view.love/drawing.lua

284 lines
9.9 KiB
Lua

-- primitives for editing drawings
Drawing = {}
geom = require 'geom'
function Drawing.draw(line, y)
local pmx,pmy = love.mouse.getX(), love.mouse.getY()
if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then
love.graphics.setColor(0.75,0.75,0.75)
love.graphics.rectangle('line', 16,line.y, Drawing_width,Drawing.pixels(line.h))
if icon[Current_drawing_mode] then
icon[Current_drawing_mode](16+Drawing_width-20, line.y+4)
else
icon[Previous_drawing_mode](16+Drawing_width-20, line.y+4)
end
if love.mouse.isDown('1') and love.keyboard.isDown('h') then
draw_help_with_mouse_pressed(line)
return
end
end
if line.show_help then
draw_help_without_mouse_pressed(line)
return
end
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-line.y)
for _,shape in ipairs(line.shapes) do
assert(shape)
if geom.on_shape(mx,my, line, shape) then
love.graphics.setColor(1,0,0)
else
love.graphics.setColor(0,0,0)
end
Drawing.draw_shape(16,line.y, line, shape)
end
for _,p in ipairs(line.points) do
if p.deleted == nil then
if Drawing.near(p, mx,my) then
love.graphics.setColor(1,0,0)
love.graphics.circle('line', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 4)
else
love.graphics.setColor(0,0,0)
love.graphics.circle('fill', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 2)
end
end
end
Drawing.draw_pending_shape(16,line.y, line)
end
function Drawing.current_drawing()
local x, y = love.mouse.getX(), love.mouse.getY()
for _,drawing in ipairs(Lines) do
if drawing.mode == 'drawing' then
if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
return drawing
end
end
end
return nil
end
function Drawing.select_shape_at_mouse()
for _,drawing in ipairs(Lines) do
if drawing.mode == 'drawing' then
local x, y = love.mouse.getX(), love.mouse.getY()
if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
for i,shape in ipairs(drawing.shapes) do
assert(shape)
if geom.on_shape(mx,my, drawing, shape) then
return drawing,i,shape
end
end
end
end
end
end
function Drawing.select_point_at_mouse()
for _,drawing in ipairs(Lines) do
if drawing.mode == 'drawing' then
local x, y = love.mouse.getX(), love.mouse.getY()
if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
for i,point in ipairs(drawing.points) do
assert(point)
if Drawing.near(point, mx,my) then
return drawing,i,point
end
end
end
end
end
end
function Drawing.select_drawing_at_mouse()
for _,drawing in ipairs(Lines) do
if drawing.mode == 'drawing' then
local x, y = love.mouse.getX(), love.mouse.getY()
if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
return drawing
end
end
end
end
function Drawing.contains_point(shape, p)
if shape.mode == 'freehand' then
-- not supported
elseif shape.mode == 'line' or shape.mode == 'manhattan' then
return shape.p1 == p or shape.p2 == p
elseif shape.mode == 'polygon' then
return table.find(shape.vertices, p)
elseif shape.mode == 'circle' then
return shape.center == p
elseif shape.mode == 'arc' then
return shape.center == p
-- ugh, how to support angles
elseif shape.mode == 'deleted' then
-- already done
else
print(shape.mode)
assert(false)
end
end
function Drawing.convert_line(drawing, shape)
-- Perhaps we should do a more sophisticated "simple linear regression"
-- here:
-- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression
-- But this works well enough for close-to-linear strokes.
assert(shape.mode == 'freehand')
shape.mode = 'line'
shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y)
local n = #shape.points
shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y)
end
-- turn a line either horizontal or vertical
function Drawing.convert_horvert(drawing, shape)
if shape.mode == 'freehand' then
convert_line(shape)
end
assert(shape.mode == 'line')
local p1 = drawing.points[shape.p1]
local p2 = drawing.points[shape.p2]
if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then
p2.y = p1.y
else
p2.x = p1.x
end
end
function Drawing.smoothen(shape)
assert(shape.mode == 'freehand')
for _=1,7 do
for i=2,#shape.points-1 do
local a = shape.points[i-1]
local b = shape.points[i]
local c = shape.points[i+1]
b.x = (a.x + b.x + c.x)/3
b.y = (a.y + b.y + c.y)/3
end
end
end
function Drawing.insert_point(points, x,y)
for i,point in ipairs(points) do
if Drawing.near(point, x,y) then
return i
end
end
table.insert(points, {x=x, y=y})
return #points
end
function Drawing.near(point, x,y)
local px,py = Drawing.pixels(x),Drawing.pixels(y)
local cx,cy = Drawing.pixels(point.x), Drawing.pixels(point.y)
return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16
end
function Drawing.draw_shape(left,top, drawing, shape)
if shape.mode == 'freehand' then
local prev = nil
for _,point in ipairs(shape.points) do
if prev then
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top)
end
prev = point
end
elseif shape.mode == 'line' or shape.mode == 'manhattan' then
local p1 = drawing.points[shape.p1]
local p2 = drawing.points[shape.p2]
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top)
elseif shape.mode == 'polygon' then
local prev = nil
for _,point in ipairs(shape.vertices) do
local curr = drawing.points[point]
if prev then
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
end
prev = curr
end
-- close the loop
local curr = drawing.points[shape.vertices[1]]
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
elseif shape.mode == 'deleted' then
else
print(shape.mode)
assert(false)
end
end
function Drawing.draw_pending_shape(left,top, drawing)
local shape = drawing.pending
if shape.mode == 'freehand' then
draw_shape(left,top, drawing, shape)
elseif shape.mode == 'line' then
local p1 = drawing.points[shape.p1]
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top)
elseif shape.mode == 'manhattan' then
local p1 = drawing.points[shape.p1]
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top)
else
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top)
end
elseif shape.mode == 'polygon' then
-- don't close the loop on a pending polygon
local prev = nil
for _,point in ipairs(shape.vertices) do
local curr = drawing.points[point]
if prev then
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
end
prev = curr
end
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY())
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
elseif shape.mode == 'arc' then
local center = drawing.points[shape.center]
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
return
end
shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
end
end
function Drawing.pixels(n) -- parts to pixels
return n*Drawing_width/256
end
function Drawing.coord(n) -- pixels to parts
return math.floor(n*256/Drawing_width)
end
return Drawing