teliva/chesstv.tlv

229 lines
6.9 KiB
Lua

teliva_program = {
window = [==[
window = curses.stdscr()
-- animation-based app
window:nodelay(true)
lines, cols = window:getmaxyx()]==],
current_game = [==[current_game = {}]==],
piece_glyph = [==[
piece_glyph = {
-- for legibility, white pieces also use unicode glyphs for black pieces
-- we rely on colors to distinguish them
K = 0x265a,
Q = 0x265b,
R = 0x265c,
B = 0x265d,
N = 0x265e,
P = 0x265f,
k = 0x265a,
q = 0x265b,
r = 0x265c,
b = 0x265d,
n = 0x265e,
p = 0x265f,
}]==],
top_player = [==[
function top_player(current_game)
if current_game.players[1].color == "black" then
return current_game.players[1]
end
return current_game.players[2]
end]==],
bottom_player = [==[
function bottom_player(current_game)
if current_game.players[1].color == "white" then
return current_game.players[1]
end
return current_game.players[2]
end]==],
render_player = [==[
function render_player(y, x, player)
curses.mvaddstr(y, x, player.user.name)
curses.addstr(" · ")
curses.addstr(tostring(player.rating))
end]==],
render_square = [==[
function render_square(current_game, rank, file, highlighted_squares)
-- decide whether to highlight
local hl = 0
if (rank == highlighted_squares.from.rank and file == highlighted_squares.from.file)
or (rank == highlighted_squares.to.rank and file == highlighted_squares.to.file) then
hl = 4
end
if (rank+file)%2 == 1 then
-- light square
curses.attrset(curses.color_pair(1+hl))
else
-- dark square
curses.attrset(curses.color_pair(3+hl))
end
curses.mvaddstr((8 - rank + 1)*3, file*5, " ")
curses.mvaddstr((8 - rank + 1)*3+1, file*5, " ")
curses.mvaddstr((8 - rank + 1)*3+2, file*5, " ")
curses.attrset(curses.A_NORMAL)
end]==],
render_fen_rank = [==[
function render_fen_rank(rank, fen_rank, highlighted_squares)
local file = 1
for x in fen_rank:gmatch(".") do
if x:match("%d") then
file = file + tonumber(x)
else
-- decide whether to highlight
local hl = 0
if (rank == highlighted_squares.from.rank and file == highlighted_squares.from.file)
or (rank == highlighted_squares.to.rank and file == highlighted_squares.to.file) then
hl = 4
end
if (rank+file)%2 == 1 then
if x < 'Z' then
-- white piece on light square
curses.attrset(curses.color_pair(1+hl))
else
-- black piece on light square
curses.attrset(curses.color_pair(2+hl))
end
else
if x < 'Z' then
-- white piece on dark square
curses.attrset(curses.color_pair(3+hl))
else
-- black piece on dark square
curses.attrset(curses.color_pair(4+hl))
end
end
curses.mvaddstr((8 - rank + 1)*3+1, file*5+2, utf8(piece_glyph[x]))
curses.attrset(curses.A_NORMAL)
file = file + 1
end
end
end]==],
render_time = [==[
function render_time(y, x, seconds)
if seconds == nil then return end
curses.mvaddstr(y, x, tostring(math.floor(seconds/60)))
curses.addstr(string.format(":%02d", seconds%60))
end]==],
render_board = [==[
function render_board(current_game)
--? curses.mvaddstr(1, 50, dump(current_game.fen))
--? curses.mvaddstr(6, 50, dump(current_game.previously_moved_squares))
render_player(2, 5, top_player(current_game))
render_time(2, 35, current_game.bc)
for rank=8,1,-1 do
for file=1,8 do
render_square(current_game, rank, file, current_game.previously_moved_squares)
end
render_fen_rank(rank, current_game.fen_rank[8-rank+1], current_game.previously_moved_squares)
end
render_player(27, 5, bottom_player(current_game))
render_time(27, 35, current_game.wc)
end]==],
parse_lm = [==[
function parse_lm(move)
--? curses.mvaddstr(4, 50, move)
local file1 = string.byte(move:sub(1, 1)) - 96 -- 'a'-1
local rank1 = string.byte(move:sub(2, 2)) - 48 -- '0'
local file2 = string.byte(move:sub(3, 3)) - 96 -- 'a'-1
local rank2 = string.byte(move:sub(4, 4)) - 48 -- '0'
--? curses.mvaddstr(5, 50, dump({{rank1, file1}, {rank2, file2}}))
return {from={rank=rank1, file=file1}, to={rank=rank2, file=file2}}
end]==],
render = [==[
function render(chunk)
local o = json.decode(chunk)
if o.t == "featured" then
current_game = o.d
--? current_game.lm = "__"
current_game.previously_moved_squares = {from={rank=0, file=0}, to={rank=0, file=0}} -- no highlight
else
current_game.fen = o.d.fen
current_game.wc = o.d.wc
current_game.bc = o.d.bc
--? current_game.lm = o.d.lm
current_game.previously_moved_squares = parse_lm(o.d.lm)
--? window:nodelay(false)
--? curses.mvaddstr(3, 50, "paused")
end
current_game.fen_rank = split(current_game.fen, "%w+")
render_board(current_game)
curses.refresh()
end]==],
init_colors = [==[
function init_colors()
-- colors
local light_piece = 1
local dark_piece = 0
local light_square = 252
local dark_square = 242
local light_last_moved_square = 229
local dark_last_moved_square = 226
-- initialize colors
curses.init_pair(1, light_piece, light_square)
curses.init_pair(2, dark_piece, light_square)
curses.init_pair(3, light_piece, dark_square)
curses.init_pair(4, dark_piece, dark_square)
curses.init_pair(5, light_piece, light_last_moved_square)
curses.init_pair(6, dark_piece, light_last_moved_square)
curses.init_pair(7, light_piece, dark_last_moved_square)
curses.init_pair(8, dark_piece, dark_last_moved_square)
end]==],
main = [==[
function main()
init_colors()
local request = {
url = "https://lichess.org/api/tv/feed",
sink = function(chunk, err)
if chunk then
curses.clear()
render(chunk)
curses.getch()
end
return 1
end,
}
http.request(request)
end]==],
utf8 = [==[
-- https://stackoverflow.com/questions/7983574/how-to-write-a-unicode-symbol-in-lua
function utf8(decimal)
local bytemarkers = { {0x7FF,192}, {0xFFFF,224}, {0x1FFFFF,240} }
if decimal<128 then return string.char(decimal) end
local charbytes = {}
for bytes,vals in ipairs(bytemarkers) do
if decimal<=vals[1] then
for b=bytes+1,2,-1 do
local mod = decimal%64
decimal = (decimal-mod)/64
charbytes[b] = string.char(128+mod)
end
charbytes[1] = string.char(vals[2]+decimal)
break
end
end
return table.concat(charbytes)
end]==],
split = [==[
function split(s, pat)
result = {}
for x in s:gmatch(pat) do
table.insert(result, x)
end
return result
end]==],
dump = [==[
-- https://stackoverflow.com/questions/9168058/how-to-dump-a-table-to-console
function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end]==],
}