Baremetal is now the default build target and therefore has its sources at the top-level. Baremetal programs build using the phase-2 Mu toolchain that requires a Linux kernel. This phase-2 codebase which used to be at the top-level is now under the linux/ directory. Finally, the phase-2 toolchain, while self-hosting, has a way to bootstrap from a C implementation, which is now stored in linux/bootstrap. The bootstrap C implementation uses some literate programming tools that are now in linux/bootstrap/tools. So the whole thing has gotten inverted. Each directory should build one artifact and include the main sources (along with standard library). Tools used for building it are relegated to sub-directories, even though those tools are often useful in their own right, and have had lots of interesting programs written using them. A couple of things have gotten dropped in this process: - I had old ways to run on just a Linux kernel, or with a Soso kernel. No more. - I had some old tooling for running a single test at the cursor. I haven't used that lately. Maybe I'll bring it back one day. The reorg isn't done yet. Still to do: - redo documentation everywhere. All the README files, all other markdown, particularly vocabulary.md. - clean up how-to-run comments at the start of programs everywhere - rethink what to do with the html/ directory. Do we even want to keep supporting it? In spite of these shortcomings, all the scripts at the top-level, linux/ and linux/bootstrap are working. The names of the scripts also feel reasonable. This is a good milestone to take stock at.
16 lines
488 B
Plaintext
16 lines
488 B
Plaintext
# Configuration for the Bochs x86 CPU emulator to run baremetal Mu programs
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# See baremetal/boot.hex for more details.
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#
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# Installing Bochs:
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# On Mac OS:
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# brew install bochs
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# On Ubuntu Linux 20.04:
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# sudo apt install bochs bochs-sdl bochsbios vgabios
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display_library: sdl2
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ata0-master: type=disk, path="disk.img", mode=flat, cylinders=20, heads=16, spt=63 # 10MB, 512 bytes per sector
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boot: disk
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# PS/2 mouse requires black magic that I don't know how to explain.
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log: -
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