In each session, Teliva has to bootstrap a trusted channel with the computer owner while running arbitrarily untrusted code. So let's get really, really precise about what the trusted channel consists of: - the bottom-most row of screen containing the menu - the keystrokes the owner types in - ncurses COLOR_PAIR slots 254 (menu) and 255 (error) One reason the menu colors are important: we don't want people to get used to apps that hide the menu colors by setting default foreground/background to invisible and then drawing their own menu one row up. The error COLOR_PAIR I don't see any reason to carve out right now, but it seems like a good idea for Teliva the framework to not get into the habit of apps doing some things for it. I'm not sure how realistic all this is (I feel quite ill-equipped to think about security), but it seems worthwhile to err on the side of paranoia. Teliva will be paranoid so people don't have to be.
263 lines
9.1 KiB
Lua
263 lines
9.1 KiB
Lua
# .tlv file generated by https://github.com/akkartik/teliva
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# You may edit it if you are careful; however, you may see cryptic errors if you
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# violate Teliva's assumptions.
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#
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# .tlv files are representations of Teliva programs. Teliva programs consist of
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# sequences of definitions. Each definition is a table of key/value pairs. Keys
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# and values are both strings.
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#
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# Lines in .tlv files always follow exactly one of the following forms:
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# - comment lines at the top of the file starting with '#' at column 0
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# - beginnings of definitions starting with '- ' at column 0, followed by a
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# key/value pair
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# - key/value pairs consisting of ' ' at column 0, containing either a
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# spaceless value on the same line, or a multi-line value
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# - multiline values indented by more than 2 spaces, starting with a '>'
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#
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# If these constraints are violated, Teliva may unceremoniously crash. Please
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# report bugs at http://akkartik.name/contact
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- __teliva_timestamp: original
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window:
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>window = curses.stdscr()
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>-- animation-based app
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>window:nodelay(true)
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>lines, cols = window:getmaxyx()
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- __teliva_timestamp: original
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current_game:
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>current_game = {}
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- __teliva_timestamp: original
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piece_glyph:
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>piece_glyph = {
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> -- for legibility, white pieces also use unicode glyphs for black pieces
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> -- we rely on colors to distinguish them
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> K = 0x265a,
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> Q = 0x265b,
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> R = 0x265c,
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> B = 0x265d,
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> N = 0x265e,
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> P = 0x265f,
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> k = 0x265a,
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> q = 0x265b,
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> r = 0x265c,
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> b = 0x265d,
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> n = 0x265e,
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> p = 0x265f,
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>}
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- __teliva_timestamp: original
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top_player:
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>function top_player(current_game)
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> if current_game.players[1].color == "black" then
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> return current_game.players[1]
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> end
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> return current_game.players[2]
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>end
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- __teliva_timestamp: original
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bottom_player:
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>function bottom_player(current_game)
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> if current_game.players[1].color == "white" then
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> return current_game.players[1]
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> end
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> return current_game.players[2]
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>end
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- __teliva_timestamp: original
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render_player:
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>function render_player(y, x, player)
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> curses.mvaddstr(y, x, player.user.name)
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> curses.addstr(" · ")
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> curses.addstr(tostring(player.rating))
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>end
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- __teliva_timestamp: original
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render_square:
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>function render_square(current_game, rank, file, highlighted_squares)
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> -- decide whether to highlight
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> local hl = 0
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> if (rank == highlighted_squares.from.rank and file == highlighted_squares.from.file)
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> or (rank == highlighted_squares.to.rank and file == highlighted_squares.to.file) then
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> hl = 4
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> end
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> if (rank+file)%2 == 1 then
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> -- light square
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> curses.attrset(curses.color_pair(1+hl))
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> else
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> -- dark square
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> curses.attrset(curses.color_pair(3+hl))
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> end
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> curses.mvaddstr((8 - rank + 1)*3, file*5, " ")
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> curses.mvaddstr((8 - rank + 1)*3+1, file*5, " ")
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> curses.mvaddstr((8 - rank + 1)*3+2, file*5, " ")
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> curses.attrset(curses.A_NORMAL)
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>end
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- __teliva_timestamp: original
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render_fen_rank:
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>function render_fen_rank(rank, fen_rank, highlighted_squares)
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> local file = 1
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> for x in fen_rank:gmatch(".") do
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> if x:match("%d") then
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> file = file + tonumber(x)
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> else
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> -- decide whether to highlight
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> local hl = 0
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> if (rank == highlighted_squares.from.rank and file == highlighted_squares.from.file)
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> or (rank == highlighted_squares.to.rank and file == highlighted_squares.to.file) then
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> hl = 4
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> end
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> if (rank+file)%2 == 1 then
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> if x < 'Z' then
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> -- white piece on light square
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> curses.attrset(curses.color_pair(1+hl))
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> else
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> -- black piece on light square
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> curses.attrset(curses.color_pair(2+hl))
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> end
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> else
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> if x < 'Z' then
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> -- white piece on dark square
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> curses.attrset(curses.color_pair(3+hl))
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> else
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> -- black piece on dark square
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> curses.attrset(curses.color_pair(4+hl))
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> end
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> end
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> curses.mvaddstr((8 - rank + 1)*3+1, file*5+2, utf8(piece_glyph[x]))
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> curses.attrset(curses.A_NORMAL)
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> file = file + 1
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> end
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> end
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>end
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- __teliva_timestamp: original
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render_time:
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>function render_time(y, x, seconds)
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> if seconds == nil then return end
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> curses.mvaddstr(y, x, tostring(math.floor(seconds/60)))
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> curses.addstr(string.format(":%02d", seconds%60))
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>end
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- __teliva_timestamp: original
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render_board:
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>function render_board(current_game)
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>--? curses.mvaddstr(1, 50, dump(current_game.fen))
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>--? curses.mvaddstr(6, 50, dump(current_game.previously_moved_squares))
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> render_player(2, 5, top_player(current_game))
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> render_time(2, 35, current_game.bc)
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> for rank=8,1,-1 do
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> for file=1,8 do
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> render_square(current_game, rank, file, current_game.previously_moved_squares)
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> end
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> render_fen_rank(rank, current_game.fen_rank[8-rank+1], current_game.previously_moved_squares)
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> end
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> render_player(27, 5, bottom_player(current_game))
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> render_time(27, 35, current_game.wc)
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>end
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- __teliva_timestamp: original
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parse_lm:
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>function parse_lm(move)
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>--? curses.mvaddstr(4, 50, move)
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> local file1 = string.byte(move:sub(1, 1)) - 96 -- 'a'-1
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> local rank1 = string.byte(move:sub(2, 2)) - 48 -- '0'
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> local file2 = string.byte(move:sub(3, 3)) - 96 -- 'a'-1
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> local rank2 = string.byte(move:sub(4, 4)) - 48 -- '0'
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>--? curses.mvaddstr(5, 50, dump({{rank1, file1}, {rank2, file2}}))
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> return {from={rank=rank1, file=file1}, to={rank=rank2, file=file2}}
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>end
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- __teliva_timestamp: original
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render:
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>function render(chunk)
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> local o = json.decode(chunk)
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> if o.t == "featured" then
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> current_game = o.d
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>--? current_game.lm = "__"
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> current_game.previously_moved_squares = {from={rank=0, file=0}, to={rank=0, file=0}} -- no highlight
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> else
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> current_game.fen = o.d.fen
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> current_game.wc = o.d.wc
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> current_game.bc = o.d.bc
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>--? current_game.lm = o.d.lm
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> current_game.previously_moved_squares = parse_lm(o.d.lm)
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>--? window:nodelay(false)
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>--? curses.mvaddstr(3, 50, "paused")
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> end
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> current_game.fen_rank = split(current_game.fen, "%w+")
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> render_board(current_game)
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> curses.refresh()
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>end
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- __teliva_timestamp: original
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init_colors:
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>function init_colors()
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> -- colors
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> local light_piece = 1
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> local dark_piece = 0
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> local light_square = 252
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> local dark_square = 242
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> local light_last_moved_square = 229
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> local dark_last_moved_square = 226
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> -- initialize colors
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> curses.init_pair(1, light_piece, light_square)
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> curses.init_pair(2, dark_piece, light_square)
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> curses.init_pair(3, light_piece, dark_square)
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> curses.init_pair(4, dark_piece, dark_square)
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> curses.init_pair(5, light_piece, light_last_moved_square)
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> curses.init_pair(6, dark_piece, light_last_moved_square)
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> curses.init_pair(7, light_piece, dark_last_moved_square)
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> curses.init_pair(8, dark_piece, dark_last_moved_square)
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>end
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- __teliva_timestamp: original
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main:
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>function main()
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> init_colors()
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> local request = {
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> url = "https://lichess.org/api/tv/feed",
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> sink = function(chunk, err)
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> if chunk then
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> curses.clear()
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> render(chunk)
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> curses.getch()
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> end
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> return 1
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> end,
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> }
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> http.request(request)
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>end
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- __teliva_timestamp: original
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utf8:
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>-- https://stackoverflow.com/questions/7983574/how-to-write-a-unicode-symbol-in-lua
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>function utf8(decimal)
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> local bytemarkers = { {0x7FF,192}, {0xFFFF,224}, {0x1FFFFF,240} }
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> if decimal<128 then return string.char(decimal) end
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> local charbytes = {}
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> for bytes,vals in ipairs(bytemarkers) do
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> if decimal<=vals[1] then
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> for b=bytes+1,2,-1 do
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> local mod = decimal%64
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> decimal = (decimal-mod)/64
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> charbytes[b] = string.char(128+mod)
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> end
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> charbytes[1] = string.char(vals[2]+decimal)
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> break
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> end
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> end
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> return table.concat(charbytes)
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>end
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- __teliva_timestamp: original
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split:
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>function split(s, pat)
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> result = {}
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> for x in s:gmatch(pat) do
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> table.insert(result, x)
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> end
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> return result
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>end
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- __teliva_timestamp: original
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dump:
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>-- https://stackoverflow.com/questions/9168058/how-to-dump-a-table-to-console
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>function dump(o)
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> if type(o) == 'table' then
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> local s = '{ '
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> for k,v in pairs(o) do
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> if type(k) ~= 'number' then k = '"'..k..'"' end
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> s = s .. '['..k..'] = ' .. dump(v) .. ','
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> end
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> return s .. '} '
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> else
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> return tostring(o)
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> end
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>end
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