audacia/src/effects/Fade.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
Fade.cpp
Robert Leidle
*******************************************************************//**
\class EffectFade
\brief An Effect that reduces the volume to zero over achosen interval.
*//*******************************************************************/
#include "Fade.h"
#include <wx/intl.h>
#include "LoadEffects.h"
const ComponentInterfaceSymbol EffectFadeIn::Symbol
{ XO("Fade In") };
namespace{ BuiltinEffectsModule::Registration< EffectFadeIn > reg; }
const ComponentInterfaceSymbol EffectFadeOut::Symbol
{ XO("Fade Out") };
namespace{ BuiltinEffectsModule::Registration< EffectFadeOut > reg2; }
EffectFade::EffectFade(bool fadeIn)
{
mFadeIn = fadeIn;
}
EffectFade::~EffectFade()
{
}
// ComponentInterface implementation
ComponentInterfaceSymbol EffectFade::GetSymbol()
{
return mFadeIn
? EffectFadeIn::Symbol
: EffectFadeOut::Symbol;
}
TranslatableString EffectFade::GetDescription()
{
return mFadeIn
? XO("Applies a linear fade-in to the selected audio")
: XO("Applies a linear fade-out to the selected audio");
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
// EffectDefinitionInterface implementation
EffectType EffectFade::GetType()
{
return EffectTypeProcess;
}
bool EffectFade::IsInteractive()
{
return false;
}
// EffectClientInterface implementation
unsigned EffectFade::GetAudioInCount()
{
return 1;
}
unsigned EffectFade::GetAudioOutCount()
{
return 1;
}
bool EffectFade::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
{
mSample = 0;
return true;
}
size_t EffectFade::ProcessBlock(float **inBlock, float **outBlock, size_t blockLen)
{
float *ibuf = inBlock[0];
float *obuf = outBlock[0];
if (mFadeIn)
{
for (decltype(blockLen) i = 0; i < blockLen; i++)
{
obuf[i] =
(ibuf[i] * ( mSample++ ).as_float()) /
mSampleCnt.as_float();
}
}
else
{
for (decltype(blockLen) i = 0; i < blockLen; i++)
{
obuf[i] = (ibuf[i] *
( mSampleCnt - 1 - mSample++ ).as_float()) /
mSampleCnt.as_float();
}
}
return blockLen;
}