49c41e0124
Also found a couple of bugs in the process.
832 lines
28 KiB
Lua
832 lines
28 KiB
Lua
require 'keychord'
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require 'button'
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require 'repl'
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local utf8 = require 'utf8'
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-- lines is an array of lines
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-- a line is either:
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-- a string containing text
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-- or a drawing
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-- a drawing is a table with:
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-- a (y) coord in pixels,
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-- a (h)eight,
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-- an array of points, and
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-- an array of shapes
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-- a shape is a table containing:
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-- a mode
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-- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
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-- an array vertices for mode 'polygon', 'rectangle', 'square'
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-- p1, p2 for mode 'line'
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-- p1, p2, arrow-mode for mode 'arrow-line'
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-- cx,cy, r for mode 'circle'
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-- pc, r for mode 'circle'
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-- pc, r, s, e for mode 'arc'
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-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
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-- The field names are carefully chosen so that switching modes in midstream
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-- remembers previously entered points where that makes sense.
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--
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-- Open question: how to maintain Sketchpad-style constraints? Answer for now:
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-- we don't. Constraints operate only for the duration of a drawing operation.
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-- We'll continue to persist them just to keep the option open to continue
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-- solving for them. But for now, this is a program to create static drawings
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-- once, and read them passively thereafter.
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lines = {}
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screenw, screenh, screenflags = 0, 0, nil
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current_mode = 'line'
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previous_mode = nil
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-- All drawings span 100% of some conceptual 'page width' and divide it up
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-- into 256 parts. `drawingw` describes their width in pixels.
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drawingw = 400 -- pixels
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function pixels(n) -- parts to pixels
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return n*drawingw/256
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end
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function coord(n) -- pixels to parts
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return math.floor(n*256/drawingw)
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end
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exec_payload = nil
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filename = nil
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function love.load(arg)
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if #arg > 0 then
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filename = arg[1]
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lines = load_from_disk(filename)
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end
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table.insert(lines, '')
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love.window.setMode(0, 0) -- maximize
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screenw, screenh, screenflags = love.window.getMode()
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love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
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end
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function love.draw()
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button_handlers = {}
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love.graphics.setColor(1, 1, 1)
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love.graphics.rectangle('fill', 1, 1, screenw-1, screenh-1)
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love.graphics.setColor(0, 0, 0)
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local text
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local y = 0
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for i,line in ipairs(lines) do
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y = y+25
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text = love.graphics.newText(love.graphics.getFont(), line)
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if line == '' then
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button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},
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icon = function(x,y)
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love.graphics.setColor(0.7,0.7,0.7)
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love.graphics.rectangle('line', x,y, 12,12)
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love.graphics.line(4,y+6, 16,y+6)
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love.graphics.line(10,y, 10,y+12)
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love.graphics.setColor(0, 0, 0)
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end,
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onpress1 = function()
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table.insert(lines, i, {y=y, h=256/2, points={}, shapes={}, pending={}})
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end})
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elseif type(line) == 'table' then
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-- line drawing
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line.y = y
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y = y+pixels(line.h)
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love.graphics.setColor(0.75,0.75,0.75)
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love.graphics.rectangle('line', 16,line.y, drawingw,pixels(line.h))
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local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-line.y)
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for _,shape in ipairs(line.shapes) do
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assert(shape)
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if on_shape(mx,my, line, shape) then
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love.graphics.setColor(1,0,0)
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else
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love.graphics.setColor(0,0,0)
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end
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draw_shape(16,line.y, line, shape)
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end
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for _,p in ipairs(line.points) do
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if p.deleted == nil then
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if near(p, mx,my) then
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love.graphics.setColor(1,0,0)
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love.graphics.circle('line', pixels(p.x)+16,pixels(p.y)+line.y, 4)
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else
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love.graphics.setColor(0,0,0)
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love.graphics.circle('fill', pixels(p.x)+16,pixels(p.y)+line.y, 2)
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end
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end
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end
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--? print(#line.points)
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draw_pending_shape(16,line.y, line)
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else
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love.graphics.draw(text, 25,y, 0, 1.5)
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end
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end
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-- cursor
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love.graphics.print('_', 25+text:getWidth()*1.5, y)
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-- display side effect
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if exec_payload then
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run(exec_payload)
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end
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end
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function love.update(dt)
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if love.mouse.isDown('1') then
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if lines.current then
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local drawing = lines.current
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if type(drawing) == 'table' then
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local x, y = love.mouse.getX(), love.mouse.getY()
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if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
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if drawing.pending.mode == 'freehand' then
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table.insert(drawing.pending.points, {x=coord(love.mouse.getX()-16), y=coord(love.mouse.getY()-drawing.y)})
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elseif drawing.pending.mode == 'move' then
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local mx,my = coord(x-16), coord(y-drawing.y)
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drawing.pending.target_point.x = mx
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drawing.pending.target_point.y = my
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end
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end
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end
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end
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elseif current_mode == 'move' then
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local drawing = lines.current
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local x, y = love.mouse.getX(), love.mouse.getY()
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if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
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local mx,my = coord(x-16), coord(y-drawing.y)
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drawing.pending.target_point.x = mx
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drawing.pending.target_point.y = my
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end
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end
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end
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function love.mousepressed(x,y, button)
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propagate_to_button_handlers(x,y, button)
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propagate_to_drawings(x,y, button)
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end
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function love.mousereleased(x,y, button)
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if current_mode == 'move' then
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current_mode = previous_mode
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previous_mode = nil
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elseif lines.current then
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if lines.current.pending then
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if lines.current.pending.mode == 'freehand' then
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-- the last point added during update is good enough
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table.insert(lines.current.shapes, lines.current.pending)
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elseif lines.current.pending.mode == 'line' then
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local mx,my = coord(x-16), coord(y-lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then
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local j = insert_point(lines.current.points, mx,my)
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lines.current.pending.p2 = j
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table.insert(lines.current.shapes, lines.current.pending)
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end
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elseif lines.current.pending.mode == 'manhattan' then
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local p1 = lines.current.points[lines.current.pending.p1]
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local mx,my = coord(x-16), coord(y-lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then
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if math.abs(mx-p1.x) > math.abs(my-p1.y) then
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local j = insert_point(lines.current.points, mx, p1.y)
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lines.current.pending.p2 = j
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else
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local j = insert_point(lines.current.points, p1.x, my)
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lines.current.pending.p2 = j
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end
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local p2 = lines.current.points[lines.current.pending.p2]
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love.mouse.setPosition(16+pixels(p2.x), lines.current.y+pixels(p2.y))
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table.insert(lines.current.shapes, lines.current.pending)
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end
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elseif lines.current.pending.mode == 'polygon' then
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local mx,my = coord(x-16), coord(y-lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then
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local j = insert_point(lines.current.points, mx,my)
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table.insert(lines.current.shapes, lines.current.pending)
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end
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table.insert(lines.current.shapes, lines.current.pending)
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elseif lines.current.pending.mode == 'circle' then
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local mx,my = coord(x-16), coord(y-lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then
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local center = lines.current.points[lines.current.pending.center]
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lines.current.pending.radius = math.dist(center.x,center.y, mx,my)
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table.insert(lines.current.shapes, lines.current.pending)
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end
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elseif lines.current.pending.mode == 'arc' then
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local mx,my = coord(x-16), coord(y-lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then
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local center = lines.current.points[lines.current.pending.center]
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lines.current.pending.end_angle = angle_with_hint(center.x,center.y, mx,my, lines.current.pending.end_angle)
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table.insert(lines.current.shapes, lines.current.pending)
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end
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end
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lines.current.pending = {}
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lines.current = nil
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end
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end
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save_to_disk(lines, filename)
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end
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function propagate_to_drawings(x,y, button)
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for i,drawing in ipairs(lines) do
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if type(drawing) == 'table' then
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local x, y = love.mouse.getX(), love.mouse.getY()
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if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
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if current_mode == 'freehand' then
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drawing.pending = {mode=current_mode, points={{x=coord(x-16), y=coord(y-drawing.y)}}}
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elseif current_mode == 'line' or current_mode == 'manhattan' then
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local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y))
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drawing.pending = {mode=current_mode, p1=j}
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elseif current_mode == 'polygon' then
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local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y))
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drawing.pending = {mode=current_mode, vertices={j}}
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elseif current_mode == 'circle' then
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local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y))
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drawing.pending = {mode=current_mode, center=j}
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end
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lines.current = drawing
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end
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end
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end
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end
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function insert_point(points, x,y)
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for i,point in ipairs(points) do
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if near(point, x,y) then
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return i
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end
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end
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table.insert(points, {x=x, y=y})
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return #points
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end
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function near(point, x,y)
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local px,py = pixels(x),pixels(y)
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local cx,cy = pixels(point.x), pixels(point.y)
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return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16
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end
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function draw_shape(left,top, drawing, shape)
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if shape.mode == 'freehand' then
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local prev = nil
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for _,point in ipairs(shape.points) do
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if prev then
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love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(point.x)+left,pixels(point.y)+top)
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end
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prev = point
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end
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elseif shape.mode == 'line' or shape.mode == 'manhattan' then
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local p1 = drawing.points[shape.p1]
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local p2 = drawing.points[shape.p2]
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love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(p2.x)+left,pixels(p2.y)+top)
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elseif shape.mode == 'polygon' then
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local prev = nil
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for _,point in ipairs(shape.vertices) do
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local curr = drawing.points[point]
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if prev then
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love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top)
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end
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prev = curr
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end
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-- close the loop
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local curr = drawing.points[shape.vertices[1]]
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love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top)
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elseif shape.mode == 'circle' then
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local center = drawing.points[shape.center]
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love.graphics.circle('line', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius))
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elseif shape.mode == 'arc' then
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local center = drawing.points[shape.center]
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love.graphics.arc('line', 'open', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
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elseif shape.mode == 'deleted' then
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else
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print(shape.mode)
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assert(false)
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end
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end
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function draw_pending_shape(left,top, drawing)
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local shape = drawing.pending
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if shape.mode == 'freehand' then
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draw_shape(left,top, drawing, shape)
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elseif shape.mode == 'line' then
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local p1 = drawing.points[shape.p1]
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local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
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if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
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return
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end
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love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(mx)+left,pixels(my)+top)
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elseif shape.mode == 'manhattan' then
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local p1 = drawing.points[shape.p1]
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local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
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if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
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return
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end
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if math.abs(mx-p1.x) > math.abs(my-p1.y) then
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love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(mx)+left,pixels(p1.y)+top)
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else
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love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(p1.x)+left,pixels(my)+top)
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end
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elseif shape.mode == 'polygon' then
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-- don't close the loop on a pending polygon
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local prev = nil
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for _,point in ipairs(shape.vertices) do
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local curr = drawing.points[point]
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if prev then
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love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top)
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end
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prev = curr
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end
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love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY())
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elseif shape.mode == 'circle' then
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local center = drawing.points[shape.center]
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local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
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if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
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return
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end
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local cx,cy = pixels(center.x)+left, pixels(center.y)+top
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love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
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elseif shape.mode == 'arc' then
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local center = drawing.points[shape.center]
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local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
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if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
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return
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end
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shape.end_angle = angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
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local cx,cy = pixels(center.x)+left, pixels(center.y)+top
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love.graphics.arc('line', 'open', cx,cy, pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
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end
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end
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function on_shape(x,y, drawing, shape)
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if shape.mode == 'freehand' then
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return on_freehand(x,y, drawing, shape)
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elseif shape.mode == 'line' then
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return on_line(x,y, drawing, shape)
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elseif shape.mode == 'manhattan' then
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return x == drawing.points[shape.p1].x or y == drawing.points[shape.p1].y
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elseif shape.mode == 'polygon' then
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return on_polygon(x,y, drawing, shape)
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elseif shape.mode == 'circle' then
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local center = drawing.points[shape.center]
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return math.dist(center.x,center.y, x,y) == shape.radius
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elseif shape.mode == 'arc' then
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local center = drawing.points[shape.center]
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local dist = math.dist(center.x,center.y, x,y)
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if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
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return false
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end
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return angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
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elseif shape.mode == 'deleted' then
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else
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print(shape.mode)
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assert(false)
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end
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end
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function on_freehand(x,y, drawing, shape)
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local prev
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for _,p in ipairs(shape.points) do
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if prev then
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if on_line(x,y, drawing, {p1=prev, p2=p}) then
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return true
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end
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end
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prev = p
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end
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return false
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end
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function on_line(x,y, drawing, shape)
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local p1,p2
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if type(shape.p1) == 'number' then
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p1 = drawing.points[shape.p1]
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p2 = drawing.points[shape.p2]
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else
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p1 = shape.p1
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p2 = shape.p2
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end
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if p1.x == p2.x then
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if math.abs(p1.x-x) > 5 then
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return false
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end
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local y1,y2 = p1.y,p2.y
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if y1 > y2 then
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y1,y2 = y2,y1
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end
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return y >= y1 and y <= y2
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end
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-- has the right slope and intercept
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local m = (p2.y - p1.y) / (p2.x - p1.x)
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local yp = p1.y + m*(x-p1.x)
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if yp < 0.95*y or yp > 1.05*y then
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return false
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end
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-- between endpoints
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local k = (x-p1.x) / (p2.x-p1.x)
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return k > -0.05 and k < 1.05
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end
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function on_polygon(x,y, drawing, shape)
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local prev
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for _,p in ipairs(shape.vertices) do
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if prev then
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if on_line(x,y, drawing, {p1=prev, p2=p}) then
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return true
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end
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end
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prev = p
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end
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return on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
|
|
end
|
|
|
|
function angle_between(x1,y1, x2,y2, s,e)
|
|
local angle = math.angle(x1,y1, x2,y2)
|
|
--? print(s,e, angle-math.pi*2, angle, angle+math.pi*2)
|
|
if s > e then
|
|
s,e = e,s
|
|
end
|
|
-- I'm not sure this is right or ideal..
|
|
angle = angle-math.pi*2
|
|
if s <= angle and angle <= e then
|
|
return true
|
|
end
|
|
angle = angle+math.pi*2
|
|
if s <= angle and angle <= e then
|
|
return true
|
|
end
|
|
angle = angle+math.pi*2
|
|
return s <= angle and angle <= e
|
|
end
|
|
|
|
function love.textinput(t)
|
|
if love.mouse.isDown('1') then return end
|
|
if in_drawing() then return end
|
|
lines[#lines] = lines[#lines]..t
|
|
end
|
|
|
|
function keychord_pressed(chord)
|
|
-- Don't handle any keys here that would trigger love.textinput above.
|
|
if chord == 'return' then
|
|
table.insert(lines, '')
|
|
elseif chord == 'backspace' then
|
|
if #lines > 1 and lines[#lines] == '' then
|
|
table.remove(lines)
|
|
else
|
|
local byteoffset = utf8.offset(lines[#lines], -1)
|
|
if byteoffset then
|
|
lines[#lines] = string.sub(lines[#lines], 1, byteoffset-1)
|
|
end
|
|
end
|
|
elseif chord == 'C-r' then
|
|
lines[#lines+1] = eval(lines[#lines])[1]
|
|
lines[#lines+1] = ''
|
|
elseif chord == 'C-x' then
|
|
parse_into_exec_payload(lines[#lines])
|
|
elseif chord == 'C-f' and not love.mouse.isDown('1') then
|
|
current_mode = 'freehand'
|
|
elseif chord == 'C-g' and not love.mouse.isDown('1') then
|
|
current_mode = 'polygon'
|
|
elseif love.mouse.isDown('1') and chord == 'g' then
|
|
current_mode = 'polygon'
|
|
local drawing = current_drawing()
|
|
if drawing.pending.mode == 'line' then
|
|
drawing.pending.vertices = {drawing.pending.p1}
|
|
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
|
|
drawing.pending.vertices = {drawing.pending.center}
|
|
end
|
|
drawing.pending.mode = 'polygon'
|
|
elseif love.mouse.isDown('1') and chord == 'p' and current_mode == 'polygon' then
|
|
local drawing = current_drawing()
|
|
local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
|
|
local j = insert_point(drawing.points, mx,my)
|
|
table.insert(drawing.pending.vertices, j)
|
|
elseif chord == 'C-c' and not love.mouse.isDown('1') then
|
|
current_mode = 'circle'
|
|
elseif love.mouse.isDown('1') and chord == 'a' and current_mode == 'circle' then
|
|
local drawing = current_drawing()
|
|
drawing.pending.mode = 'arc'
|
|
local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
|
|
local j = insert_point(drawing.points, mx,my)
|
|
local center = drawing.points[drawing.pending.center]
|
|
drawing.pending.radius = math.dist(center.x,center.y, mx,my)
|
|
drawing.pending.start_angle = math.angle(center.x,center.y, mx,my)
|
|
elseif love.mouse.isDown('1') and chord == 'c' then
|
|
current_mode = 'circle'
|
|
local drawing = current_drawing()
|
|
if drawing.pending.mode == 'line' then
|
|
drawing.pending.center = drawing.pending.p1
|
|
elseif drawing.pending.mode == 'polygon' then
|
|
drawing.pending.center = drawing.pending.vertices[1]
|
|
end
|
|
drawing.pending.mode = 'circle'
|
|
elseif love.mouse.isDown('1') and chord == 'l' then
|
|
current_mode = 'line'
|
|
local drawing = current_drawing()
|
|
if drawing.pending.mode == 'freehand' then
|
|
drawing.pending.p1 = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
|
|
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
|
|
drawing.pending.p1 = drawing.pending.center
|
|
end
|
|
drawing.pending.mode = 'line'
|
|
elseif chord == 'C-l' then
|
|
current_mode = 'line'
|
|
local drawing,i,shape = select_shape_at_mouse()
|
|
if drawing then
|
|
convert_line(drawing, shape)
|
|
end
|
|
elseif love.mouse.isDown('1') and chord == 'm' then
|
|
current_mode = 'manhattan'
|
|
local drawing = select_drawing_at_mouse()
|
|
if drawing.pending.mode == 'line' then
|
|
-- do nothing
|
|
elseif drawing.pending.mode == 'polygon' then
|
|
drawing.pending.p1 = drawing.pending.vertices[1]
|
|
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
|
|
drawing.pending.p1 = drawing.pending.center
|
|
end
|
|
drawing.pending.mode = 'manhattan'
|
|
elseif chord == 'C-m' and not love.mouse.isDown('1') then
|
|
current_mode = 'manhattan'
|
|
local drawing,i,shape = select_shape_at_mouse()
|
|
if drawing then
|
|
convert_horvert(drawing, shape)
|
|
end
|
|
elseif chord == 'C-s' and not love.mouse.isDown('1') then
|
|
local drawing,i,shape = select_shape_at_mouse()
|
|
if drawing then
|
|
smoothen(shape)
|
|
end
|
|
elseif chord == 'C-v' and not love.mouse.isDown('1') then
|
|
local drawing,_,p = select_point_at_mouse()
|
|
if drawing then
|
|
previous_mode = current_mode
|
|
current_mode = 'move'
|
|
drawing.pending = {mode=current_mode, target_point=p}
|
|
lines.current = drawing
|
|
end
|
|
elseif love.mouse.isDown('1') and chord == 'v' then
|
|
local drawing,_,p = select_point_at_mouse()
|
|
if drawing then
|
|
previous_mode = current_mode
|
|
current_mode = 'move'
|
|
drawing.pending = {mode=current_mode, target_point=p}
|
|
lines.current = drawing
|
|
end
|
|
elseif chord == 'C-d' and not love.mouse.isDown('1') then
|
|
local drawing,i,p = select_point_at_mouse()
|
|
if drawing then
|
|
for _,shape in ipairs(drawing.shapes) do
|
|
if contains_point(shape, i) then
|
|
if shape.mode == 'polygon' then
|
|
local idx = table.find(shape.vertices, i)
|
|
assert(idx)
|
|
table.remove(shape.vertices, idx)
|
|
if #shape.vertices < 3 then
|
|
shape.mode = 'deleted'
|
|
end
|
|
else
|
|
shape.mode = 'deleted'
|
|
end
|
|
end
|
|
end
|
|
drawing.points[i].deleted = true
|
|
end
|
|
local drawing,i,shape = select_shape_at_mouse()
|
|
if drawing then
|
|
shape.mode = 'deleted'
|
|
end
|
|
end
|
|
end
|
|
|
|
function in_drawing()
|
|
local x, y = love.mouse.getX(), love.mouse.getY()
|
|
for _,drawing in ipairs(lines) do
|
|
if type(drawing) == 'table' then
|
|
if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function current_drawing()
|
|
local x, y = love.mouse.getX(), love.mouse.getY()
|
|
for _,drawing in ipairs(lines) do
|
|
if type(drawing) == 'table' then
|
|
if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
|
|
return drawing
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function select_shape_at_mouse()
|
|
for _,drawing in ipairs(lines) do
|
|
if type(drawing) == 'table' then
|
|
local x, y = love.mouse.getX(), love.mouse.getY()
|
|
if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
|
|
local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
|
|
for i,shape in ipairs(drawing.shapes) do
|
|
assert(shape)
|
|
if on_shape(mx,my, drawing, shape) then
|
|
return drawing,i,shape
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function select_point_at_mouse()
|
|
for _,drawing in ipairs(lines) do
|
|
if type(drawing) == 'table' then
|
|
local x, y = love.mouse.getX(), love.mouse.getY()
|
|
if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
|
|
local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
|
|
for i,point in ipairs(drawing.points) do
|
|
assert(point)
|
|
if near(point, mx,my) then
|
|
return drawing,i,point
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function select_drawing_at_mouse()
|
|
for _,drawing in ipairs(lines) do
|
|
if type(drawing) == 'table' then
|
|
local x, y = love.mouse.getX(), love.mouse.getY()
|
|
if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then
|
|
return drawing
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function contains_point(shape, p)
|
|
if shape.mode == 'freehand' then
|
|
-- not supported
|
|
elseif shape.mode == 'line' then
|
|
return shape.p1 == p or shape.p2 == p
|
|
elseif shape.mode == 'polygon' then
|
|
return table.find(shape.vertices, p)
|
|
elseif shape.mode == 'circle' then
|
|
return shape.center == p
|
|
elseif shape.mode == 'arc' then
|
|
return shape.center == p
|
|
-- ugh, how to support angles
|
|
elseif shape.mode == 'deleted' then
|
|
-- already done
|
|
else
|
|
assert(false)
|
|
end
|
|
end
|
|
|
|
function convert_line(drawing, shape)
|
|
-- Perhaps we should do a more sophisticated "simple linear regression"
|
|
-- here:
|
|
-- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression
|
|
-- But this works well enough for close-to-linear strokes.
|
|
assert(shape.mode == 'freehand')
|
|
shape.mode = 'line'
|
|
shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y)
|
|
local n = #shape.points
|
|
shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y)
|
|
end
|
|
|
|
-- turn a line either horizontal or vertical
|
|
function convert_horvert(drawing, shape)
|
|
if shape.mode == 'freehand' then
|
|
convert_line(shape)
|
|
end
|
|
assert(shape.mode == 'line')
|
|
local p1 = drawing.points[shape.p1]
|
|
local p2 = drawing.points[shape.p2]
|
|
if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then
|
|
p2.y = p1.y
|
|
else
|
|
p2.x = p1.x
|
|
end
|
|
end
|
|
|
|
function smoothen(shape)
|
|
assert(shape.mode == 'freehand')
|
|
for _=1,7 do
|
|
for i=2,#shape.points-1 do
|
|
local a = shape.points[i-1]
|
|
local b = shape.points[i]
|
|
local c = shape.points[i+1]
|
|
b.x = (a.x + b.x + c.x)/3
|
|
b.y = (a.y + b.y + c.y)/3
|
|
end
|
|
end
|
|
end
|
|
|
|
function love.keyreleased(key, scancode)
|
|
end
|
|
|
|
function table.find(h, x)
|
|
for k,v in pairs(h) do
|
|
if v == x then
|
|
return k
|
|
end
|
|
end
|
|
end
|
|
|
|
function angle_with_hint(x1, y1, x2, y2, hint)
|
|
local result = math.angle(x1,y1, x2,y2)
|
|
if hint then
|
|
-- Smooth the discontinuity where angle goes from positive to negative.
|
|
-- The hint is a memory of which way we drew it last time.
|
|
while result > hint+math.pi/10 do
|
|
result = result-math.pi*2
|
|
end
|
|
while result < hint-math.pi/10 do
|
|
result = result+math.pi*2
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
-- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
|
|
-- (LÖVE is Lua 5.1)
|
|
function math.angle(x1,y1, x2,y2)
|
|
local result = math.atan((y2-y1)/(x2-x1))
|
|
if x2 < x1 then
|
|
result = result+math.pi
|
|
end
|
|
return result
|
|
end
|
|
|
|
function math.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end
|
|
|
|
function load_from_disk(filename)
|
|
local result = {}
|
|
local infile = io.open(filename)
|
|
if infile then
|
|
while true do
|
|
local line = infile:read()
|
|
if line == nil then break end
|
|
if line == '```lines' then -- inflexible with whitespace since these files are always autogenerated
|
|
table.insert(result, load_drawing(infile))
|
|
else
|
|
table.insert(result, line)
|
|
end
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
function save_to_disk(lines, filename)
|
|
local outfile = io.open(filename, 'w')
|
|
for _,line in ipairs(lines) do
|
|
if type(line) == 'table' then
|
|
store_drawing(outfile, line)
|
|
else
|
|
outfile:write(line..'\n')
|
|
end
|
|
end
|
|
outfile:close()
|
|
end
|
|
|
|
json = require 'json'
|
|
function load_drawing(infile)
|
|
local drawing = {h=256/2, points={}, shapes={}, pending={}}
|
|
while true do
|
|
local line = infile:read()
|
|
assert(line)
|
|
if line == '```' then break end
|
|
local shape = json.decode(line)
|
|
if shape.mode == 'line' then
|
|
shape.p1 = insert_point(drawing.points, shape.p1.x, shape.p1.y)
|
|
shape.p2 = insert_point(drawing.points, shape.p2.x, shape.p2.y)
|
|
end
|
|
table.insert(drawing.shapes, shape)
|
|
end
|
|
return drawing
|
|
end
|
|
|
|
function store_drawing(outfile, drawing)
|
|
outfile:write('```lines\n')
|
|
for _,shape in ipairs(drawing.shapes) do
|
|
if shape.mode == 'freehand' then
|
|
outfile:write(json.encode({mode='freehand', points={{x=40,y=47}}})..'\n')
|
|
for k,v in pairs(shape) do
|
|
print(k, v)
|
|
end
|
|
for k,v in pairs(shape.points) do
|
|
print(k,v)
|
|
if type(v) == 'table' then
|
|
for k,v in pairs(v) do
|
|
print('', k,v)
|
|
end
|
|
end
|
|
end
|
|
outfile:write(json.encode(shape)..'\n')
|
|
elseif shape.mode == 'line' then
|
|
local line = json.encode({mode=shape.mode, p1=drawing.points[shape.p1], p2=drawing.points[shape.p2]})
|
|
outfile:write(line..'\n')
|
|
elseif shape.mode == 'circle' then
|
|
end
|
|
end
|
|
outfile:write('```\n')
|
|
end
|