delete final vestiges of embedded luasocket
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#ifndef IO_H
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#define IO_H
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/*=========================================================================*\
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* Input/Output abstraction
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* LuaSocket toolkit
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*
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* This module defines the interface that LuaSocket expects from the
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* transport layer for streamed input/output. The idea is that if any
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* transport implements this interface, then the buffer.c functions
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* automatically work on it.
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*
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* The module socket.h implements this interface, and thus the module tcp.h
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* is very simple.
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\*=========================================================================*/
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#include <stdio.h>
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#include "../../lua.h"
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#include "timeout.h"
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/* IO error codes */
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enum {
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IO_DONE = 0, /* operation completed successfully */
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IO_TIMEOUT = -1, /* operation timed out */
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IO_CLOSED = -2, /* the connection has been closed */
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IO_UNKNOWN = -3
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};
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/* interface to error message function */
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typedef const char *(*p_error) (
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void *ctx, /* context needed by send */
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int err /* error code */
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);
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/* interface to send function */
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typedef int (*p_send) (
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void *ctx, /* context needed by send */
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const char *data, /* pointer to buffer with data to send */
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size_t count, /* number of bytes to send from buffer */
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size_t *sent, /* number of bytes sent uppon return */
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p_timeout tm /* timeout control */
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);
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/* interface to recv function */
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typedef int (*p_recv) (
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void *ctx, /* context needed by recv */
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char *data, /* pointer to buffer where data will be written */
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size_t count, /* number of bytes to receive into buffer */
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size_t *got, /* number of bytes received uppon return */
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p_timeout tm /* timeout control */
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);
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/* IO driver definition */
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typedef struct t_io_ {
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void *ctx; /* context needed by send/recv */
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p_send send; /* send function pointer */
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p_recv recv; /* receive function pointer */
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p_error error; /* strerror function */
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} t_io;
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typedef t_io *p_io;
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void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
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const char *io_strerror(int err);
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#endif /* IO_H */
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@ -1,78 +0,0 @@
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#ifndef SOCKET_H
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#define SOCKET_H
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/*=========================================================================*\
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* Socket compatibilization module
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* LuaSocket toolkit
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*
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* BSD Sockets and WinSock are similar, but there are a few irritating
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* differences. Also, not all *nix platforms behave the same. This module
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* (and the associated usocket.h and wsocket.h) factor these differences and
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* creates a interface compatible with the io.h module.
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\*=========================================================================*/
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#include "io.h"
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/*=========================================================================*\
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* Platform specific compatibilization
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\*=========================================================================*/
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#ifdef _WIN32
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#include "wsocket.h"
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#else
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#include "usocket.h"
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#endif
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/*=========================================================================*\
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* The connect and accept functions accept a timeout and their
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* implementations are somewhat complicated. We chose to move
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* the timeout control into this module for these functions in
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* order to simplify the modules that use them.
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\*=========================================================================*/
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#include "timeout.h"
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/* we are lazy... */
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typedef struct sockaddr SA;
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/*=========================================================================*\
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* Functions below implement a comfortable platform independent
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* interface to sockets
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\*=========================================================================*/
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int socket_open(void);
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int socket_close(void);
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void socket_destroy(p_socket ps);
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void socket_shutdown(p_socket ps, int how);
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int socket_sendto(p_socket ps, const char *data, size_t count,
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size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
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int socket_recvfrom(p_socket ps, char *data, size_t count,
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size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
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void socket_setnonblocking(p_socket ps);
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void socket_setblocking(p_socket ps);
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int socket_waitfd(p_socket ps, int sw, p_timeout tm);
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int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
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p_timeout tm);
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int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);
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int socket_create(p_socket ps, int domain, int type, int protocol);
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int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);
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int socket_listen(p_socket ps, int backlog);
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int socket_accept(p_socket ps, p_socket pa, SA *addr,
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socklen_t *addr_len, p_timeout tm);
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const char *socket_hoststrerror(int err);
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const char *socket_gaistrerror(int err);
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const char *socket_strerror(int err);
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/* these are perfect to use with the io abstraction module
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and the buffered input module */
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int socket_send(p_socket ps, const char *data, size_t count,
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size_t *sent, p_timeout tm);
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int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
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int socket_write(p_socket ps, const char *data, size_t count,
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size_t *sent, p_timeout tm);
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int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
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const char *socket_ioerror(p_socket ps, int err);
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int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
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int socket_gethostbyname(const char *addr, struct hostent **hp);
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#endif /* SOCKET_H */
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@ -1,28 +0,0 @@
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#ifndef TIMEOUT_H
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#define TIMEOUT_H
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/*=========================================================================*\
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* Timeout management functions
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* LuaSocket toolkit
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\*=========================================================================*/
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#include "../../lua.h"
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/* timeout control structure */
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typedef struct t_timeout_ {
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double block; /* maximum time for blocking calls */
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double total; /* total number of milliseconds for operation */
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double start; /* time of start of operation */
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} t_timeout;
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typedef t_timeout *p_timeout;
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int timeout_open(lua_State *L);
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void timeout_init(p_timeout tm, double block, double total);
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double timeout_get(p_timeout tm);
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double timeout_getretry(p_timeout tm);
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p_timeout timeout_markstart(p_timeout tm);
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double timeout_getstart(p_timeout tm);
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double timeout_gettime(void);
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int timeout_meth_settimeout(lua_State *L, p_timeout tm);
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#define timeout_iszero(tm) ((tm)->block == 0.0)
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#endif /* TIMEOUT_H */
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@ -1,70 +0,0 @@
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#ifndef USOCKET_H
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#define USOCKET_H
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/*=========================================================================*\
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* Socket compatibilization module for Unix
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* LuaSocket toolkit
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\*=========================================================================*/
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/*=========================================================================*\
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* BSD include files
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\*=========================================================================*/
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/* error codes */
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#include <errno.h>
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/* close function */
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#include <unistd.h>
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/* fnctnl function and associated constants */
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#include <fcntl.h>
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/* struct sockaddr */
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#include <sys/types.h>
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/* socket function */
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#include <sys/socket.h>
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/* struct timeval */
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#include <sys/time.h>
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/* gethostbyname and gethostbyaddr functions */
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#include <netdb.h>
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/* sigpipe handling */
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#include <signal.h>
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/* IP stuff*/
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#include <netinet/in.h>
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#include <arpa/inet.h>
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/* TCP options (nagle algorithm disable) */
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#include <netinet/tcp.h>
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#include <net/if.h>
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#ifndef SOCKET_SELECT
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#include <sys/poll.h>
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#define WAITFD_R POLLIN
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#define WAITFD_W POLLOUT
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#define WAITFD_C (POLLIN|POLLOUT)
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#else
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#define WAITFD_R 1
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#define WAITFD_W 2
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#define WAITFD_C (WAITFD_R|WAITFD_W)
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#endif
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#ifndef SO_REUSEPORT
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#define SO_REUSEPORT SO_REUSEADDR
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#endif
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/* Some platforms use IPV6_JOIN_GROUP instead if
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* IPV6_ADD_MEMBERSHIP. The semantics are same, though. */
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#ifndef IPV6_ADD_MEMBERSHIP
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#ifdef IPV6_JOIN_GROUP
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#define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP
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#endif /* IPV6_JOIN_GROUP */
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#endif /* !IPV6_ADD_MEMBERSHIP */
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/* Same with IPV6_DROP_MEMBERSHIP / IPV6_LEAVE_GROUP. */
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#ifndef IPV6_DROP_MEMBERSHIP
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#ifdef IPV6_LEAVE_GROUP
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#define IPV6_DROP_MEMBERSHIP IPV6_LEAVE_GROUP
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#endif /* IPV6_LEAVE_GROUP */
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#endif /* !IPV6_DROP_MEMBERSHIP */
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typedef int t_socket;
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typedef t_socket *p_socket;
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typedef struct sockaddr_storage t_sockaddr_storage;
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#define SOCKET_INVALID (-1)
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#endif /* USOCKET_H */
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@ -26,7 +26,7 @@
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#include "../luasocket/io.h"
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#include "../luasocket/buffer.h"
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#include "../luasocket/timeout.h"
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#include "luasocket/socket.h"
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#include "../luasocket/socket.h"
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#include "x509.h"
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#include "context.h"
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@ -14,7 +14,7 @@
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#include "../luasocket/io.h"
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#include "../luasocket/buffer.h"
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#include "../luasocket/timeout.h"
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#include "luasocket/socket.h"
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#include "../luasocket/socket.h"
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#include "compat.h"
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#include "context.h"
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#include <netinet/tcp.h>
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#include <net/if.h>
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#include <sys/poll.h>
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#define WAITFD_R POLLIN
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#define WAITFD_W POLLOUT
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#define WAITFD_C (POLLIN|POLLOUT)
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#ifndef SO_REUSEPORT
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#define SO_REUSEPORT SO_REUSEADDR
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#endif
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