swap return values
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4f128f39f3
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1d710912cc
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@ -62,7 +62,7 @@ function Text.search_next(State)
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end
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if Text.lt1(State.cursor1, State.screen_top1) or Text.lt1(State.screen_bottom1, State.cursor1) then
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State.screen_top1.line = State.cursor1.line
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local _, pos = Text.pos_at_start_of_cursor_screen_line(State, State.left, State.right)
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local pos = Text.pos_at_start_of_cursor_screen_line(State, State.left, State.right)
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State.screen_top1.pos = pos
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end
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end
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@ -110,7 +110,7 @@ function Text.search_previous(State)
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end
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if Text.lt1(State.cursor1, State.screen_top1) or Text.lt1(State.screen_bottom1, State.cursor1) then
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State.screen_top1.line = State.cursor1.line
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local _, pos = Text.pos_at_start_of_cursor_screen_line(State, State.left, State.right)
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local pos = Text.pos_at_start_of_cursor_screen_line(State, State.left, State.right)
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State.screen_top1.pos = pos
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end
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end
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@ -133,7 +133,7 @@ function Text.delete_selection_without_undo(State)
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State.cursor1.pos = minp
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if Text.lt1(State.cursor1, State.screen_top1) then
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State.screen_top1.line = State.cursor1.line
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_,State.screen_top1.pos = Text.pos_at_start_of_cursor_screen_line(State)
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State.screen_top1.pos = Text.pos_at_start_of_cursor_screen_line(State)
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end
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State.selection1 = {}
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-- delete everything between min (inclusive) and max (exclusive)
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10
text.lua
10
text.lua
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@ -424,7 +424,7 @@ end
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function Text.up(State)
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assert(State.lines[State.cursor1.line].mode == 'text')
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--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
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local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State)
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local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_cursor_screen_line(State)
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if screen_line_starting_pos == 1 then
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--? print('cursor is at first screen line of its line')
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-- line is done; skip to previous text line
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@ -501,7 +501,7 @@ function Text.down(State)
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scroll_down = true
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end
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--? print('cursor is NOT at final screen line of its line')
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local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State)
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local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_cursor_screen_line(State)
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new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
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--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
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local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
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@ -526,7 +526,7 @@ end
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function Text.end_of_line(State)
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State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
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local _,botpos = Text.pos_at_start_of_cursor_screen_line(State)
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local botpos = Text.pos_at_start_of_cursor_screen_line(State)
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local botline1 = {line=State.cursor1.line, pos=botpos}
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if Text.cursor_past_screen_bottom(State) then
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Text.snap_cursor_to_bottom_of_screen(State)
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@ -642,7 +642,7 @@ function Text.pos_at_start_of_cursor_screen_line(State)
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for i=#State.line_cache[State.cursor1.line].screen_line_starting_pos,1,-1 do
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local spos = State.line_cache[State.cursor1.line].screen_line_starting_pos[i]
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if spos <= State.cursor1.pos then
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return i,spos
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return spos,i
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end
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end
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assert(false)
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@ -984,7 +984,7 @@ function Text.cursor_past_screen_bottom(State)
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return State.cursor_y >= App.screen.height - State.line_height
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-- this approach is cheaper and almost works, except on the final screen
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-- where file ends above bottom of screen
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--? local _,botpos = Text.pos_at_start_of_cursor_screen_line(State)
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--? local botpos = Text.pos_at_start_of_cursor_screen_line(State)
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--? local botline1 = {line=State.cursor1.line, pos=botpos}
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--? return Text.lt1(State.screen_bottom1, botline1)
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end
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