add state arg to a few functions

- Drawing.current_drawing
  - Drawing.select_shape_at_mouse
  - Drawing.select_point_at_mouse
  - Drawing.select_drawing_at_mouse
This commit is contained in:
Kartik K. Agaram 2022-07-12 17:27:00 -07:00
parent f7d4deef0c
commit 1ede1c3c6d
2 changed files with 26 additions and 26 deletions

View File

@ -377,7 +377,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'freehand'
elseif App.mouse_down(1) and chord == 'l' then
State.current_drawing_mode = 'line'
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
@ -390,7 +390,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'line'
elseif App.mouse_down(1) and chord == 'm' then
State.current_drawing_mode = 'manhattan'
local drawing = Drawing.select_drawing_at_mouse()
local drawing = Drawing.select_drawing_at_mouse(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'line' then
@ -407,7 +407,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'polygon'
elseif App.mouse_down(1) and chord == 'g' then
State.current_drawing_mode = 'polygon'
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
@ -424,7 +424,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'rectangle'
elseif App.mouse_down(1) and chord == 'r' then
State.current_drawing_mode = 'rectangle'
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
@ -441,7 +441,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'square'
elseif App.mouse_down(1) and chord == 's' then
State.current_drawing_mode = 'square'
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
@ -459,12 +459,12 @@ function Drawing.keychord_pressed(State, chord)
end
drawing.pending.mode = 'square'
elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.margin_left), Drawing.coord(App.mouse_y()-drawing.y)
local j = Drawing.insert_point(drawing.points, mx,my)
table.insert(drawing.pending.vertices, j)
elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.margin_left), Drawing.coord(App.mouse_y()-drawing.y)
local j = Drawing.insert_point(drawing.points, mx,my)
while #drawing.pending.vertices >= 2 do
@ -474,7 +474,7 @@ function Drawing.keychord_pressed(State, chord)
elseif chord == 'C-o' and not App.mouse_down(1) then
State.current_drawing_mode = 'circle'
elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
drawing.pending.mode = 'arc'
local mx,my = Drawing.coord(App.mouse_x()-State.margin_left), Drawing.coord(App.mouse_y()-drawing.y)
local center = drawing.points[drawing.pending.center]
@ -482,7 +482,7 @@ function Drawing.keychord_pressed(State, chord)
drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
elseif App.mouse_down(1) and chord == 'o' then
State.current_drawing_mode = 'circle'
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
@ -492,7 +492,7 @@ function Drawing.keychord_pressed(State, chord)
end
drawing.pending.mode = 'circle'
elseif chord == 'C-u' and not App.mouse_down(1) then
local drawing_index,drawing,i,p = Drawing.select_point_at_mouse()
local drawing_index,drawing,i,p = Drawing.select_point_at_mouse(State)
if drawing then
if State.previous_drawing_mode == nil then
State.previous_drawing_mode = State.current_drawing_mode
@ -503,7 +503,7 @@ function Drawing.keychord_pressed(State, chord)
State.lines.current_drawing = drawing
end
elseif chord == 'C-n' and not App.mouse_down(1) then
local drawing_index,drawing,point_index,p = Drawing.select_point_at_mouse()
local drawing_index,drawing,point_index,p = Drawing.select_point_at_mouse(State)
if drawing then
if State.previous_drawing_mode == nil then
-- don't clobber
@ -516,7 +516,7 @@ function Drawing.keychord_pressed(State, chord)
State.lines.current_drawing = drawing
end
elseif chord == 'C-d' and not App.mouse_down(1) then
local _,drawing,i,p = Drawing.select_point_at_mouse()
local _,drawing,i,p = Drawing.select_point_at_mouse(State)
if drawing then
for _,shape in ipairs(drawing.shapes) do
if Drawing.contains_point(shape, i) then
@ -534,17 +534,17 @@ function Drawing.keychord_pressed(State, chord)
end
drawing.points[i].deleted = true
end
local drawing,_,shape = Drawing.select_shape_at_mouse()
local drawing,_,shape = Drawing.select_shape_at_mouse(State)
if drawing then
shape.mode = 'deleted'
end
elseif chord == 'C-h' and not App.mouse_down(1) then
local drawing = Drawing.select_drawing_at_mouse()
local drawing = Drawing.select_drawing_at_mouse(State)
if drawing then
drawing.show_help = true
end
elseif chord == 'escape' and App.mouse_down(1) then
local _,drawing = Drawing.current_drawing()
local _,drawing = Drawing.current_drawing(State)
drawing.pending = {}
end
end
@ -597,9 +597,9 @@ function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y)
return thirdx,thirdy, fourthx,fourthy
end
function Drawing.current_drawing()
function Drawing.current_drawing(State)
local x, y = App.mouse_x(), App.mouse_y()
for drawing_index,drawing in ipairs(Editor_state.lines) do
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
if Drawing.in_drawing(drawing, x,y) then
return drawing_index,drawing
@ -609,12 +609,12 @@ function Drawing.current_drawing()
return nil
end
function Drawing.select_shape_at_mouse()
for _,drawing in ipairs(Editor_state.lines) do
function Drawing.select_shape_at_mouse(State)
for _,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y) then
local mx,my = Drawing.coord(x-Editor_state.margin_left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.margin_left), Drawing.coord(y-drawing.y)
for i,shape in ipairs(drawing.shapes) do
assert(shape)
if geom.on_shape(mx,my, drawing, shape) then
@ -626,12 +626,12 @@ function Drawing.select_shape_at_mouse()
end
end
function Drawing.select_point_at_mouse()
for drawing_index,drawing in ipairs(Editor_state.lines) do
function Drawing.select_point_at_mouse(State)
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y) then
local mx,my = Drawing.coord(x-Editor_state.margin_left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.margin_left), Drawing.coord(y-drawing.y)
for i,point in ipairs(drawing.points) do
assert(point)
if Drawing.near(point, mx,my) then
@ -643,8 +643,8 @@ function Drawing.select_point_at_mouse()
end
end
function Drawing.select_drawing_at_mouse()
for _,drawing in ipairs(Editor_state.lines) do
function Drawing.select_drawing_at_mouse(State)
for _,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y) then

View File

@ -399,7 +399,7 @@ function edit.keychord_pressed(State, chord, key)
-- dispatch to drawing or text
elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
-- DON'T reset line.y here
local drawing_index, drawing = Drawing.current_drawing()
local drawing_index, drawing = Drawing.current_drawing(State)
if drawing_index then
local before = snapshot(State, drawing_index)
Drawing.keychord_pressed(State, chord)