audacia/src/effects/Repeat.h

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/**********************************************************************
Audacity: A Digital Audio Editor
Repeat.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_EFFECT_REPEAT__
#define __AUDACITY_EFFECT_REPEAT__
#include "Effect.h"
#include <wx/intl.h>
#include <wx/dialog.h>
class wxString;
class wxStaticText;
class wxTextCtrl;
class WaveTrack;
class EffectRepeat:public Effect
{
friend class RepeatDialog;
public:
EffectRepeat();
virtual wxString GetEffectName() {
return wxString(wxTRANSLATE("Repeat..."));
}
virtual std::set<wxString> GetEffectCategories() {
std::set<wxString> result;
result.insert(wxT("http://audacityteam.org/namespace#TimelineChanger"));
return result;
}
virtual wxString GetEffectIdentifier() {
return wxString(wxT("Repeat"));
}
virtual wxString GetEffectAction() {
return wxString(_("Performing Repeat"));
}
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// Useful only after PromptUser values have been set.
virtual wxString GetEffectDescription();
virtual bool PromptUser();
virtual bool TransferParameters( Shuttle & shuttle );
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virtual bool Process();
private:
int repeatCount;
};
class RepeatDialog:public EffectDialog {
public:
// constructors and destructors
RepeatDialog(EffectRepeat *effect, wxWindow * parent);
// method declarations
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataToWindow();
bool TransferDataFromWindow();
private:
// handlers
void OnRepeatTextChange(wxCommandEvent & event);
void OnPreview( wxCommandEvent &event );
void DisplayNewTime();
private:
EffectRepeat *mEffect;
wxTextCtrl *mRepeatCount;
wxStaticText *mTotalTime;
DECLARE_EVENT_TABLE()
public:
int repeatCount;
int maxCount;
double selectionTimeSecs;
};
#endif