trying to make sense of how bindings are created
lua_State contains these StkId fields (stack, stack_last, base, top) that expand to a pointer of a struct containing a Lua value and an int. Unclear how it's used, or how you build a stack out of it.
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@ -371,7 +371,7 @@ static int pmain (lua_State *L) {
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int main (int argc, char **argv) {
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int status;
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struct Smain s;
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lua_State *L = lua_open(); /* create state */
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lua_State *L = luaL_newstate();
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if (L == NULL) {
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l_message(argv[0], "cannot create state: not enough memory");
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return EXIT_FAILURE;
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@ -284,8 +284,6 @@ LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
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** compatibility macros and functions
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*/
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#define lua_open() luaL_newstate()
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#define lua_getregistry(L) lua_pushvalue(L, LUA_REGISTRYINDEX)
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#define lua_getgccount(L) lua_gc(L, LUA_GCCOUNT, 0)
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@ -190,7 +190,7 @@ int main(int argc, char* argv[])
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int i=doargs(argc,argv);
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argc-=i; argv+=i;
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if (argc<=0) usage("no input files given");
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L=lua_open();
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L=luaL_newstate();
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if (L==NULL) fatal("not enough memory for state");
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s.argc=argc;
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s.argv=argv;
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