zet.tlv: yet another bugfix

Need for tests growing more acute..
This commit is contained in:
Kartik K. Agaram 2022-02-11 10:40:24 -08:00
parent 2d3cad5945
commit bbd47aaa5b
1 changed files with 141 additions and 0 deletions

141
zet.tlv
View File

@ -2368,3 +2368,144 @@
> -- We could silently fail to save.
> end
>end
- __teliva_timestamp:
>Fri Feb 11 07:51:42 2022
__teliva_note:
>bugfix in parent link when inserting child
update:
>function update(window)
> local key = curses.getch()
> local h, w = window:getmaxyx()
> local curr = zettels[current_zettel_id]
> assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id)))
> -- move along the graph
> if key == string.byte('j') then
> if curr.child then
> current_zettel_id = curr.child
> elseif curr.next then
> current_zettel_id = curr.next
> elseif curr.parent and zettels[curr.parent].next then
> current_zettel_id = zettels[curr.parent].next
> end
> elseif key == string.byte('k') then
> if curr.parent then
> current_zettel_id = curr.parent
> end
> elseif key == string.byte('h') then
> if curr.prev then
> current_zettel_id = curr.prev
> elseif curr.parent then
> current_zettel_id = curr.parent
> end
> elseif key == string.byte('l') then
> if curr.next then
> current_zettel_id = curr.next
> elseif curr.parent and zettels[curr.parent].next then
> current_zettel_id = zettels[curr.parent].next
> end
> -- move along the screen
> elseif key == curses.KEY_UP then
> if render_state.curr_h > 1 then
> current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1]
> end
> elseif key == curses.KEY_DOWN then
> if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then
> current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1]
> end
> elseif key == curses.KEY_LEFT then
> if render_state.curr_w > 1 then
> current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h]
> end
> elseif key == curses.KEY_RIGHT then
> if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then
> current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h]
> end
> -- mutations
> elseif key == string.byte('e') then
> editz(window)
> elseif key == string.byte('a') then
> -- insert sibling after
> local old = curr.next
> curr.next = new_id()
> local new = zettels[curr.next]
> new.data = ''
> new.next = old
> new.prev = current_zettel_id
> if old then
> zettels[old].prev = curr.next
> assert(curr.parent == zettels[old].parent, 'siblings should have same parent')
> end
> new.parent = curr.parent
> current_zettel_id = curr.next
> render(window) -- recompute render_state
> editz(window)
> elseif key == string.byte('b') then
> -- insert sibling before
> local old = curr.prev
> curr.prev = new_id()
> local new = zettels[curr.prev]
> new.data = ''
> new.prev = old
> new.next = current_zettel_id
> if old then
> zettels[old].next = curr.prev
> assert(curr.parent == zettels[old].parent, 'siblings should have same parent')
> end
> new.parent = curr.parent
> current_zettel_id = curr.prev
> render(window) -- recompute render_state
> editz(window)
> elseif key == string.byte('c') then
> -- insert child
> local old = curr.child
> curr.child = new_id()
> local new = zettels[curr.child]
> new.data = ''
> new.next = old
> if old then
> assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling")
> zettels[old].prev = curr.child
> end
> new.parent = current_zettel_id
> current_zettel_id = curr.child
> render(window) -- recompute render_state
> editz(window)
> -- cross-links
> elseif key == string.byte('s') then
> -- save zettel to a stash
> stash = current_zettel_id
> elseif key == string.byte('t') then
> -- cross-link a zettel bidirectionally with what's on the stash
> local insert_crosslink =
> function(a, rel, b_id)
> if a.crosslinks == nil then
> a.crosslinks = {}
> end
> a.crosslinks[rel] = b_id
> end
> insert_crosslink(curr, 'a', stash)
> insert_crosslink(zettels[stash], 'a', current_zettel_id)
> stash = nil
> -- view settings
> elseif key == string.byte('x') then
> if view_settings.width > 5 then
> view_settings.width = view_settings.width - 5
> end
> elseif key == string.byte('X') then
> if view_settings.width < w-5 then
> view_settings.width = view_settings.width + 5
> end
> elseif key == string.byte('y') then
> if view_settings.height > 0 then
> view_settings.height = view_settings.height - 1
> end
> elseif key == string.byte('Y') then
> if view_settings.height < h-2 then
> view_settings.height = view_settings.height + 1
> end
> elseif key == string.byte('z') then
> -- scroll to show the current zettel at top of screen
> -- often has the effect of zooming in on its hierarchy
> view_settings.first_zettel = current_zettel_id
> end
>end