gCurrentLine = 0;
static uint16 gCurrentColumn = 0;
#define LINE_HEIGHT 16
void Gfx_Initialize(uint32* pixels, uint32 width, uint32 height, uint32 bytesPerPixel, uint32 pitch)
{
char* p_address = (char*)pixels;
char* v_address = (char*)GFX_MEMORY;
//Usually physical and virtual are the same here but of course they don't have to
gPixels = (uint32*)v_address;
gWidth = width;
gHeight = height;
gBytesPerPixel = bytesPerPixel;
gPitch = pitch;
gLineCount = gHeight / LINE_HEIGHT;
gColumnCount = gWidth / 8;
BOOL success = addPageToPd(gKernelPageDirectory, v_address, p_address, 0);
if (success)
{
for (int y = 0; y < gHeight; ++y)
{
for (int x = 0; x < gWidth; ++x)
{
gPixels[x + y * gWidth] = 0xFFFFFFFF;
}
}
}
else
{
Debug_PrintF("Gfx initialization failed!\n");
}
initializeFrameBuffer((uint8*)p_address, (uint8*)v_address);
}
#define PSF_FONT_MAGIC 0x864ab572
typedef struct {
uint32 magic; /* magic bytes to identify PSF */
uint32 version; /* zero */
uint32 headersize; /* offset of bitmaps in file, 32 */
uint32 flags; /* 0 if there's no unicode table */
uint32 numglyph; /* number of glyphs */
uint32 bytesperglyph; /* size of each glyph */
uint32 height; /* height in pixels */
uint32 width; /* width in pixels */
} PSF_font;
//From Osdev PC Screen Font (The font used here is free to use)
void Gfx_PutCharAt(
/* note that this is int, not char as it's a unicode character */
unsigned short int c,
/* cursor position on screen, in characters not in pixels */
int cx, int cy,
/* foreground and background colors, say 0xFFFFFF and 0x000000 */
uint32 fg, uint32 bg)
{
/* cast the address to PSF header struct */
PSF_font *font = (PSF_font*)&_binary_font_psf_start;
/* we need to know how many bytes encode one row */
int bytesperline=(font->width+7)/8;
/* unicode translation */
if(gUnicode != NULL) {
c = gUnicode[c];
}
/* get the glyph for the character. If there's no
glyph for a given character, we'll display the first glyph. */
unsigned char *glyph =
(unsigned char*)&_binary_font_psf_start +
font->headersize +
(c>0&&c<font->numglyph?c:0)*font->bytesperglyph;
/* calculate the upper left corner on screen where we want to display.
we only do this once, and adjust the offset later. This is faster. */
int offs =
(cy * font->height * gPitch) +
(cx * (font->width+1) * 4);
/* finally display pixels according to the bitmap */
int x,y, line,mask;
for(y=0;y<font->height;y++){
/* save the starting position of the line */
line=offs;
mask=1<<(font->width-1);
/* display a row */
for(x=0;x<font->width;x++)
{
if (c == 0)
{
*((uint32*)((uint8*)gPixels + line)) = bg;
}
else
{
*((uint32*)((uint8*)gPixels + line)) = ((int)*glyph) & (mask) ? fg : bg;
}
/* adjust to the next pixel */
mask >>= 1;
line += 4;
}
/* adjust to the next line */
glyph += bytesperline;
offs += gPitch;
}
}
void Gfx_FlushFromTty(Tty* tty)
{
for (uint32 r = 0; r < tty->lineCount; ++r)
{
for (uint32 c = 0; c < tty->columnCount; ++c)
{
uint8* ttyPos = tty->buffer + (r * tty->columnCount + c) * 2;
uint8 chr = ttyPos[0];
uint8 color = ttyPos[1];
Gfx_PutCharAt(chr, c, r, 0, 0xFFFFFFFF);
}
}
//Screen_MoveCursor(tty->currentLine, tty->currentColumn);
}
uint8* Gfx_GetVideoMemory()
{
return (uint8*)gPixels;
}
uint16 Gfx_GetWidth()
{
return gWidth;
}
uint16 Gfx_GetHeight()
{
return gHeight;
}
uint16 Gfx_GetBytesPerPixel()
{
return gBytesPerPixel;
}
void Gfx_Fill(uint32 color)
{
for (uint32 y = 0; y < gHeight; ++y)
{
for (uint32 x = 0; x < gWidth; ++x)
{
gPixels[x + y * gWidth] = color;
}
}
}