/**********************************************************************

  Audacity: A Digital Audio Editor

  SoundTouchEffect.h

  Dominic Mazzoni, Vaughan Johnson

  This abstract class contains all of the common code for an
  effect that uses SoundTouch to do its processing (ChangeTempo
  and ChangePitch).

**********************************************************************/

#include "../Audacity.h"

#if USE_SOUNDTOUCH

#ifndef __AUDACITY_EFFECT_SOUNDTOUCH__
#define __AUDACITY_EFFECT_SOUNDTOUCH__

#include "Effect.h"

// Soundtouch defines these as well, so get rid of them before including
#undef PACKAGE_NAME
#undef PACKAGE_STRING
#undef PACKAGE_TARNAME
#undef PACKAGE_VERSION
#undef PACKAGE_BUGREPORT
#include "SoundTouch.h"

using namespace soundtouch;


class TimeWarper;
class WaveTrack;

class EffectSoundTouch /* not final */ : public Effect
{
public:

   // EffectSoundTouch implementation

#ifdef USE_MIDI
   double mSemitones; // pitch change for NoteTracks
   EffectSoundTouch() { mSemitones = 0; }
#endif

protected:
   // Effect implementation

   bool ProcessWithTimeWarper(const TimeWarper &warper);

   std::unique_ptr<SoundTouch> mSoundTouch;
   double mCurT0;
   double mCurT1;

private:
   bool ProcessLabelTrack(LabelTrack *track, const TimeWarper &warper);
#ifdef USE_MIDI
   bool ProcessNoteTrack(NoteTrack *track, const TimeWarper &warper);
#endif
   bool ProcessOne(
      WaveTrack * t, sampleCount start, sampleCount end,
      const TimeWarper &warper);
   bool ProcessStereo(WaveTrack* leftTrack, WaveTrack* rightTrack,
                     sampleCount start, sampleCount end,
                      const TimeWarper &warper);
   bool ProcessStereoResults(const unsigned int outputCount,
                              WaveTrack* outputLeftTrack,
                              WaveTrack* outputRightTrack);

   int    mCurTrackNum;

   double m_maxNewLength;
};

#endif

#endif
