audacia/src/effects/Noise.h

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/**********************************************************************
Audacity: A Digital Audio Editor
Noise.h
Dominic Mazzoni
An effect to add white noise.
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NOISE__
#define __AUDACITY_EFFECT_NOISE__
#include <wx/string.h>
#include "../widgets/NumericTextCtrl.h"
#include "Effect.h"
class ShuttleGui;
#define NOISE_PLUGIN_SYMBOL XO("Noise")
class EffectNoise final : public Effect
{
public:
EffectNoise();
virtual ~EffectNoise();
// IdentInterface implementation
wxString GetSymbol() override;
wxString GetDescription() override;
// EffectIdentInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
unsigned GetAudioOutCount() override;
sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override;
bool GetAutomationParameters(EffectAutomationParameters & parms) override;
bool SetAutomationParameters(EffectAutomationParameters & parms) override;
// Effect implementation
bool Startup() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectNoise implementation
private:
int mType;
double mAmp;
float y, z, buf0, buf1, buf2, buf3, buf4, buf5, buf6;
NumericTextCtrl *mNoiseDurationT;
};
#endif