bugfix: naming points

This commit is contained in:
Kartik K. Agaram 2023-03-26 09:36:41 -07:00
parent 0ae94b0de5
commit eae5c9505c
4 changed files with 44 additions and 5 deletions

View File

@ -369,6 +369,7 @@ function App.run_tests()
table.sort(sorted_names)
for _,name in ipairs(sorted_names) do
App.initialize_for_test()
--? print('=== '..name)
xpcall(_G[name], function(err) prepend_debug_info_to_test_failure(name, err) end)
end
-- clean up all test methods
@ -380,9 +381,10 @@ end
-- prepend file/line/test
function prepend_debug_info_to_test_failure(test_name, err)
local err_without_line_number = err:gsub('^[^:]*:[^:]*: ', '')
local stack_trace = debug.traceback('', --[[stack frame]]5)
local stack_trace = debug.traceback('', --[[stack frame]]4)
local file_and_line_number = stack_trace:gsub('stack traceback:\n', ''):gsub(': .*', '')
local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number
--? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t')
table.insert(Test_errors, full_error)
end

View File

@ -457,6 +457,41 @@ function test_name_point_then_hit_backspace()
-- no crash
end
function test_name_point_then_exit_drawing()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
edit.check_locs(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- draw a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
check_nil(p2.name, 'baseline/p2:name')
-- enter 'name' mode without moving the mouse
edit.run_after_keychord(Editor_state, 'C-n')
check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
-- click outside the drawing
edit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1)
-- press a key
edit.run_after_text_input(Editor_state, 'a')
-- key goes to text
check_eq(Editor_state.lines[2].data, 'a')
end
function test_move_point()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels

View File

@ -226,7 +226,7 @@ end
function edit.mouse_press(State, x,y, mouse_button)
if State.search_term then return end
--? print('press', State.selection1.line, State.selection1.pos)
--? print('press', State.cursor1.line)
if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
-- press on a button and it returned 'true' to short-circuit
return
@ -269,7 +269,7 @@ end
function edit.mouse_release(State, x,y, mouse_button)
if State.search_term then return end
--? print('release')
--? print('release', State.cursor1.line)
if State.lines.current_drawing then
Drawing.mouse_release(State, x,y, mouse_button)
schedule_save(State)
@ -321,11 +321,12 @@ function edit.mouse_wheel_move(State, dx,dy)
end
function edit.text_input(State, t)
--? print('text input', t)
if State.search_term then
State.search_term = State.search_term..t
State.search_text = nil
Text.search_next(State)
elseif State.current_drawing_mode == 'name' then
elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
local before = snapshot(State, State.lines.current_drawing_index)
local drawing = State.lines.current_drawing
local p = drawing.points[drawing.pending.target_point]
@ -478,7 +479,7 @@ function edit.keychord_press(State, chord, key)
line.show_help = false
end
end
elseif State.current_drawing_mode == 'name' then
elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
if chord == 'return' then
State.current_drawing_mode = State.previous_drawing_mode
State.previous_drawing_mode = nil

View File

@ -161,6 +161,7 @@ function Text.text_input(State, t)
end
function Text.insert_at_cursor(State, t)
assert(State.lines[State.cursor1.line].mode == 'text')
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
Text.clear_screen_line_cache(State, State.cursor1.line)