add state arg to a few functions

- Text.insert_at_cursor
  - Text.insert_return
  - Text.pageup
  - Text.pagedown
  - Text.up
  - Text.down
  - Text.start_of_line
  - Text.end_of_line
  - Text.word_left
  - Text.word_right
This commit is contained in:
Kartik K. Agaram 2022-07-12 16:39:42 -07:00
parent adeb5416c6
commit 800a5c064a
2 changed files with 124 additions and 124 deletions

View File

@ -386,9 +386,9 @@ function edit.keychord_pressed(State, chord, key)
for _,code in utf8.codes(clipboard_data) do
local c = utf8.char(code)
if c == '\n' then
Text.insert_return()
Text.insert_return(State)
else
Text.insert_at_cursor(c)
Text.insert_at_cursor(State, c)
end
end
if Text.cursor_past_screen_bottom() then

244
text.lua
View File

@ -139,7 +139,7 @@ function Text.textinput(State, t)
if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
local before = snapshot(State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor(t)
Text.insert_at_cursor(State, t)
if State.cursor_y >= App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
@ -148,11 +148,11 @@ function Text.textinput(State, t)
record_undo_event({before=before, after=snapshot(State.cursor1.line)})
end
function Text.insert_at_cursor(t)
local byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_offset-1)..t..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_offset)
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
Editor_state.cursor1.pos = Editor_state.cursor1.pos+1
function Text.insert_at_cursor(State, t)
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
Text.clear_cache(State.lines[State.cursor1.line])
State.cursor1.pos = State.cursor1.pos+1
end
-- Don't handle any keys here that would trigger love.textinput above.
@ -162,7 +162,7 @@ function Text.keychord_pressed(State, chord)
if chord == 'return' then
local before_line = State.cursor1.line
local before = snapshot(before_line)
Text.insert_return()
Text.insert_return(State)
State.selection1 = {}
if (State.cursor_y + State.line_height) > App.screen.height then
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
@ -172,7 +172,7 @@ function Text.keychord_pressed(State, chord)
elseif chord == 'tab' then
local before = snapshot(State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor('\t')
Text.insert_at_cursor(State, '\t')
if State.cursor_y >= App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
@ -258,267 +258,267 @@ function Text.keychord_pressed(State, chord)
record_undo_event({before=before, after=snapshot(State.cursor1.line)})
--== shortcuts that move the cursor
elseif chord == 'left' then
Text.left(State.margin_left, App.screen.width-State.margin_right)
Text.left(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'right' then
Text.right(State.margin_left, App.screen.width-State.margin_right)
Text.right(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-left' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.left(State.margin_left, App.screen.width-State.margin_right)
Text.left(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'S-right' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.right(State.margin_left, App.screen.width-State.margin_right)
Text.right(State, State.margin_left, App.screen.width-State.margin_right)
-- C- hotkeys reserved for drawings, so we'll use M-
elseif chord == 'M-left' then
Text.word_left(State.margin_left, App.screen.width-State.margin_right)
Text.word_left(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'M-right' then
Text.word_right(State.margin_left, App.screen.width-State.margin_right)
Text.word_right(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'M-S-left' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.word_left(State.margin_left, App.screen.width-State.margin_right)
Text.word_left(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'M-S-right' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.word_right(State.margin_left, App.screen.width-State.margin_right)
Text.word_right(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'home' then
Text.start_of_line()
Text.start_of_line(State)
State.selection1 = {}
elseif chord == 'end' then
Text.end_of_line(State.margin_left, App.screen.width-State.margin_right)
Text.end_of_line(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-home' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.start_of_line()
Text.start_of_line(State)
elseif chord == 'S-end' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.end_of_line(State.margin_left, App.screen.width-State.margin_right)
Text.end_of_line(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'up' then
Text.up(State.margin_left, App.screen.width-State.margin_right)
Text.up(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'down' then
Text.down(State.margin_left, App.screen.width-State.margin_right)
Text.down(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-up' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.up(State.margin_left, App.screen.width-State.margin_right)
Text.up(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'S-down' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.down(State.margin_left, App.screen.width-State.margin_right)
Text.down(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'pageup' then
Text.pageup(State.margin_left, App.screen.width-State.margin_right)
Text.pageup(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'pagedown' then
Text.pagedown(State.margin_left, App.screen.width-State.margin_right)
Text.pagedown(State, State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-pageup' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.pageup(State.margin_left, App.screen.width-State.margin_right)
Text.pageup(State, State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'S-pagedown' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.pagedown(State.margin_left, App.screen.width-State.margin_right)
Text.pagedown(State, State.margin_left, App.screen.width-State.margin_right)
end
end
function Text.insert_return()
local byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
table.insert(Editor_state.lines, Editor_state.cursor1.line+1, {mode='text', data=string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_offset)})
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_offset-1)
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line+1])
Editor_state.cursor1.line = Editor_state.cursor1.line+1
Editor_state.cursor1.pos = 1
function Text.insert_return(State)
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
Text.clear_cache(State.lines[State.cursor1.line])
Text.clear_cache(State.lines[State.cursor1.line+1])
State.cursor1.line = State.cursor1.line+1
State.cursor1.pos = 1
end
function Text.pageup(left, right)
function Text.pageup(State, left, right)
--? print('pageup')
-- duplicate some logic from love.draw
local top2 = Text.to2(Editor_state.screen_top1, left, right)
local top2 = Text.to2(State.screen_top1, left, right)
--? print(App.screen.height)
local y = App.screen.height - Editor_state.line_height
while y >= Editor_state.margin_top do
local y = App.screen.height - State.line_height
while y >= State.margin_top do
--? print(y, top2.line, top2.screen_line, top2.screen_pos)
if Editor_state.screen_top1.line == 1 and Editor_state.screen_top1.pos == 1 then break end
if Editor_state.lines[Editor_state.screen_top1.line].mode == 'text' then
y = y - Editor_state.line_height
elseif Editor_state.lines[Editor_state.screen_top1.line].mode == 'drawing' then
y = y - Editor_state.drawing_padding_height - Drawing.pixels(Editor_state.lines[Editor_state.screen_top1.line].h)
if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
if State.lines[State.screen_top1.line].mode == 'text' then
y = y - State.line_height
elseif State.lines[State.screen_top1.line].mode == 'drawing' then
y = y - State.drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h)
end
top2 = Text.previous_screen_line(top2, left, right)
end
Editor_state.screen_top1 = Text.to1(top2)
Editor_state.cursor1.line = Editor_state.screen_top1.line
Editor_state.cursor1.pos = Editor_state.screen_top1.pos
State.screen_top1 = Text.to1(top2)
State.cursor1.line = State.screen_top1.line
State.cursor1.pos = State.screen_top1.pos
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
--? print(Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
--? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
--? print('pageup end')
end
function Text.pagedown(left, right)
function Text.pagedown(State, left, right)
--? print('pagedown')
-- If a line/paragraph gets to a page boundary, I often want to scroll
-- before I get to the bottom.
-- However, only do this if it makes forward progress.
local top2 = Text.to2(Editor_state.screen_bottom1, left, right)
local top2 = Text.to2(State.screen_bottom1, left, right)
if top2.screen_line > 1 then
top2.screen_line = math.max(top2.screen_line-10, 1)
end
local new_top1 = Text.to1(top2)
if Text.lt1(Editor_state.screen_top1, new_top1) then
Editor_state.screen_top1 = new_top1
if Text.lt1(State.screen_top1, new_top1) then
State.screen_top1 = new_top1
else
Editor_state.screen_top1.line = Editor_state.screen_bottom1.line
Editor_state.screen_top1.pos = Editor_state.screen_bottom1.pos
State.screen_top1.line = State.screen_bottom1.line
State.screen_top1.pos = State.screen_bottom1.pos
end
--? print('setting top to', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
Editor_state.cursor1.line = Editor_state.screen_top1.line
Editor_state.cursor1.pos = Editor_state.screen_top1.pos
--? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
State.cursor1.line = State.screen_top1.line
State.cursor1.pos = State.screen_top1.pos
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
--? print('top now', Editor_state.screen_top1.line)
--? print('top now', State.screen_top1.line)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
--? print('pagedown end')
end
function Text.up(left, right)
assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text')
--? print('up', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
function Text.up(State, left, right)
assert(State.lines[State.cursor1.line].mode == 'text')
--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right)
if screen_line_starting_pos == 1 then
--? print('cursor is at first screen line of its line')
-- line is done; skip to previous text line
local new_cursor_line = Editor_state.cursor1.line
local new_cursor_line = State.cursor1.line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Editor_state.lines[new_cursor_line].mode == 'text' then
if State.lines[new_cursor_line].mode == 'text' then
--? print('found previous text line')
Editor_state.cursor1.line = new_cursor_line
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right)
State.cursor1.line = new_cursor_line
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], left, right)
-- previous text line found, pick its final screen line
--? print('has multiple screen lines')
local screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos
local screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos
--? print(#screen_line_starting_pos)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
--? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
if Editor_state.screen_top1.line > Editor_state.cursor1.line then
Editor_state.screen_top1.line = Editor_state.cursor1.line
Editor_state.screen_top1.pos = screen_line_starting_pos
--? print('pos of top of screen is also '..tostring(Editor_state.screen_top1.pos)..' of the same line')
if State.screen_top1.line > State.cursor1.line then
State.screen_top1.line = State.cursor1.line
State.screen_top1.pos = screen_line_starting_pos
--? print('pos of top of screen is also '..tostring(State.screen_top1.pos)..' of the same line')
end
local screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, screen_line_starting_byte_offset)
Editor_state.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1
local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, left) - 1
break
end
end
if Editor_state.cursor1.line < Editor_state.screen_top1.line then
Editor_state.screen_top1.line = Editor_state.cursor1.line
if State.cursor1.line < State.screen_top1.line then
State.screen_top1.line = State.cursor1.line
end
else
-- move up one screen line in current line
--? print('cursor is NOT at first screen line of its line')
assert(screen_line_index > 1)
new_screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[screen_line_index-1]
new_screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
if Editor_state.screen_top1.line == Editor_state.cursor1.line and Editor_state.screen_top1.pos == screen_line_starting_pos then
Editor_state.screen_top1.pos = new_screen_line_starting_pos
--? print('also setting pos of top of screen to '..tostring(Editor_state.screen_top1.pos))
if State.screen_top1.line == State.cursor1.line and State.screen_top1.pos == screen_line_starting_pos then
State.screen_top1.pos = new_screen_line_starting_pos
--? print('also setting pos of top of screen to '..tostring(State.screen_top1.pos))
end
local new_screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_byte_offset)
Editor_state.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1
--? print('cursor pos is now '..tostring(Editor_state.cursor1.pos))
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, left) - 1
--? print('cursor pos is now '..tostring(State.cursor1.pos))
end
end
function Text.down(left, right)
assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text')
--? print('down', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
function Text.down(State, left, right)
assert(State.lines[State.cursor1.line].mode == 'text')
--? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
if Text.cursor_at_final_screen_line(left, right) then
-- line is done, skip to next text line
--? print('cursor at final screen line of its line')
local new_cursor_line = Editor_state.cursor1.line
while new_cursor_line < #Editor_state.lines do
local new_cursor_line = State.cursor1.line
while new_cursor_line < #State.lines do
new_cursor_line = new_cursor_line+1
if Editor_state.lines[new_cursor_line].mode == 'text' then
Editor_state.cursor1.line = new_cursor_line
Editor_state.cursor1.pos = Text.nearest_cursor_pos(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor_x, left)
--? print(Editor_state.cursor1.pos)
if State.lines[new_cursor_line].mode == 'text' then
State.cursor1.line = new_cursor_line
State.cursor1.pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line].data, State.cursor_x, left)
--? print(State.cursor1.pos)
break
end
end
if Editor_state.cursor1.line > Editor_state.screen_bottom1.line then
--? print('screen top before:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
if State.cursor1.line > State.screen_bottom1.line then
--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(left, right)
--? print('screen top after:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
else
-- move down one screen line in current line
local scroll_down = false
if Text.le1(Editor_state.screen_bottom1, Editor_state.cursor1) then
if Text.le1(State.screen_bottom1, State.cursor1) then
scroll_down = true
end
--? print('cursor is NOT at final screen line of its line')
local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right)
new_screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[screen_line_index+1]
new_screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_byte_offset)
Editor_state.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1
--? print('cursor pos is now', Editor_state.cursor1.line, Editor_state.cursor1.pos)
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, left) - 1
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(left, right)
--? print('screen top after:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
end
--? print('=>', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
--? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
function Text.start_of_line()
Editor_state.cursor1.pos = 1
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
Editor_state.screen_top1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} -- copy
function Text.start_of_line(State)
State.cursor1.pos = 1
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
end
end
function Text.end_of_line(left, right)
Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) + 1
function Text.end_of_line(State, left, right)
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right)
local botline1 = {line=Editor_state.cursor1.line, pos=botpos}
local botline1 = {line=State.cursor1.line, pos=botpos}
if Text.cursor_past_screen_bottom() then
Text.snap_cursor_to_bottom_of_screen(left, right)
end
end
function Text.word_left(left, right)
function Text.word_left(State, left, right)
-- skip some whitespace
while true do
if Editor_state.cursor1.pos == 1 then
if State.cursor1.pos == 1 then
break
end
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1, '%S') then
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
break
end
Text.left(left, right)
@ -526,33 +526,33 @@ function Text.word_left(left, right)
-- skip some non-whitespace
while true do
Text.left(left, right)
if Editor_state.cursor1.pos == 1 then
if State.cursor1.pos == 1 then
break
end
assert(Editor_state.cursor1.pos > 1)
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1, '%s') then
assert(State.cursor1.pos > 1)
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
break
end
end
end
function Text.word_right(left, right)
function Text.word_right(State, left, right)
-- skip some whitespace
while true do
if Editor_state.cursor1.pos > utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos, '%S') then
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
break
end
Text.right_without_scroll()
end
while true do
Text.right_without_scroll()
if Editor_state.cursor1.pos > utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos, '%s') then
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
break
end
end