new mode: circle arc

We start out drawing a circle, but instead of releasing the mouse we hit
'a'.
This commit is contained in:
Kartik K. Agaram 2022-05-14 22:24:53 -07:00
parent 7cb9586204
commit 8e2252db4c

View File

@ -182,6 +182,13 @@ function love.mousereleased(x,y, button)
lines.current.pending.radius = math.dist(center.x,center.y, mx,my)
table.insert(lines.current.shapes, lines.current.pending)
end
elseif lines.current.pending.mode == 'arc' then
local mx,my = coord(x-16), coord(y-lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then
local center = lines.current.points[lines.current.pending.center]
lines.current.pending.end_angle = angle_with_hint(center.x,center.y, mx,my, lines.current.pending.end_angle)
table.insert(lines.current.shapes, lines.current.pending)
end
end
lines.current.pending = {}
lines.current = nil
@ -256,6 +263,12 @@ function draw_shape(left,top, drawing, shape)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
love.graphics.circle('line', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
love.graphics.arc('line', 'open', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
else
print(shape.mode)
assert(false)
end
end
@ -300,6 +313,15 @@ function draw_pending_shape(left,top, drawing)
end
local cx,cy = pixels(center.x)+left, pixels(center.y)+top
love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
shape.end_angle = angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
local cx,cy = pixels(center.x)+left, pixels(center.y)+top
love.graphics.arc('line', 'open', cx,cy, pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
end
end
@ -315,6 +337,13 @@ function on_shape(x,y, drawing, shape)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
return math.dist(center.x,center.y, x,y) == shape.radius
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
local dist = math.dist(center.x,center.y, x,y)
if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
return false
end
return angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
else
print(shape.mode)
assert(false)
@ -377,6 +406,25 @@ function on_polygon(x,y, drawing, shape)
return on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
end
function angle_between(x1,y1, x2,y2, s,e)
local angle = math.angle(x1,y1, x2,y2)
--? print(s,e, angle-math.pi*2, angle, angle+math.pi*2)
if s > e then
s,e = e,s
end
-- I'm not sure this is right or ideal..
angle = angle-math.pi*2
if s <= angle and angle <= e then
return true
end
angle = angle+math.pi*2
if s <= angle and angle <= e then
return true
end
angle = angle+math.pi*2
return s <= angle and angle <= e
end
function love.textinput(t)
if love.mouse.isDown('1') then return end
if in_drawing() then return end
@ -412,6 +460,14 @@ function keychord_pressed(chord)
table.insert(drawing.pending.vertices, j)
elseif chord == 'C-c' then
current_mode = 'circle'
elseif love.mouse.isDown('1') and chord == 'a' and current_mode == 'circle' then
local drawing = current_drawing()
drawing.pending.mode = 'arc'
local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
local j = insert_point(drawing.points, mx,my)
local center = drawing.points[drawing.pending.center]
drawing.pending.radius = math.dist(center.x,center.y, mx,my)
drawing.pending.start_angle = math.angle(center.x,center.y, mx,my)
elseif love.mouse.isDown('1') and chord == 'l' then
current_mode = 'line'
local drawing = current_drawing()
@ -537,4 +593,29 @@ end
function love.keyreleased(key, scancode)
end
function angle_with_hint(x1, y1, x2, y2, hint)
local result = math.angle(x1,y1, x2,y2)
if hint then
-- Smooth the discontinuity where angle goes from positive to negative.
-- The hint is a memory of which way we drew it last time.
while result > hint+math.pi/10 do
result = result-math.pi*2
end
while result < hint-math.pi/10 do
result = result+math.pi*2
end
end
return result
end
-- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
-- (LÖVE is Lua 5.1)
function math.angle(x1,y1, x2,y2)
local result = math.atan((y2-y1)/(x2-x1))
if x2 < x1 then
result = result+math.pi
end
return result
end
function math.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end