audacia/src/effects/NoiseReduction.h

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/**********************************************************************
Audacity: A Digital Audio Editor
NoiseReduction.h
Dominic Mazzoni
Vaughan Johnson (Preview)
Paul Licameli
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NOISE_REDUCTION__
#define __AUDACITY_EFFECT_NOISE_REDUCTION__
#include "Effect.h"
class EffectNoiseReduction final : public Effect {
public:
static const ComponentInterfaceSymbol Symbol;
EffectNoiseReduction();
virtual ~EffectNoiseReduction();
using Effect::TrackProgress;
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
// EffectDefinitionInterface implementation
EffectType GetType() override;
// Effect implementation
// using Effect::TrackProgress;
bool ShowInterface( wxWindow &parent,
const EffectDialogFactory &factory, bool forceModal = false) override;
bool Init() override;
bool CheckWhetherSkipEffect() override;
bool Process() override;
class Settings;
class Statistics;
class Dialog;
private:
class Worker;
friend class Dialog;
std::unique_ptr<Settings> mSettings;
std::unique_ptr<Statistics> mStatistics;
};
#endif