Merge lines.love
This commit is contained in:
commit
bf2c2555d6
1
app.lua
1
app.lua
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@ -361,6 +361,7 @@ function App.run_tests()
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for _,name in ipairs(sorted_names) do
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App.initialize_for_test()
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--? print('=== '..name)
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--? _G[name]()
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xpcall(_G[name], function(err) prepend_debug_info_to_test_failure(name, err) end)
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end
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-- clean up all test methods
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44
edit.lua
44
edit.lua
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@ -43,8 +43,6 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c
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old_cursor1 = nil,
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old_selection1 = nil,
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mousepress_shift = nil,
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-- when selecting text, avoid recomputing some state on every single frame
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recent_mouse = {},
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-- cursor coordinates in pixels
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cursor_x = 0,
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@ -103,20 +101,22 @@ function edit.draw(State)
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State.cursor_x = nil
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State.cursor_y = nil
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local y = State.top
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local screen_bottom1 = {line=nil, pos=nil}
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--? print('== draw')
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for line_index = State.screen_top1.line,#State.lines do
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local line = State.lines[line_index]
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--? print('draw:', y, line_index, line)
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if y + State.line_height > App.screen.height then break end
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State.screen_bottom1 = {line=line_index, pos=nil}
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screen_bottom1.line = line_index
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--? print('text.draw', y, line_index)
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local startpos = 1
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if line_index == State.screen_top1.line then
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startpos = State.screen_top1.pos
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end
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y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
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y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
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--? print('=> y', y)
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end
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State.screen_bottom1 = screen_bottom1
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if State.search_term then
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Text.draw_search_bar(State)
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end
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@ -146,7 +146,18 @@ end
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function edit.mouse_press(State, x,y, mouse_button)
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if State.search_term then return end
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--? print('press', State.cursor1.line)
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--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
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if y < State.top then
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State.old_cursor1 = State.cursor1
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State.old_selection1 = State.selection1
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State.mousepress_shift = App.shift_down()
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State.selection1 = {
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line=State.screen_top1.line,
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pos=State.screen_top1.pos,
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}
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return
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end
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for line_index,line in ipairs(State.lines) do
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if Text.in_line(State, line_index, x,y) then
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-- delicate dance between cursor, selection and old cursor/selection
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@ -157,7 +168,8 @@ function edit.mouse_press(State, x,y, mouse_button)
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-- sets cursor
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-- press and hold to start a selection: sets selection on press, cursor on release
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-- press and hold, then press shift: ignore shift
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-- i.e. mouse_released should never look at shift state
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-- i.e. mouse_release should never look at shift state
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--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
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State.old_cursor1 = State.cursor1
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State.old_selection1 = State.selection1
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State.mousepress_shift = App.shift_down()
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@ -165,23 +177,31 @@ function edit.mouse_press(State, x,y, mouse_button)
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line=line_index,
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pos=Text.to_pos_on_line(State, line_index, x, y),
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}
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--? print('selection', State.selection1.line, State.selection1.pos)
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break
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return
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end
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end
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-- still here? click is below all screen lines
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State.old_cursor1 = State.cursor1
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State.old_selection1 = State.selection1
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State.mousepress_shift = App.shift_down()
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State.selection1 = {
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line=State.screen_bottom1.line,
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pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
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}
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end
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function edit.mouse_release(State, x,y, mouse_button)
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if State.search_term then return end
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--? print('release', State.cursor1.line)
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--? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos))
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for line_index,line in ipairs(State.lines) do
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if Text.in_line(State, line_index, x,y) then
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--? print('reset selection')
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--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
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State.cursor1 = {
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line=line_index,
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pos=Text.to_pos_on_line(State, line_index, x, y),
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}
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--? print('cursor', State.cursor1.line, State.cursor1.pos)
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--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
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if State.mousepress_shift then
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if State.old_selection1.line == nil then
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State.selection1 = State.old_cursor1
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@ -196,7 +216,7 @@ function edit.mouse_release(State, x,y, mouse_button)
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break
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end
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end
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--? print('selection:', State.selection1.line, State.selection1.pos)
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--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
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end
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function edit.mouse_wheel_move(State, dx,dy)
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5
run.lua
5
run.lua
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@ -48,6 +48,11 @@ function run.initialize(arg)
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end
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end
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function print_and_log(s)
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print(s)
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log(3, s)
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end
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function run.load_settings()
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love.graphics.setFont(love.graphics.newFont(Settings.font_height))
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-- determine default dimensions and flags
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20
select.lua
20
select.lua
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@ -29,7 +29,6 @@ function Text.clip_selection(State, line_index, apos, bpos)
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-- compare bounds more carefully (start inclusive, end exclusive)
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local a_ge = Text.le1({line=minl, pos=minp}, {line=line_index, pos=apos})
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local b_lt = Text.lt1({line=line_index, pos=bpos}, {line=maxl, pos=maxp})
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--? print(minl,line_index,maxl, '--', minp,apos,bpos,maxp, '--', a_ge,b_lt)
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if a_ge and b_lt then
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-- fully contained
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return apos,bpos
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@ -60,7 +59,6 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
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local before = line.data:sub(pos_offset, lo_offset-1)
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lo_px = App.width(before)
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end
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--? print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px)
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local s = line.data:sub(lo_offset, hi_offset-1)
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App.color(Highlight_color)
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love.graphics.rectangle('fill', x+lo_px,y, App.width(s),State.line_height)
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@ -69,27 +67,17 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
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end
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end
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-- inefficient for some reason, so don't do it on every frame
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function Text.mouse_pos(State)
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local time = love.timer.getTime()
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if State.recent_mouse.time and State.recent_mouse.time > time-0.1 then
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return State.recent_mouse.line, State.recent_mouse.pos
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local x,y = App.mouse_x(), App.mouse_y()
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if y < State.line_cache[State.screen_top1.line].starty then
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return State.screen_top1.line, State.screen_top1.pos
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end
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State.recent_mouse.time = time
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local line,pos = Text.to_pos(State, App.mouse_x(), App.mouse_y())
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if line then
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State.recent_mouse.line = line
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State.recent_mouse.pos = pos
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end
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return State.recent_mouse.line, State.recent_mouse.pos
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end
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function Text.to_pos(State, x,y)
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for line_index,line in ipairs(State.lines) do
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if Text.in_line(State, line_index, x,y) then
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return line_index, Text.to_pos_on_line(State, line_index, x,y)
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end
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end
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return State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
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end
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function Text.cut_selection(State)
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@ -113,6 +113,11 @@ function source.initialize_edit_side()
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end
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end
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function print_and_log(s)
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print(s)
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log(3, s)
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end
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function source.load_settings()
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local settings = Settings.source
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love.graphics.setFont(love.graphics.newFont(settings.font_height))
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@ -76,8 +76,6 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c
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old_cursor1 = nil,
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old_selection1 = nil,
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mousepress_shift = nil,
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-- when selecting text, avoid recomputing some state on every single frame
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recent_mouse = {},
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-- cursor coordinates in pixels
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cursor_x = 0,
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@ -155,12 +153,13 @@ function edit.draw(State, hide_cursor)
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State.cursor_x = nil
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State.cursor_y = nil
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local y = State.top
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local screen_bottom1 = {line=nil, pos=nil}
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--? print('== draw')
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for line_index = State.screen_top1.line,#State.lines do
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local line = State.lines[line_index]
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--? print('draw:', y, line_index, line)
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if y + State.line_height > App.screen.height then break end
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State.screen_bottom1 = {line=line_index, pos=nil}
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screen_bottom1.line = line_index
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if line.mode == 'text' then
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--? print('text.draw', y, line_index)
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local startpos = 1
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@ -183,7 +182,7 @@ function edit.draw(State, hide_cursor)
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end,
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})
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end
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y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)
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y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)
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--? print('=> y', y)
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elseif line.mode == 'drawing' then
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y = y+Drawing_padding_top
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@ -194,6 +193,7 @@ function edit.draw(State, hide_cursor)
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assert(false)
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end
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end
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State.screen_bottom1 = screen_bottom1
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if State.search_term then
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Text.draw_search_bar(State)
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end
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@ -224,12 +224,23 @@ end
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function edit.mouse_press(State, x,y, mouse_button)
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if State.search_term then return end
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--? print('press', State.cursor1.line)
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--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
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if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
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-- press on a button and it returned 'true' to short-circuit
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return
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end
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if y < State.top then
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State.old_cursor1 = State.cursor1
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State.old_selection1 = State.selection1
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State.mousepress_shift = App.shift_down()
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State.selection1 = {
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line=State.screen_top1.line,
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pos=State.screen_top1.pos,
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}
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return
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end
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for line_index,line in ipairs(State.lines) do
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if line.mode == 'text' then
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if Text.in_line(State, line_index, x,y) then
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@ -242,6 +253,7 @@ function edit.mouse_press(State, x,y, mouse_button)
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-- press and hold to start a selection: sets selection on press, cursor on release
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-- press and hold, then press shift: ignore shift
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-- i.e. mouse_release should never look at shift state
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--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
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State.old_cursor1 = State.cursor1
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State.old_selection1 = State.selection1
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State.mousepress_shift = App.shift_down()
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@ -249,8 +261,7 @@ function edit.mouse_press(State, x,y, mouse_button)
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line=line_index,
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pos=Text.to_pos_on_line(State, line_index, x, y),
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}
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--? print('selection', State.selection1.line, State.selection1.pos)
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break
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return
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end
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elseif line.mode == 'drawing' then
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local line_cache = State.line_cache[line_index]
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@ -259,15 +270,24 @@ function edit.mouse_press(State, x,y, mouse_button)
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State.lines.current_drawing = line
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Drawing.before = snapshot(State, line_index)
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Drawing.mouse_press(State, line_index, x,y, mouse_button)
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break
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return
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end
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end
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end
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-- still here? click is below all screen lines
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State.old_cursor1 = State.cursor1
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State.old_selection1 = State.selection1
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State.mousepress_shift = App.shift_down()
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State.selection1 = {
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line=State.screen_bottom1.line,
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pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
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}
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end
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function edit.mouse_release(State, x,y, mouse_button)
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if State.search_term then return end
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--? print('release', State.cursor1.line)
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--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
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if State.lines.current_drawing then
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Drawing.mouse_release(State, x,y, mouse_button)
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schedule_save(State)
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@ -276,15 +296,16 @@ function edit.mouse_release(State, x,y, mouse_button)
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Drawing.before = nil
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end
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else
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--? print_and_log('edit.mouse_release: no current drawing')
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for line_index,line in ipairs(State.lines) do
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if line.mode == 'text' then
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if Text.in_line(State, line_index, x,y) then
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--? print('reset selection')
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--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
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State.cursor1 = {
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line=line_index,
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pos=Text.to_pos_on_line(State, line_index, x, y),
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}
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--? print('cursor', State.cursor1.line, State.cursor1.pos)
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--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
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if State.mousepress_shift then
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if State.old_selection1.line == nil then
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State.selection1 = State.old_cursor1
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@ -300,7 +321,7 @@ function edit.mouse_release(State, x,y, mouse_button)
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end
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end
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end
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--? print('selection:', State.selection1.line, State.selection1.pos)
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--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
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end
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end
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@ -1,6 +1,4 @@
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-- helpers for selecting portions of text
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-- To keep things simple, we'll ignore the B side when selections start on the
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-- A side, and stick to within a single B side selections start in.
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-- Return any intersection of the region from State.selection1 to State.cursor1 (or
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-- current mouse, if mouse is pressed; or recent mouse if mouse is pressed and
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@ -31,7 +29,6 @@ function Text.clip_selection(State, line_index, apos, bpos)
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-- compare bounds more carefully (start inclusive, end exclusive)
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local a_ge = Text.le1({line=minl, pos=minp}, {line=line_index, pos=apos})
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local b_lt = Text.lt1({line=line_index, pos=bpos}, {line=maxl, pos=maxp})
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--? print(minl,line_index,maxl, '--', minp,apos,bpos,maxp, '--', a_ge,b_lt)
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if a_ge and b_lt then
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-- fully contained
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return apos,bpos
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@ -62,7 +59,6 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
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local before = line.data:sub(pos_offset, lo_offset-1)
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lo_px = App.width(before)
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end
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--? print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px)
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local s = line.data:sub(lo_offset, hi_offset-1)
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App.color(Highlight_color)
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love.graphics.rectangle('fill', x+lo_px,y, App.width(s),State.line_height)
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@ -71,22 +67,11 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
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end
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end
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-- inefficient for some reason, so don't do it on every frame
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function Text.mouse_pos(State)
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local time = love.timer.getTime()
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if State.recent_mouse.time and State.recent_mouse.time > time-0.1 then
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return State.recent_mouse.line, State.recent_mouse.pos
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local x,y = App.mouse_x(), App.mouse_y()
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if y < State.line_cache[State.screen_top1.line].starty then
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return State.screen_top1.line, State.screen_top1.pos
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end
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State.recent_mouse.time = time
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local line,pos = Text.to_pos(State, App.mouse_x(), App.mouse_y())
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if line then
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State.recent_mouse.line = line
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State.recent_mouse.pos = pos
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end
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return State.recent_mouse.line, State.recent_mouse.pos
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end
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function Text.to_pos(State, x,y)
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for line_index,line in ipairs(State.lines) do
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if line.mode == 'text' then
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if Text.in_line(State, line_index, x,y) then
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|
@ -94,6 +79,7 @@ function Text.to_pos(State, x,y)
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end
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end
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end
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return State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
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end
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function Text.cut_selection(State)
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|
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@ -650,6 +650,7 @@ function Text.right_without_scroll(State)
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end
|
||||
end
|
||||
|
||||
-- result: pos, index of screen line
|
||||
function Text.pos_at_start_of_screen_line(State, loc1)
|
||||
Text.populate_screen_line_starting_pos(State, loc1.line)
|
||||
local line_cache = State.line_cache[loc1.line]
|
||||
|
@ -662,6 +663,20 @@ function Text.pos_at_start_of_screen_line(State, loc1)
|
|||
assert(false)
|
||||
end
|
||||
|
||||
function Text.pos_at_end_of_screen_line(State, loc1)
|
||||
Text.populate_screen_line_starting_pos(State, loc1.line)
|
||||
local line_cache = State.line_cache[loc1.line]
|
||||
local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
|
||||
for i=#line_cache.screen_line_starting_pos,1,-1 do
|
||||
local spos = line_cache.screen_line_starting_pos[i]
|
||||
if spos <= loc1.pos then
|
||||
return most_recent_final_pos
|
||||
end
|
||||
most_recent_final_pos = spos-1
|
||||
end
|
||||
assert(false)
|
||||
end
|
||||
|
||||
function Text.cursor_at_final_screen_line(State)
|
||||
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
|
||||
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
-- major tests for text editing flows
|
||||
-- Arguably this should be called source_edit_tests.lua,
|
||||
-- but that would mess up the git blame at this point.
|
||||
|
||||
function test_initial_state()
|
||||
App.screen.init{width=120, height=60}
|
||||
|
@ -828,6 +830,67 @@ function test_select_text_using_mouse()
|
|||
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_starting_above_text()
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=1, pos=1}
|
||||
Editor_state.screen_top1 = {line=1, pos=1}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
Editor_state.selection1 = {}
|
||||
edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache
|
||||
-- press mouse above first line of text
|
||||
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
|
||||
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
|
||||
check_eq(Editor_state.selection1.line, 1, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_starting_above_text_wrapping_line()
|
||||
-- first screen line starts in the middle of a line
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=2, pos=5}
|
||||
Editor_state.screen_top1 = {line=2, pos=3}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
-- press mouse above first line of text
|
||||
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
|
||||
-- selection is at screen top
|
||||
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
|
||||
check_eq(Editor_state.selection1.line, 2, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 3, 'selection:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_starting_below_text()
|
||||
-- I'd like to test what happens when a mouse click is below some page of
|
||||
-- text, potentially even in the middle of a line.
|
||||
-- However, it's brittle to set up a text line boundary just right.
|
||||
-- So I'm going to just check things below the bottom of the final line of
|
||||
-- text when it's in the middle of the screen.
|
||||
-- final screen line ends in the middle of screen
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abcde'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=1, pos=1}
|
||||
Editor_state.screen_top1 = {line=1, pos=1}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
edit.draw(Editor_state)
|
||||
local y = Editor_state.top
|
||||
App.screen.check(y, 'ab', 'baseline:screen:1')
|
||||
y = y + Editor_state.line_height
|
||||
App.screen.check(y, 'cde', 'baseline:screen:2')
|
||||
-- press mouse above first line of text
|
||||
edit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)
|
||||
-- selection is past bottom-most text in screen
|
||||
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
|
||||
check_eq(Editor_state.selection1.line, 1, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 6, 'selection:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_and_shift()
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
|
@ -882,6 +945,28 @@ function test_select_text_repeatedly_using_mouse_and_shift()
|
|||
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
|
||||
end
|
||||
|
||||
function test_select_all_text()
|
||||
-- display a single line of text
|
||||
App.screen.init{width=75, height=80}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abc def'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=1, pos=1}
|
||||
Editor_state.screen_top1 = {line=1, pos=1}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
edit.draw(Editor_state)
|
||||
-- select all
|
||||
App.fake_key_press('lctrl')
|
||||
edit.run_after_keychord(Editor_state, 'C-a')
|
||||
App.fake_key_release('lctrl')
|
||||
edit.key_release(Editor_state, 'lctrl')
|
||||
-- selection
|
||||
check_eq(Editor_state.selection1.line, 1, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
|
||||
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
|
||||
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
|
||||
end
|
||||
|
||||
function test_cut_without_selection()
|
||||
-- display a few lines
|
||||
App.screen.init{width=Editor_state.left+30, height=60}
|
||||
|
|
15
text.lua
15
text.lua
|
@ -549,6 +549,7 @@ function Text.right_without_scroll(State)
|
|||
end
|
||||
end
|
||||
|
||||
-- result: pos, index of screen line
|
||||
function Text.pos_at_start_of_screen_line(State, loc1)
|
||||
Text.populate_screen_line_starting_pos(State, loc1.line)
|
||||
local line_cache = State.line_cache[loc1.line]
|
||||
|
@ -561,6 +562,20 @@ function Text.pos_at_start_of_screen_line(State, loc1)
|
|||
assert(false)
|
||||
end
|
||||
|
||||
function Text.pos_at_end_of_screen_line(State, loc1)
|
||||
Text.populate_screen_line_starting_pos(State, loc1.line)
|
||||
local line_cache = State.line_cache[loc1.line]
|
||||
local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
|
||||
for i=#line_cache.screen_line_starting_pos,1,-1 do
|
||||
local spos = line_cache.screen_line_starting_pos[i]
|
||||
if spos <= loc1.pos then
|
||||
return most_recent_final_pos
|
||||
end
|
||||
most_recent_final_pos = spos-1
|
||||
end
|
||||
assert(false)
|
||||
end
|
||||
|
||||
function Text.cursor_at_final_screen_line(State)
|
||||
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
|
||||
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
|
||||
|
|
|
@ -0,0 +1,118 @@
|
|||
== Summary of tests for the text editor
|
||||
|
||||
This doesn't include all tests and might not change between forks, but it's
|
||||
intended to be the "timeless core" of a text editor widget that shouldn't
|
||||
change across forks.
|
||||
|
||||
# basic
|
||||
initial state
|
||||
draw text
|
||||
draw wrapping text
|
||||
draw word wrapping text
|
||||
draw text wrapping within word
|
||||
draw wrapping text containing non ascii
|
||||
|
||||
# mouse
|
||||
click moves cursor
|
||||
click to left of line
|
||||
click takes margins into account
|
||||
click on empty line
|
||||
click on wrapping line
|
||||
click on wrapping line takes margins into account
|
||||
click on wrapping line
|
||||
click on wrapping line rendered from partway at top of screen
|
||||
click past end of wrapping line
|
||||
click past end of wrapping line containing non ascii
|
||||
click past end of word wrapping line
|
||||
|
||||
# cursor movement
|
||||
move left
|
||||
move left to previous line
|
||||
move right
|
||||
move right to next line
|
||||
|
||||
move to start of word
|
||||
move to start of previous word
|
||||
move to start of word on previous line
|
||||
move past end of word
|
||||
move past end of word on next line
|
||||
skip to previous word
|
||||
skip past tab to previous word
|
||||
skip multiple spaces to previous word
|
||||
skip to next word
|
||||
skip past tab to next word
|
||||
skip multiple spaces to next word
|
||||
|
||||
# mutating text
|
||||
insert first character
|
||||
edit wrapping text
|
||||
insert newline
|
||||
insert newline at start of line
|
||||
insert from clipboard
|
||||
backspace from start of final line
|
||||
backspace past line boundary
|
||||
backspace over selection
|
||||
backspace over selection reverse
|
||||
backspace over multiple lines
|
||||
backspace to end of line
|
||||
backspace to start of line
|
||||
|
||||
# scroll
|
||||
pagedown
|
||||
pagedown often shows start of wrapping line
|
||||
pagedown can start from middle of long wrapping line
|
||||
pagedown never moves up
|
||||
down arrow moves cursor
|
||||
down arrow scrolls down by one line
|
||||
down arrow scrolls down by one screen line
|
||||
down arrow scrolls down by one screen line after splitting within word
|
||||
pagedown followed by down arrow does not scroll screen up
|
||||
up arrow moves cursor
|
||||
up arrow scrolls up by one line
|
||||
up arrow scrolls up by one screen line
|
||||
up arrow scrolls up to final screen line
|
||||
up arrow scrolls up to empty line
|
||||
pageup
|
||||
pageup scrolls up by screen line
|
||||
pageup scrolls up from middle screen line
|
||||
enter on bottom line scrolls down
|
||||
enter on final line avoids scrolling down when not at bottom
|
||||
inserting text on final line avoids scrolling down when not at bottom
|
||||
typing on bottom line scrolls down
|
||||
left arrow scrolls up in wrapped line
|
||||
right arrow scrolls down in wrapped line
|
||||
home scrolls up in wrapped line
|
||||
end scrolls down in wrapped line
|
||||
position cursor on recently edited wrapping line
|
||||
backspace can scroll up
|
||||
backspace can scroll up screen line
|
||||
|
||||
# selection
|
||||
select text using shift and cursor movement operations
|
||||
select text using mouse
|
||||
clicking to left of a line = start of line
|
||||
clicking to right of a line = end of line
|
||||
clicking above topmost line = top of screen
|
||||
clicking below bottom-most line = bottom of screen
|
||||
select text using mouse and shift
|
||||
select text repeatedly using mouse and shift
|
||||
cursor movement without shift resets selection
|
||||
mouse click without shift resets selection
|
||||
edit deletes selection
|
||||
edit with shift key deletes selection
|
||||
deleting selection may scroll
|
||||
copy does not reset selection
|
||||
cut
|
||||
cut without selection
|
||||
paste replaces selection
|
||||
|
||||
# search
|
||||
search
|
||||
search upwards
|
||||
search wrap
|
||||
search wrap upwards
|
||||
|
||||
# undo
|
||||
undo insert text
|
||||
undo delete text
|
||||
undo restores selection
|
|
@ -1,4 +1,6 @@
|
|||
-- major tests for text editing flows
|
||||
-- Arguably this should be called edit_tests.lua,
|
||||
-- but that would mess up the git blame at this point.
|
||||
|
||||
function test_initial_state()
|
||||
App.screen.init{width=120, height=60}
|
||||
|
@ -802,6 +804,67 @@ function test_select_text_using_mouse()
|
|||
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_starting_above_text()
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=1, pos=1}
|
||||
Editor_state.screen_top1 = {line=1, pos=1}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
Editor_state.selection1 = {}
|
||||
edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache
|
||||
-- press mouse above first line of text
|
||||
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
|
||||
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
|
||||
check_eq(Editor_state.selection1.line, 1, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_starting_above_text_wrapping_line()
|
||||
-- first screen line starts in the middle of a line
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=2, pos=5}
|
||||
Editor_state.screen_top1 = {line=2, pos=3}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
-- press mouse above first line of text
|
||||
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
|
||||
-- selection is at screen top
|
||||
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
|
||||
check_eq(Editor_state.selection1.line, 2, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 3, 'selection:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_starting_below_text()
|
||||
-- I'd like to test what happens when a mouse click is below some page of
|
||||
-- text, potentially even in the middle of a line.
|
||||
-- However, it's brittle to set up a text line boundary just right.
|
||||
-- So I'm going to just check things below the bottom of the final line of
|
||||
-- text when it's in the middle of the screen.
|
||||
-- final screen line ends in the middle of screen
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abcde'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=1, pos=1}
|
||||
Editor_state.screen_top1 = {line=1, pos=1}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
edit.draw(Editor_state)
|
||||
local y = Editor_state.top
|
||||
App.screen.check(y, 'ab', 'baseline:screen:1')
|
||||
y = y + Editor_state.line_height
|
||||
App.screen.check(y, 'cde', 'baseline:screen:2')
|
||||
-- press mouse above first line of text
|
||||
edit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)
|
||||
-- selection is past bottom-most text in screen
|
||||
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
|
||||
check_eq(Editor_state.selection1.line, 1, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 6, 'selection:pos')
|
||||
end
|
||||
|
||||
function test_select_text_using_mouse_and_shift()
|
||||
App.screen.init{width=50, height=60}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
|
@ -856,6 +919,28 @@ function test_select_text_repeatedly_using_mouse_and_shift()
|
|||
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
|
||||
end
|
||||
|
||||
function test_select_all_text()
|
||||
-- display a single line of text
|
||||
App.screen.init{width=75, height=80}
|
||||
Editor_state = edit.initialize_test_state()
|
||||
Editor_state.lines = load_array{'abc def'}
|
||||
Text.redraw_all(Editor_state)
|
||||
Editor_state.cursor1 = {line=1, pos=1}
|
||||
Editor_state.screen_top1 = {line=1, pos=1}
|
||||
Editor_state.screen_bottom1 = {}
|
||||
edit.draw(Editor_state)
|
||||
-- select all
|
||||
App.fake_key_press('lctrl')
|
||||
edit.run_after_keychord(Editor_state, 'C-a')
|
||||
App.fake_key_release('lctrl')
|
||||
edit.key_release(Editor_state, 'lctrl')
|
||||
-- selection
|
||||
check_eq(Editor_state.selection1.line, 1, 'selection:line')
|
||||
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
|
||||
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
|
||||
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
|
||||
end
|
||||
|
||||
function test_cut_without_selection()
|
||||
-- display a few lines
|
||||
App.screen.init{width=Editor_state.left+30, height=60}
|
||||
|
|
Loading…
Reference in New Issue