mu/tutorial/converter2.mu

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# Temperature Converter app
# https://eugenkiss.github.io/7guis/tasks/#temp
#
# To build:
# $ ./translate converter2.mu
# To run:
# $ qemu-system-i386 code.img
# todo:
# error checking for input without hard-aborting
fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
# celsius numeric representation
var zero: float
var celsius/xmm1: float <- fahrenheit-to-celsius zero
# celsius input/display
var celsius-input-storage: gap-buffer
var celsius-input/esi: (addr gap-buffer) <- address celsius-input-storage
initialize-gap-buffer celsius-input, 8/capacity
value-to-input celsius, celsius-input
# fahrenheit numeric representation
var fahrenheit/xmm2: float <- celsius-to-fahrenheit celsius
# fahrenheit input/display
var fahrenheit-input-storage: gap-buffer
var fahrenheit-input/edi: (addr gap-buffer) <- address fahrenheit-input-storage
initialize-gap-buffer fahrenheit-input, 8/capacity
value-to-input fahrenheit, fahrenheit-input
# cursor toggle
var cursor-in-celsius?/edx: boolean <- copy 0xffffffff/true
#
render-title screen
# event loop
{
# render
render-state screen, celsius-input, fahrenheit-input, cursor-in-celsius?
render-menu-bar screen
# process a single keystroke
$main:input: {
var key/eax: byte <- read-key keyboard
var key/eax: code-point-utf8 <- copy key
compare key, 0
loop-if-=
# tab = switch cursor between input areas
compare key, 9/tab
{
break-if-!=
cursor-in-celsius? <- not
break $main:input
}
# enter = convert in appropriate direction
compare key, 0xa/newline
{
break-if-!=
{
compare cursor-in-celsius?, 0/false
break-if-=
var tmp/xmm0: float <- input-to-value celsius-input
celsius <- copy tmp
fahrenheit <- celsius-to-fahrenheit celsius
value-to-input fahrenheit, fahrenheit-input
break $main:input
}
var tmp/xmm0: float <- input-to-value fahrenheit-input
fahrenheit <- copy tmp
celsius <- fahrenheit-to-celsius fahrenheit
value-to-input celsius, celsius-input
break $main:input
}
# otherwise pass key to appropriate input area
compare cursor-in-celsius?, 0/false
{
break-if-=
edit-gap-buffer celsius-input, key
break $main:input
}
edit-gap-buffer fahrenheit-input, key
}
loop
}
}
# business logic
fn fahrenheit-to-celsius f: float -> _/xmm1: float {
var result/xmm1: float <- copy f
var thirty-two/eax: int <- copy 0x20
var thirty-two-f/xmm0: float <- convert thirty-two
result <- subtract thirty-two-f
var factor/xmm0: float <- rational 5, 9
result <- multiply factor
return result
}
fn celsius-to-fahrenheit c: float -> _/xmm2: float {
var result/xmm1: float <- copy c
var factor/xmm0: float <- rational 9, 5
result <- multiply factor
var thirty-two/eax: int <- copy 0x20
var thirty-two-f/xmm0: float <- convert thirty-two
result <- add thirty-two-f
return result
}
# helpers for UI
fn input-to-value in: (addr gap-buffer) -> _/xmm0: float {
var s-storage: (stream byte 0x10)
var s/ecx: (addr stream byte) <- address s-storage
emit-gap-buffer in, s
var result/xmm1: float <- parse-float-decimal s
return result
}
fn value-to-input in: float, out: (addr gap-buffer) {
var s-storage: (stream byte 0x10)
var s/ecx: (addr stream byte) <- address s-storage
write-float-decimal-approximate s, in, 2/decimal-places
clear-gap-buffer out
load-gap-buffer-from-stream out, s
}
# helpers for rendering to screen
# magic constants here need to be consistent between functions
fn render-title screen: (addr screen) {
set-cursor-position screen, 0x1f/x 0xe/y
draw-text-rightward-from-cursor-over-full-screen screen, " Converter ", 0xf/fg 0x16/bg
}
fn render-state screen: (addr screen), c: (addr gap-buffer), f: (addr gap-buffer), cursor-in-c?: boolean {
clear-rect screen, 0x1f/xmin 0xf/ymin, 0x45/xmax 0x14/ymax, 0xc5/color
var x/eax: int <- render-gap-buffer screen, c, 0x20/x 0x10/y, cursor-in-c?, 7/fg 0/bg
x <- draw-text-rightward screen, " celsius = ", x, 0x45/xmax, 0x10/y, 7/fg 0xc5/bg
var cursor-in-f?/ecx: boolean <- copy cursor-in-c?
cursor-in-f? <- not
x <- render-gap-buffer screen, f, x 0x10/y, cursor-in-f?, 7/fg 0/bg
x <- draw-text-rightward screen, " fahrenheit", x, 0x45/xmax, 0x10/y, 7/fg 0xc5/bg
}
fn render-menu-bar screen: (addr screen) {
set-cursor-position screen, 0x21/x 0x12/y
draw-text-rightward-from-cursor-over-full-screen screen, " tab ", 0/fg 0x5c/bg=highlight
draw-text-rightward-from-cursor-over-full-screen screen, " switch sides ", 7/fg 0xc5/bg
draw-text-rightward-from-cursor-over-full-screen screen, " enter ", 0/fg 0x5c/bg=highlight
draw-text-rightward-from-cursor-over-full-screen screen, " convert ", 7/fg 0xc5/bg
}