on.draw = function() if Animating then local q = love.graphics.newQuad((Viewport.x-Global_viewport.x)*Viewport.zoom,(Viewport.y-Global_viewport.y)*Viewport.zoom, App.screen.width, App.screen.height, Global_viewport.w*Viewport.zoom, Global_viewport.h*Viewport.zoom) App.color{r=1,g=1,b=1} love.graphics.draw(Canvas, q, 0,0) return end for _,obj in ipairs(Surface) do love.graphics.setColor(obj.r or 0, obj.g or 0, obj.b or 0) if obj.type == 'rectangle' then love.graphics.rectangle(obj.drawmode or 'fill', vx(obj.x),vy(obj.y), scale(obj.w),scale(obj.h)) elseif obj.type == 'line' then love.graphics.line(unpack(obj.zdata)) elseif obj.type == 'circle' then love.graphics.circle(obj.drawmode or 'fill', vx(obj.x), vy(obj.y), scale(obj.radius)) elseif obj.type == 'arc' then love.graphics.arc(obj.drawmode or 'line', obj.arctype or 'open', vx(obj.x), vy(obj.y), scale(obj.radius), obj.angle1, obj.angle2, obj.segments) elseif obj.type == 'ellipse' then love.graphics.ellipse(obj.drawmode or 'fill', vx(obj.x), vy(obj.y), scale(obj.radiusx), scale(obj.radiusy)) elseif obj.type == 'bezier' then love.graphics.line(unpack(obj.zdata)) elseif obj.type == 'text' then if obj.w == nil then love.graphics.draw(obj.text, vx(obj.x), vy(obj.y)) else love.graphics.setColor(0.5,0.5,0.5) love.graphics.rectangle('fill', vx(obj.x),vy(obj.y-30), scale(obj.w/2-5), scale(20)) edit.draw(obj.editor, obj.fg, not obj.show_cursor) draw_load_time_error(obj) end end end draw_run_time_error() draw_test_failure_indicator() draw_ticks() draw_menu_bar() end