text.love/geom.lua
Kartik K. Agaram 007b965b11 audit all asserts
Each one should provide a message that will show up within LÖVE. Stop
relying on nearby prints to the terminal.

I also found some unnecessary ones.

There is some potential here for performance regressions: the format()
calls will trigger whether or not the assertion fails, and cause
allocations. So far Lua's GC seems good enough to manage the load even
with Moby Dick, even in some situations that caused issues in the past
like undo.
2023-11-18 11:32:01 -08:00

168 lines
4.4 KiB
Lua

geom = {}
function geom.on_shape(x,y, drawing, shape)
if shape.mode == 'freehand' then
return geom.on_freehand(x,y, drawing, shape)
elseif shape.mode == 'line' then
return geom.on_line(x,y, drawing, shape)
elseif shape.mode == 'manhattan' then
local p1 = drawing.points[shape.p1]
local p2 = drawing.points[shape.p2]
if p1.x == p2.x then
if x ~= p1.x then return false end
local y1,y2 = p1.y, p2.y
if y1 > y2 then
y1,y2 = y2,y1
end
return y >= y1-2 and y <= y2+2
elseif p1.y == p2.y then
if y ~= p1.y then return false end
local x1,x2 = p1.x, p2.x
if x1 > x2 then
x1,x2 = x2,x1
end
return x >= x1-2 and x <= x2+2
end
elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
return geom.on_polygon(x,y, drawing, shape)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
local dist = geom.dist(center.x,center.y, x,y)
return dist > shape.radius*0.95 and dist < shape.radius*1.05
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
local dist = geom.dist(center.x,center.y, x,y)
if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
return false
end
return geom.angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
elseif shape.mode == 'deleted' then
else
assert(false, ('unknown drawing mode %s'):format(shape.mode))
end
end
function geom.on_freehand(x,y, drawing, shape)
local prev
for _,p in ipairs(shape.points) do
if prev then
if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
return true
end
end
prev = p
end
return false
end
function geom.on_line(x,y, drawing, shape)
local p1,p2
if type(shape.p1) == 'number' then
p1 = drawing.points[shape.p1]
p2 = drawing.points[shape.p2]
else
p1 = shape.p1
p2 = shape.p2
end
if p1.x == p2.x then
if math.abs(p1.x-x) > 2 then
return false
end
local y1,y2 = p1.y,p2.y
if y1 > y2 then
y1,y2 = y2,y1
end
return y >= y1-2 and y <= y2+2
end
-- has the right slope and intercept
local m = (p2.y - p1.y) / (p2.x - p1.x)
local yp = p1.y + m*(x-p1.x)
if yp < y-2 or yp > y+2 then
return false
end
-- between endpoints
local k = (x-p1.x) / (p2.x-p1.x)
return k > -0.005 and k < 1.005
end
function geom.on_polygon(x,y, drawing, shape)
local prev
for _,p in ipairs(shape.vertices) do
if prev then
if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
return true
end
end
prev = p
end
return geom.on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
end
-- are (x3,y3) and (x4,y4) on the same side of the line between (x1,y1) and (x2,y2)
function geom.same_side(x1,y1, x2,y2, x3,y3, x4,y4)
if x1 == x2 then
return math.sign(x3-x1) == math.sign(x4-x1)
end
if y1 == y2 then
return math.sign(y3-y1) == math.sign(y4-y1)
end
local m = (y2-y1)/(x2-x1)
return math.sign(m*(x3-x1) + y1-y3) == math.sign(m*(x4-x1) + y1-y4)
end
function math.sign(x)
if x > 0 then
return 1
elseif x == 0 then
return 0
elseif x < 0 then
return -1
end
end
function geom.angle_with_hint(x1, y1, x2, y2, hint)
local result = geom.angle(x1,y1, x2,y2)
if hint then
-- Smooth the discontinuity where angle goes from positive to negative.
-- The hint is a memory of which way we drew it last time.
while result > hint+math.pi/10 do
result = result-math.pi*2
end
while result < hint-math.pi/10 do
result = result+math.pi*2
end
end
return result
end
-- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
-- (LÖVE is Lua 5.1)
function geom.angle(x1,y1, x2,y2)
local result = math.atan((y2-y1)/(x2-x1))
if x2 < x1 then
result = result+math.pi
end
return result
end
-- is the line between x,y and cx,cy at an angle between s and e?
function geom.angle_between(ox,oy, x,y, s,e)
local angle = geom.angle(ox,oy, x,y)
if s > e then
s,e = e,s
end
-- I'm not sure this is right or ideal..
angle = angle-math.pi*2
if s <= angle and angle <= e then
return true
end
angle = angle+math.pi*2
if s <= angle and angle <= e then
return true
end
angle = angle+math.pi*2
return s <= angle and angle <= e
end
function geom.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end