view.love/text.lua

1011 lines
43 KiB
Lua

-- text editor, particularly text drawing, horizontal wrap, vertical scrolling
Text = {}
require 'search'
require 'select'
require 'undo'
require 'text_tests'
-- return values:
-- y coordinate drawn until in px
-- position of start of final screen line drawn
function Text.draw(line, line_index, top, left, right)
--? print('text.draw', line_index)
App.color(Text_color)
-- wrap long lines
local x = left
local y = top
local pos = 1
local screen_line_starting_pos = 1
if line.fragments == nil then
Text.compute_fragments(line, left, right)
end
Text.populate_screen_line_starting_pos(line, left, right)
--? print('--')
for _, f in ipairs(line.fragments) do
local frag, frag_text = f.data, f.text
-- render fragment
local frag_width = App.width(frag_text)
local frag_len = utf8.len(frag)
--? local s=tostring
--? print('('..s(x)..','..s(y)..') '..frag..'('..s(frag_width)..' vs '..s(right)..') '..s(line_index)..' vs '..s(Editor_state.screen_top1.line)..'; '..s(pos)..' vs '..s(Editor_state.screen_top1.pos)..'; bottom: '..s(Editor_state.screen_bottom1.line)..'/'..s(Editor_state.screen_bottom1.pos))
if x + frag_width > right then
assert(x > left) -- no overfull lines
-- update y only after drawing the first screen line of screen top
if Text.lt1(Editor_state.screen_top1, {line=line_index, pos=pos}) then
y = y + Editor_state.line_height
if y + Editor_state.line_height > App.screen.height then
--? print('b', y, App.screen.height, '=>', screen_line_starting_pos)
return y, screen_line_starting_pos
end
screen_line_starting_pos = pos
--? print('text: new screen line', y, App.screen.height, screen_line_starting_pos)
end
x = left
end
--? print('checking to draw', pos, Editor_state.screen_top1.pos)
-- don't draw text above screen top
if Text.le1(Editor_state.screen_top1, {line=line_index, pos=pos}) then
if Editor_state.selection1.line then
local lo, hi = Text.clip_selection(line_index, pos, pos+frag_len, left, right)
Text.draw_highlight(line, x,y, pos, lo,hi)
end
--? print('drawing '..frag)
App.screen.draw(frag_text, x,y)
end
-- render cursor if necessary
if line_index == Editor_state.cursor1.line then
if pos <= Editor_state.cursor1.pos and pos + frag_len > Editor_state.cursor1.pos then
if Editor_state.search_term then
if Editor_state.lines[Editor_state.cursor1.line].data:sub(Editor_state.cursor1.pos, Editor_state.cursor1.pos+utf8.len(Editor_state.search_term)-1) == Editor_state.search_term then
local lo_px = Text.draw_highlight(line, x,y, pos, Editor_state.cursor1.pos, Editor_state.cursor1.pos+utf8.len(Editor_state.search_term))
App.color(Text_color)
love.graphics.print(Editor_state.search_term, x+lo_px,y)
end
else
Text.draw_cursor(x+Text.x(frag, Editor_state.cursor1.pos-pos+1), y)
end
end
end
x = x + frag_width
pos = pos + frag_len
end
if Editor_state.search_term == nil then
if line_index == Editor_state.cursor1.line and Editor_state.cursor1.pos == pos then
Text.draw_cursor(x, y)
end
end
return y, screen_line_starting_pos
end
-- manual tests:
-- draw with small screen width of 100
function Text.draw_cursor(x, y)
-- blink every 0.5s
if math.floor(Cursor_time*2)%2 == 0 then
App.color(Cursor_color)
love.graphics.rectangle('fill', x,y, 3,Editor_state.line_height)
App.color(Text_color)
end
Editor_state.cursor_x = x
Editor_state.cursor_y = y+Editor_state.line_height
end
function Text.compute_fragments(line, left, right)
--? print('compute_fragments', right)
line.fragments = {}
local x = left
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_text = App.newText(love.graphics.getFont(), frag)
local frag_width = App.width(frag_text)
--? print('x: '..tostring(x)..'; '..tostring(right-x)..'px to go')
--? print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide')
if x + frag_width > right then
while x + frag_width > right do
--? print(x, frag, frag_width, right)
if x < 0.8*right then
--? print(frag, x, frag_width, right)
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, right - x)
assert(bpos > 0) -- avoid infinite loop when window is too narrow
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
--? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset)..' bytes')
local frag1 = string.sub(frag, 1, boffset-1)
local frag1_text = App.newText(love.graphics.getFont(), frag1)
local frag1_width = App.width(frag1_text)
--? print(frag, x, frag1_width, right)
assert(x + frag1_width <= right)
--? print('inserting '..frag1..' of width '..tostring(frag1_width)..'px')
table.insert(line.fragments, {data=frag1, text=frag1_text})
frag = string.sub(frag, boffset)
frag_text = App.newText(love.graphics.getFont(), frag)
frag_width = App.width(frag_text)
end
x = left -- new line
end
end
if #frag > 0 then
--? print('inserting '..frag..' of width '..tostring(frag_width)..'px')
table.insert(line.fragments, {data=frag, text=frag_text})
end
x = x + frag_width
end
end
function Text.textinput(t)
if App.mouse_down(1) then return end
if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
local before = snapshot(Editor_state.cursor1.line)
--? print(Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
Text.insert_at_cursor(t)
if Editor_state.cursor_y >= App.screen.height - Editor_state.line_height then
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
--? print('=>', Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
end
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
end
function Text.insert_at_cursor(t)
local byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_offset-1)..t..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_offset)
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
Editor_state.cursor1.pos = Editor_state.cursor1.pos+1
end
-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
--? print('chord', chord, Editor_state.selection1.line, Editor_state.selection1.pos)
--== shortcuts that mutate text
if chord == 'return' then
local before_line = Editor_state.cursor1.line
local before = snapshot(before_line)
Text.insert_return()
Editor_state.selection1 = {}
if (Editor_state.cursor_y + Editor_state.line_height) > App.screen.height then
Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
end
schedule_save()
record_undo_event({before=before, after=snapshot(before_line, Editor_state.cursor1.line)})
elseif chord == 'tab' then
local before = snapshot(Editor_state.cursor1.line)
--? print(Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
Text.insert_at_cursor('\t')
if Editor_state.cursor_y >= App.screen.height - Editor_state.line_height then
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
--? print('=>', Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
end
schedule_save()
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
elseif chord == 'backspace' then
if Editor_state.selection1.line then
Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
schedule_save()
return
end
local before
if Editor_state.cursor1.pos > 1 then
before = snapshot(Editor_state.cursor1.line)
local byte_start = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1)
local byte_end = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
if byte_start then
if byte_end then
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_end)
else
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)
end
Editor_state.cursor1.pos = Editor_state.cursor1.pos-1
end
elseif Editor_state.cursor1.line > 1 then
before = snapshot(Editor_state.cursor1.line-1, Editor_state.cursor1.line)
if Editor_state.lines[Editor_state.cursor1.line-1].mode == 'drawing' then
table.remove(Editor_state.lines, Editor_state.cursor1.line-1)
else
-- join lines
Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line-1].data)+1
Editor_state.lines[Editor_state.cursor1.line-1].data = Editor_state.lines[Editor_state.cursor1.line-1].data..Editor_state.lines[Editor_state.cursor1.line].data
table.remove(Editor_state.lines, Editor_state.cursor1.line)
end
Editor_state.cursor1.line = Editor_state.cursor1.line-1
end
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
local top2 = Text.to2(Editor_state.screen_top1, Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
top2 = Text.previous_screen_line(top2, Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.screen_top1 = Text.to1(top2)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
assert(Text.le1(Editor_state.screen_top1, Editor_state.cursor1))
schedule_save()
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
elseif chord == 'delete' then
if Editor_state.selection1.line then
Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
schedule_save()
return
end
local before
if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
before = snapshot(Editor_state.cursor1.line)
else
before = snapshot(Editor_state.cursor1.line, Editor_state.cursor1.line+1)
end
if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
local byte_start = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
local byte_end = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos+1)
if byte_start then
if byte_end then
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_end)
else
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)
end
-- no change to Editor_state.cursor1.pos
end
elseif Editor_state.cursor1.line < #Editor_state.lines then
if Editor_state.lines[Editor_state.cursor1.line+1].mode == 'drawing' then
table.remove(Editor_state.lines, Editor_state.cursor1.line+1)
else
-- join lines
Editor_state.lines[Editor_state.cursor1.line].data = Editor_state.lines[Editor_state.cursor1.line].data..Editor_state.lines[Editor_state.cursor1.line+1].data
table.remove(Editor_state.lines, Editor_state.cursor1.line+1)
end
end
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
schedule_save()
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
--== shortcuts that move the cursor
elseif chord == 'left' then
Text.left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'right' then
Text.right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'S-left' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'S-right' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
-- C- hotkeys reserved for drawings, so we'll use M-
elseif chord == 'M-left' then
Text.word_left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'M-right' then
Text.word_right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'M-S-left' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.word_left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'M-S-right' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.word_right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'home' then
Text.start_of_line()
Editor_state.selection1 = {}
elseif chord == 'end' then
Text.end_of_line(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'S-home' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.start_of_line()
elseif chord == 'S-end' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.end_of_line(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'up' then
Text.up(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'down' then
Text.down(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'S-up' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.up(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'S-down' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.down(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'pageup' then
Text.pageup(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'pagedown' then
Text.pagedown(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
elseif chord == 'S-pageup' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.pageup(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
elseif chord == 'S-pagedown' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
end
Text.pagedown(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
end
end
function Text.insert_return()
local byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
table.insert(Editor_state.lines, Editor_state.cursor1.line+1, {mode='text', data=string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_offset)})
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_offset-1)
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line+1])
Editor_state.cursor1.line = Editor_state.cursor1.line+1
Editor_state.cursor1.pos = 1
end
function Text.pageup(left, right)
--? print('pageup')
-- duplicate some logic from love.draw
local top2 = Text.to2(Editor_state.screen_top1, left, right)
--? print(App.screen.height)
local y = App.screen.height - Editor_state.line_height
while y >= Editor_state.margin_top do
--? print(y, top2.line, top2.screen_line, top2.screen_pos)
if Editor_state.screen_top1.line == 1 and Editor_state.screen_top1.pos == 1 then break end
if Editor_state.lines[Editor_state.screen_top1.line].mode == 'text' then
y = y - Editor_state.line_height
elseif Editor_state.lines[Editor_state.screen_top1.line].mode == 'drawing' then
y = y - Editor_state.drawing_padding_height - Drawing.pixels(Editor_state.lines[Editor_state.screen_top1.line].h)
end
top2 = Text.previous_screen_line(top2, left, right)
end
Editor_state.screen_top1 = Text.to1(top2)
Editor_state.cursor1.line = Editor_state.screen_top1.line
Editor_state.cursor1.pos = Editor_state.screen_top1.pos
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
--? print(Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
--? print('pageup end')
end
function Text.pagedown(left, right)
--? print('pagedown')
-- If a line/paragraph gets to a page boundary, I often want to scroll
-- before I get to the bottom.
-- However, only do this if it makes forward progress.
local top2 = Text.to2(Editor_state.screen_bottom1, left, right)
if top2.screen_line > 1 then
top2.screen_line = math.max(top2.screen_line-10, 1)
end
local new_top1 = Text.to1(top2)
if Text.lt1(Editor_state.screen_top1, new_top1) then
Editor_state.screen_top1 = new_top1
else
Editor_state.screen_top1.line = Editor_state.screen_bottom1.line
Editor_state.screen_top1.pos = Editor_state.screen_bottom1.pos
end
--? print('setting top to', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
Editor_state.cursor1.line = Editor_state.screen_top1.line
Editor_state.cursor1.pos = Editor_state.screen_top1.pos
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
--? print('top now', Editor_state.screen_top1.line)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
--? print('pagedown end')
end
function Text.up(left, right)
assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text')
--? print('up', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right)
if screen_line_starting_pos == 1 then
--? print('cursor is at first screen line of its line')
-- line is done; skip to previous text line
local new_cursor_line = Editor_state.cursor1.line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Editor_state.lines[new_cursor_line].mode == 'text' then
--? print('found previous text line')
Editor_state.cursor1.line = new_cursor_line
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right)
-- previous text line found, pick its final screen line
--? print('has multiple screen lines')
local screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos
--? print(#screen_line_starting_pos)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
--? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
if Editor_state.screen_top1.line > Editor_state.cursor1.line then
Editor_state.screen_top1.line = Editor_state.cursor1.line
Editor_state.screen_top1.pos = screen_line_starting_pos
--? print('pos of top of screen is also '..tostring(Editor_state.screen_top1.pos)..' of the same line')
end
local screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, screen_line_starting_byte_offset)
Editor_state.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1
break
end
end
if Editor_state.cursor1.line < Editor_state.screen_top1.line then
Editor_state.screen_top1.line = Editor_state.cursor1.line
end
else
-- move up one screen line in current line
--? print('cursor is NOT at first screen line of its line')
assert(screen_line_index > 1)
new_screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[screen_line_index-1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
if Editor_state.screen_top1.line == Editor_state.cursor1.line and Editor_state.screen_top1.pos == screen_line_starting_pos then
Editor_state.screen_top1.pos = new_screen_line_starting_pos
--? print('also setting pos of top of screen to '..tostring(Editor_state.screen_top1.pos))
end
local new_screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_byte_offset)
Editor_state.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1
--? print('cursor pos is now '..tostring(Editor_state.cursor1.pos))
end
end
function Text.down(left, right)
assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text')
--? print('down', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
if Text.cursor_at_final_screen_line(left, right) then
-- line is done, skip to next text line
--? print('cursor at final screen line of its line')
local new_cursor_line = Editor_state.cursor1.line
while new_cursor_line < #Editor_state.lines do
new_cursor_line = new_cursor_line+1
if Editor_state.lines[new_cursor_line].mode == 'text' then
Editor_state.cursor1.line = new_cursor_line
Editor_state.cursor1.pos = Text.nearest_cursor_pos(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor_x, left)
--? print(Editor_state.cursor1.pos)
break
end
end
if Editor_state.cursor1.line > Editor_state.screen_bottom1.line then
--? print('screen top before:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(left, right)
--? print('screen top after:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
end
else
-- move down one screen line in current line
local scroll_down = false
if Text.le1(Editor_state.screen_bottom1, Editor_state.cursor1) then
scroll_down = true
end
--? print('cursor is NOT at final screen line of its line')
local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right)
new_screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[screen_line_index+1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_byte_offset)
Editor_state.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1
--? print('cursor pos is now', Editor_state.cursor1.line, Editor_state.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(left, right)
--? print('screen top after:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
end
end
--? print('=>', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
end
function Text.start_of_line()
Editor_state.cursor1.pos = 1
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
Editor_state.screen_top1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} -- copy
end
end
function Text.end_of_line(left, right)
Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) + 1
local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right)
local botline1 = {line=Editor_state.cursor1.line, pos=botpos}
if Text.cursor_past_screen_bottom() then
Text.snap_cursor_to_bottom_of_screen(left, right)
end
end
function Text.word_left(left, right)
-- skip some whitespace
while true do
if Editor_state.cursor1.pos == 1 then
break
end
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1, '%S') then
break
end
Text.left(left, right)
end
-- skip some non-whitespace
while true do
Text.left(left, right)
if Editor_state.cursor1.pos == 1 then
break
end
assert(Editor_state.cursor1.pos > 1)
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1, '%s') then
break
end
end
end
function Text.word_right(left, right)
-- skip some whitespace
while true do
if Editor_state.cursor1.pos > utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
break
end
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos, '%S') then
break
end
Text.right_without_scroll()
end
while true do
Text.right_without_scroll()
if Editor_state.cursor1.pos > utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
break
end
if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos, '%s') then
break
end
end
if Text.cursor_past_screen_bottom() then
Text.snap_cursor_to_bottom_of_screen(left, right)
end
end
function Text.match(s, pos, pat)
local start_offset = Text.offset(s, pos)
assert(start_offset)
local end_offset = Text.offset(s, pos+1)
assert(end_offset > start_offset)
local curr = s:sub(start_offset, end_offset-1)
return curr:match(pat)
end
function Text.left(left, right)
assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text')
if Editor_state.cursor1.pos > 1 then
Editor_state.cursor1.pos = Editor_state.cursor1.pos-1
else
local new_cursor_line = Editor_state.cursor1.line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Editor_state.lines[new_cursor_line].mode == 'text' then
Editor_state.cursor1.line = new_cursor_line
Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) + 1
break
end
end
end
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
local top2 = Text.to2(Editor_state.screen_top1, left, right)
top2 = Text.previous_screen_line(top2, left, right)
Editor_state.screen_top1 = Text.to1(top2)
end
end
function Text.right(left, right)
Text.right_without_scroll()
if Text.cursor_past_screen_bottom() then
Text.snap_cursor_to_bottom_of_screen(left, right)
end
end
function Text.right_without_scroll()
assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text')
if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
Editor_state.cursor1.pos = Editor_state.cursor1.pos+1
else
local new_cursor_line = Editor_state.cursor1.line
while new_cursor_line <= #Editor_state.lines-1 do
new_cursor_line = new_cursor_line+1
if Editor_state.lines[new_cursor_line].mode == 'text' then
Editor_state.cursor1.line = new_cursor_line
Editor_state.cursor1.pos = 1
break
end
end
end
end
function Text.pos_at_start_of_cursor_screen_line(left, right)
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right)
for i=#Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos,1,-1 do
local spos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[i]
if spos <= Editor_state.cursor1.pos then
return i,spos
end
end
assert(false)
end
function Text.cursor_at_final_screen_line(left, right)
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right)
local screen_lines = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos
--? print(screen_lines[#screen_lines], Editor_state.cursor1.pos)
return screen_lines[#screen_lines] <= Editor_state.cursor1.pos
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
local y = Editor_state.margin_top
while Editor_state.cursor1.line <= #Editor_state.lines do
if Editor_state.lines[Editor_state.cursor1.line].mode == 'text' then
break
end
--? print('cursor skips', Editor_state.cursor1.line)
y = y + Editor_state.drawing_padding_height + Drawing.pixels(Editor_state.lines[Editor_state.cursor1.line].h)
Editor_state.cursor1.line = Editor_state.cursor1.line + 1
end
-- hack: insert a text line at bottom of file if necessary
if Editor_state.cursor1.line > #Editor_state.lines then
assert(Editor_state.cursor1.line == #Editor_state.lines+1)
table.insert(Editor_state.lines, {mode='text', data=''})
end
--? print(y, App.screen.height, App.screen.height-Editor_state.line_height)
if y > App.screen.height - Editor_state.line_height then
--? print('scroll up')
Text.snap_cursor_to_bottom_of_screen(left, right)
end
end
-- should never modify Editor_state.cursor1
function Text.snap_cursor_to_bottom_of_screen(left, right)
local top2 = Text.to2(Editor_state.cursor1, left, right)
top2.screen_pos = 1 -- start of screen line
--? print('cursor pos '..tostring(Editor_state.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
local y = App.screen.height - Editor_state.line_height
-- duplicate some logic from love.draw
while true do
--? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
if top2.line == 1 and top2.screen_line == 1 then break end
if top2.screen_line > 1 or Editor_state.lines[top2.line-1].mode == 'text' then
local h = Editor_state.line_height
if y - h < Editor_state.margin_top then
break
end
y = y - h
else
assert(top2.line > 1)
assert(Editor_state.lines[top2.line-1].mode == 'drawing')
-- We currently can't draw partial drawings, so either skip it entirely
-- or not at all.
local h = Editor_state.drawing_padding_height + Drawing.pixels(Editor_state.lines[top2.line-1].h)
if y - h < Editor_state.margin_top then
break
end
--? print('skipping drawing of height', h)
y = y - h
end
top2 = Text.previous_screen_line(top2, left, right)
end
--? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
Editor_state.screen_top1 = Text.to1(top2)
--? print('top1 finally:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
function Text.in_line(line, x,y, left,right)
if line.starty == nil then return false end -- outside current page
if x < left then return false end
if y < line.starty then return false end
Text.populate_screen_line_starting_pos(line, left, right)
return y < line.starty + Editor_state.line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1)
end
-- convert mx,my in pixels to schema-1 coordinates
function Text.to_pos_on_line(line, mx, my, left, right)
if line.fragments == nil then
Text.compute_fragments(line, left, right)
end
assert(my >= line.starty)
-- duplicate some logic from Text.draw
local y = line.starty
local start_screen_line_index = Text.screen_line_index(line, line.startpos)
for screen_line_index = start_screen_line_index,#line.screen_line_starting_pos do
local screen_line_starting_pos = line.screen_line_starting_pos[screen_line_index]
local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
--? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
local nexty = y + Editor_state.line_height
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
if screen_line_index < #line.screen_line_starting_pos and mx > Text.screen_line_width(line, screen_line_index) then
--? print('past end of non-final line; return')
return line.screen_line_starting_pos[screen_line_index+1]-1
end
local s = string.sub(line.data, screen_line_starting_byte_offset)
--? print('return', mx, Text.nearest_cursor_pos(s, mx, left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, left) - 1)
return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, left) - 1
end
y = nexty
end
assert(false)
end
-- manual test:
-- line: abc
-- def
-- gh
-- fragments: abc, def, gh
-- click inside e
-- line_starting_pos = 1 + 3 = 4
-- nearest_cursor_pos('defgh', mx) = 2
-- Editor_state.cursor1.pos = 4 + 2 - 1 = 5
-- manual test:
-- click inside h
-- line_starting_pos = 1 + 3 + 3 = 7
-- nearest_cursor_pos('gh', mx) = 2
-- Editor_state.cursor1.pos = 7 + 2 - 1 = 8
function Text.screen_line_width(line, i)
local start_pos = line.screen_line_starting_pos[i]
local start_offset = Text.offset(line.data, start_pos)
local screen_line
if i < #line.screen_line_starting_pos then
local past_end_pos = line.screen_line_starting_pos[i+1]
local past_end_offset = Text.offset(line.data, past_end_pos)
screen_line = string.sub(line.data, start_offset, past_end_offset-1)
else
screen_line = string.sub(line.data, start_pos)
end
local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
return App.width(screen_line_text)
end
function Text.screen_line_index(line, pos)
for i = #line.screen_line_starting_pos,1,-1 do
if line.screen_line_starting_pos[i] <= pos then
return i
end
end
end
-- convert x pixel coordinate to pos
-- oblivious to wrapping
function Text.nearest_cursor_pos(line, x, left)
if x == 0 then
return 1
end
local len = utf8.len(line)
local max_x = left+Text.x(line, len+1)
if x > max_x then
return len+1
end
local leftpos, rightpos = 1, len+1
--? print('-- nearest', x)
while true do
--? print('nearest', x, '^'..line..'$', leftpos, rightpos)
if leftpos == rightpos then
return leftpos
end
local curr = math.floor((leftpos+rightpos)/2)
local currxmin = left+Text.x(line, curr)
local currxmax = left+Text.x(line, curr+1)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
if x-currxmin < currxmax-x then
return curr
else
return curr+1
end
end
if leftpos >= rightpos-1 then
return rightpos
end
if currxmin > x then
rightpos = curr
else
leftpos = curr
end
end
assert(false)
end
function Text.nearest_pos_less_than(line, x) -- x DOES NOT include left margin
if x == 0 then
return 1
end
local len = utf8.len(line)
local max_x = Text.x(line, len+1)
if x > max_x then
return len+1
end
local left, right = 1, len+1
--? print('--')
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.x(line, curr+1)
local currxmax = Text.x(line, curr+2)
--? print(x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
end
if left >= right-1 then
return left
end
if currxmin > x then
right = curr
else
left = curr
end
end
assert(false)
end
function Text.x(s, pos)
local offset = Text.offset(s, pos)
local s_before = s:sub(1, offset-1)
local text_before = App.newText(love.graphics.getFont(), s_before)
return App.width(text_before)
end
function Text.to2(pos1, left, right)
if Editor_state.lines[pos1.line].mode == 'drawing' then
return {line=pos1.line, screen_line=1, screen_pos=1}
end
local result = {line=pos1.line, screen_line=1}
Text.populate_screen_line_starting_pos(Editor_state.lines[pos1.line], left, right)
for i=#Editor_state.lines[pos1.line].screen_line_starting_pos,1,-1 do
local spos = Editor_state.lines[pos1.line].screen_line_starting_pos[i]
if spos <= pos1.pos then
result.screen_line = i
result.screen_pos = pos1.pos - spos + 1
break
end
end
assert(result.screen_pos)
return result
end
function Text.to1(pos2)
local result = {line=pos2.line, pos=pos2.screen_pos}
if pos2.screen_line > 1 then
result.pos = Editor_state.lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1
end
return result
end
function Text.eq1(a, b)
return a.line == b.line and a.pos == b.pos
end
function Text.lt1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
return a.pos < b.pos
end
function Text.le1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
return a.pos <= b.pos
end
function Text.offset(s, pos1)
if pos1 == 1 then return 1 end
local result = utf8.offset(s, pos1)
if result == nil then
print(Editor_state.cursor1.line, Editor_state.cursor1.pos, #Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.lines[Editor_state.cursor1.line].data)
print(pos1, #s, s)
end
assert(result)
return result
end
function Text.previous_screen_line(pos2, left, right)
if pos2.screen_line > 1 then
return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1}
elseif pos2.line == 1 then
return pos2
elseif Editor_state.lines[pos2.line-1].mode == 'drawing' then
return {line=pos2.line-1, screen_line=1, screen_pos=1}
else
local l = Editor_state.lines[pos2.line-1]
Text.populate_screen_line_starting_pos(Editor_state.lines[pos2.line-1], left, right)
return {line=pos2.line-1, screen_line=#Editor_state.lines[pos2.line-1].screen_line_starting_pos, screen_pos=1}
end
end
function Text.populate_screen_line_starting_pos(line, left, right)
if line.screen_line_starting_pos then
return
end
-- duplicate some logic from Text.draw
if line.fragments == nil then
Text.compute_fragments(line, left, right)
end
line.screen_line_starting_pos = {1}
local x = left
local pos = 1
for _, f in ipairs(line.fragments) do
local frag, frag_text = f.data, f.text
-- render fragment
local frag_width = App.width(frag_text)
if x + frag_width > right then
x = left
table.insert(line.screen_line_starting_pos, pos)
end
x = x + frag_width
local frag_len = utf8.len(frag)
pos = pos + frag_len
end
end
function Text.tweak_screen_top_and_cursor(left, right)
--? print('a', Editor_state.selection1.line)
if Editor_state.screen_top1.pos == 1 then return end
local line = Editor_state.lines[Editor_state.screen_top1.line]
Text.populate_screen_line_starting_pos(line, left, right)
for i=2,#line.screen_line_starting_pos do
local pos = line.screen_line_starting_pos[i]
if pos == Editor_state.screen_top1.pos then
break
end
if pos > Editor_state.screen_top1.pos then
-- make sure screen top is at start of a screen line
local prev = line.screen_line_starting_pos[i-1]
if Editor_state.screen_top1.pos - prev < pos - Editor_state.screen_top1.pos then
Editor_state.screen_top1.pos = prev
else
Editor_state.screen_top1.pos = pos
end
break
end
end
-- make sure cursor is on screen
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
Editor_state.cursor1 = {line=Editor_state.screen_top1.line, pos=Editor_state.screen_top1.pos}
elseif Editor_state.cursor1.line >= Editor_state.screen_bottom1.line then
--? print('too low')
if Text.cursor_past_screen_bottom() then
--? print('tweak')
local line = Editor_state.lines[Editor_state.screen_bottom1.line]
Editor_state.cursor1 = {
line=Editor_state.screen_bottom1.line,
pos=Text.to_pos_on_line(line, App.screen.width-5, App.screen.height-5, left, right),
}
end
end
end
-- slightly expensive since it redraws the screen
function Text.cursor_past_screen_bottom()
App.draw()
return Editor_state.cursor_y >= App.screen.height - Editor_state.line_height
-- this approach is cheaper and almost works, except on the final screen
-- where file ends above bottom of screen
--? local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right)
--? local botline1 = {line=Editor_state.cursor1.line, pos=botpos}
--? return Text.lt1(Editor_state.screen_bottom1, botline1)
end
function Text.redraw_all()
--? print('clearing fragments')
for _,line in ipairs(Editor_state.lines) do
line.starty = nil
line.startpos = nil
Text.clear_cache(line)
end
end
function Text.clear_cache(line)
line.fragments = nil
line.screen_line_starting_pos = nil
end