audacia/src/widgets/OverlayPanel.h

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//
// OverlayPanel.h
// Audacity
//
// Created by Paul Licameli on 5/1/16.
//
//
#ifndef __AUDACITY_OVERLAY_PANEL__
#define __AUDACITY_OVERLAY_PANEL__
#include <memory>
#include <vector>
#include "BackedPanel.h" // to inherit
class Overlay;
class AUDACITY_DLL_API OverlayPanel /* not final */ : public BackedPanel {
public:
OverlayPanel(wxWindow * parent, wxWindowID id,
const wxPoint & pos,
const wxSize & size,
// default as for wxPanel:
long style = wxTAB_TRAVERSAL | wxNO_BORDER);
// Registers overlay objects.
// The sequence in which they were registered is the sequence in
// which they are painted.
// OverlayPanel is not responsible for their memory management.
void AddOverlay( const std::weak_ptr<Overlay> &pOverlay );
void ClearOverlays();
// Erases and redraws to the client area the overlays that have
// been previously added with AddOverlay(). If "repaint_all" is
// true, all overlays will be erased and re-drawn. Otherwise, only
// the ones that are out-of-date, as well as the intersecting ones,
// will be erased and re-drawn.
// pDC can be null, in which case, DrawOverlays() will create a
// wxClientDC internally when necessary.
void DrawOverlays(bool repaint_all, wxDC *pDC = nullptr);
private:
using OverlayPtr = std::weak_ptr<Overlay>;
void Compress();
std::vector< OverlayPtr > mOverlays;
DECLARE_EVENT_TABLE()
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
friend class GetInfoCommand;
};
/// Used to restore pen, brush and logical-op in a DC back to what they were.
struct AUDACITY_DLL_API DCUnchanger {
public:
DCUnchanger() {}
DCUnchanger(const wxBrush &brush_, const wxPen &pen_, long logicalOperation_)
: brush(brush_), pen(pen_), logicalOperation(logicalOperation_)
{}
void operator () (wxDC *pDC) const;
wxBrush brush {};
wxPen pen {};
long logicalOperation {};
};
/// Makes temporary drawing context changes that you back out of, RAII style
// It's like wxDCPenChanger, etc., but simple and general
class AUDACITY_DLL_API ADCChanger : public std::unique_ptr<wxDC, ::DCUnchanger>
{
using Base = std::unique_ptr<wxDC, ::DCUnchanger>;
public:
ADCChanger() : Base{} {}
ADCChanger(wxDC *pDC);
};
#endif