Merge lines.love

This commit is contained in:
Kartik K. Agaram 2023-04-11 21:41:27 -07:00
commit 88caf4eb31
2 changed files with 32 additions and 5 deletions

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@ -145,7 +145,7 @@ function App.run_tests_and_initialize()
end
function App.initialize_for_test()
App.screen.init({width=100, height=50})
App.screen.init{width=100, height=50}
App.screen.contents = {} -- clear screen
App.filesystem = {}
App.fake_keys_pressed = {}

View File

@ -188,7 +188,7 @@ The text-editor widget includes extremely thorough automated tests to give you
early warning if you break something.
* `state = edit.initialize_state(top, left, right, font_height, line_height)` --
returns an object that can be used to render an interactive editor widgets
returns an object that can be used to render an interactive editor widget
for text starting at `y=top` on the app window, between `x=left` and
`x=right`. Wraps long lines at word boundaries where possible, or in the
middle of words (no hyphenation yet) when it must.
@ -196,12 +196,12 @@ early warning if you break something.
* `edit.quit()` -- calling this ensures any final edits are flushed to disk
before the app exits.
* `edit.draw(state)` -- Call this from `App.draw` to display the current
* `edit.draw(state)` -- call this from `App.draw` to display the current
editor state on the app window as requested in the call to
`edit.initialize_state` that created `state`.
* `edit.update(state, dt)` -- call this from `App.update` to periodically auto
saves editor contents to disk.
* `edit.update(state, dt)` -- call this from `App.update` to periodically
auto-save editor contents to disk.
* `edit.mouse_press(state, x,y, mouse_button)` and `edit.mouse_release(x,y,
mouse_button)` -- call these to position the cursor or select some text.
@ -311,3 +311,30 @@ and [the Lua manual](https://www.lua.org/manual/5.1/manual.html#5.7).
There's much more I could include here; check out [the LÖVE manual](https://love2d.org/wiki)
and [the Lua manual](https://www.lua.org/manual/5.1/manual.html).
### writing tests
* `App.screen.init{width=.., height=..}` -- creates a fake screen for a test
* `App.screen.check(y, expected_contents, msg)` -- verifies text written to
the fake screen at `y`. This isn't very realistic; `y` must exactly match
what was displayed, and the expected contents show everything printed to
that `y` in chronological order, regardless of `x` coordinate. In spite of
these limitations, you can write lots of useful tests with this.
* `App.run_after_textinput(t)` -- mimics keystrokes resulting in `t` and then
draws one frame.
* `App.run_after_keychord(chord)` -- mimics keystrokes resulting in `chord`
and then draws one frame.
* `App.run_after_mouse_press(x,y, mouse_button)` -- mimics a mouse press down
followed by drawing a frame.
* `App.run_after_mouse_release(x,y, mouse_button)` -- mimics a mouse release
up followed by drawing a frame.
* `App.run_after_mouse_click(x,y, mouse_button)` -- mimics a mouse press down
and mouse release up followed by drawing a frame.
* `App.wait_fake_time(t)` -- simulates the passage of time for `App.getTime()`.