replace globals with args in a few functions

- Drawing.draw_shape
  - Drawing.draw_pending_shape
  - Drawing.in_drawing
  - Drawing.find_or_insert_point
  - Drawing.near
  - Drawing.pixels
This commit is contained in:
Kartik K. Agaram 2022-07-12 21:58:46 -07:00
parent 307e875c1c
commit 70a15b3bc9
4 changed files with 81 additions and 78 deletions

View File

@ -6,9 +6,9 @@ require 'drawing_tests'
-- into 256 parts.
function Drawing.draw(State, line)
local pmx,pmy = App.mouse_x(), App.mouse_y()
if pmx < State.right and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then
if pmx < State.right and pmy > line.y and pmy < line.y+Drawing.pixels(line.h, State.width) then
App.color(Icon_color)
love.graphics.rectangle('line', State.left,line.y, State.width,Drawing.pixels(line.h))
love.graphics.rectangle('line', State.left,line.y, State.width,Drawing.pixels(line.h, State.width))
if icon[State.current_drawing_mode] then
icon[State.current_drawing_mode](State.right-22, line.y+4)
else
@ -35,20 +35,20 @@ function Drawing.draw(State, line)
else
App.color(Stroke_color)
end
Drawing.draw_shape(State.left,line.y, line, shape)
Drawing.draw_shape(line, shape, line.y, State.left,State.right)
end
for i,p in ipairs(line.points) do
if p.deleted == nil then
if Drawing.near(p, mx,my) then
if Drawing.near(p, mx,my, State.width) then
App.color(Focus_stroke_color)
love.graphics.circle('line', Drawing.pixels(p.x)+State.left,Drawing.pixels(p.y)+line.y, Same_point_distance)
love.graphics.circle('line', Drawing.pixels(p.x, State.width)+State.left,Drawing.pixels(p.y, State.width)+line.y, Same_point_distance)
else
App.color(Stroke_color)
love.graphics.circle('fill', Drawing.pixels(p.x)+State.left,Drawing.pixels(p.y)+line.y, 2)
love.graphics.circle('fill', Drawing.pixels(p.x, State.width)+State.left,Drawing.pixels(p.y, State.width)+line.y, 2)
end
if p.name then
-- TODO: clip
local x,y = Drawing.pixels(p.x)+State.left+5, Drawing.pixels(p.y)+line.y+5
local x,y = Drawing.pixels(p.x, State.width)+State.left+5, Drawing.pixels(p.y, State.width)+line.y+5
love.graphics.print(p.name, x,y)
if State.current_drawing_mode == 'name' and i == line.pending.target_point then
-- create a faint red box for the name
@ -66,41 +66,42 @@ function Drawing.draw(State, line)
end
end
App.color(Current_stroke_color)
Drawing.draw_pending_shape(State.left,line.y, line)
Drawing.draw_pending_shape(line, line.y, State.left,State.right)
end
function Drawing.draw_shape(left,top, drawing, shape)
function Drawing.draw_shape(drawing, shape, top, left,right)
local width = right-left
if shape.mode == 'freehand' then
local prev = nil
for _,point in ipairs(shape.points) do
if prev then
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top)
love.graphics.line(Drawing.pixels(prev.x, width)+left,Drawing.pixels(prev.y, width)+top, Drawing.pixels(point.x, width)+left,Drawing.pixels(point.y, width)+top)
end
prev = point
end
elseif shape.mode == 'line' or shape.mode == 'manhattan' then
local p1 = drawing.points[shape.p1]
local p2 = drawing.points[shape.p2]
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top)
love.graphics.line(Drawing.pixels(p1.x, width)+left,Drawing.pixels(p1.y, width)+top, Drawing.pixels(p2.x, width)+left,Drawing.pixels(p2.y, width)+top)
elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
local prev = nil
for _,point in ipairs(shape.vertices) do
local curr = drawing.points[point]
if prev then
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
love.graphics.line(Drawing.pixels(prev.x, width)+left,Drawing.pixels(prev.y, width)+top, Drawing.pixels(curr.x, width)+left,Drawing.pixels(curr.y, width)+top)
end
prev = curr
end
-- close the loop
local curr = drawing.points[shape.vertices[1]]
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
love.graphics.line(Drawing.pixels(prev.x, width)+left,Drawing.pixels(prev.y, width)+top, Drawing.pixels(curr.x, width)+left,Drawing.pixels(curr.y, width)+top)
elseif shape.mode == 'circle' then
-- TODO: clip
local center = drawing.points[shape.center]
love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius))
love.graphics.circle('line', Drawing.pixels(center.x, width)+left,Drawing.pixels(center.y, width)+top, Drawing.pixels(shape.radius, width))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
love.graphics.arc('line', 'open', Drawing.pixels(center.x, width)+left,Drawing.pixels(center.y, width)+top, Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
elseif shape.mode == 'deleted' then
-- ignore
else
@ -109,21 +110,22 @@ function Drawing.draw_shape(left,top, drawing, shape)
end
end
function Drawing.draw_pending_shape(left,top, drawing)
function Drawing.draw_pending_shape(drawing, top, left,right)
local width = right-left
local shape = drawing.pending
if shape.mode == nil then
-- nothing pending
elseif shape.mode == 'freehand' then
local shape_copy = deepcopy(shape)
Drawing.smoothen(shape_copy)
Drawing.draw_shape(left,top, drawing, shape_copy)
Drawing.draw_shape(drawing, shape_copy, top, left,right)
elseif shape.mode == 'line' then
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
local p1 = drawing.points[shape.p1]
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top)
love.graphics.line(Drawing.pixels(p1.x, width)+left,Drawing.pixels(p1.y, width)+top, Drawing.pixels(mx, width)+left,Drawing.pixels(my, width)+top)
elseif shape.mode == 'manhattan' then
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
@ -131,9 +133,9 @@ function Drawing.draw_pending_shape(left,top, drawing)
end
local p1 = drawing.points[shape.p1]
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top)
love.graphics.line(Drawing.pixels(p1.x, width)+left,Drawing.pixels(p1.y, width)+top, Drawing.pixels(mx, width)+left,Drawing.pixels(p1.y, width)+top)
else
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top)
love.graphics.line(Drawing.pixels(p1.x, width)+left,Drawing.pixels(p1.y, width)+top, Drawing.pixels(p1.x, width)+left,Drawing.pixels(my, width)+top)
end
elseif shape.mode == 'polygon' then
-- don't close the loop on a pending polygon
@ -141,46 +143,46 @@ function Drawing.draw_pending_shape(left,top, drawing)
for _,point in ipairs(shape.vertices) do
local curr = drawing.points[point]
if prev then
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
love.graphics.line(Drawing.pixels(prev.x, width)+left,Drawing.pixels(prev.y, width)+top, Drawing.pixels(curr.x, width)+left,Drawing.pixels(curr.y, width)+top)
end
prev = curr
end
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, App.mouse_x(),App.mouse_y())
love.graphics.line(Drawing.pixels(prev.x, width)+left,Drawing.pixels(prev.y, width)+top, App.mouse_x(),App.mouse_y())
elseif shape.mode == 'rectangle' then
local pmx,pmy = App.mouse_x(), App.mouse_y()
local first = drawing.points[shape.vertices[1]]
if #shape.vertices == 1 then
love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy)
love.graphics.line(Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top, pmx,pmy)
return
end
local second = drawing.points[shape.vertices[2]]
local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top)
love.graphics.line(Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top)
love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top)
love.graphics.line(Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top, Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top)
love.graphics.line(Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top, Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top)
love.graphics.line(Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top, Drawing.pixels(thirdx, width)+left,Drawing.pixels(thirdy, width)+top)
love.graphics.line(Drawing.pixels(thirdx, width)+left,Drawing.pixels(thirdy, width)+top, Drawing.pixels(fourthx, width)+left,Drawing.pixels(fourthy, width)+top)
love.graphics.line(Drawing.pixels(fourthx, width)+left,Drawing.pixels(fourthy, width)+top, Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top)
elseif shape.mode == 'square' then
local pmx,pmy = App.mouse_x(), App.mouse_y()
local first = drawing.points[shape.vertices[1]]
if #shape.vertices == 1 then
love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy)
love.graphics.line(Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top, pmx,pmy)
return
end
local second = drawing.points[shape.vertices[2]]
local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top)
love.graphics.line(Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top)
love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top)
love.graphics.line(Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top, Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top)
love.graphics.line(Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top, Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top)
love.graphics.line(Drawing.pixels(second.x, width)+left,Drawing.pixels(second.y, width)+top, Drawing.pixels(thirdx, width)+left,Drawing.pixels(thirdy, width)+top)
love.graphics.line(Drawing.pixels(thirdx, width)+left,Drawing.pixels(thirdy, width)+top, Drawing.pixels(fourthx, width)+left,Drawing.pixels(fourthy, width)+top)
love.graphics.line(Drawing.pixels(fourthx, width)+left,Drawing.pixels(fourthy, width)+top, Drawing.pixels(first.x, width)+left,Drawing.pixels(first.y, width)+top)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
local cx,cy = Drawing.pixels(center.x, width)+left, Drawing.pixels(center.y, width)+top
love.graphics.circle('line', cx,cy, geom.dist(cx,cy, App.mouse_x(),App.mouse_y()))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
@ -189,8 +191,8 @@ function Drawing.draw_pending_shape(left,top, drawing)
return
end
shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
local cx,cy = Drawing.pixels(center.x, width)+left, Drawing.pixels(center.y, width)+top
love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
elseif shape.mode == 'move' then
-- nothing pending; changes are immediately committed
elseif shape.mode == 'name' then
@ -202,22 +204,23 @@ function Drawing.draw_pending_shape(left,top, drawing)
end
function Drawing.in_drawing(drawing, x,y)
function Drawing.in_drawing(drawing, x,y, left,right)
if drawing.y == nil then return false end -- outside current page
return y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= Editor_state.left and x < Editor_state.right
local width = right-left
return y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h, width) and x >= left and x < right
end
function Drawing.mouse_pressed(State, drawing, x,y, button)
if State.current_drawing_mode == 'freehand' then
drawing.pending = {mode=State.current_drawing_mode, points={{x=Drawing.coord(x-State.left), y=Drawing.coord(y-drawing.y)}}}
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y), State.width)
drawing.pending = {mode=State.current_drawing_mode, p1=j}
elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y), State.width)
drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
elseif State.current_drawing_mode == 'circle' then
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y), State.width)
drawing.pending = {mode=State.current_drawing_mode, center=j}
elseif State.current_drawing_mode == 'move' then
-- all the action is in mouse_released
@ -236,7 +239,7 @@ function Drawing.update(State)
assert(drawing.mode == 'drawing')
local x, y = App.mouse_x(), App.mouse_y()
if App.mouse_down(1) then
if Drawing.in_drawing(drawing, x,y) then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
if drawing.pending.mode == 'freehand' then
table.insert(drawing.pending.points, {x=Drawing.coord(App.mouse_x()-State.left), y=Drawing.coord(App.mouse_y()-drawing.y)})
elseif drawing.pending.mode == 'move' then
@ -247,7 +250,7 @@ function Drawing.update(State)
end
end
elseif State.current_drawing_mode == 'move' then
if Drawing.in_drawing(drawing, x, y) then
if Drawing.in_drawing(drawing, x, y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
@ -296,7 +299,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'line' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'manhattan' then
@ -304,18 +307,18 @@ function Drawing.mouse_released(State, x,y, button)
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
else
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width)
end
local p2 = drawing.points[drawing.pending.p2]
App.mouse_move(State.left+Drawing.pixels(p2.x), drawing.y+Drawing.pixels(p2.y))
App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), drawing.y+Drawing.pixels(p2.y, State.width))
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'polygon' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'rectangle' then
@ -326,8 +329,8 @@ function Drawing.mouse_released(State, x,y, button)
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
table.insert(drawing.shapes, drawing.pending)
end
else
@ -341,8 +344,8 @@ function Drawing.mouse_released(State, x,y, button)
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
table.insert(drawing.shapes, drawing.pending)
end
end
@ -379,7 +382,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'line'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
drawing.pending.p1 = drawing.pending.vertices[1]
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
@ -392,7 +395,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'manhattan'
local drawing = Drawing.select_drawing_at_mouse(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
elseif drawing.pending.mode == 'line' then
-- do nothing
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
@ -409,7 +412,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'polygon'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@ -426,7 +429,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'rectangle'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@ -443,7 +446,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'square'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@ -461,12 +464,12 @@ function Drawing.keychord_pressed(State, chord)
elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local j = Drawing.find_or_insert_point(drawing.points, mx,my)
local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
table.insert(drawing.pending.vertices, j)
elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local j = Drawing.find_or_insert_point(drawing.points, mx,my)
local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
while #drawing.pending.vertices >= 2 do
table.remove(drawing.pending.vertices)
end
@ -484,7 +487,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'circle'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
drawing.pending.center = drawing.pending.p1
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
@ -601,7 +604,7 @@ function Drawing.current_drawing(State)
local x, y = App.mouse_x(), App.mouse_y()
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
if Drawing.in_drawing(drawing, x,y) then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
return drawing_index,drawing
end
end
@ -613,7 +616,7 @@ function Drawing.select_shape_at_mouse(State)
for _,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y) then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
for i,shape in ipairs(drawing.shapes) do
assert(shape)
@ -630,11 +633,11 @@ function Drawing.select_point_at_mouse(State)
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y) then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
for i,point in ipairs(drawing.points) do
assert(point)
if Drawing.near(point, mx,my) then
if Drawing.near(point, mx,my, State.width) then
return drawing_index,drawing,i,point
end
end
@ -647,7 +650,7 @@ function Drawing.select_drawing_at_mouse(State)
for _,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y) then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
return drawing
end
end
@ -692,10 +695,10 @@ function Drawing.insert_point(points, x,y)
return #points
end
function Drawing.find_or_insert_point(points, x,y)
function Drawing.find_or_insert_point(points, x,y, width)
-- check if UI would snap the two points together
for i,point in ipairs(points) do
if Drawing.near(point, x,y) then
if Drawing.near(point, x,y, width) then
return i
end
end
@ -703,14 +706,14 @@ function Drawing.find_or_insert_point(points, x,y)
return #points
end
function Drawing.near(point, x,y)
local px,py = Drawing.pixels(x),Drawing.pixels(y)
local cx,cy = Drawing.pixels(point.x), Drawing.pixels(point.y)
function Drawing.near(point, x,y, width)
local px,py = Drawing.pixels(x, width),Drawing.pixels(y, width)
local cx,cy = Drawing.pixels(point.x, width), Drawing.pixels(point.y, width)
return (cx-px)*(cx-px) + (cy-py)*(cy-py) < Same_point_distance*Same_point_distance
end
function Drawing.pixels(n) -- parts to pixels
return math.floor(n*Editor_state.width/256)
function Drawing.pixels(n, width) -- parts to pixels
return math.floor(n*width/256)
end
function Drawing.coord(n) -- pixels to parts
return math.floor(n*256/Editor_state.width)

View File

@ -158,7 +158,7 @@ function edit.draw(State)
y = y+State.drawing_padding_top
line.y = y
Drawing.draw(State, line)
y = y + Drawing.pixels(line.h) + State.drawing_padding_bottom
y = y + Drawing.pixels(line.h, State.width) + State.drawing_padding_bottom
else
line.starty = y
line.startpos = 1
@ -229,7 +229,7 @@ function edit.mouse_pressed(State, x,y, mouse_button)
break
end
elseif line.mode == 'drawing' then
if Drawing.in_drawing(line, x, y) then
if Drawing.in_drawing(line, x, y, State.left,State.right) then
State.lines.current_drawing_index = line_index
State.lines.current_drawing = line
Drawing.before = snapshot(State, line_index)

View File

@ -46,7 +46,7 @@ function draw_help_without_mouse_pressed(State, drawing)
love.graphics.print("Press 'esc' now to hide this message", State.left+30,y)
y = y + State.line_height
App.color(Help_background_color)
love.graphics.rectangle('fill', State.left,drawing.y, State.width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
love.graphics.rectangle('fill', State.left,drawing.y, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-drawing.y))
end
function draw_help_with_mouse_pressed(State, drawing)
@ -125,7 +125,7 @@ function draw_help_with_mouse_pressed(State, drawing)
y = y + State.line_height
end
App.color(Help_background_color)
love.graphics.rectangle('fill', State.left,drawing.y, State.width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
love.graphics.rectangle('fill', State.left,drawing.y, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-drawing.y))
end
function current_shape(State, shape)

View File

@ -363,7 +363,7 @@ function Text.pageup(State)
if State.lines[State.screen_top1.line].mode == 'text' then
y = y - State.line_height
elseif State.lines[State.screen_top1.line].mode == 'drawing' then
y = y - State.drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h)
y = y - State.drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
end
top2 = Text.previous_screen_line(State, top2)
end
@ -641,7 +641,7 @@ function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necess
break
end
--? print('cursor skips', State.cursor1.line)
y = y + State.drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h)
y = y + State.drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
State.cursor1.line = State.cursor1.line + 1
end
-- hack: insert a text line at bottom of file if necessary
@ -677,7 +677,7 @@ function Text.snap_cursor_to_bottom_of_screen(State)
assert(State.lines[top2.line-1].mode == 'drawing')
-- We currently can't draw partial drawings, so either skip it entirely
-- or not at all.
local h = State.drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h)
local h = State.drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
if y - h < State.top then
break
end