teliva/src/lcurses/window.c

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/*
* Curses binding for Lua 5.1, 5.2 & 5.3.
*
* (c) Gary V. Vaughan <gary@vaughan.pe> 2013-2017
* (c) Reuben Thomas <rrt@sc3d.org> 2009-2012
* (c) Tiago Dionizio <tiago.dionizio AT gmail.com> 2004-2007
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/***
Curses Window objects.
The methods documented on this page are available on any Curses Window
object, such as created by:
stdscr = curses.initscr ()
window = curses.newwin (25, 80, 0, 0)
@classmod curses.window
*/
2021-11-28 19:08:34 +00:00
#include "../teliva.h"
#include "_helpers.c"
#include "chstr.c"
static const char *WINDOWMETA = "curses:window";
static void
lc_newwin(lua_State *L, WINDOW *nw)
{
if (nw)
{
WINDOW **w = lua_newuserdata(L, sizeof(WINDOW*));
luaL_getmetatable(L, WINDOWMETA);
lua_setmetatable(L, -2);
*w = nw;
}
else
{
lua_pushliteral(L, "failed to create window");
lua_error(L);
}
}
static WINDOW **
lc_getwin(lua_State *L, int offset)
{
WINDOW **w = (WINDOW**)luaL_checkudata(L, offset, WINDOWMETA);
if (w == NULL)
luaL_argerror(L, offset, "bad curses window");
return w;
}
static WINDOW *
checkwin(lua_State *L, int offset)
{
WINDOW **w = lc_getwin(L, offset);
if (*w == NULL)
luaL_argerror(L, offset, "attempt to use closed curses window");
return *w;
}
/***
Unique string representation of a @{curses.window}.
@function __tostring
@treturn string unique string representation of the window object.
*/
static int
W__tostring(lua_State *L)
{
WINDOW **w = lc_getwin(L, 1);
char buff[34];
if (*w == NULL)
strcpy(buff, "closed");
else
sprintf(buff, "%p", lua_touserdata(L, 1));
lua_pushfstring(L, "curses window (%s)", buff);
return 1;
}
/***
Free all the resources associated with a window.
@function close
@see delwin(3x)
*/
static int
Wclose(lua_State *L)
{
WINDOW **w = lc_getwin(L, 1);
if (*w != NULL && *w != stdscr)
{
delwin(*w);
*w = NULL;
}
return 0;
}
/***
Move the position of a window.
@function move_window
@int y offset frow top of screen
@int x offset from left of screen
@treturn bool `true`, if successful
@see mvwin(3x)
*/
static int
Wmove_window(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
return pushokresult(mvwin(w, y, x));
}
/***
Create a new subwindow.
@function sub
@treturn window a new absolutely positioned subwindow
@int nlines number of window lines
@int ncols number of window columns
@int begin_y top line of window
@int begin_x leftmost column of window
@see subwin(3x)
@see derive
*/
static int
Wsub(lua_State *L)
{
WINDOW *orig = checkwin(L, 1);
int nlines = checkint(L, 2);
int ncols = checkint(L, 3);
int begin_y = checkint(L, 4);
int begin_x = checkint(L, 5);
lc_newwin(L, subwin(orig, nlines, ncols, begin_y, begin_x));
return 1;
}
/***
Create a new derived window.
@function derive
@int nlines number of window lines
@int ncols number of window columns
@int begin_y top line of window
@int begin_x leftmost column of window
@treturn window a new relatively positioned subwindow
@see derwin(3x)
@see sub
*/
static int
Wderive(lua_State *L)
{
WINDOW *orig = checkwin(L, 1);
int nlines = checkint(L, 2);
int ncols = checkint(L, 3);
int begin_y = checkint(L, 4);
int begin_x = checkint(L, 5);
lc_newwin(L, derwin(orig, nlines, ncols, begin_y, begin_x));
return 1;
}
/***
Move the position of a derived window.
@function move_derived
@int par_y lines from top of parent window
@int par_x columns from left of parent window
@treturn bool `true`, if successful
@see mvderwin(3x)
*/
static int
Wmove_derived(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int par_y = checkint(L, 2);
int par_x = checkint(L, 3);
return pushokresult(mvderwin(w, par_y, par_x));
}
/***
Change the size of a window.
@function resize
@int height new number of lines
@int width new number of columns
@treturn bool `true`, if successful
@fixme ncurses only?
*/
static int
Wresize(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int height = checkint(L, 2);
int width = checkint(L, 3);
int c = wresize(w, height, width);
if (c == ERR) return 0;
return pushokresult(true);
}
/***
Make a duplicate of a window.
@function clone
@treturn window a new duplicate of this window
@see dupwin(3x)
*/
static int
Wclone(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
lc_newwin(L, dupwin(w));
return 1;
}
/***
Mark ancestors of a window for refresh.
@function syncup
@see wsyncup(3x)
*/
static int
Wsyncup(lua_State *L)
{
wsyncup(checkwin(L, 1));
return 0;
}
/***
Automatically mark ancestors of a changed window for refresh.
@function syncok
@bool bf
@treturn bool `true`, if successful
@fixme ncurses only
*/
static int
Wsyncok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
#if LCURSES_POSIX_COMPLIANT
int bf = lua_toboolean(L, 2);
return pushokresult(syncok(w, bf));
#else
return binding_notimplemented(L, "syncok", "curses");
#endif
}
/***
Mark cursor position of ancestors of a window for refresh.
@function cursyncup
@see wcursyncup(3x)
*/
static int
Wcursyncup(lua_State *L)
{
wcursyncup(checkwin(L, 1));
return 0;
}
/***
Mark child windows for refresh.
@function syncdown
@see syncdown(3x)
@see refresh
*/
static int
Wsyncdown(lua_State *L)
{
wsyncdown(checkwin(L, 1));
return 0;
}
/***
Refresh the window terminal display from the virtual screen.
@function refresh
@treturn bool `true`, if successful
@see wrefresh(3x)
@see curses.doupdate
@see noutrefresh
*/
extern void draw_menu (lua_State *L);
static int
Wrefresh(lua_State *L)
{
int result = wrefresh(checkwin(L, 1));
draw_menu(L);
return pushokresult(result);
}
/***
Copy the window backing screen to the virtual screen.
@function noutrefresh
@treturn bool `true`, if successful
@see wnoutrefresh(3x)
@see curses.doupdate
@see refresh
*/
static int
Wnoutrefresh(lua_State *L)
{
return pushokresult(wnoutrefresh(checkwin(L, 1)));
}
/***
Mark a window as having corrupted display that needs fully redrawing.
@function redrawwin
@treturn bool `true`, if successful
@see redrawwin(3x)
@see redrawln
*/
static int
Wredrawwin(lua_State *L)
{
return pushokresult(redrawwin(checkwin(L, 1)));
}
/***
Mark a range of lines in a window as corrupted and in need of redrawing.
@function redrawln
@int beg_line
@int num_lines
@treturn bool `true`, if successful
@see wredrawln(3x)
*/
static int
Wredrawln(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int beg_line = checkint(L, 2);
int num_lines = checkint(L, 3);
return pushokresult(wredrawln(w, beg_line, num_lines));
}
/***
Change the cursor position.
@function move
@int y
@int x
@treturn bool `true`, if successful
@see wmove(3x)
*/
static int
Wmove(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
return pushokresult(wmove(w, y, x));
}
/***
Scroll the window up *n* lines.
@function scrl
@int n
@treturn bool `true`, if successful
@see wscrl(3x)
*/
static int
Wscrl(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int n = checkint(L, 2);
return pushokresult(wscrl(w, n));
}
/***
Set the changed state of a window since the last refresh.
@function touch
@param[opt] changed
@treturn bool `true`, if successful
@see touchwin(3x)
*/
static int
Wtouch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int changed;
if (lua_isnoneornil(L, 2))
changed = TRUE;
else
changed = lua_toboolean(L, 2);
if (changed)
return pushokresult(touchwin(w));
return pushokresult(untouchwin(w));
}
/***
Mark a range of lines as changed since the last refresh.
@function touchline
@int y
@int n
@param[opt] changed
@treturn bool `true`, if successful
@see wtouchln(3x)
*/
static int
Wtouchline(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int n = checkint(L, 3);
int changed;
if (lua_isnoneornil(L, 4))
changed = TRUE;
else
changed = lua_toboolean(L, 4);
return pushokresult(wtouchln(w, y, n, changed));
}
/***
Has a particular window line changed since the last refresh?
@function is_linetouched
@int line
@treturn bool `true`, if successful
@see is_linetouched(3x)
*/
static int
Wis_linetouched(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int line = checkint(L, 2);
return pushboolresult(is_linetouched(w, line));
}
/***
Has a window changed since the last refresh?
@function is_wintouched
@treturn bool `true`, if successful
@see is_wintouched(3x)
*/
static int
Wis_wintouched(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
return pushboolresult(is_wintouched(w));
}
/***
Fetch the cursor position.
@function getyx
@treturn int y coordinate of top line
@treturn int x coordinate of left column
@see getyx(3x)
*/
static int
Wgetyx(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y, x;
getyx(w, y, x);
lua_pushinteger(L, y);
lua_pushinteger(L, x);
return 2;
}
/***
Fetch the parent-relative coordinates of a subwindow.
@function getparyx
@treturn int y coordinate of top line relative to parent window
@treturn int x coordinate of left column relative to parent window
@see getparyx(3x)
*/
static int
Wgetparyx(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y, x;
getparyx(w, y, x);
lua_pushinteger(L, y);
lua_pushinteger(L, x);
return 2;
}
/***
Fetch the absolute top-left coordinates of a window.
@function getbegyx
@treturn int y coordinate of top line
@treturn int x coordinate of left column
@see getbegyx(3x)
*/
static int
Wgetbegyx(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y, x;
getbegyx(w, y, x);
lua_pushinteger(L, y);
lua_pushinteger(L, x);
return 2;
}
/***
Fetch the absolute bottom-right coordinates of a window.
@function getmaxyx
@treturn int y coordinate of bottom line
@treturn int x coordinate of right column
@see getmaxyx(3x)
*/
static int
Wgetmaxyx(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y, x;
getmaxyx(w, y, x);
--y; // set aside space for the menu bar
lua_pushinteger(L, y);
lua_pushinteger(L, x);
return 2;
}
/***
Draw a border around a window.
@function border
@int[opt] ls
@int[opt] rs
@int[opt] ts
@int[opt] bs
@int[opt] tl
@int[opt] tr
@int[opt] bl
@int[opt] br
@treturn bool `true`, if successful
@see wborder(3x)
@usage
win:border (curses.ACS_VLINE, curses.ACS_VLINE,
curses.ACS_HLINE, curses.ACS_HLINE,
curses.ACS_ULCORNER, curses.ACS_URCORNER,
curses.ACS_LLCORNER, curses.ACS_LRCORNER)
*/
static int
Wborder(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ls = optch(L, 2, 0);
chtype rs = optch(L, 3, 0);
chtype ts = optch(L, 4, 0);
chtype bs = optch(L, 5, 0);
chtype tl = optch(L, 6, 0);
chtype tr = optch(L, 7, 0);
chtype bl = optch(L, 8, 0);
chtype br = optch(L, 9, 0);
return pushokresult(wborder(w, ls, rs, ts, bs, tl, tr, bl, br));
}
/***
Draw a box around a window.
@function box
@int verch
@int horch
@treturn bool `true`, if successful
@see box(3x)
@see border
@usage
win:box (curses.ACS_VLINE, curses.ACS_HLINE)
*/
static int
Wbox(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype verch = checkch(L, 2);
chtype horch = checkch(L, 3);
return pushokresult(box(w, verch, horch));
}
/***
Draw a row of characters from the current cursor position.
@function hline
@int ch
@int n
@treturn bool `true`, if successful
@see whline(3x)
@see mvhline
@see vline
@usage
_, width = win:getmaxyx ()
win:hline (curses.ACS_HLINE, width - curs_x)
*/
static int
Whline(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
int n = checkint(L, 3);
return pushokresult(whline(w, ch, n));
}
/***
Draw a column of characters from the current cursor position.
@function vline
@int ch
@int n
@treturn bool `true`, if successful
@see wvline(3x)
@see hline
@see mvvline
*/
static int
Wvline(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
int n = checkint(L, 3);
return pushokresult(wvline(w, ch, n));
}
/***
Move the cursor, then draw a row of characters from the new cursor position.
@function mvhline
@int y
@int x
@int ch
@int n
@treturn bool `true`, if successful
@see mvwhline(3x)
*/
static int
Wmvhline(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
chtype ch = checkch(L, 4);
int n = checkint(L, 5);
return pushokresult(mvwhline(w, y, x, ch, n));
}
/***
Move the cursor, then draw a column of characters from the new cursor position.
@function mvvline
@int y
@int x
@int ch
@int n
@treturn bool `true`, if successful
@see mvwvline(3x)
*/
static int
Wmvvline(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
chtype ch = checkch(L, 4);
int n = checkint(L, 5);
return pushokresult(mvwvline(w, y, x, ch, n));
}
/***
Write blanks to every character position in the window.
@function erase
@treturn bool `true`, if successful
@see werase(3x)
*/
static int
Werase(lua_State *L)
{
return pushokresult(werase(checkwin(L, 1)));
}
/***
Call @{erase} and then @{clearok}.
@function clear
@treturn bool `true`, if successful
@see wclear(3x)
*/
static int
Wclear(lua_State *L)
{
return pushokresult(wclear(checkwin(L, 1)));
}
/***
Write blanks to every character position after the cursor.
@function clrtobot
@treturn bool `true`, if successful
@see wclrtobot(3x)
*/
static int
Wclrtobot(lua_State *L)
{
return pushokresult(wclrtobot(checkwin(L, 1)));
}
/***
Write blanks from the cursor to the end of the current line.
@function clrtoeol
@treturn bool `true`, if successful
@see wclrtoeol(3x)
*/
static int
Wclrtoeol(lua_State *L)
{
return pushokresult(wclrtoeol(checkwin(L, 1)));
}
/***
Advance the cursor after writing a character at the old position.
@function addch
@int ch
@treturn bool `true`, if successful
@see waddch(3x)
*/
static int
Waddch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
return pushokresult(waddch(w, ch));
}
/***
Call @{move}, then @{addch}.
@function mvaddch
@int y
@int x
@int ch
@treturn bool `true`, if successful
@see mvwaddch(3x)
*/
static int
Wmvaddch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
chtype ch = checkch(L, 4);
return pushokresult(mvwaddch(w, y, x, ch));
}
/***
Call @{addch} then @{refresh}.
@function echoch
@int ch
@treturn bool `true`, if successful
@see wechochar(3x)
*/
static int
Wechoch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
return pushokresult(wechochar(w, ch));
}
/***
Copy a @{curses.chstr} starting at the current cursor position.
@function addchstr
@int chstr cs
@int[opt] n
@treturn bool `true`, if successful
@see waddchnstr(3x)
*/
static int
Waddchstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int n = optint(L, 3, -1);
chstr *cs = checkchstr(L, 2);
if (n < 0 || n > (int) cs->len)
n = cs->len;
return pushokresult(waddchnstr(w, cs->str, n));
}
/***
Call @{move} then @{addchstr}.
@function mvaddchstr
@int y
@int x
@int[opt] n
@treturn bool `true`, if successful
@see mvwaddchnstr(3x)
*/
static int
Wmvaddchstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
int n = optint(L, 5, -1);
chstr *cs = checkchstr(L, 4);
if (n < 0 || n > (int) cs->len)
n = cs->len;
return pushokresult(mvwaddchnstr(w, y, x, cs->str, n));
}
/***
Copy a Lua string starting at the current cursor position.
@function addstr
@string str
@int[opt] n
@treturn bool `true`, if successful
@see waddnstr(3x)
*/
static int
Waddstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
const char *str = luaL_checkstring(L, 2);
int n = optint(L, 3, -1);
return pushokresult(waddnstr(w, str, n));
}
/***
Call @{move} then @{addstr}.
@function mvaddstr
@int y
@int x
@string str
@int[opt] n
@treturn bool `true`, if successful
@see mvwaddnstr(3x)
*/
static int
Wmvaddstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
const char *str = luaL_checkstring(L, 4);
int n = optint(L, 5, -1);
return pushokresult(mvwaddnstr(w, y, x, str, n));
}
/***
Set the background attributes for subsequently written characters.
@function wbkgdset
@int ch
@see wbkgdset(3x)
*/
static int
Wwbkgdset(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
wbkgdset(w, ch);
return 0;
}
/***
Call @{wbkgdset} and then set the background of every position accordingly.
@function wbkgd
@int ch
@treturn bool `true`, if successful
@see wbkgd(3x)
*/
static int
Wwbkgd(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
return pushokresult(wbkgd(w, ch));
}
/***
Fetch the current background attribute for the window.
@function getbkgd
@treturn int current window background attribute
@see getbkgd(3x)
@see wbkgd
*/
static int
Wgetbkgd(lua_State *L)
{
return pushintresult(getbkgd(checkwin(L, 1)));
}
/***
Set the flush on interrupt behaviour for the window.
@function intrflush
@bool bf
@treturn bool `true`, if successful
@see intrflush(3x)
*/
static int
Wintrflush(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(intrflush(w, bf));
}
/***
Set the single value keypad keys behaviour for the window.
@function keypad
@bool[opt] on
@treturn bool `true`, if successful
@see keypad(3x)
*/
static int
Wkeypad(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_isnoneornil(L, 2) ? 1 : lua_toboolean(L, 2);
return pushokresult(keypad(w, bf));
}
/***
Force 8-bit (or 7-bit) input characters for the window.
@function meta
@bool on `true` to force 8-bit input characters
@treturn bool `true`, if successful
@see meta(3x)
*/
static int
Wmeta(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(meta(w, bf));
}
/***
Force @{getch} to be non-blocking.
@function nodelay
@bool on
@treturn bool `true`, if successful
@see nodelay(3x)
*/
static int
Wnodelay(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(nodelay(w, bf));
}
/***
For differentiating user input from terminal control sequences.
@function timeout
@int delay milliseconds, `0` for blocking, `-1` for non-blocking
@see wtimeout(3x)
*/
static int
Wtimeout(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int delay = checkint(L, 2);
wtimeout(w, delay);
return 0;
}
/***
Return input immediately from this window.
@function notimeout
@bool bf
@treturn bool `true`, if successful
@fixme ncurses only?
*/
static int
Wnotimeout(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(notimeout(w, bf));
}
/***
The next call to @{refresh} will clear and completely redraw the window.
@function clearok
@bool bf
@treturn bool `true`, if successful
@see clearok(3x)
*/
static int
Wclearok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(clearok(w, bf));
}
/***
Use hardware character insert and delete on supporting terminals.
@function idcok
@bool bf
@treturn bool `true`, if successful
@see idcok(3x)
*/
static int
Widcok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
idcok(w, bf);
return 0;
}
/***
Use hardware line insert and delete on supporting terminals.
@function idlok
@bool bf
@treturn bool `true`, if successful
@see idlok(3x)
*/
static int
Widlok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(idlok(w, bf));
}
/***
No need to force synchronisation of hardware cursor.
@function leaveok
@bool bf
@treturn bool `true`, if successful
@see leaveok(3x)
*/
static int
Wleaveok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(leaveok(w, bf));
}
/***
Scroll up one line when the cursor writes to the last screen position.
@function scrollok
@bool bf
@treturn bool `true`, if successful
@see scrollok(3x)
*/
static int
Wscrollok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int bf = lua_toboolean(L, 2);
return pushokresult(scrollok(w, bf));
}
/***
Automatically call @{refresh} whenever the window content is changed.
@function immedok
@bool bf
@treturn bool `true`, if successful
@see immedok(3x)
*/
static int
Wimmedok(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
#if LCURSES_POSIX_COMPLIANT
int bf = lua_toboolean(L, 2);
immedok(w, bf);
return 0;
#else
return binding_notimplemented(L, "immedok", "curses");
#endif
}
/***
Set a software scrolling region for the window.
@function wsetscrreg
@int top top line of the scrolling region (line 0 is the first line)
@int bot bottom line of the scrolling region
@treturn bool `true`, if successful
@see wsetscrreg(3x)
*/
static int
Wwsetscrreg(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int top = checkint(L, 2);
int bot = checkint(L, 3);
return pushokresult(wsetscrreg(w, top, bot));
}
/***
Overlay this window on top of another non-destructively.
@function overlay
@tparam window dst destination window
@treturn bool `true`, if successful
@see overlay(3x)
@see overwrite
*/
static int
Woverlay(lua_State *L)
{
WINDOW *srcwin = checkwin(L, 1);
WINDOW *dstwin = checkwin(L, 2);
return pushokresult(overlay(srcwin, dstwin));
}
/***
Destructively overwrite another window with this one.
@function overwrite
@tparam window dst destination window
@treturn bool `true`, if successful
@see overwrite(3x)
*/
static int
Woverwrite(lua_State *L)
{
WINDOW *srcwin = checkwin(L, 1);
WINDOW *dstwin = checkwin(L, 2);
return pushokresult(overwrite(srcwin, dstwin));
}
/***
Overlay a rectangle of this window over another.
@function copywin
@tparam window dst destination window
@int st top row from this window
@int sl left column from this window
@int dt top row of rectangle
@int dl left column of rectangle
@int db bottom row of rectangle
@int dr right column of rectangle
@bool overlay if `true`, copy destructively like @{overlay}
@treturn bool `true`, if successful
@see copywin(3x)
*/
static int
Wcopywin(lua_State *L)
{
WINDOW *srcwin = checkwin(L, 1);
WINDOW *dstwin = checkwin(L, 2);
int sminrow = checkint(L, 3);
int smincol = checkint(L, 4);
int dminrow = checkint(L, 5);
int dmincol = checkint(L, 6);
int dmaxrow = checkint(L, 7);
int dmaxcol = checkint(L, 8);
int woverlay = lua_toboolean(L, 9);
return pushokresult(copywin(srcwin, dstwin, sminrow,
smincol, dminrow, dmincol, dmaxrow, dmaxcol, woverlay));
}
/***
Delete the character under the cursor.
@function delch
@treturn bool `true`, if successful
@see wdelch(3x)
*/
static int
Wdelch(lua_State *L)
{
return pushokresult(wdelch(checkwin(L, 1)));
}
/***
Call @{move} then @{delch}.
@function mvdelch
@int y
@int x
@treturn bool `true`, if successful
@see mvwdelch(3x)
*/
static int
Wmvdelch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
return pushokresult(mvwdelch(w, y, x));
}
/***
Move the lines below the cursor up, to delete the current line.
@function deleteln
@treturn bool `true`, if successful
@see wdeleteln(3x)
*/
static int
Wdeleteln(lua_State *L)
{
return pushokresult(wdeleteln(checkwin(L, 1)));
}
/***
Move the current line and those below down one line, leaving a new blank line.
@function insertln
@treturn bool `true`, if successful
@see wdeleteln(3x)
*/
static int
Winsertln(lua_State *L)
{
return pushokresult(winsertln(checkwin(L, 1)));
}
/***
Call @{deleteln} *n* times.
@function winsdelln
@int n
@treturn bool `true`, if successful
@see winsdelln(3x)
*/
static int
Wwinsdelln(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int n = checkint(L, 2);
return pushokresult(winsdelln(w, n));
}
/***
Read a character from the window input.
@function getch
@treturn int character read from input buffer
@see wgetch(3x)
@see curses.cbreak
@see curses.echo
@see keypad
*/
extern void developer_mode (lua_State *L, const char *status_message);
static int
Wgetch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
keep Teliva apps from pretending to be Teliva Kind of a subtle idea. Teliva the framework is intended to be trustworthy software that people install on their computers. The apps people run using Teliva may be less trustworthy. The whole point of Teliva is to provide a sandbox for running code before you trust it. One way (of many) apps can be malicious is by subtly getting between what people see and reality. Imagine, for example, an app that draws a fake menu bar and offers a different hotkey to edit source code. When someone presses that hotkey they think they're using the standard Teliva editor but they're really using an editor within the app, which the app uses to hide its most malicious bits from view. Down the road Teliva will have more bits of UI, such as for asking for permission to read sensitive data. It's important that people understand what they're granting permission to, that apps can't tamper with the communications channel between them and Teliva. This is likely just one of many ways for an app to break out of its sandbox. Teliva isn't sandboxed yet. I'm just taking my first steps on this journey. In particular, there are other mechanisms for asking for user input besides `getch()`. I don't yet have a big-picture view of the Teliva sandbox. It seems clear that I need to educate people on the difference between different parts of screen. Depending on the app you install, most of the screen may be a dark forest. It'll be important to know where the safe path is, where you can speak to trusted advisors while in the forest.
2021-12-21 23:13:52 +00:00
draw_menu(L); /* Apps can draw what they want on screen,
* but Teliva's menu is always visible when
* asking the user to make a decision. */
int c = wgetch(w);
if (c == ERR)
return 0;
if (c == CTRL_X) {
unlink("teliva_editor_state");
exit(0);
}
2021-11-28 19:08:34 +00:00
if (c == CTRL_E)
developer_mode(L, /*status message*/ "");
/* handle other standard menu hotkeys here */
return pushintresult(c);
}
/***
Call @{move} then @{getch}
@function mvgetch
@int y
@int x
@treturn int character read from input buffer
@see mvwgetch(3x)
@see getch
*/
static int
Wmvgetch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
int c;
if (wmove(w, y, x) == ERR)
return 0;
c = wgetch(w);
if (c == ERR)
return 0;
return pushintresult(c);
}
/***
Read characters up to the next newline from the window input.
@function getstr
@int[opt] n
@treturn string string read from input buffer
@see wgetnstr(3x)
*/
static int
Wgetstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int n = optint(L, 2, 0);
char buf[LUAL_BUFFERSIZE];
if (n == 0 || n >= LUAL_BUFFERSIZE)
n = LUAL_BUFFERSIZE - 1;
if (wgetnstr(w, buf, n) == ERR)
return 0;
return pushstringresult(buf);
}
/***
Call @{move} then @{getstr}.
@function mvgetstr
@int y
@int x
@int[opt=-1] n
@treturn string string read from input buffer
@see mvwgetnstr(3x)
*/
static int
Wmvgetstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
int n = optint(L, 4, -1);
char buf[LUAL_BUFFERSIZE];
if (n == 0 || n >= LUAL_BUFFERSIZE)
n = LUAL_BUFFERSIZE - 1;
if (mvwgetnstr(w, y, x, buf, n) == ERR)
return 0;
return pushstringresult(buf);
}
/***
Fetch the attributed character at the current cursor position.
@function winch
@treturn int attributed character read from input buffer
@see winch(3x)
*/
static int
Wwinch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
return pushintresult(winch(w));
}
/***
Call @{move} then @{winch}
@function mvwinch
@int y
@int x
@treturn int attributed character read from input buffer
@see mvwinch(3x)
*/
static int
Wmvwinch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
return pushintresult(mvwinch(w, y, x));
}
/***
Fetch attributed characters from cursor position up to rightmost window position.
@function winchnstr
@int n
@treturn curses.chstr characters from cursor to end of line
@see winchnstr(3x)
@see winnstr
*/
static int
Wwinchnstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int n = checkint(L, 2);
chstr *cs = chstr_new(L, n);
if (winchnstr(w, cs->str, n) == ERR)
return 0;
return 1;
}
/***
Call @{move} then @{winchnstr}.
@function mvwinchnstr
@int y
@int x
@int n
@treturn curses.chstr characters from cursor to end of line
@see mvwinchnstr(3x)
*/
static int
Wmvwinchnstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
int n = checkint(L, 4);
chstr *cs = chstr_new(L, n);
if (mvwinchnstr(w, y, x, cs->str, n) == ERR)
return 0;
return 1;
}
/***
Fetch a string from cursor position up to rightmost window position.
@function winnstr
@int n
@treturn string string read from input buffer
@see winnstr(3x)
@see winchnstr
*/
static int
Wwinnstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int n = checkint(L, 2);
char buf[LUAL_BUFFERSIZE];
char *ptr = buf;
if (abs(n) >= LUAL_BUFFERSIZE)
ptr = lua_newuserdata(L, (size_t) abs(n) + 1);
n = winnstr(w, ptr, n);
if (n == ERR)
return 0;
lua_pushlstring(L, ptr, n);
return 1;
}
/***
Call @{move} then @{winnstr}.
@function mvwinnstr
@int y
@int x
@int n
@treturn string string read from input buffer
@see mvwinnstr(3x)
*/
static int
Wmvwinnstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
int n = checkint(L, 4);
char buf[LUAL_BUFFERSIZE];
char *ptr = buf;
if (abs(n) >= LUAL_BUFFERSIZE)
ptr = lua_newuserdata(L, (size_t) abs(n) + 1);
n = mvwinnstr(w, y, x, ptr, n);
if (n == ERR)
return 0;
lua_pushlstring(L, ptr, n);
return 1;
}
/***
Insert an attributed character before the current cursor position.
@function winsch
@int ch
@treturn bool `true`, if successful
@see winsch(3x)
*/
static int
Wwinsch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
chtype ch = checkch(L, 2);
return pushokresult(winsch(w, ch));
}
/***
Call @{move} then @{winsch}.
@function mvwinsch
@int y
@int x
@int ch
@treturn bool `true`, if successful
@see mvwinsch(3x)
*/
static int
Wmvwinsch(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
chtype ch = checkch(L, 4);
return pushokresult(mvwinsch(w, y, x, ch));
}
/***
Insert a string of characters before the current cursor position.
@function winsstr
@string str
@treturn bool `true`, if successful
@see winsstr(3x)
*/
static int
Wwinsstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
const char *str = luaL_checkstring(L, 2);
return pushokresult(winsnstr(w, str, lua_strlen(L, 2)));
}
/***
Call @{move} then @{winsstr}.
@function mvwinsstr
@int y
@int x
@string str
@treturn bool `true`, if successful
@see mvwinsstr(3x)
*/
static int
Wmvwinsstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
const char *str = luaL_checkstring(L, 4);
return pushokresult(mvwinsnstr(w, y, x, str, lua_strlen(L, 2)));
}
/***
Like @{winsstr}, but no more than *n* characters.
@function winsnstr
@string str
@int n
@treturn bool `true`, if successful
@see winsnstr(3x)
*/
static int
Wwinsnstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
const char *str = luaL_checkstring(L, 2);
int n = checkint(L, 3);
return pushokresult(winsnstr(w, str, n));
}
/***
Call @{move} then @{winsnstr}.
@function mvwinsnstr
@int y
@int x
@string str
@int n
@treturn bool `true`, if successful
@see mvwinsnstr(3x)
*/
static int
Wmvwinsnstr(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int y = checkint(L, 2);
int x = checkint(L, 3);
const char *str = luaL_checkstring(L, 4);
int n = checkint(L, 5);
return pushokresult(mvwinsnstr(w, y, x, str, n));
}
/***
Return a new subpad window object.
@function subpad
@int nlines
@int ncols
@int begin_y
@int begin_x
@treturn window a new subpad window object
@see subpad(3x)
*/
static int
Wsubpad(lua_State *L)
{
WINDOW *orig = checkwin(L, 1);
int nlines = checkint(L, 2);
int ncols = checkint(L, 3);
int begin_y = checkint(L, 4);
int begin_x = checkint(L, 5);
lc_newwin(L, subpad(orig, nlines, ncols, begin_y, begin_x));
return 1;
}
/***
Equivalent to @{refresh} for use with pad windows.
@function prefresh
@int st top row from this pad window
@int sl left column from this pad window
@int dt top row of rectangle
@int dl left column of rectangle
@int db bottom row of rectangle
@int dr right column of rectangle
@treturn bool `true`, if successful
@see prefresh(3x)
*/
static int
Wprefresh(lua_State *L)
{
WINDOW *p = checkwin(L, 1);
int pminrow = checkint(L, 2);
int pmincol = checkint(L, 3);
int sminrow = checkint(L, 4);
int smincol = checkint(L, 5);
int smaxrow = checkint(L, 6);
int smaxcol = checkint(L, 7);
return pushokresult(prefresh(p, pminrow, pmincol,
sminrow, smincol, smaxrow, smaxcol));
}
/***
Equivalent to @{noutrefresh} for use with pad windows.
@function pnoutrefresh
@int st top row from this pad window
@int sl left column from this pad window
@int dt top row of rectangle
@int dl left column of rectangle
@int db bottom row of rectangle
@int dr right column of rectangle
@treturn bool `true`, if successful
@see pnoutrefresh(3x)
*/
static int
Wpnoutrefresh(lua_State *L)
{
WINDOW *p = checkwin(L, 1);
int pminrow = checkint(L, 2);
int pmincol = checkint(L, 3);
int sminrow = checkint(L, 4);
int smincol = checkint(L, 5);
int smaxrow = checkint(L, 6);
int smaxcol = checkint(L, 7);
return pushokresult(pnoutrefresh(p, pminrow, pmincol,
sminrow, smincol, smaxrow, smaxcol));
}
/***
An efficient equivalent to @{addch} followed by @{refresh}.
@function pechochar
@int ch
@treturn bool `true`, if successful
@see pechochar(3x)
*/
static int
Wpechochar(lua_State *L)
{
WINDOW *p = checkwin(L, 1);
chtype ch = checkch(L, 2);
return pushokresult(pechochar(p, ch));
}
/***
Turn off the given attributes for subsequent writes to the window.
@function attroff
@int attrs
@treturn bool `true`, if successful
@see wattroff(3x)
@see standend
*/
static int
Wattroff(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int attrs = checkint(L, 2);
return pushokresult(wattroff(w, attrs));
}
/***
Turn on the given attributes for subsequent writes to the window.
@function attron
@int attrs
@treturn bool `true`, if successful
@see wattron(3x)
*/
static int
Wattron(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int attrs = checkint(L, 2);
return pushokresult(wattron(w, attrs));
}
/***
Set the given attributes for subsequent writes to the window.
@function attrset
@int attrs
@treturn bool `true`, if successful
@see wattrset(3x)
*/
static int
Wattrset(lua_State *L)
{
WINDOW *w = checkwin(L, 1);
int attrs = checkint(L, 2);
return pushokresult(wattrset(w, attrs));
}
/***
Turn off all attributes for subsequent writes to the window.
@function standend
@treturn bool `true`, if successful
@see wstandend(3x)
*/
static int
Wstandend(lua_State *L)
{
return pushokresult(wstandend(checkwin(L, 1)));
}
/***
Set `A_STANDOUT` for subsequent writes to the window.
@function standout
@treturn bool `true`, if successful
@see wstandout(3x)
*/
static int
Wstandout(lua_State *L)
{
return pushokresult(wstandout(checkwin(L, 1)));
}
static const luaL_Reg curses_window_fns[] =
{
LCURSES_FUNC( W__tostring ),
LCURSES_FUNC( Waddch ),
LCURSES_FUNC( Waddchstr ),
LCURSES_FUNC( Waddstr ),
LCURSES_FUNC( Wattroff ),
LCURSES_FUNC( Wattron ),
LCURSES_FUNC( Wattrset ),
LCURSES_FUNC( Wborder ),
LCURSES_FUNC( Wbox ),
LCURSES_FUNC( Wclear ),
LCURSES_FUNC( Wclearok ),
LCURSES_FUNC( Wclone ),
LCURSES_FUNC( Wclose ),
LCURSES_FUNC( Wclrtobot ),
LCURSES_FUNC( Wclrtoeol ),
LCURSES_FUNC( Wcopywin ),
LCURSES_FUNC( Wcursyncup ),
LCURSES_FUNC( Wdelch ),
LCURSES_FUNC( Wdeleteln ),
LCURSES_FUNC( Wderive ),
LCURSES_FUNC( Wechoch ),
LCURSES_FUNC( Werase ),
LCURSES_FUNC( Wgetbegyx ),
LCURSES_FUNC( Wgetbkgd ),
LCURSES_FUNC( Wgetch ),
LCURSES_FUNC( Wgetmaxyx ),
LCURSES_FUNC( Wgetparyx ),
LCURSES_FUNC( Wgetstr ),
LCURSES_FUNC( Wgetyx ),
LCURSES_FUNC( Whline ),
LCURSES_FUNC( Widcok ),
LCURSES_FUNC( Widlok ),
LCURSES_FUNC( Wimmedok ),
LCURSES_FUNC( Winsertln ),
LCURSES_FUNC( Wintrflush ),
LCURSES_FUNC( Wis_linetouched ),
LCURSES_FUNC( Wis_wintouched ),
LCURSES_FUNC( Wkeypad ),
LCURSES_FUNC( Wleaveok ),
LCURSES_FUNC( Wmeta ),
LCURSES_FUNC( Wmove ),
LCURSES_FUNC( Wmove_derived ),
LCURSES_FUNC( Wmove_window ),
LCURSES_FUNC( Wmvaddch ),
LCURSES_FUNC( Wmvaddchstr ),
LCURSES_FUNC( Wmvaddstr ),
LCURSES_FUNC( Wmvdelch ),
LCURSES_FUNC( Wmvgetch ),
LCURSES_FUNC( Wmvgetstr ),
LCURSES_FUNC( Wmvhline ),
LCURSES_FUNC( Wmvvline ),
LCURSES_FUNC( Wmvwinch ),
LCURSES_FUNC( Wmvwinchnstr ),
LCURSES_FUNC( Wmvwinnstr ),
LCURSES_FUNC( Wmvwinsch ),
LCURSES_FUNC( Wmvwinsnstr ),
LCURSES_FUNC( Wmvwinsstr ),
LCURSES_FUNC( Wnodelay ),
LCURSES_FUNC( Wnotimeout ),
LCURSES_FUNC( Wnoutrefresh ),
LCURSES_FUNC( Woverlay ),
LCURSES_FUNC( Woverwrite ),
LCURSES_FUNC( Wpechochar ),
LCURSES_FUNC( Wpnoutrefresh ),
LCURSES_FUNC( Wprefresh ),
LCURSES_FUNC( Wredrawln ),
LCURSES_FUNC( Wredrawwin ),
LCURSES_FUNC( Wrefresh ),
LCURSES_FUNC( Wresize ),
LCURSES_FUNC( Wscrl ),
LCURSES_FUNC( Wscrollok ),
LCURSES_FUNC( Wstandend ),
LCURSES_FUNC( Wstandout ),
LCURSES_FUNC( Wsub ),
LCURSES_FUNC( Wsubpad ),
LCURSES_FUNC( Wsyncdown ),
LCURSES_FUNC( Wsyncok ),
LCURSES_FUNC( Wsyncup ),
LCURSES_FUNC( Wtimeout ),
LCURSES_FUNC( Wtouch ),
LCURSES_FUNC( Wtouchline ),
LCURSES_FUNC( Wvline ),
LCURSES_FUNC( Wwbkgd ),
LCURSES_FUNC( Wwbkgdset ),
LCURSES_FUNC( Wwinch ),
LCURSES_FUNC( Wwinchnstr ),
LCURSES_FUNC( Wwinnstr ),
LCURSES_FUNC( Wwinsch ),
LCURSES_FUNC( Wwinsdelln ),
LCURSES_FUNC( Wwinsnstr ),
LCURSES_FUNC( Wwinsstr ),
LCURSES_FUNC( Wwsetscrreg ),
{"__gc", Wclose }, /* rough safety net */
{NULL, NULL}
};
LUALIB_API int
luaopen_curses_window(lua_State *L)
{
int t, mt;
luaL_register(L, "curses.window", curses_window_fns);
t = lua_gettop(L);
luaL_newmetatable(L, WINDOWMETA);
mt = lua_gettop(L);
lua_pushvalue(L, mt);
lua_setfield(L, mt, "__index"); /* mt.__index = mt */
lua_pushliteral(L, "CursesWindow");
lua_setfield(L, mt, "_type"); /* mt._type = "Curses Window" */
/* for k,v in pairs(t) do mt[k]=v end */
for (lua_pushnil(L); lua_next(L, t) != 0;)
lua_setfield(L, mt, lua_tostring(L, -2));
lua_pop(L, 1); /* pop mt */
return 1;
}