add state arg to a few functions

- Text.cursor_at_final_screen_line
  - Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary
  - Text.snap_cursor_to_bottom_of_screen
  - Text.in_line
  - Text.to_pos_on_line
  - Text.to2
  - Text.to1
  - Text.previous_screen_line
  - Text.tweak_screen_top_and_cursor
  - Text.redraw_all
This commit is contained in:
Kartik K. Agaram 2022-07-12 17:24:01 -07:00
parent 2b1889353b
commit f7d4deef0c
4 changed files with 107 additions and 121 deletions

View File

@ -203,7 +203,7 @@ function edit.mouse_pressed(State, x,y, mouse_button)
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(line, x,y, State.margin_left, App.screen.width-State.margin_right) then
if Text.in_line(State, line, x,y, State.margin_left, App.screen.width-State.margin_right) then
-- delicate dance between cursor, selection and old cursor/selection
-- scenarios:
-- regular press+release: sets cursor, clears selection
@ -218,7 +218,7 @@ function edit.mouse_pressed(State, x,y, mouse_button)
State.mousepress_shift = App.shift_down()
State.selection1 = {
line=line_index,
pos=Text.to_pos_on_line(line, x, y, State.margin_left, App.screen.width-State.margin_right),
pos=Text.to_pos_on_line(State, line, x, y, State.margin_left, App.screen.width-State.margin_right),
}
--? print('selection', State.selection1.line, State.selection1.pos)
break
@ -248,11 +248,11 @@ function edit.mouse_released(State, x,y, mouse_button)
else
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(line, x,y, State.margin_left, App.screen.width-State.margin_right) then
if Text.in_line(State, line, x,y, State.margin_left, App.screen.width-State.margin_right) then
--? print('reset selection')
State.cursor1 = {
line=line_index,
pos=Text.to_pos_on_line(line, x, y, State.margin_left, App.screen.width-State.margin_right),
pos=Text.to_pos_on_line(State, line, x, y, State.margin_left, App.screen.width-State.margin_right),
}
--? print('cursor', State.cursor1.line, State.cursor1.pos)
if State.mousepress_shift then
@ -308,7 +308,7 @@ function edit.keychord_pressed(State, chord, key)
State.cursor1 = State.search_backup.cursor
State.screen_top1 = State.search_backup.screen_top
State.search_backup = nil
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
elseif chord == 'return' then
State.search_term = nil
State.search_text = nil
@ -331,13 +331,13 @@ function edit.keychord_pressed(State, chord, key)
assert(State.search_text == nil)
elseif chord == 'C-=' then
initialize_font_settings(State.font_height+2)
Text.redraw_all()
Text.redraw_all(State)
elseif chord == 'C--' then
initialize_font_settings(State.font_height-2)
Text.redraw_all()
Text.redraw_all(State)
elseif chord == 'C-0' then
initialize_font_settings(20)
Text.redraw_all()
Text.redraw_all(State)
elseif chord == 'C-z' then
for _,line in ipairs(State.lines) do line.y = nil end -- just in case we scroll
local event = undo_event(State)
@ -347,7 +347,7 @@ function edit.keychord_pressed(State, chord, key)
State.cursor1 = deepcopy(src.cursor)
State.selection1 = deepcopy(src.selection)
patch(State.lines, event.after, event.before)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
schedule_save(State)
end
elseif chord == 'C-y' then
@ -359,7 +359,7 @@ function edit.keychord_pressed(State, chord, key)
State.cursor1 = deepcopy(src.cursor)
State.selection1 = deepcopy(src.selection)
patch(State.lines, event.before, event.after)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
schedule_save(State)
end
-- clipboard

View File

@ -113,9 +113,9 @@ end
function App.resize(w, h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Text.redraw_all()
Text.redraw_all(Editor_state)
Editor_state.selection1 = {} -- no support for shift drag while we're resizing
Text.tweak_screen_top_and_cursor(Editor_state.margin_left, App.screen.height-Editor_state.margin_right)
Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.margin_left, App.screen.height-Editor_state.margin_right)
Last_resize_time = App.getTime()
end

View File

@ -93,8 +93,8 @@ end
function Text.to_pos(State, x,y, left, right)
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(line, x,y, left, right) then
return line_index, Text.to_pos_on_line(line, x,y, left, right)
if Text.in_line(State, line, x,y, left, right) then
return line_index, Text.to_pos_on_line(State, line, x,y, left, right)
end
end
end

200
text.lua
View File

@ -142,7 +142,7 @@ function Text.textinput(State, t)
Text.insert_at_cursor(State, t)
if State.cursor_y >= App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State, State.margin_left, App.screen.width-State.margin_right)
--? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
@ -165,7 +165,7 @@ function Text.keychord_pressed(State, chord)
Text.insert_return(State)
State.selection1 = {}
if (State.cursor_y + State.line_height) > App.screen.height then
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State, State.margin_left, App.screen.width-State.margin_right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
@ -175,7 +175,7 @@ function Text.keychord_pressed(State, chord)
Text.insert_at_cursor(State, '\t')
if State.cursor_y >= App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State, State.margin_left, App.screen.width-State.margin_right)
--? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
schedule_save(State)
@ -212,10 +212,10 @@ function Text.keychord_pressed(State, chord)
State.cursor1.line = State.cursor1.line-1
end
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State.screen_top1, State.margin_left, App.screen.width-State.margin_right)
top2 = Text.previous_screen_line(top2, State.margin_left, App.screen.width-State.margin_right)
State.screen_top1 = Text.to1(top2)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
local top2 = Text.to2(State, State.screen_top1, State.margin_left, App.screen.width-State.margin_right)
top2 = Text.previous_screen_line(State, top2, State.margin_left, App.screen.width-State.margin_right)
State.screen_top1 = Text.to1(State, top2)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
Text.clear_cache(State.lines[State.cursor1.line])
assert(Text.le1(State.screen_top1, State.cursor1))
@ -354,7 +354,7 @@ end
function Text.pageup(State, left, right)
--? print('pageup')
-- duplicate some logic from love.draw
local top2 = Text.to2(State.screen_top1, left, right)
local top2 = Text.to2(State, State.screen_top1, left, right)
--? print(App.screen.height)
local y = App.screen.height - State.line_height
while y >= State.margin_top do
@ -365,12 +365,12 @@ function Text.pageup(State, left, right)
elseif State.lines[State.screen_top1.line].mode == 'drawing' then
y = y - State.drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h)
end
top2 = Text.previous_screen_line(top2, left, right)
top2 = Text.previous_screen_line(State, top2, left, right)
end
State.screen_top1 = Text.to1(top2)
State.screen_top1 = Text.to1(State, top2)
State.cursor1.line = State.screen_top1.line
State.cursor1.pos = State.screen_top1.pos
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State, left, right)
--? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
--? print('pageup end')
end
@ -380,11 +380,11 @@ function Text.pagedown(State, left, right)
-- If a line/paragraph gets to a page boundary, I often want to scroll
-- before I get to the bottom.
-- However, only do this if it makes forward progress.
local top2 = Text.to2(State.screen_bottom1, left, right)
local top2 = Text.to2(State, State.screen_bottom1, left, right)
if top2.screen_line > 1 then
top2.screen_line = math.max(top2.screen_line-10, 1)
end
local new_top1 = Text.to1(top2)
local new_top1 = Text.to1(State, top2)
if Text.lt1(State.screen_top1, new_top1) then
State.screen_top1 = new_top1
else
@ -394,9 +394,9 @@ function Text.pagedown(State, left, right)
--? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
State.cursor1.line = State.screen_top1.line
State.cursor1.pos = State.screen_top1.pos
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State, left, right)
--? print('top now', State.screen_top1.line)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
--? print('pagedown end')
end
@ -454,7 +454,7 @@ end
function Text.down(State, left, right)
assert(State.lines[State.cursor1.line].mode == 'text')
--? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
if Text.cursor_at_final_screen_line(left, right) then
if Text.cursor_at_final_screen_line(State, left, right) then
-- line is done, skip to next text line
--? print('cursor at final screen line of its line')
local new_cursor_line = State.cursor1.line
@ -470,7 +470,7 @@ function Text.down(State, left, right)
if State.cursor1.line > State.screen_bottom1.line then
--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(left, right)
Text.snap_cursor_to_bottom_of_screen(State, left, right)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
else
@ -489,7 +489,7 @@ function Text.down(State, left, right)
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(left, right)
Text.snap_cursor_to_bottom_of_screen(State, left, right)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
end
@ -508,7 +508,7 @@ function Text.end_of_line(State, left, right)
local _,botpos = Text.pos_at_start_of_cursor_screen_line(State, left, right)
local botline1 = {line=State.cursor1.line, pos=botpos}
if Text.cursor_past_screen_bottom(State) then
Text.snap_cursor_to_bottom_of_screen(left, right)
Text.snap_cursor_to_bottom_of_screen(State, left, right)
end
end
@ -557,7 +557,7 @@ function Text.word_right(State, left, right)
end
end
if Text.cursor_past_screen_bottom(State) then
Text.snap_cursor_to_bottom_of_screen(left, right)
Text.snap_cursor_to_bottom_of_screen(State, left, right)
end
end
@ -586,16 +586,16 @@ function Text.left(State, left, right)
end
end
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State.screen_top1, left, right)
top2 = Text.previous_screen_line(top2, left, right)
State.screen_top1 = Text.to1(top2)
local top2 = Text.to2(State, State.screen_top1, left, right)
top2 = Text.previous_screen_line(State, top2, left, right)
State.screen_top1 = Text.to1(State, top2)
end
end
function Text.right(State, left, right)
Text.right_without_scroll(State)
if Text.cursor_past_screen_bottom(State) then
Text.snap_cursor_to_bottom_of_screen(left, right)
Text.snap_cursor_to_bottom_of_screen(State, left, right)
end
end
@ -627,81 +627,81 @@ function Text.pos_at_start_of_cursor_screen_line(State, left, right)
assert(false)
end
function Text.cursor_at_final_screen_line(left, right)
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right)
local screen_lines = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos
--? print(screen_lines[#screen_lines], Editor_state.cursor1.pos)
return screen_lines[#screen_lines] <= Editor_state.cursor1.pos
function Text.cursor_at_final_screen_line(State, left, right)
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], left, right)
local screen_lines = State.lines[State.cursor1.line].screen_line_starting_pos
--? print(screen_lines[#screen_lines], State.cursor1.pos)
return screen_lines[#screen_lines] <= State.cursor1.pos
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
local y = Editor_state.margin_top
while Editor_state.cursor1.line <= #Editor_state.lines do
if Editor_state.lines[Editor_state.cursor1.line].mode == 'text' then
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State, left, right)
local y = State.margin_top
while State.cursor1.line <= #State.lines do
if State.lines[State.cursor1.line].mode == 'text' then
break
end
--? print('cursor skips', Editor_state.cursor1.line)
y = y + Editor_state.drawing_padding_height + Drawing.pixels(Editor_state.lines[Editor_state.cursor1.line].h)
Editor_state.cursor1.line = Editor_state.cursor1.line + 1
--? print('cursor skips', State.cursor1.line)
y = y + State.drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h)
State.cursor1.line = State.cursor1.line + 1
end
-- hack: insert a text line at bottom of file if necessary
if Editor_state.cursor1.line > #Editor_state.lines then
assert(Editor_state.cursor1.line == #Editor_state.lines+1)
table.insert(Editor_state.lines, {mode='text', data=''})
if State.cursor1.line > #State.lines then
assert(State.cursor1.line == #State.lines+1)
table.insert(State.lines, {mode='text', data=''})
end
--? print(y, App.screen.height, App.screen.height-Editor_state.line_height)
if y > App.screen.height - Editor_state.line_height then
--? print(y, App.screen.height, App.screen.height-State.line_height)
if y > App.screen.height - State.line_height then
--? print('scroll up')
Text.snap_cursor_to_bottom_of_screen(left, right)
Text.snap_cursor_to_bottom_of_screen(State, left, right)
end
end
-- should never modify Editor_state.cursor1
function Text.snap_cursor_to_bottom_of_screen(left, right)
local top2 = Text.to2(Editor_state.cursor1, left, right)
-- should never modify State.cursor1
function Text.snap_cursor_to_bottom_of_screen(State, left, right)
local top2 = Text.to2(State, State.cursor1, left, right)
top2.screen_pos = 1 -- start of screen line
--? print('cursor pos '..tostring(Editor_state.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
local y = App.screen.height - Editor_state.line_height
--? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
local y = App.screen.height - State.line_height
-- duplicate some logic from love.draw
while true do
--? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
if top2.line == 1 and top2.screen_line == 1 then break end
if top2.screen_line > 1 or Editor_state.lines[top2.line-1].mode == 'text' then
local h = Editor_state.line_height
if y - h < Editor_state.margin_top then
if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
local h = State.line_height
if y - h < State.margin_top then
break
end
y = y - h
else
assert(top2.line > 1)
assert(Editor_state.lines[top2.line-1].mode == 'drawing')
assert(State.lines[top2.line-1].mode == 'drawing')
-- We currently can't draw partial drawings, so either skip it entirely
-- or not at all.
local h = Editor_state.drawing_padding_height + Drawing.pixels(Editor_state.lines[top2.line-1].h)
if y - h < Editor_state.margin_top then
local h = State.drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h)
if y - h < State.margin_top then
break
end
--? print('skipping drawing of height', h)
y = y - h
end
top2 = Text.previous_screen_line(top2, left, right)
top2 = Text.previous_screen_line(State, top2, left, right)
end
--? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
Editor_state.screen_top1 = Text.to1(top2)
--? print('top1 finally:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
State.screen_top1 = Text.to1(State, top2)
--? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
function Text.in_line(line, x,y, left,right)
function Text.in_line(State, line, x,y, left,right)
if line.starty == nil then return false end -- outside current page
if x < left then return false end
if y < line.starty then return false end
Text.populate_screen_line_starting_pos(line, left, right)
return y < line.starty + Editor_state.line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1)
return y < line.starty + State.line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1)
end
-- convert mx,my in pixels to schema-1 coordinates
function Text.to_pos_on_line(line, mx, my, left, right)
function Text.to_pos_on_line(State, line, mx, my, left, right)
if line.fragments == nil then
Text.compute_fragments(line, left, right)
end
@ -713,7 +713,7 @@ function Text.to_pos_on_line(line, mx, my, left, right)
local screen_line_starting_pos = line.screen_line_starting_pos[screen_line_index]
local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
--? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
local nexty = y + Editor_state.line_height
local nexty = y + State.line_height
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
@ -730,20 +730,6 @@ function Text.to_pos_on_line(line, mx, my, left, right)
end
assert(false)
end
-- manual test:
-- line: abc
-- def
-- gh
-- fragments: abc, def, gh
-- click inside e
-- line_starting_pos = 1 + 3 = 4
-- nearest_cursor_pos('defgh', mx) = 2
-- Editor_state.cursor1.pos = 4 + 2 - 1 = 5
-- manual test:
-- click inside h
-- line_starting_pos = 1 + 3 + 3 = 7
-- nearest_cursor_pos('gh', mx) = 2
-- Editor_state.cursor1.pos = 7 + 2 - 1 = 8
function Text.screen_line_width(line, i)
local start_pos = line.screen_line_starting_pos[i]
@ -847,14 +833,14 @@ function Text.x(s, pos)
return App.width(text_before)
end
function Text.to2(pos1, left, right)
if Editor_state.lines[pos1.line].mode == 'drawing' then
function Text.to2(State, pos1, left, right)
if State.lines[pos1.line].mode == 'drawing' then
return {line=pos1.line, screen_line=1, screen_pos=1}
end
local result = {line=pos1.line, screen_line=1}
Text.populate_screen_line_starting_pos(Editor_state.lines[pos1.line], left, right)
for i=#Editor_state.lines[pos1.line].screen_line_starting_pos,1,-1 do
local spos = Editor_state.lines[pos1.line].screen_line_starting_pos[i]
Text.populate_screen_line_starting_pos(State.lines[pos1.line], left, right)
for i=#State.lines[pos1.line].screen_line_starting_pos,1,-1 do
local spos = State.lines[pos1.line].screen_line_starting_pos[i]
if spos <= pos1.pos then
result.screen_line = i
result.screen_pos = pos1.pos - spos + 1
@ -865,10 +851,10 @@ function Text.to2(pos1, left, right)
return result
end
function Text.to1(pos2)
function Text.to1(State, pos2)
local result = {line=pos2.line, pos=pos2.screen_pos}
if pos2.screen_line > 1 then
result.pos = Editor_state.lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1
result.pos = State.lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1
end
return result
end
@ -901,24 +887,23 @@ function Text.offset(s, pos1)
if pos1 == 1 then return 1 end
local result = utf8.offset(s, pos1)
if result == nil then
print(Editor_state.cursor1.line, Editor_state.cursor1.pos, #Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.lines[Editor_state.cursor1.line].data)
print(pos1, #s, s)
end
assert(result)
return result
end
function Text.previous_screen_line(pos2, left, right)
function Text.previous_screen_line(State, pos2, left, right)
if pos2.screen_line > 1 then
return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1}
elseif pos2.line == 1 then
return pos2
elseif Editor_state.lines[pos2.line-1].mode == 'drawing' then
elseif State.lines[pos2.line-1].mode == 'drawing' then
return {line=pos2.line-1, screen_line=1, screen_pos=1}
else
local l = Editor_state.lines[pos2.line-1]
Text.populate_screen_line_starting_pos(Editor_state.lines[pos2.line-1], left, right)
return {line=pos2.line-1, screen_line=#Editor_state.lines[pos2.line-1].screen_line_starting_pos, screen_pos=1}
local l = State.lines[pos2.line-1]
Text.populate_screen_line_starting_pos(State.lines[pos2.line-1], left, right)
return {line=pos2.line-1, screen_line=#State.lines[pos2.line-1].screen_line_starting_pos, screen_pos=1}
end
end
@ -947,38 +932,39 @@ function Text.populate_screen_line_starting_pos(line, left, right)
end
end
function Text.tweak_screen_top_and_cursor(left, right)
--? print('a', Editor_state.selection1.line)
if Editor_state.screen_top1.pos == 1 then return end
local line = Editor_state.lines[Editor_state.screen_top1.line]
-- resize helper
function Text.tweak_screen_top_and_cursor(State, left, right)
--? print('a', State.selection1.line)
if State.screen_top1.pos == 1 then return end
local line = State.lines[State.screen_top1.line]
Text.populate_screen_line_starting_pos(line, left, right)
for i=2,#line.screen_line_starting_pos do
local pos = line.screen_line_starting_pos[i]
if pos == Editor_state.screen_top1.pos then
if pos == State.screen_top1.pos then
break
end
if pos > Editor_state.screen_top1.pos then
if pos > State.screen_top1.pos then
-- make sure screen top is at start of a screen line
local prev = line.screen_line_starting_pos[i-1]
if Editor_state.screen_top1.pos - prev < pos - Editor_state.screen_top1.pos then
Editor_state.screen_top1.pos = prev
if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
State.screen_top1.pos = prev
else
Editor_state.screen_top1.pos = pos
State.screen_top1.pos = pos
end
break
end
end
-- make sure cursor is on screen
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
Editor_state.cursor1 = {line=Editor_state.screen_top1.line, pos=Editor_state.screen_top1.pos}
elseif Editor_state.cursor1.line >= Editor_state.screen_bottom1.line then
if Text.lt1(State.cursor1, State.screen_top1) then
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
elseif State.cursor1.line >= State.screen_bottom1.line then
--? print('too low')
if Text.cursor_past_screen_bottom(Editor_state) then
if Text.cursor_past_screen_bottom(State) then
--? print('tweak')
local line = Editor_state.lines[Editor_state.screen_bottom1.line]
Editor_state.cursor1 = {
line=Editor_state.screen_bottom1.line,
pos=Text.to_pos_on_line(line, App.screen.width-5, App.screen.height-5, left, right),
local line = State.lines[State.screen_bottom1.line]
State.cursor1 = {
line=State.screen_bottom1.line,
pos=Text.to_pos_on_line(State, line, App.screen.width-5, App.screen.height-5, left, right),
}
end
end
@ -995,9 +981,9 @@ function Text.cursor_past_screen_bottom(State)
--? return Text.lt1(State.screen_bottom1, botline1)
end
function Text.redraw_all()
function Text.redraw_all(State)
--? print('clearing fragments')
for _,line in ipairs(Editor_state.lines) do
for _,line in ipairs(State.lines) do
line.starty = nil
line.startpos = nil
Text.clear_cache(line)