mu/029transforms.cc

66 lines
2.9 KiB
C++

//: Ordering transforms is a well-known hard problem when building compilers.
//: In our case we also have the additional notion of layers. The ordering of
//: layers can have nothing in common with the ordering of transforms when
//: SubX is tangled and run. This can be confusing for readers, particularly
//: if later layers start inserting transforms at arbitrary points between
//: transforms introduced earlier. Over time adding transforms can get harder
//: and harder, having to meet the constraints of everything that's come
//: before. It's worth thinking about organization up-front so the ordering is
//: easy to hold in our heads, and it's obvious where to add a new transform.
//: Some constraints:
//:
//: 1. Layers force us to build SubX bottom-up; since we want to be able to
//: build and run SubX after stopping loading at any layer, the overall
//: organization has to be to introduce primitives before we start using
//: them.
//:
//: 2. Transforms usually need to be run top-down, converting high-level
//: representations to low-level ones so that low-level layers can be
//: oblivious to them.
//:
//: 3. When running we'd often like new representations to be checked before
//: they are transformed away. The whole reason for new representations is
//: often to add new kinds of automatic checking for our machine code
//: programs.
//:
//: Putting these constraints together, we'll use the following broad
//: organization:
//:
//: a) We'll divide up our transforms into "levels", each level consisting
//: of multiple transforms, and dealing in some new set of representational
//: ideas. Levels will be added in reverse order to the one their transforms
//: will be run in.
//:
//: To run all transforms:
//: Load transforms for level n
//: Load transforms for level n-1
//: ...
//: Load transforms for level 2
//: Run code at level 1
//:
//: b) *Within* a level we'll usually introduce transforms in the order
//: they're run in.
//:
//: To run transforms for level n:
//: Perform transform of layer l
//: Perform transform of layer l+1
//: ...
//:
//: c) Within a level it's often most natural to introduce a new
//: representation by showing how it's transformed to the level below. To
//: make such exceptions more obvious checks usually won't be first-class
//: transforms; instead code that keeps the program unmodified will run
//: within transforms before they mutate the program. As an example:
//:
//: Layer l introduces a transform
//: Layer l+1 adds precondition checks for the transform
//:
//: This may all seem abstract, but will hopefully make sense over time. The
//: goals are basically to always have a working program after any layer, to
//: have the order of layers make narrative sense, and to order transforms
//: correctly at runtime.
:(before "End One-time Setup")
// Begin Transforms
// End Transforms