diff --git a/edit.lua b/edit.lua index fc5a28f..011e975 100644 --- a/edit.lua +++ b/edit.lua @@ -64,7 +64,7 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c -- starty, the y coord in pixels the line starts rendering from -- fragments: snippets of rendered love.graphics.Text, guaranteed to not straddle screen lines -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line - text_line_cache = {}, + line_cache = {}, -- Given wrapping, any potential location for the text cursor can be described in two ways: -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units) @@ -121,7 +121,7 @@ end -- App.initialize_state function edit.draw(State) App.color(Text_color) --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos) - assert(#State.lines == #State.text_line_cache) + assert(#State.lines == #State.line_cache) assert(Text.le1(State.screen_top1, State.cursor1)) State.cursor_y = -1 local y = State.top @@ -144,7 +144,7 @@ function edit.draw(State) onpress1 = function() Drawing.before = snapshot(State, line_index-1, line_index) table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) - table.insert(State.text_line_cache, line_index, {}) + table.insert(State.line_cache, line_index, {}) if State.cursor1.line >= line_index then State.cursor1.line = State.cursor1.line+1 end @@ -347,7 +347,7 @@ function edit.keychord_pressed(State, chord, key) State.cursor1 = deepcopy(src.cursor) State.selection1 = deepcopy(src.selection) patch(State.lines, event.after, event.before) - patch_placeholders(State.text_line_cache, event.after, event.before) + patch_placeholders(State.line_cache, event.after, event.before) -- invalidate various cached bits of lines State.lines.current_drawing = nil -- if we're scrolling, reclaim all fragments to avoid memory leaks diff --git a/select.lua b/select.lua index ec48e3f..0b77e9c 100644 --- a/select.lua +++ b/select.lua @@ -149,7 +149,7 @@ function Text.delete_selection_without_undo(State) local rhs = State.lines[maxl].data:sub(max_offset) for i=maxl,minl+1,-1 do table.remove(State.lines, i) - table.remove(State.text_line_cache, i) + table.remove(State.line_cache, i) end State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..rhs end diff --git a/text.lua b/text.lua index db0c3b7..b00a08b 100644 --- a/text.lua +++ b/text.lua @@ -11,7 +11,7 @@ require 'text_tests' function Text.draw(State, line_index, y, startpos) App.color(Text_color) local line = State.lines[line_index] - local line_cache = State.text_line_cache[line_index] + local line_cache = State.line_cache[line_index] line_cache.starty = y line_cache.startpos = startpos -- wrap long lines @@ -88,7 +88,7 @@ end function Text.compute_fragments(State, line_index) --? print('compute_fragments', line_index, 'between', State.left, State.right) local line = State.lines[line_index] - local line_cache = State.text_line_cache[line_index] + local line_cache = State.line_cache[line_index] line_cache.fragments = {} local x = State.left -- try to wrap at word boundaries @@ -196,13 +196,13 @@ function Text.keychord_pressed(State, chord) before = snapshot(State, State.cursor1.line-1, State.cursor1.line) if State.lines[State.cursor1.line-1].mode == 'drawing' then table.remove(State.lines, State.cursor1.line-1) - table.remove(State.text_line_cache, State.cursor1.line-1) + table.remove(State.line_cache, State.cursor1.line-1) else -- join lines State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data table.remove(State.lines, State.cursor1.line) - table.remove(State.text_line_cache, State.cursor1.line) + table.remove(State.line_cache, State.cursor1.line) end State.cursor1.line = State.cursor1.line-1 end @@ -245,7 +245,7 @@ function Text.keychord_pressed(State, chord) State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data end table.remove(State.lines, State.cursor1.line+1) - table.remove(State.text_line_cache, State.cursor1.line+1) + table.remove(State.line_cache, State.cursor1.line+1) end Text.clear_screen_line_cache(State, State.cursor1.line) schedule_save(State) @@ -338,7 +338,7 @@ end function Text.insert_return(State) local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos) table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)}) - table.insert(State.text_line_cache, State.cursor1.line+1, {}) + table.insert(State.line_cache, State.cursor1.line+1, {}) State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1) Text.clear_screen_line_cache(State, State.cursor1.line) State.cursor1.line = State.cursor1.line+1 @@ -410,7 +410,7 @@ function Text.up(State) Text.populate_screen_line_starting_pos(State, State.cursor1.line) -- previous text line found, pick its final screen line --? print('has multiple screen lines') - local screen_line_starting_pos = State.text_line_cache[State.cursor1.line].screen_line_starting_pos + local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos --? print(#screen_line_starting_pos) screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos] --? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line') @@ -432,7 +432,7 @@ function Text.up(State) -- move up one screen line in current line --? print('cursor is NOT at first screen line of its line') assert(screen_line_index > 1) - new_screen_line_starting_pos = State.text_line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1] + new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) if State.screen_top1.line == State.cursor1.line and State.screen_top1.pos == screen_line_starting_pos then State.screen_top1.pos = new_screen_line_starting_pos @@ -475,7 +475,7 @@ function Text.down(State) end --? print('cursor is NOT at final screen line of its line') local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State) - new_screen_line_starting_pos = State.text_line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1] + new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos) local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset) @@ -612,8 +612,8 @@ end function Text.pos_at_start_of_cursor_screen_line(State) Text.populate_screen_line_starting_pos(State, State.cursor1.line) - for i=#State.text_line_cache[State.cursor1.line].screen_line_starting_pos,1,-1 do - local spos = State.text_line_cache[State.cursor1.line].screen_line_starting_pos[i] + for i=#State.line_cache[State.cursor1.line].screen_line_starting_pos,1,-1 do + local spos = State.line_cache[State.cursor1.line].screen_line_starting_pos[i] if spos <= State.cursor1.pos then return i,spos end @@ -623,7 +623,7 @@ end function Text.cursor_at_final_screen_line(State) Text.populate_screen_line_starting_pos(State, State.cursor1.line) - local screen_lines = State.text_line_cache[State.cursor1.line].screen_line_starting_pos + local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos --? print(screen_lines[#screen_lines], State.cursor1.pos) return screen_lines[#screen_lines] <= State.cursor1.pos end @@ -642,7 +642,7 @@ function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necess if State.cursor1.line > #State.lines then assert(State.cursor1.line == #State.lines+1) table.insert(State.lines, {mode='text', data=''}) - table.insert(State.text_line_cache, {}) + table.insert(State.line_cache, {}) end --? print(y, App.screen.height, App.screen.height-State.line_height) if y > App.screen.height - State.line_height then @@ -689,7 +689,7 @@ end function Text.in_line(State, line_index, x,y) local line = State.lines[line_index] - local line_cache = State.text_line_cache[line_index] + local line_cache = State.line_cache[line_index] if line_cache.starty == nil then return false end -- outside current page if x < State.left then return false end if y < line_cache.starty then return false end @@ -700,7 +700,7 @@ end -- convert mx,my in pixels to schema-1 coordinates function Text.to_pos_on_line(State, line_index, mx, my) local line = State.lines[line_index] - local line_cache = State.text_line_cache[line_index] + local line_cache = State.line_cache[line_index] if line_cache.fragments == nil then Text.compute_fragments(State, line_index) end @@ -732,7 +732,7 @@ end function Text.screen_line_width(State, line_index, i) local line = State.lines[line_index] - local line_cache = State.text_line_cache[line_index] + local line_cache = State.line_cache[line_index] local start_pos = line_cache.screen_line_starting_pos[i] local start_offset = Text.offset(line.data, start_pos) local screen_line @@ -849,8 +849,8 @@ function Text.to2(State, pos1) end local result = {line=pos1.line, screen_line=1} Text.populate_screen_line_starting_pos(State, pos1.line) - for i=#State.text_line_cache[pos1.line].screen_line_starting_pos,1,-1 do - local spos = State.text_line_cache[pos1.line].screen_line_starting_pos[i] + for i=#State.line_cache[pos1.line].screen_line_starting_pos,1,-1 do + local spos = State.line_cache[pos1.line].screen_line_starting_pos[i] if spos <= pos1.pos then result.screen_line = i result.screen_pos = pos1.pos - spos + 1 @@ -864,7 +864,7 @@ end function Text.to1(State, pos2) local result = {line=pos2.line, pos=pos2.screen_pos} if pos2.screen_line > 1 then - result.pos = State.text_line_cache[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 + result.pos = State.line_cache[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 end return result end @@ -913,13 +913,13 @@ function Text.previous_screen_line(State, pos2) else local l = State.lines[pos2.line-1] Text.populate_screen_line_starting_pos(State, pos2.line-1) - return {line=pos2.line-1, screen_line=#State.text_line_cache[pos2.line-1].screen_line_starting_pos, screen_pos=1} + return {line=pos2.line-1, screen_line=#State.line_cache[pos2.line-1].screen_line_starting_pos, screen_pos=1} end end function Text.populate_screen_line_starting_pos(State, line_index) local line = State.lines[line_index] - local line_cache = State.text_line_cache[line_index] + local line_cache = State.line_cache[line_index] if line_cache.screen_line_starting_pos then return end @@ -950,7 +950,7 @@ function Text.tweak_screen_top_and_cursor(State) if State.screen_top1.pos == 1 then return end Text.populate_screen_line_starting_pos(State, State.screen_top1.line) local line = State.lines[State.screen_top1.line] - local line_cache = State.text_line_cache[State.screen_top1.line] + local line_cache = State.line_cache[State.screen_top1.line] for i=2,#line_cache.screen_line_starting_pos do local pos = line_cache.screen_line_starting_pos[i] if pos == State.screen_top1.pos then @@ -995,13 +995,13 @@ end function Text.redraw_all(State) --? print('clearing fragments') - State.text_line_cache = {} + State.line_cache = {} for i=1,#State.lines do - State.text_line_cache[i] = {} + State.line_cache[i] = {} end end function Text.clear_screen_line_cache(State, line_index) - State.text_line_cache[line_index].fragments = nil - State.text_line_cache[line_index].screen_line_starting_pos = nil + State.line_cache[line_index].fragments = nil + State.line_cache[line_index].screen_line_starting_pos = nil end