drop final mention of state global beyond main.lua

This is all unfortunate in several ways
- lots of functions have extra args
- table lookups where we used to have a simple variable
- program initialization is a lot more delicate

Let's see if it was worthwhile. Can we now actually build around the
editor component in forks?
This commit is contained in:
Kartik K. Agaram 2022-07-12 22:05:36 -07:00
parent 70a15b3bc9
commit 9e9e8ed35c
1 changed files with 28 additions and 29 deletions

View File

@ -26,7 +26,7 @@ function Drawing.draw(State, line)
return
end
local mx,my = Drawing.coord(pmx-State.left), Drawing.coord(pmy-line.y)
local mx,my = Drawing.coord(pmx-State.left, State.width), Drawing.coord(pmy-line.y, State.width)
for _,shape in ipairs(line.shapes) do
assert(shape)
@ -120,14 +120,14 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
Drawing.smoothen(shape_copy)
Drawing.draw_shape(drawing, shape_copy, top, left,right)
elseif shape.mode == 'line' then
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
local mx,my = Drawing.coord(App.mouse_x()-left, width), Drawing.coord(App.mouse_y()-top, width)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
local p1 = drawing.points[shape.p1]
love.graphics.line(Drawing.pixels(p1.x, width)+left,Drawing.pixels(p1.y, width)+top, Drawing.pixels(mx, width)+left,Drawing.pixels(my, width)+top)
elseif shape.mode == 'manhattan' then
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
local mx,my = Drawing.coord(App.mouse_x()-left, width), Drawing.coord(App.mouse_y()-top, width)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
@ -156,7 +156,7 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
return
end
local second = drawing.points[shape.vertices[2]]
local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
local mx,my = Drawing.coord(pmx-left, width), Drawing.coord(pmy-top, width)
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
love.graphics.line(Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top, Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top)
love.graphics.line(Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top, Drawing.pixels(thirdx, width)+left,Drawing.pixels(thirdy, width)+top)
@ -170,7 +170,7 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
return
end
local second = drawing.points[shape.vertices[2]]
local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
local mx,my = Drawing.coord(pmx-left, width), Drawing.coord(pmy-top, width)
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
love.graphics.line(Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top, Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top)
love.graphics.line(Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top, Drawing.pixels(thirdx, width)+left,Drawing.pixels(thirdy, width)+top)
@ -178,7 +178,7 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
love.graphics.line(Drawing.pixels(fourthx, width)+left,Drawing.pixels(fourthy, width)+top, Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
local mx,my = Drawing.coord(App.mouse_x()-left, width), Drawing.coord(App.mouse_y()-top, width)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
@ -186,7 +186,7 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
love.graphics.circle('line', cx,cy, geom.dist(cx,cy, App.mouse_x(),App.mouse_y()))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
local mx,my = Drawing.coord(App.mouse_x()-left, width), Drawing.coord(App.mouse_y()-top, width)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
@ -203,7 +203,6 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
end
end
function Drawing.in_drawing(drawing, x,y, left,right)
if drawing.y == nil then return false end -- outside current page
local width = right-left
@ -212,15 +211,15 @@ end
function Drawing.mouse_pressed(State, drawing, x,y, button)
if State.current_drawing_mode == 'freehand' then
drawing.pending = {mode=State.current_drawing_mode, points={{x=Drawing.coord(x-State.left), y=Drawing.coord(y-drawing.y)}}}
drawing.pending = {mode=State.current_drawing_mode, points={{x=Drawing.coord(x-State.left, State.width), y=Drawing.coord(y-drawing.y, State.width)}}}
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y), State.width)
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width), State.width)
drawing.pending = {mode=State.current_drawing_mode, p1=j}
elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y), State.width)
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width), State.width)
drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
elseif State.current_drawing_mode == 'circle' then
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y), State.width)
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width), State.width)
drawing.pending = {mode=State.current_drawing_mode, center=j}
elseif State.current_drawing_mode == 'move' then
-- all the action is in mouse_released
@ -241,9 +240,9 @@ function Drawing.update(State)
if App.mouse_down(1) then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
if drawing.pending.mode == 'freehand' then
table.insert(drawing.pending.points, {x=Drawing.coord(App.mouse_x()-State.left), y=Drawing.coord(App.mouse_y()-drawing.y)})
table.insert(drawing.pending.points, {x=Drawing.coord(App.mouse_x()-State.left, State.width), y=Drawing.coord(App.mouse_y()-drawing.y, State.width)})
elseif drawing.pending.mode == 'move' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
@ -251,7 +250,7 @@ function Drawing.update(State)
end
elseif State.current_drawing_mode == 'move' then
if Drawing.in_drawing(drawing, x, y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
@ -297,14 +296,14 @@ function Drawing.mouse_released(State, x,y, button)
Drawing.smoothen(drawing.pending)
table.insert(drawing.shapes, drawing.pending)
elseif drawing.pending.mode == 'line' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'manhattan' then
local p1 = drawing.points[drawing.pending.p1]
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
@ -316,7 +315,7 @@ function Drawing.mouse_released(State, x,y, button)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'polygon' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
table.insert(drawing.shapes, drawing.pending)
@ -324,7 +323,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'rectangle' then
assert(#drawing.pending.vertices <= 2)
if #drawing.pending.vertices == 2 then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
@ -339,7 +338,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'square' then
assert(#drawing.pending.vertices <= 2)
if #drawing.pending.vertices == 2 then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
@ -350,14 +349,14 @@ function Drawing.mouse_released(State, x,y, button)
end
end
elseif drawing.pending.mode == 'circle' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local center = drawing.points[drawing.pending.center]
drawing.pending.radius = geom.dist(center.x,center.y, mx,my)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'arc' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local center = drawing.points[drawing.pending.center]
drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle)
@ -463,12 +462,12 @@ function Drawing.keychord_pressed(State, chord)
drawing.pending.mode = 'square'
elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-drawing.y, State.width)
local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
table.insert(drawing.pending.vertices, j)
elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-drawing.y, State.width)
local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
while #drawing.pending.vertices >= 2 do
table.remove(drawing.pending.vertices)
@ -479,7 +478,7 @@ function Drawing.keychord_pressed(State, chord)
elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
local _,drawing = Drawing.current_drawing(State)
drawing.pending.mode = 'arc'
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-drawing.y, State.width)
local center = drawing.points[drawing.pending.center]
drawing.pending.radius = geom.dist(center.x,center.y, mx,my)
drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
@ -617,7 +616,7 @@ function Drawing.select_shape_at_mouse(State)
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
for i,shape in ipairs(drawing.shapes) do
assert(shape)
if geom.on_shape(mx,my, drawing, shape) then
@ -634,7 +633,7 @@ function Drawing.select_point_at_mouse(State)
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
for i,point in ipairs(drawing.points) do
assert(point)
if Drawing.near(point, mx,my, State.width) then
@ -715,8 +714,8 @@ end
function Drawing.pixels(n, width) -- parts to pixels
return math.floor(n*width/256)
end
function Drawing.coord(n) -- pixels to parts
return math.floor(n*256/Editor_state.width)
function Drawing.coord(n, width) -- pixels to parts
return math.floor(n*256/width)
end
function table.find(h, x)