Commit Graph

30 Commits

Author SHA1 Message Date
Kartik K. Agaram ca82d861dd Merge driver.love 2023-10-27 18:35:54 -07:00
Kartik K. Agaram b74f2b917d Merge luaML.love
Manual tests rechecked for this fork.
2023-10-27 18:23:24 -07:00
Kartik K. Agaram 1031f47496 snapshot: a whole new approach to panning
Basic idea: If the goal is for the cursor to be on the viewport, focus
the code on ensuring that constraint by construction.

Motivation: The downstream driver.love fork still has persistent bugs.
And I'm seeing some inconclusive signs that edit.lua might be failing to
change screen_top some of the time when it needs to. But this only
happens in driver.love, never in lines.love. So the null hypothesis is
that there's some subtle assumption in lines.love that we're violating
when rendering it on a surface.

What do you do with such subtleties? It might actually be
counterproductive to fix them at source. You end up with complexity
upstream that won't actually matter there if it breaks. Which is a
recipe for it to break silently and far away from the downstream fork
that might actually care about it. Or it might confuse people in future
who don't care about the downstream forks, just lines.love.

Maybe it makes sense to modify edit.lua here and take the hit on all
possible future merge conflicts. But considering the cost of tracking
this down, it seems simplest to:
a) come up with the constraint I care about, and
b) modify outside edit.lua, either what it sees or its results, to
preserve the new constraint.

Long ago I used to have this assertion in pensieve.love that the cursor
must be within the viewport, but I ended up taking it out because it
kept breaking for me when I was trying to do real work. It seems clear
that there are possible assertions that are useful and yet
counterproductive. If you can't keep it out of the product in the course
of testing, then it annoys users where ignoring it would be a more
graceful experience. Even when the user is just yourself! So it turns
out this is not a problem only for large teams of extrinsically
motivated people who don't eat their own dog food. No, for some things
you have to fix the problem by construction, not just verify it with an
assertion.

This plan isn't fully working yet in this commit. I've only fixed cases
for down-arrow. I need to address up arrow, and there might also be
changes for left/right arrows. Hmm, I'm going to try to follow the
implementation of bring_cursor_of_cursor_node_in_view() in
pensieve.love.

In the process of doing this I also noticed a bug with page-up/down. It
already existed, but this approach has made it more obvious.
2023-10-27 16:07:34 -07:00
Kartik K. Agaram 45c32104a8 Merge driver.love 2023-10-25 21:03:14 -07:00
Kartik K. Agaram 8c73b2f783 Merge luaML.love 2023-10-25 20:05:59 -07:00
Kartik K. Agaram 8d9af77ab1 clean up all the mess since commit fe4e1395d0
In the process we find a new bug. Scrolling with keyboard is overly
eager to clamp screen_top to bottom of screen when the top used to be
within the viewport.

Until recently, scrolling past the bottom when the margin was visible
would move the cursor correctly but pan the surface to the top of the
viewport. Slightly jarring, but good enough.
2023-10-25 17:59:38 -07:00
Kartik K. Agaram ed08869d25 fix a stupid mistake
Everything seems to be working now!
2023-10-25 17:48:00 -07:00
Kartik K. Agaram 45c1e42de2 snapshot: a cleaner organization
scenarios:
  * Zoom = 1
    * pan with mouse: ✓
    * pan with up arrow: ✓
    * pan with down arrow: ✓
  * Zoom < 1
    * pan with mouse: ✓
    * pan with up arrow: ✓
    * pan with down arrow: ✗
  * Zoom > 1
    * pan with mouse: ✓
    * pan with up arrow: ✗
    * pan with down arrow: ✓

What ✓ means:
* pan with mouse: lines don't slide relative to the surface
  * will still slide relative to the surface when zooming in/out;
    that's unavoidable because we want integer pixels for crisp text
* pan with keyboard: at least some part of cursor is always peeking within the viewport
  * might still look ugly, with the line containing the cursor almost invisible,
    but hitting the down arrow will never pan upwards, or vice versa

Still not working though. I'm pretty much guaranteeing by construction that if
Viewport.y was set from screen_top1, then screen_top1 will not be perturbed.
And yet using scale() inside update_editor_box is incorrect. Hmm..
2023-10-25 16:49:39 -07:00
Kartik K. Agaram 0a37b1b80c revert commit 4c8960b5c7
Well, almost. I'm just reminding myself of the sort of plumbing I need,
not reintroducing the old logic that never worked right and had
undergone n iterations of corruption.
2023-10-25 16:23:28 -07:00
Kartik K. Agaram d5e4443a64 Merge driver.love 2023-10-21 10:21:38 -07:00
Kartik K. Agaram ac305b8e6c Merge luaML.love 2023-10-21 10:12:09 -07:00
Kartik K. Agaram 4c8960b5c7 greatly simplify layout
I don't know why this was so hard, but I don't need this variable
preserve_screen_top_of_cursor_node at all. We only set it when the
cursor is in some node, but we also only check for when the current node
is the cursor. Comparing with a nil cursor node works just as well.

I've also checked that driver.love doesn't need
preserve_screen_top_of_cursor_node. I think it came from pensieve.love,
where I've since taken it out. Did I ever need it even there?
2023-10-21 09:57:44 -07:00
Kartik K. Agaram 6a465257af reply button adds a reply
Still lots broken:
  - can't add more than one comment (not updating parent.replies)
  - not updating metadata on disk
2023-06-22 19:35:13 -07:00
Kartik K. Agaram c8cd9bb6b6 start rendering file picker on the surface as well
This will make things more consistent in the long term, but I realize
one major cost: our button abstraction doesn't work well with luaML and
compute_layout. So we need something to replace it.
2023-06-21 22:28:56 -07:00
Kartik K. Agaram 387dfe4f33 Merge driver.love 2023-06-21 22:20:42 -07:00
Kartik K. Agaram 29acb39e0c Merge luaML.love 2023-06-21 22:19:06 -07:00
Kartik K. Agaram b0e870b293 bugfix: node width shouldn't be scaled by zoom
Instead, we're scaling font size by zoom.
2023-06-21 22:15:14 -07:00
Kartik K. Agaram f9784faaf7 indent 2023-06-21 22:12:46 -07:00
Kartik K. Agaram 3f2174a546 Merge driver.love 2023-06-20 22:20:23 -07:00
Kartik K. Agaram e6ec2dc588 Merge luaML.love 2023-06-20 22:15:51 -07:00
Kartik K. Agaram 50449ba7c6 . 2023-06-20 22:10:14 -07:00
Kartik K. Agaram 8a95025036 borders around editor nodes 2023-06-20 21:58:15 -07:00
Kartik K. Agaram 45ab01f87c roll back one divergence with upstream
I have a new, better plan for border vs background.
2023-06-20 20:41:34 -07:00
Kartik K. Agaram a6b725e77a get rid of driver.love's node.key
I don't plan to support moving nodes around the surface in this fork.
2023-06-20 17:29:21 -07:00
Kartik K. Agaram 3917fa9d94 get rid of animation and editor movement
Editors also have some padding within their borders.
2023-06-18 13:04:18 -07:00
Kartik K. Agaram 5b91bc288c new fork: pothi
Second attempt based on driver.love
2023-06-18 11:16:58 -07:00
Kartik K. Agaram 08768b0a45 Merge luaML.love 2023-04-22 22:52:52 -07:00
Kartik K. Agaram a88d9c1907 remove a stray use of LÖVE Text objects 2023-04-22 22:30:25 -07:00
Kartik K. Agaram 2d5abe140b make order of files consistent with upstream
Luckily I only had a chance to mess this up in one fork.

And I don't need to actually make any changes because my definitions are
order-independent.
2023-04-22 18:50:18 -07:00
Kartik K. Agaram b138f1ff9b Merge template-live-editor 2023-04-16 11:30:56 -07:00