switch to source editor on error

If we're already in source editor we'll quit as before.

It's ugly that app.lua now knows about run.lua. But it's a start.
This commit is contained in:
Kartik K. Agaram 2023-09-04 00:33:27 -07:00
parent 99495355b4
commit adfe94b9fc
1 changed files with 18 additions and 3 deletions

21
app.lua
View File

@ -2,6 +2,7 @@
--
-- Most apps can just use the default shown in https://love2d.org/wiki/love.run,
-- but we need to override it to:
-- * recover from errors (by switching to the source editor)
-- * run all tests (functions starting with 'test_') on startup, and
-- * save some state that makes it possible to switch between the main app
-- and a source editor, while giving each the illusion of complete
@ -24,22 +25,36 @@ function love.run()
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
xpcall(function() love.handlers[name](a,b,c,d,e,f) end, handle_error)
end
end
dt = love.timer.step()
App.update(dt)
xpcall(function() App.update(dt) end, handle_error)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
App.draw()
xpcall(App.draw, handle_error)
love.graphics.present()
love.timer.sleep(0.001)
end
end
function handle_error(err)
Error_message = debug.traceback('Error: ' .. tostring(err), --[[stack frame]]2):gsub('\n[^\n]+$', '')
print(Error_message)
if Current_app == 'run' then
Settings.current_app = 'source'
love.filesystem.write('config', json.encode(Settings))
load_file_from_source_or_save_directory('main.lua')
App.undo_initialize()
App.run_tests_and_initialize()
else
love.event.quit()
end
end
-- The rest of this file wraps around various LÖVE primitives to support
-- automated tests. Often tests will run with a fake version of a primitive
-- that redirects to the real love.* version once we're done with tests.