audacia/src/PluginManager.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
PluginManager.cpp
Leland Lucius
*******************************************************************//*!
\file PluginManager.cpp
\brief
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
************************************************************************//**
\class PluginManager
\brief PluginManager maintains a list of all plug ins. That covers modules,
effects, generators, analysis-effects, commands. It also has functions
for shared and private configs - which need to move out.
*****************************************************************************/
#include "PluginManager.h"
#include <algorithm>
#include <wx/setup.h> // for wxUSE_* macros
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/dir.h>
#include <wx/dynlib.h>
#include <wx/filename.h>
#include <wx/listctrl.h>
#include <wx/log.h>
#include <wx/radiobut.h>
#include <wx/string.h>
#include <wx/tokenzr.h>
#include <wx/wfstream.h>
#include <wx/utils.h>
#include "audacity/EffectInterface.h"
#include "audacity/ModuleInterface.h"
#include "AudacityFileConfig.h"
#include "FileNames.h"
#include "ModuleManager.h"
#include "PlatformCompatibility.h"
#include "Prefs.h"
#include "ShuttleGui.h"
#include "wxFileNameWrapper.h"
#include "widgets/AudacityMessageBox.h"
#include "widgets/ProgressDialog.h"
#include <unordered_map>
// ============================================================================
//
//
//
// ============================================================================
#if wxUSE_ACCESSIBILITY
#include "widgets/WindowAccessible.h"
class CheckListAx final : public WindowAccessible
{
public:
CheckListAx(wxListCtrl * window);
virtual ~ CheckListAx();
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
wxAccStatus GetChild( int childId, wxAccessible **child ) override;
// Gets the number of children.
wxAccStatus GetChildCount( int *childCount ) override;
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
wxAccStatus GetDefaultAction( int childId, wxString *actionName ) override;
// Returns the description for this object or a child.
wxAccStatus GetDescription( int childId, wxString *description ) override;
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus GetFocus( int *childId, wxAccessible **child ) override;
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus GetHelpText( int childId, wxString *helpText ) override;
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus GetKeyboardShortcut( int childId, wxString *shortcut ) override;
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
wxAccStatus GetLocation( wxRect& rect, int elementId ) override;
// Gets the name of the specified object.
wxAccStatus GetName( int childId, wxString *name ) override;
// Returns a role constant.
wxAccStatus GetRole( int childId, wxAccRole *role ) override;
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
wxAccStatus GetSelections( wxVariant *selections ) override;
// Returns a state constant.
wxAccStatus GetState( int childId, long* state ) override;
// Returns a localized string representing the value for the object
// or child.
wxAccStatus GetValue( int childId, wxString *strValue ) override;
void SetSelected( int item, bool focused = true );
private:
wxListCtrl *mParent;
int mLastId;
};
CheckListAx::CheckListAx( wxListCtrl * window )
: WindowAccessible( window )
{
mParent = window;
mLastId = -1;
}
CheckListAx::~CheckListAx()
{
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
}
void CheckListAx::SetSelected( int item, bool focused )
{
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
if (mLastId != -1)
{
NotifyEvent( wxACC_EVENT_OBJECT_SELECTIONREMOVE,
mParent,
wxOBJID_CLIENT,
mLastId );
mLastId = -1;
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
}
if (item != -1)
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
{
if (focused)
{
NotifyEvent( wxACC_EVENT_OBJECT_FOCUS,
mParent,
wxOBJID_CLIENT,
item + 1 );
}
NotifyEvent( wxACC_EVENT_OBJECT_SELECTION,
mParent,
wxOBJID_CLIENT,
item + 1 );
mLastId = item + 1;
}
}
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
wxAccStatus CheckListAx::GetChild( int childId, wxAccessible** child )
{
if( childId == wxACC_SELF )
{
*child = this;
}
else
{
*child = NULL;
}
return wxACC_OK;
}
// Gets the number of children.
wxAccStatus CheckListAx::GetChildCount( int *childCount )
{
*childCount = mParent->GetItemCount();
return wxACC_OK;
}
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
wxAccStatus CheckListAx::GetDefaultAction( int WXUNUSED(childId), wxString *actionName )
{
actionName->clear();
return wxACC_OK;
}
// Returns the description for this object or a child.
wxAccStatus CheckListAx::GetDescription( int WXUNUSED(childId), wxString *description )
{
description->clear();
return wxACC_OK;
}
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus CheckListAx::GetFocus( int *childId, wxAccessible **child )
{
*childId = 0;
*child = this;
return wxACC_OK;
}
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus CheckListAx::GetHelpText( int WXUNUSED(childId), wxString *helpText )
{
helpText->clear();
return wxACC_OK;
}
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus CheckListAx::GetKeyboardShortcut( int WXUNUSED(childId), wxString *shortcut )
{
shortcut->clear();
return wxACC_OK;
}
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
wxAccStatus CheckListAx::GetLocation( wxRect& rect, int elementId )
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
{
if( elementId == wxACC_SELF )
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
{
rect = mParent->GetRect();
rect.SetPosition( mParent->GetParent()->ClientToScreen( rect.GetPosition() ) );
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
}
else
{
if( elementId <= mParent->GetItemCount() )
{
mParent->GetItemRect( elementId - 1, rect, wxLIST_RECT_LABEL );
rect.SetPosition( mParent->ClientToScreen( rect.GetPosition() ) );
}
}
return wxACC_OK;
}
// Gets the name of the specified object.
wxAccStatus CheckListAx::GetName( int WXUNUSED(childId), wxString *name )
{
*name = mParent->GetName();
return wxACC_OK;
}
// Returns a role constant.
wxAccStatus CheckListAx::GetRole( int childId, wxAccRole *role )
{
if( childId == wxACC_SELF )
{
*role = wxROLE_SYSTEM_LIST;
}
else
{
*role = wxROLE_SYSTEM_LISTITEM;
}
return wxACC_OK;
}
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
wxAccStatus CheckListAx::GetSelections( wxVariant * WXUNUSED(selections) )
{
return wxACC_NOT_IMPLEMENTED;
}
// Returns a state constant.
wxAccStatus CheckListAx::GetState( int childId, long *pState )
{
int flag = wxACC_STATE_SYSTEM_FOCUSABLE;
if( childId == wxACC_SELF )
{
flag |= wxACC_STATE_SYSTEM_FOCUSED;
}
else
{
wxListItem item;
item.SetId( childId - 1 );
item.SetState( wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED );
item.SetMask( wxLIST_MASK_STATE );
if( mParent->GetItem( item ) )
{
flag |= wxACC_STATE_SYSTEM_SELECTABLE;
long state = item.GetState();
if( state & wxLIST_STATE_FOCUSED )
{
flag |= wxACC_STATE_SYSTEM_FOCUSED;
}
if( state & wxLIST_STATE_SELECTED )
{
flag |= wxACC_STATE_SYSTEM_SELECTED;
}
}
}
2014-06-03 20:30:19 +00:00
*pState = flag;
return wxACC_OK;
}
// Returns a localized string representing the value for the object
// or child.
wxAccStatus CheckListAx::GetValue( int childId, wxString *strValue )
{
if( childId == 0 )
{
return wxACC_OK;
}
else
{
*strValue = mParent->GetItemText( childId - 1 );
}
2014-06-03 20:30:19 +00:00
return wxACC_OK;
}
#endif
// ============================================================================
//
//
//
// ============================================================================
enum
{
STATE_Enabled,
STATE_Disabled,
STATE_New,
STATE_COUNT
};
struct ItemData
{
2018-02-02 20:39:19 +00:00
std::vector<PluginDescriptor*> plugs;
wxString name;
PluginPath path;
int state;
bool valid;
int nameWidth;
int pathWidth;
int stateWidth;
};
using ItemDataMap = std::unordered_map<PluginPath, ItemData>;
enum
{
ID_ShowAll = 10000,
ID_ShowEnabled,
ID_ShowDisabled,
ID_ShowNew,
ID_List,
ID_ClearAll,
ID_SelectAll,
ID_Enable,
ID_Disable,
};
enum
{
COL_Name,
COL_State,
COL_Path,
COL_COUNT
};
class PluginRegistrationDialog final : public wxDialogWrapper
{
public:
// constructors and destructors
PluginRegistrationDialog(wxWindow *parent, EffectType type);
private:
void Populate();
void PopulateOrExchange(ShuttleGui & S);
void RegenerateEffectsList(int iShowWhat);
void SetState(int i, bool toggle, bool state = true);
static int wxCALLBACK SortCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData);
int SortCompare(ItemData *item1, ItemData *item2);
void OnChangedVisibility(wxCommandEvent & evt);
void OnSort(wxListEvent & evt);
void DoSort( int col );
void OnListChar(wxKeyEvent & evt);
void OnOK(wxCommandEvent & evt);
void OnCancel(wxCommandEvent & evt);
void OnSelectAll(wxCommandEvent & evt);
void OnClearAll(wxCommandEvent & evt);
void OnEnable(wxCommandEvent & evt);
void OnDisable(wxCommandEvent & evt);
private:
EffectType mType;
int mFilter;
wxArrayString mStates;
ItemDataMap mItems;
int mSortColumn;
int mSortDirection;
PluginPath mLongestPath;
wxListCtrl *mEffects;
#if wxUSE_ACCESSIBILITY
CheckListAx *mAx;
#endif
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(PluginRegistrationDialog, wxDialogWrapper)
EVT_LIST_COL_CLICK(ID_List, PluginRegistrationDialog::OnSort)
EVT_BUTTON(wxID_OK, PluginRegistrationDialog::OnOK)
EVT_BUTTON(wxID_CANCEL, PluginRegistrationDialog::OnCancel)
EVT_BUTTON(ID_ClearAll, PluginRegistrationDialog::OnClearAll)
EVT_BUTTON(ID_SelectAll, PluginRegistrationDialog::OnSelectAll)
EVT_BUTTON(ID_Enable, PluginRegistrationDialog::OnEnable)
EVT_BUTTON(ID_Disable, PluginRegistrationDialog::OnDisable)
EVT_RADIOBUTTON(ID_ShowAll, PluginRegistrationDialog::OnChangedVisibility)
EVT_RADIOBUTTON(ID_ShowEnabled, PluginRegistrationDialog::OnChangedVisibility)
EVT_RADIOBUTTON(ID_ShowDisabled, PluginRegistrationDialog::OnChangedVisibility)
EVT_RADIOBUTTON(ID_ShowNew, PluginRegistrationDialog::OnChangedVisibility)
END_EVENT_TABLE()
PluginRegistrationDialog::PluginRegistrationDialog(wxWindow *parent, EffectType type)
: wxDialogWrapper(parent,
wxID_ANY,
XO("Manage Plug-ins"),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
mType = type;
mEffects = NULL;
SetName();
mStates.resize(STATE_COUNT);
mStates[STATE_Enabled] = _("Enabled");
mStates[STATE_Disabled] = _("Disabled");
mStates[STATE_New] = _("New");
mSortColumn = COL_Name;
mSortDirection = 1;
Populate();
DoSort( mSortColumn );
}
void PluginRegistrationDialog::Populate()
{
//------------------------- Main section --------------------
ShuttleGui S(this, eIsCreating);
PopulateOrExchange(S);
// ----------------------- End of main section --------------
}
/// Defines the dialog and does data exchange with it.
void PluginRegistrationDialog::PopulateOrExchange(ShuttleGui &S)
{
S.StartVerticalLay(true);
{
/*i18n-hint: The dialog shows a list of plugins with check-boxes
beside each one.*/
// S.StartStatic(XO("Effects"), true);
S.StartVerticalLay();
{
S.StartHorizontalLay(wxEXPAND, 0);
{
S.StartHorizontalLay(wxALIGN_LEFT, 0);
{
S.AddPrompt(XXO("Select effects, click the Enable or Disable button, then click OK."));
}
S.EndHorizontalLay();
S.StartHorizontalLay(wxCENTER, 1);
{
S.AddSpace(1);
}
S.EndHorizontalLay();
S.StartHorizontalLay(wxALIGN_NOT | wxALIGN_LEFT, 0);
{
wxRadioButton *rb;
/* i18n-hint: This is before radio buttons selecting which effects to show */
S.AddPrompt(XXO("Show:"));
rb = S.Id(ID_ShowAll)
/* i18n-hint: Radio button to show all effects */
.Name(XO("Show all"))
/* i18n-hint: Radio button to show all effects */
.AddRadioButton(XXO("&All"));
#if wxUSE_ACCESSIBILITY
// so that name can be set on a standard control
rb->SetAccessible(safenew WindowAccessible(rb));
#endif
rb = S.Id(ID_ShowDisabled)
/* i18n-hint: Radio button to show just the currently disabled effects */
.Name(XO("Show disabled"))
/* i18n-hint: Radio button to show just the currently disabled effects */
.AddRadioButtonToGroup(XXO("D&isabled"));
#if wxUSE_ACCESSIBILITY
// so that name can be set on a standard control
rb->SetAccessible(safenew WindowAccessible(rb));
#endif
rb = S.Id(ID_ShowEnabled)
/* i18n-hint: Radio button to show just the currently enabled effects */
.Name(XO("Show enabled"))
/* i18n-hint: Radio button to show just the currently enabled effects */
.AddRadioButtonToGroup(XXO("E&nabled"));
#if wxUSE_ACCESSIBILITY
// so that name can be set on a standard control
rb->SetAccessible(safenew WindowAccessible(rb));
#endif
rb = S.Id(ID_ShowNew)
/* i18n-hint: Radio button to show just the newly discovered effects */
.Name(XO("Show new"))
/* i18n-hint: Radio button to show just the newly discovered effects */
.AddRadioButtonToGroup(XXO("Ne&w"));
#if wxUSE_ACCESSIBILITY
// so that name can be set on a standard control
rb->SetAccessible(safenew WindowAccessible(rb));
#endif
}
S.EndHorizontalLay();
}
S.EndHorizontalLay();
mEffects = S.Id(ID_List)
.Style(wxSUNKEN_BORDER | wxLC_REPORT | wxLC_HRULES | wxLC_VRULES )
.ConnectRoot(wxEVT_KEY_DOWN,
&PluginRegistrationDialog::OnListChar)
.AddListControlReportMode({ XO("Name"), XO("State"), XO("Path") });
#if wxUSE_ACCESSIBILITY
mEffects->SetAccessible(mAx = safenew CheckListAx(mEffects));
#endif
S.StartHorizontalLay(wxALIGN_LEFT | wxEXPAND, 0);
{
S.Id(ID_SelectAll).AddButton(XXO("&Select All"));
S.Id(ID_ClearAll).AddButton(XXO("C&lear All"));
S.StartHorizontalLay(wxALIGN_CENTER);
{
S.AddSpace(1);
}
S.EndHorizontalLay();
S.Id(ID_Enable).AddButton(XXO("&Enable"));
S.Id(ID_Disable).AddButton(XXO("&Disable"));
}
S.EndHorizontalLay();
}
// S.EndStatic();
S.EndVerticalLay();
S.AddStandardButtons(eOkButton | eCancelButton);
}
S.EndVerticalLay();
std::vector<int> colWidths;
for (int i = 0, cnt = mEffects->GetColumnCount(); i < cnt; i++)
{
colWidths.push_back(0);
}
for (int i = 0, cnt = mStates.size(); i < cnt; i++)
{
int x;
mEffects->GetTextExtent(mStates[i], &x, NULL);
colWidths[COL_State] = wxMax(colWidths[COL_State], x + 4); // 2 pixel margin on each side
}
PluginManager & pm = PluginManager::Get();
for (PluginMap::iterator iter = pm.mPlugins.begin(); iter != pm.mPlugins.end(); ++iter)
{
PluginDescriptor & plug = iter->second;
PluginType plugType = plug.GetPluginType();
if (plugType != PluginTypeEffect && plugType != PluginTypeStub)
{
continue;
}
const auto &path = plug.GetPath();
ItemData & item = mItems[path]; // will create NEW entry
2018-02-02 20:39:19 +00:00
item.plugs.push_back(&plug);
item.path = path;
item.state = plug.IsEnabled() ? STATE_Enabled : STATE_Disabled;
item.valid = plug.IsValid();
if (plugType == PluginTypeEffect)
{
item.name = plug.GetSymbol().Translation();
}
// This is not right and will not work when other plugin types are added.
// But it's presumed that the plugin manager dialog will be fully developed
// by then.
else if (plugType == PluginTypeStub)
{
wxFileName fname { path };
item.name = fname.GetName().Trim(false).Trim(true);
if (!item.valid)
{
item.state = STATE_New;
}
}
int x;
mEffects->GetTextExtent(item.name, &x, NULL);
colWidths[COL_Name] = wxMax(colWidths[COL_Name], x);
mEffects->GetTextExtent(item.path, &x, NULL);
if (x > colWidths[COL_Path])
{
mLongestPath = item.path;
}
colWidths[COL_Path] = wxMax(colWidths[COL_Path], x);
}
wxRect r = wxGetClientDisplayRect();
int maxW = 0;
for (int i = 0, cnt = mEffects->GetColumnCount(); i < cnt; i++)
{
int w = colWidths[i] + /* fudge */ 10;
mEffects->SetColumnWidth(i, w);
maxW += w;
}
// Keep dialog from getting too wide
int w = r.GetWidth() - (GetClientSize().GetWidth() - mEffects->GetSize().GetWidth());
mEffects->SetMinSize({ std::min(maxW, w), 200 });
mEffects->SetMaxSize({ w, -1 });
RegenerateEffectsList(ID_ShowAll);
Layout();
Fit();
wxSize sz = GetSize();
sz.SetWidth(wxMin(sz.GetWidth(), r.GetWidth()));
sz.SetHeight(wxMin(sz.GetHeight(), r.GetHeight()));
SetMinSize(sz);
// Parent window is usually not there yet, so centre on screen rather than on parent.
CenterOnScreen();
if (mEffects->GetItemCount() > 0)
{
// Make sure first item is selected/focused.
mEffects->SetFocus();
mEffects->SetItemState(0, wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED, wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
#if wxUSE_ACCESSIBILITY
mAx->SetSelected(0);
#endif
}
}
void PluginRegistrationDialog::RegenerateEffectsList(int filter)
{
mFilter = filter;
mEffects->DeleteAllItems();
int i = 0;
for (ItemDataMap::iterator iter = mItems.begin(); iter != mItems.end(); ++iter)
{
ItemData & item = iter->second;
bool add = false;
switch (mFilter)
{
case ID_ShowAll:
add = true;
break;
case ID_ShowNew:
if (item.state == STATE_New)
{
add = true;
}
break;
case ID_ShowEnabled:
if (item.state == STATE_Enabled)
{
add = true;
}
break;
case ID_ShowDisabled:
if (item.state == STATE_Disabled)
{
add = true;
}
break;
}
if (add)
{
mEffects->InsertItem(i, item.name);
mEffects->SetItem(i, COL_State, mStates[item.state]);
mEffects->SetItem(i, COL_Path, item.path);
mEffects->SetItemPtrData(i, (wxUIntPtr) &item);
++i;
}
}
mEffects->SortItems(SortCompare, (wxUIntPtr) this);
if (mEffects->GetItemCount() > 0)
{
// Make sure first item is selected/focused.
// mEffects->SetFocus();
mEffects->SetItemState(0, wxLIST_STATE_FOCUSED|wxLIST_STATE_SELECTED, wxLIST_STATE_FOCUSED|wxLIST_STATE_SELECTED);
#if wxUSE_ACCESSIBILITY
mAx->SetSelected(0, false);
#endif
}
}
void PluginRegistrationDialog::SetState(int i, bool toggle, bool state)
{
wxListItem li;
li.m_mask = wxLIST_MASK_DATA;
li.m_itemId = i;
mEffects->GetItem(li);
ItemData *item = (ItemData *) li.m_data;
// If changing the state of a "New" (stub) entry, then we mark it as valid
// since it will either be registered if "Enabled" or ignored if "Disabled".
if (item->state == STATE_New)
{
item->valid = true;
}
if (toggle)
{
item->state = item->state == STATE_Enabled ? STATE_Disabled : STATE_Enabled;
}
else
{
item->state = state;
}
if (mFilter == ID_ShowNew && item->state != STATE_New)
{
mEffects->DeleteItem(i);
}
else if (mFilter == ID_ShowDisabled && item->state != STATE_Disabled)
{
mEffects->DeleteItem(i);
}
else if (mFilter == ID_ShowEnabled && item->state != STATE_Enabled)
{
mEffects->DeleteItem(i);
}
else
{
mEffects->SetItem(i, COL_State, mStates[item->state]);
#if wxUSE_ACCESSIBILITY
mAx->SetSelected(i);
#endif
}
}
int wxCALLBACK PluginRegistrationDialog::SortCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
{
PluginRegistrationDialog *dlg = (PluginRegistrationDialog *) sortData;
ItemData *i1 = (ItemData *) item1;
ItemData *i2 = (ItemData *) item2;
return dlg->SortCompare(i1, i2);
}
int PluginRegistrationDialog::SortCompare(ItemData *item1, ItemData *item2)
{
// This function is a three-valued comparator
wxString *str1;
wxString *str2;
switch (mSortColumn)
{
case COL_Name:
str1 = &item1->name;
str2 = &item2->name;
break;
case COL_State:
str1 = &mStates[item1->state];
str2 = &mStates[item2->state];
break;
case COL_Path:
str1 = &item1->path;
str2 = &item2->path;
break;
default:
return 0;
}
2014-06-03 20:30:19 +00:00
return str2->CmpNoCase(*str1) * mSortDirection;
}
void PluginRegistrationDialog::OnChangedVisibility(wxCommandEvent & evt)
{
// Go and show the relevant items.
RegenerateEffectsList(evt.GetId());
}
void PluginRegistrationDialog::OnSort(wxListEvent & evt)
{
int col = evt.GetColumn();
DoSort( col );
}
void PluginRegistrationDialog::DoSort( int col )
{
if (col != mSortColumn)
{
mSortDirection = 1;
}
else
{
mSortDirection *= -1;
}
mSortColumn = col;
mEffects->SortItems(SortCompare, (wxUIntPtr) this);
// Without a refresh, wxMac doesn't redisplay the list properly after a sort
mEffects->Refresh();
}
void PluginRegistrationDialog::OnListChar(wxKeyEvent & evt)
{
switch (evt.GetKeyCode())
{
case WXK_SPACE:
{
int item = mEffects->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED);
if (item != wxNOT_FOUND)
{
SetState(item, true);
}
}
break;
case WXK_RETURN:
// Don't know why wxListCtrls prevent default dialog action,
// but they do, so handle it.
EmulateButtonClickIfPresent(GetAffirmativeId());
break;
default:
evt.Skip();
break;
}
}
void PluginRegistrationDialog::OnSelectAll(wxCommandEvent & WXUNUSED(evt))
{
for (int i = 0, cnt = mEffects->GetItemCount(); i < cnt; i++)
{
mEffects->SetItemState(i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
}
void PluginRegistrationDialog::OnClearAll(wxCommandEvent & WXUNUSED(evt))
{
for (int i = 0, cnt = mEffects->GetItemCount(); i < cnt; i++)
{
mEffects->SetItemState(i, 0, wxLIST_STATE_SELECTED);
}
}
void PluginRegistrationDialog::OnEnable(wxCommandEvent & WXUNUSED(evt))
{
std::vector<long> items;
{
long i = mEffects->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
while (i != wxNOT_FOUND)
{
items.insert(items.begin(), i);
i = mEffects->GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
}
}
for (size_t i = 0, cnt = items.size(); i < cnt; i++)
{
SetState(items[i], false, STATE_Enabled);
}
}
void PluginRegistrationDialog::OnDisable(wxCommandEvent & WXUNUSED(evt))
{
std::vector<long> items;
{
long i = mEffects->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
while (i != wxNOT_FOUND)
{
items.insert(items.begin(), i);
i = mEffects->GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
}
}
for (size_t i = 0, cnt = items.size(); i < cnt; i++)
{
SetState(items[i], false, STATE_Disabled);
}
}
void PluginRegistrationDialog::OnOK(wxCommandEvent & WXUNUSED(evt))
{
PluginManager & pm = PluginManager::Get();
ModuleManager & mm = ModuleManager::Get();
int enableCount = 0;
for (ItemDataMap::iterator iter = mItems.begin(); iter != mItems.end(); ++iter)
{
ItemData & item = iter->second;
wxString path = item.path;
if (item.state == STATE_Enabled && item.plugs[0]->GetPluginType() == PluginTypeStub)
{
enableCount++;
}
}
wxString last3 = mLongestPath + wxT("\n") +
mLongestPath + wxT("\n") +
mLongestPath + wxT("\n");
2019-12-08 03:37:02 +00:00
auto msg = XO("Enabling effects or commands:\n\n%s").Format( last3 );
2015-09-09 06:11:22 +00:00
// Make sure the progress dialog is deleted before we call EndModal() or
// we will leave the project window in an unusable state on OSX.
// See bug #1192.
{
ProgressDialog progress{
Verbatim( GetTitle() ), msg, pdlgHideStopButton };
progress.CenterOnParent();
int i = 0;
for (ItemDataMap::iterator iter = mItems.begin(); iter != mItems.end(); ++iter)
{
ItemData & item = iter->second;
wxString path = item.path;
if (item.state == STATE_Enabled && item.plugs[0]->GetPluginType() == PluginTypeStub)
{
last3 = last3.AfterFirst(wxT('\n')) + item.path + wxT("\n");
2019-12-08 03:37:02 +00:00
auto status = progress.Update(++i, enableCount,
XO("Enabling effect or command:\n\n%s").Format( last3 ));
if (status == ProgressResult::Cancelled)
{
break;
}
TranslatableString errMsgs;
// Try to register the plugin via each provider until one succeeds
for (size_t j = 0, cntj = item.plugs.size(); j < cntj; j++)
{
TranslatableString errMsg;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
if (mm.RegisterEffectPlugin(item.plugs[j]->GetProviderID(), path,
errMsg))
{
for (size_t k = 0, cntk = item.plugs.size(); k < cntk; k++)
{
pm.mPlugins.erase(item.plugs[k]->GetProviderID() + wxT("_") + path);
}
// Bug 1893. We've found a provider that works.
// Error messages from any that failed are no longer useful.
errMsgs = {};
break;
}
else
{
if (!errMsgs.empty())
errMsgs.Join( errMsg, '\n' );
else
errMsgs = errMsg;
}
}
if (!errMsgs.empty())
AudacityMessageBox(
XO("Effect or Command at %s failed to register:\n%s")
.Format( path, errMsgs ) );
}
else if (item.state == STATE_New)
{
2018-02-02 20:39:19 +00:00
for (size_t j = 0, cnt = item.plugs.size(); j < cnt; j++)
{
item.plugs[j]->SetValid(false);
}
}
else if (item.state != STATE_New)
2015-06-12 15:09:59 +00:00
{
2018-02-02 20:39:19 +00:00
for (size_t j = 0, cnt = item.plugs.size(); j < cnt; j++)
{
item.plugs[j]->SetEnabled(item.state == STATE_Enabled);
item.plugs[j]->SetValid(item.valid);
}
2015-06-12 15:09:59 +00:00
}
}
pm.Save();
}
2015-09-09 06:11:22 +00:00
EndModal(wxID_OK);
}
void PluginRegistrationDialog::OnCancel(wxCommandEvent & WXUNUSED(evt))
{
EndModal(wxID_CANCEL);
}
///////////////////////////////////////////////////////////////////////////////
//
// Plugindescriptor
//
///////////////////////////////////////////////////////////////////////////////
PluginDescriptor::PluginDescriptor()
{
mPluginType = PluginTypeNone;
mEnabled = false;
mValid = false;
mInstance = NULL;
mEffectType = EffectTypeNone;
mEffectInteractive = false;
mEffectDefault = false;
mEffectLegacy = false;
mEffectRealtime = false;
mEffectAutomatable = false;
}
PluginDescriptor::~PluginDescriptor()
{
DeleteInstance();
}
void PluginDescriptor::DeleteInstance()
{
if (mInstance)
{
ModuleManager::Get().DeleteInstance(GetProviderID(), mInstance);
mInstance = nullptr;
}
}
bool PluginDescriptor::IsInstantiated() const
{
return mInstance != NULL;
}
ComponentInterface *PluginDescriptor::GetInstance()
{
if (!mInstance)
{
if (GetPluginType() == PluginTypeModule)
{
mInstance = ModuleManager::Get().CreateProviderInstance(GetID(), GetPath());
}
else
{
mInstance = ModuleManager::Get().CreateInstance(GetProviderID(), GetPath());
}
}
return mInstance;
}
void PluginDescriptor::SetInstance(ComponentInterface *instance)
{
if (mInstance && mInstance != instance)
{
// Be sure not to leak resources!!
DeleteInstance();
}
mInstance = instance;
return;
}
PluginType PluginDescriptor::GetPluginType() const
{
return mPluginType;
}
const PluginID & PluginDescriptor::GetID() const
{
return mID;
}
const PluginID & PluginDescriptor::GetProviderID() const
{
return mProviderID;
}
const PluginPath & PluginDescriptor::GetPath() const
{
return mPath;
}
const ComponentInterfaceSymbol & PluginDescriptor::GetSymbol() const
{
return mSymbol;
}
wxString PluginDescriptor::GetUntranslatedVersion() const
{
return mVersion;
}
wxString PluginDescriptor::GetVendor() const
{
return mVendor;
}
bool PluginDescriptor::IsEnabled() const
{
return mEnabled;
}
bool PluginDescriptor::IsValid() const
{
return mValid;
}
void PluginDescriptor::SetPluginType(PluginType type)
{
mPluginType = type;
}
void PluginDescriptor::SetID(const PluginID & ID)
{
mID = ID;
}
void PluginDescriptor::SetProviderID(const PluginID & providerID)
{
mProviderID = providerID;
}
void PluginDescriptor::SetPath(const PluginPath & path)
{
mPath = path;
}
void PluginDescriptor::SetSymbol(const ComponentInterfaceSymbol & symbol)
{
mSymbol = symbol;
}
void PluginDescriptor::SetVersion(const wxString & version)
{
mVersion = version;
}
void PluginDescriptor::SetVendor(const wxString & vendor)
{
mVendor = vendor;
}
void PluginDescriptor::SetEnabled(bool enable)
{
mEnabled = enable;
}
void PluginDescriptor::SetValid(bool valid)
{
mValid = valid;
}
// Effects
wxString PluginDescriptor::GetEffectFamily() const
{
return mEffectFamily;
}
EffectType PluginDescriptor::GetEffectType() const
{
return mEffectType;
}
bool PluginDescriptor::IsEffectInteractive() const
{
return mEffectInteractive;
}
bool PluginDescriptor::IsEffectDefault() const
{
return mEffectDefault;
}
bool PluginDescriptor::IsEffectLegacy() const
{
return mEffectLegacy;
}
bool PluginDescriptor::IsEffectRealtime() const
{
return mEffectRealtime;
}
bool PluginDescriptor::IsEffectAutomatable() const
{
return mEffectAutomatable;
}
void PluginDescriptor::SetEffectFamily(const wxString & family)
{
mEffectFamily = family;
}
void PluginDescriptor::SetEffectType(EffectType type)
{
mEffectType = type;
}
void PluginDescriptor::SetEffectInteractive(bool interactive)
{
mEffectInteractive = interactive;
}
void PluginDescriptor::SetEffectDefault(bool dflt)
{
mEffectDefault = dflt;
}
void PluginDescriptor::SetEffectLegacy(bool legacy)
{
mEffectLegacy = legacy;
}
void PluginDescriptor::SetEffectRealtime(bool realtime)
{
mEffectRealtime = realtime;
}
void PluginDescriptor::SetEffectAutomatable(bool automatable)
{
mEffectAutomatable = automatable;
}
// Importer
const wxString & PluginDescriptor::GetImporterIdentifier() const
{
return mImporterIdentifier;
}
void PluginDescriptor::SetImporterIdentifier(const wxString & identifier)
{
mImporterIdentifier = identifier;
}
const FileExtensions & PluginDescriptor::GetImporterExtensions()
const
{
return mImporterExtensions;
}
void PluginDescriptor::SetImporterExtensions( FileExtensions extensions )
{
mImporterExtensions = std::move( extensions );
}
///////////////////////////////////////////////////////////////////////////////
//
// PluginManager
//
///////////////////////////////////////////////////////////////////////////////
// Registry has the list of plug ins
#define REGVERKEY wxString(wxT("/pluginregistryversion"))
#define REGVERCUR wxString(wxT("1.1"))
#define REGROOT wxString(wxT("/pluginregistry/"))
// Settings has the values of the plug in settings.
#define SETVERKEY wxString(wxT("/pluginsettingsversion"))
#define SETVERCUR wxString(wxT("1.0"))
#define SETROOT wxString(wxT("/pluginsettings/"))
#define KEY_ID wxT("ID")
#define KEY_PATH wxT("Path")
#define KEY_SYMBOL wxT("Symbol")
#define KEY_NAME wxT("Name")
#define KEY_VENDOR wxT("Vendor")
#define KEY_VERSION wxT("Version")
#define KEY_DESCRIPTION wxT("Description")
#define KEY_LASTUPDATED wxT("LastUpdated")
#define KEY_ENABLED wxT("Enabled")
#define KEY_VALID wxT("Valid")
#define KEY_PROVIDERID wxT("ProviderID")
#define KEY_EFFECTTYPE wxT("EffectType")
#define KEY_EFFECTFAMILY wxT("EffectFamily")
#define KEY_EFFECTDEFAULT wxT("EffectDefault")
#define KEY_EFFECTINTERACTIVE wxT("EffectInteractive")
#define KEY_EFFECTREALTIME wxT("EffectRealtime")
#define KEY_EFFECTAUTOMATABLE wxT("EffectAutomatable")
#define KEY_EFFECTTYPE_NONE wxT("None")
#define KEY_EFFECTTYPE_ANALYZE wxT("Analyze")
#define KEY_EFFECTTYPE_GENERATE wxT("Generate")
#define KEY_EFFECTTYPE_PROCESS wxT("Process")
#define KEY_EFFECTTYPE_TOOL wxT("Tool")
#define KEY_EFFECTTYPE_HIDDEN wxT("Hidden")
#define KEY_IMPORTERIDENT wxT("ImporterIdent")
//#define KEY_IMPORTERFILTER wxT("ImporterFilter")
#define KEY_IMPORTEREXTENSIONS wxT("ImporterExtensions")
// ============================================================================
//
// PluginManagerInterface implementation
//
// ============================================================================
const PluginID &PluginManagerInterface::DefaultRegistrationCallback(
ModuleInterface *provider, ComponentInterface *pInterface )
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
{
EffectDefinitionInterface * pEInterface = dynamic_cast<EffectDefinitionInterface*>(pInterface);
if( pEInterface )
return PluginManager::Get().RegisterPlugin(provider, pEInterface, PluginTypeEffect);
ComponentInterface * pCInterface = dynamic_cast<ComponentInterface*>(pInterface);
2018-02-08 21:12:49 +00:00
if( pCInterface )
return PluginManager::Get().RegisterPlugin(provider, pCInterface);
static wxString empty;
return empty;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
}
2018-02-08 21:12:49 +00:00
const PluginID &PluginManagerInterface::AudacityCommandRegistrationCallback(
ModuleInterface *provider, ComponentInterface *pInterface )
{
ComponentInterface * pCInterface = dynamic_cast<ComponentInterface*>(pInterface);
2018-02-08 21:12:49 +00:00
if( pCInterface )
return PluginManager::Get().RegisterPlugin(provider, pCInterface);
static wxString empty;
return empty;
}
RegistryPath PluginManager::GetPluginEnabledSetting( const PluginID &ID )
{
auto pPlugin = GetPlugin( ID );
if ( pPlugin )
return GetPluginEnabledSetting( *pPlugin );
return {};
}
RegistryPath PluginManager::GetPluginEnabledSetting(
const PluginDescriptor &desc )
{
switch ( desc.GetPluginType() ) {
case PluginTypeModule: {
// Retrieve optional family symbol that was recorded in
// RegisterPlugin() for the module
auto family = desc.GetEffectFamily();
if ( family.empty() ) // as for built-in effect and command modules
return {};
else
return wxT('/') + family + wxT("/Enable");
}
case PluginTypeEffect:
// do NOT use GetEffectFamily() for this descriptor, but instead,
// delegate to the plugin descriptor of the provider, which may
// be different (may be empty)
return GetPluginEnabledSetting( desc.GetProviderID() );
default:
return {};
}
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
bool PluginManager::IsPluginRegistered(
const PluginPath &path, const TranslatableString *pName)
{
2015-06-09 05:36:57 +00:00
for (PluginMap::iterator iter = mPlugins.begin(); iter != mPlugins.end(); ++iter)
{
auto &descriptor = iter->second;
if (descriptor.GetPath() == path)
2015-06-09 05:36:57 +00:00
{
if (pName)
descriptor.SetSymbol(
{ descriptor.GetSymbol().Internal(), *pName });
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return true;
}
}
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return false;
}
const PluginID & PluginManager::RegisterPlugin(ModuleInterface *module)
{
PluginDescriptor & plug = CreatePlugin(GetID(module), module, PluginTypeModule);
plug.SetEffectFamily(module->GetOptionalFamilySymbol().Internal());
plug.SetEnabled(true);
plug.SetValid(true);
return plug.GetID();
}
const PluginID & PluginManager::RegisterPlugin(ModuleInterface *provider, ComponentInterface *command)
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
{
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PluginDescriptor & plug = CreatePlugin(GetID(command), command, (PluginType)PluginTypeAudacityCommand);
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
plug.SetProviderID(PluginManager::GetID(provider));
plug.SetEnabled(true);
plug.SetValid(true);
return plug.GetID();
}
const PluginID & PluginManager::RegisterPlugin(ModuleInterface *provider, EffectDefinitionInterface *effect, int type)
{
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
PluginDescriptor & plug = CreatePlugin(GetID(effect), effect, (PluginType)type);
plug.SetProviderID(PluginManager::GetID(provider));
plug.SetEffectType(effect->GetClassification());
plug.SetEffectFamily(effect->GetFamily().Internal());
plug.SetEffectInteractive(effect->IsInteractive());
plug.SetEffectDefault(effect->IsDefault());
plug.SetEffectRealtime(effect->SupportsRealtime());
plug.SetEffectAutomatable(effect->SupportsAutomation());
plug.SetEnabled(true);
plug.SetValid(true);
return plug.GetID();
}
const PluginID & PluginManager::RegisterPlugin(ModuleInterface *provider, ImporterInterface *importer)
{
PluginDescriptor & plug = CreatePlugin(GetID(importer), importer, PluginTypeImporter);
plug.SetProviderID(PluginManager::GetID(provider));
plug.SetImporterIdentifier(importer->GetPluginStringID());
plug.SetImporterExtensions(importer->GetSupportedExtensions());
return plug.GetID();
}
void PluginManager::FindFilesInPathList(const wxString & pattern,
const FilePaths & pathList,
FilePaths & files,
bool directories)
{
wxLogNull nolog;
// Why bother...
if (pattern.empty())
{
return;
}
// TODO: We REALLY need to figure out the "Audacity" plug-in path(s)
FilePaths paths;
// Add the "per-user" plug-ins directory
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{
const wxFileName &ff = FileNames::PlugInDir();
paths.push_back(ff.GetFullPath());
2016-02-22 05:17:20 +00:00
}
// Add the "Audacity" plug-ins directory
2016-02-22 05:17:20 +00:00
wxFileName ff = PlatformCompatibility::GetExecutablePath();
#if defined(__WXMAC__)
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// Path ends for example in "Audacity.app/Contents/MacOSX"
//ff.RemoveLastDir();
//ff.RemoveLastDir();
// just remove the MacOSX part.
2016-04-11 11:42:51 +00:00
ff.RemoveLastDir();
#endif
2016-02-22 05:17:20 +00:00
ff.AppendDir(wxT("plug-ins"));
paths.push_back(ff.GetPath());
// Weed out duplicates
for (const auto &filePath : pathList)
{
ff = filePath;
2016-02-22 05:17:20 +00:00
const wxString path{ ff.GetFullPath() };
if (paths.Index(path, wxFileName::IsCaseSensitive()) == wxNOT_FOUND)
{
paths.push_back(path);
}
}
// Find all matching files in each path
for (size_t i = 0, cnt = paths.size(); i < cnt; i++)
{
2016-02-22 05:17:20 +00:00
ff = paths[i] + wxFILE_SEP_PATH + pattern;
wxDir::GetAllFiles(ff.GetPath(), &files, ff.GetFullName(), directories ? wxDIR_DEFAULT : wxDIR_FILES);
}
return;
}
bool PluginManager::HasSharedConfigGroup(const PluginID & ID, const RegistryPath & group)
{
return HasGroup(SharedGroup(ID, group));
}
bool PluginManager::GetSharedConfigSubgroups(const PluginID & ID, const RegistryPath & group, RegistryPaths & subgroups)
{
return GetSubgroups(SharedGroup(ID, group), subgroups);
}
bool PluginManager::GetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, wxString & value, const wxString & defval)
{
return GetConfig(SharedKey(ID, group, key), value, defval);
}
bool PluginManager::GetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, int & value, int defval)
{
return GetConfig(SharedKey(ID, group, key), value, defval);
}
bool PluginManager::GetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, bool & value, bool defval)
{
return GetConfig(SharedKey(ID, group, key), value, defval);
}
bool PluginManager::GetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, float & value, float defval)
{
return GetConfig(SharedKey(ID, group, key), value, defval);
}
bool PluginManager::GetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, double & value, double defval)
{
return GetConfig(SharedKey(ID, group, key), value, defval);
}
bool PluginManager::SetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const wxString & value)
{
return SetConfig(SharedKey(ID, group, key), value);
}
bool PluginManager::SetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const int & value)
{
return SetConfig(SharedKey(ID, group, key), value);
}
bool PluginManager::SetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const bool & value)
{
return SetConfig(SharedKey(ID, group, key), value);
}
bool PluginManager::SetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const float & value)
{
return SetConfig(SharedKey(ID, group, key), value);
}
bool PluginManager::SetSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const double & value)
{
return SetConfig(SharedKey(ID, group, key), value);
}
bool PluginManager::RemoveSharedConfigSubgroup(const PluginID & ID, const RegistryPath & group)
{
bool result = GetSettings()->DeleteGroup(SharedGroup(ID, group));
if (result)
{
GetSettings()->Flush();
}
return result;
}
bool PluginManager::RemoveSharedConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key)
{
bool result = GetSettings()->DeleteEntry(SharedKey(ID, group, key));
if (result)
{
GetSettings()->Flush();
}
return result;
}
bool PluginManager::HasPrivateConfigGroup(const PluginID & ID, const RegistryPath & group)
{
return HasGroup(PrivateGroup(ID, group));
}
bool PluginManager::GetPrivateConfigSubgroups(const PluginID & ID, const RegistryPath & group, RegistryPaths & subgroups)
{
return GetSubgroups(PrivateGroup(ID, group), subgroups);
}
bool PluginManager::GetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, wxString & value, const wxString & defval)
{
return GetConfig(PrivateKey(ID, group, key), value, defval);
}
bool PluginManager::GetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, int & value, int defval)
{
return GetConfig(PrivateKey(ID, group, key), value, defval);
}
bool PluginManager::GetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, bool & value, bool defval)
{
return GetConfig(PrivateKey(ID, group, key), value, defval);
}
bool PluginManager::GetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, float & value, float defval)
{
return GetConfig(PrivateKey(ID, group, key), value, defval);
}
bool PluginManager::GetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, double & value, double defval)
{
return GetConfig(PrivateKey(ID, group, key), value, defval);
}
bool PluginManager::SetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const wxString & value)
{
return SetConfig(PrivateKey(ID, group, key), value);
}
bool PluginManager::SetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const int & value)
{
return SetConfig(PrivateKey(ID, group, key), value);
}
bool PluginManager::SetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const bool & value)
{
return SetConfig(PrivateKey(ID, group, key), value);
}
bool PluginManager::SetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const float & value)
{
return SetConfig(PrivateKey(ID, group, key), value);
}
bool PluginManager::SetPrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key, const double & value)
{
return SetConfig(PrivateKey(ID, group, key), value);
}
bool PluginManager::RemovePrivateConfigSubgroup(const PluginID & ID, const RegistryPath & group)
{
bool result = GetSettings()->DeleteGroup(PrivateGroup(ID, group));
if (result)
{
GetSettings()->Flush();
}
return result;
}
bool PluginManager::RemovePrivateConfig(const PluginID & ID, const RegistryPath & group, const RegistryPath & key)
{
bool result = GetSettings()->DeleteEntry(PrivateKey(ID, group, key));
if (result)
{
GetSettings()->Flush();
}
return result;
}
// ============================================================================
//
// PluginManager
//
// ============================================================================
// The one and only PluginManager
std::unique_ptr<PluginManager> PluginManager::mInstance{};
// ----------------------------------------------------------------------------
// Creation/Destruction
// ----------------------------------------------------------------------------
PluginManager::PluginManager()
{
mSettings = NULL;
}
PluginManager::~PluginManager()
{
// Ensure termination (harmless if already done)
Terminate();
}
// ----------------------------------------------------------------------------
// PluginManager implementation
// ----------------------------------------------------------------------------
// ============================================================================
//
// Return reference to singleton
//
// (Thread-safe...no active threading during construction or after destruction)
// ============================================================================
PluginManager & PluginManager::Get()
{
if (!mInstance)
{
mInstance.reset(safenew PluginManager);
}
return *mInstance;
}
void PluginManager::Initialize()
{
// Always load the registry first
Load();
// And force load of setting to verify it's accessible
GetSettings();
// Then look for providers (they may autoregister plugins)
ModuleManager::Get().DiscoverProviders();
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
// And finally check for updates
#ifndef EXPERIMENTAL_EFFECT_MANAGEMENT
CheckForUpdates();
#else
const bool kFast = true;
CheckForUpdates( kFast );
#endif
}
void PluginManager::Terminate()
{
// Get rid of all non-module plugins first
PluginMap::iterator iter = mPlugins.begin();
while (iter != mPlugins.end())
{
PluginDescriptor & plug = iter->second;
if (plug.GetPluginType() == PluginTypeEffect)
{
mPlugins.erase(iter++);
continue;
}
++iter;
}
// Now get rid of the modules
iter = mPlugins.begin();
while (iter != mPlugins.end())
{
mPlugins.erase(iter++);
}
}
bool PluginManager::DropFile(const wxString &fileName)
{
auto &mm = ModuleManager::Get();
const wxFileName src{ fileName };
for (const PluginDescriptor *plug = GetFirstPlugin(PluginTypeModule);
plug;
plug = GetNextPlugin(PluginTypeModule))
{
auto module = static_cast<ModuleInterface *>
(mm.CreateProviderInstance(plug->GetID(), plug->GetPath()));
if (! module)
continue;
const auto &ff = module->InstallPath();
const auto &extensions = module->GetFileExtensions();
if ( !ff.empty() &&
extensions.Index(src.GetExt(), false) != wxNOT_FOUND ) {
TranslatableString errMsg;
// Do dry-run test of the file format
2018-01-01 01:03:52 +00:00
unsigned nPlugIns =
module->DiscoverPluginsAtPath(fileName, errMsg, {});
if (nPlugIns) {
// File contents are good for this module, so check no others.
// All branches of this block return true, even in case of
// failure for other reasons, to signal that other drag-and-drop
// actions should not be tried.
// Find path to copy it
wxFileName dst;
dst.AssignDir( ff );
dst.SetFullName( src.GetFullName() );
if ( dst.Exists() ) {
// Query whether to overwrite
bool overwrite = (wxYES == ::AudacityMessageBox(
XO("Overwrite the plug-in file %s?")
.Format( dst.GetFullPath() ),
XO("Plug-in already exists"),
wxYES_NO ) );
if ( !overwrite )
return true;
}
// Move the file or subtree
bool copied = false;
auto dstPath = dst.GetFullPath();
if ( src.FileExists() )
// A simple one-file plug-in
copied = FileNames::DoCopyFile(
src.GetFullPath(), dstPath, true );
else {
// A sub-folder
// such as for some VST packages
// Recursive copy needed -- to do
return true;
}
if (!copied) {
::AudacityMessageBox(
XO("Plug-in file is in use. Failed to overwrite") );
return true;
}
// Register for real
std::vector<PluginID> ids;
std::vector<wxString> names;
nPlugIns = module->DiscoverPluginsAtPath(dstPath, errMsg,
[&](ModuleInterface *provider, ComponentInterface *ident)
2018-03-05 19:22:23 +00:00
-> const PluginID& {
// Register as by default, but also collecting the PluginIDs
// and names
2018-03-05 19:22:23 +00:00
auto &id = PluginManagerInterface::DefaultRegistrationCallback(
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provider, ident);
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ids.push_back(id);
names.push_back( ident->GetSymbol().Translation() );
2018-03-05 19:22:23 +00:00
return id;
});
if ( ! nPlugIns ) {
// Unlikely after the dry run succeeded
::AudacityMessageBox(
XO("Failed to register:\n%s").Format( errMsg ) );
return true;
}
// Ask whether to enable the plug-ins
if (auto nIds = ids.size()) {
auto message = XPC(
/* i18n-hint A plug-in is an optional added program for a sound
effect, or generator, or analyzer */
"Enable this plug-in?\n",
"Enable these plug-ins?\n",
0,
"plug-ins"
)( nIds );
for (const auto &name : names)
message.Join( Verbatim( name ), wxT("\n") );
bool enable = (wxYES == ::AudacityMessageBox(
2018-01-03 21:55:46 +00:00
message,
XO("Enable new plug-ins"),
wxYES_NO ) );
for (const auto &id : ids)
mPlugins[id].SetEnabled(enable);
// Make changes to enabled status persist:
this->Save();
}
return true;
}
}
}
return false;
}
void PluginManager::Load()
{
// Create/Open the registry
auto pRegistry = AudacityFileConfig::Create(
{}, {}, FileNames::PluginRegistry());
auto &registry = *pRegistry;
// If this group doesn't exist then we have something that's not a registry.
// We should probably warn the user, but it's pretty unlikely that this will happen.
if (!registry.HasGroup(REGROOT))
{
// Must start over
registry.DeleteAll();
registry.Flush();
return;
}
// Check for a registry version that we can understand
// TODO: Should also check for a registry file that is newer than
// what we can understand.
wxString regver = registry.Read(REGVERKEY);
if (regver < REGVERCUR )
{
// Conversion code here, for when registry version changes.
// We iterate through the effects, possibly updating their info.
wxString groupName;
long groupIndex;
wxString group = GetPluginTypeString(PluginTypeEffect);
wxString cfgPath = REGROOT + group + wxCONFIG_PATH_SEPARATOR;
wxArrayString groupsToDelete;
registry.SetPath(cfgPath);
for (bool cont = registry.GetFirstGroup(groupName, groupIndex);
cont;
registry.SetPath(cfgPath),
cont = registry.GetNextGroup(groupName, groupIndex))
{
registry.SetPath(groupName);
wxString effectSymbol = registry.Read(KEY_SYMBOL, "");
wxString effectVersion = registry.Read(KEY_VERSION, "");
// For 2.3.0 the plugins we distribute have moved around.
// So we upped the registry version number to 1.1.
// These particular config edits were originally written to fix Bug 1914.
if (regver <= "1.0") {
// Nyquist prompt is a built-in that has moved to the tools menu.
if (effectSymbol == NYQUIST_PROMPT_ID) {
registry.Write(KEY_EFFECTTYPE, "Tool");
// Old version of SDE was in Analyze menu. Now it is in Tools.
// We don't want both the old and the new.
} else if ((effectSymbol == "Sample Data Export") && (effectVersion == "n/a")) {
groupsToDelete.push_back(cfgPath + groupName);
// Old version of SDI was in Generate menu. Now it is in Tools.
} else if ((effectSymbol == "Sample Data Import") && (effectVersion == "n/a")) {
groupsToDelete.push_back(cfgPath + groupName);
}
}
}
// Doing the deletion within the search loop risked skipping some items,
// hence the delayed delete.
for (unsigned int i = 0; i < groupsToDelete.size(); i++) {
registry.DeleteGroup(groupsToDelete[i]);
}
registry.SetPath("");
registry.Write(REGVERKEY, REGVERCUR);
// Updates done. Make sure we read the updated data later.
registry.Flush();
}
// Load all provider plugins first
LoadGroup(&registry, PluginTypeModule);
// Now the rest
LoadGroup(&registry, PluginTypeEffect);
2018-02-08 21:12:49 +00:00
LoadGroup(&registry, PluginTypeAudacityCommand );
LoadGroup(&registry, PluginTypeExporter);
LoadGroup(&registry, PluginTypeImporter);
Round 3 of realtime changes. This gets meter type VST effects working again by extending the The master now maintains his own internal buffers and sums (mixes) all playing tracks into those buffers. The buffers are then fed into the VST effect that is presented to the user. This allows the effect to provide feedback to the user if it support it. Such effects may display meters or clipping indicators. Several issues with treading have also been corrected (hopefully ;-)). These showed up mostly on Linux, but could have happened on the others as well. The realtime support is no longer limited to 2 channels per logical track. Once support for more channels is added, this should be ready for it. The rack dialog can now be toggled via the edit toolbar button. It doesn't stay pressed because the closing of the dialog would have to be communicated back to the toolbar. As the rack is updated with new or removed effects or active state changed, all effects in the active list were shutdown and all effects in the updated list were initialized. This now shuts down only the effects no longer in the list and initializes only new ones. The rack now uses wxBitmapButton instead of Audacity's AButton. The AButton has a timing issue that prevents it from being deleted while processing the click event. I looked into it, but gave up and switched to the wxBitmapButton. Unfortunately, there's a problem with the wxBitmapButton as well...at least on my setup here. Either the bitmaps are being scaled or antialiased. Will have to get feedback on this. I finally figured out why some VSTs didn't seem to do anything in realtime, at least in my case anyway. I've installed a lot of demo VSTs and while they work in "batch/offline" mode, some of them will not work in realtime since vendors tend to remove automation as one of the demo limitations. More changes coming shortly...
2014-11-03 06:48:54 +00:00
LoadGroup(&registry, PluginTypeStub);
return;
}
void PluginManager::LoadGroup(FileConfig *pRegistry, PluginType type)
{
#ifdef __WXMAC__
// Bug 1590: On Mac, we should purge the registry of Nyquist plug-ins
// bundled with other versions of Audacity, assuming both versions
// were properly installed in /Applications (or whatever it is called in
// your locale)
const auto fullExePath = PlatformCompatibility::GetExecutablePath();
// Strip rightmost path components up to *.app
wxFileName exeFn{ fullExePath };
exeFn.SetEmptyExt();
exeFn.SetName(wxString{});
while(exeFn.GetDirCount() && !exeFn.GetDirs().back().EndsWith(".app"))
exeFn.RemoveLastDir();
const auto goodPath = exeFn.GetPath();
if(exeFn.GetDirCount())
exeFn.RemoveLastDir();
const auto possiblyBadPath = exeFn.GetPath();
auto AcceptPath = [&](const wxString &path) {
if (!path.StartsWith(possiblyBadPath))
// Assume it's not under /Applications
return true;
if (path.StartsWith(goodPath))
// It's bundled with this executable
return true;
return false;
};
#else
auto AcceptPath = [](const wxString&){ return true; };
#endif
wxString strVal;
bool boolVal;
wxString groupName;
long groupIndex;
wxString group = GetPluginTypeString(type);
wxString cfgPath = REGROOT + group + wxCONFIG_PATH_SEPARATOR;
pRegistry->SetPath(cfgPath);
for (bool cont = pRegistry->GetFirstGroup(groupName, groupIndex);
cont;
pRegistry->SetPath(cfgPath),
cont = pRegistry->GetNextGroup(groupName, groupIndex))
{
PluginDescriptor plug;
pRegistry->SetPath(groupName);
groupName = ConvertID(groupName);
// Bypass group if the ID is already in use
if (mPlugins.find(groupName) != mPlugins.end())
{
pRegistry->SetPath(wxT(".."));
continue;
}
// Set the ID and type
plug.SetID(groupName);
plug.SetPluginType(type);
// Get the provider ID and bypass group if not found
if (!pRegistry->Read(KEY_PROVIDERID, &strVal, wxEmptyString))
{
// Bypass group if the provider isn't valid
if (!strVal.empty() && mPlugins.find(strVal) == mPlugins.end())
{
continue;
}
}
plug.SetProviderID(PluginID(strVal));
// Get the path (optional)
pRegistry->Read(KEY_PATH, &strVal, wxEmptyString);
if (!AcceptPath(strVal))
// Ignore the obsolete path in the config file, during session,
// but don't remove it from the file. Maybe you really want to
// switch back to the other version of Audacity and lose nothing.
continue;
plug.SetPath(strVal);
/*
// PRL: Ignore names written in configs before 2.3.0!
// use Internal string only! Let the present version of Audacity map
// that to a user-visible string.
// Get the name and bypass group if not found
if (!pRegistry->Read(KEY_NAME, &strVal))
{
continue;
}
plug.SetName(strVal);
*/
// Get the symbol...Audacity 2.3.0 or later requires it
// bypass group if not found
// Note, KEY_SYMBOL started getting written to config files in 2.1.0.
// KEY_NAME (now ignored) was written before that, but only for VST
// effects.
if (!pRegistry->Read(KEY_SYMBOL, &strVal))
continue;
// Related to Bug2778: config file only remembered an internal name,
// so this symbol may not contain the correct TranslatableString.
// See calls to IsPluginRegistered which can correct that.
plug.SetSymbol(strVal);
// Get the version and bypass group if not found
if (!pRegistry->Read(KEY_VERSION, &strVal))
{
continue;
}
plug.SetVersion(strVal);
// Get the vendor and bypass group if not found
if (!pRegistry->Read(KEY_VENDOR, &strVal))
{
continue;
}
plug.SetVendor( strVal );
#if 0
// This was done before version 2.2.2, but the value was not really used
// But absence of a value will cause early versions to skip the group
// Therefore we still write a blank to keep pluginregistry.cfg
// backwards-compatible
// Get the description and bypass group if not found
if (!pRegistry->Read(KEY_DESCRIPTION, &strVal))
{
continue;
}
#endif
// Is it enabled...default to no if not found
pRegistry->Read(KEY_ENABLED, &boolVal, false);
plug.SetEnabled(boolVal);
// Is it valid...default to no if not found
pRegistry->Read(KEY_VALID, &boolVal, false);
plug.SetValid(boolVal);
switch (type)
{
case PluginTypeModule:
{
// Nothing to do here yet
}
break;
case PluginTypeEffect:
{
// Get the effect type and bypass group if not found
if (!pRegistry->Read(KEY_EFFECTTYPE, &strVal))
continue;
if (strVal == KEY_EFFECTTYPE_NONE)
plug.SetEffectType(EffectTypeNone);
else if (strVal == KEY_EFFECTTYPE_ANALYZE)
plug.SetEffectType(EffectTypeAnalyze);
else if (strVal == KEY_EFFECTTYPE_GENERATE)
plug.SetEffectType(EffectTypeGenerate);
else if (strVal == KEY_EFFECTTYPE_PROCESS)
plug.SetEffectType(EffectTypeProcess);
else if (strVal == KEY_EFFECTTYPE_TOOL)
plug.SetEffectType(EffectTypeTool);
else if (strVal == KEY_EFFECTTYPE_HIDDEN)
plug.SetEffectType(EffectTypeHidden);
else
continue;
// Get the effect family and bypass group if not found
if (!pRegistry->Read(KEY_EFFECTFAMILY, &strVal))
{
continue;
}
plug.SetEffectFamily(strVal);
// Is it a default (above the line) effect and bypass group if not found
if (!pRegistry->Read(KEY_EFFECTDEFAULT, &boolVal))
{
continue;
}
plug.SetEffectDefault(boolVal);
// Is it an interactive effect and bypass group if not found
if (!pRegistry->Read(KEY_EFFECTINTERACTIVE, &boolVal))
{
continue;
}
plug.SetEffectInteractive(boolVal);
// Is it a realtime capable effect and bypass group if not found
if (!pRegistry->Read(KEY_EFFECTREALTIME, &boolVal))
{
continue;
}
plug.SetEffectRealtime(boolVal);
// Does the effect support automation...bypass group if not found
if (!pRegistry->Read(KEY_EFFECTAUTOMATABLE, &boolVal))
{
continue;
}
plug.SetEffectAutomatable(boolVal);
}
break;
case PluginTypeImporter:
{
// Get the importer identifier and bypass group if not found
if (!pRegistry->Read(KEY_IMPORTERIDENT, &strVal))
{
continue;
}
plug.SetImporterIdentifier(strVal);
// Get the importer extensions and bypass group if not found
if (!pRegistry->Read(KEY_IMPORTEREXTENSIONS, &strVal))
{
continue;
}
FileExtensions extensions;
wxStringTokenizer tkr(strVal, wxT(":"));
while (tkr.HasMoreTokens())
{
extensions.push_back(tkr.GetNextToken());
}
plug.SetImporterExtensions(extensions);
}
break;
case PluginTypeStub:
{
// Nothing additional for stubs
}
break;
// Not used by 2.1.1 or greater and should be removed after a few releases past 2.1.0.
case PluginTypeNone:
{
// Used for stub groups
}
break;
default:
{
continue;
}
}
// Everything checked out...accept the plugin
mPlugins[groupName] = plug;
}
return;
}
void PluginManager::Save()
{
// Create/Open the registry
auto pRegistry = AudacityFileConfig::Create(
{}, {}, FileNames::PluginRegistry());
auto &registry = *pRegistry;
// Clear it out
registry.DeleteAll();
// Write the version string
registry.Write(REGVERKEY, REGVERCUR);
// Save the individual groups
SaveGroup(&registry, PluginTypeEffect);
SaveGroup(&registry, PluginTypeExporter);
2018-02-08 21:12:49 +00:00
SaveGroup(&registry, PluginTypeAudacityCommand);
SaveGroup(&registry, PluginTypeImporter);
SaveGroup(&registry, PluginTypeStub);
// Not used by 2.1.1 or greater, but must save to allow users to switch between 2.1.0
// and 2.1.1+. This should be removed after a few releases past 2.1.0.
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
//SaveGroup(&registry, PluginTypeNone);
// And now the providers
SaveGroup(&registry, PluginTypeModule);
// Just to be safe
registry.Flush();
}
void PluginManager::SaveGroup(FileConfig *pRegistry, PluginType type)
{
wxString group = GetPluginTypeString(type);
2015-04-23 14:07:25 +00:00
for (PluginMap::iterator iter = mPlugins.begin(); iter != mPlugins.end(); ++iter)
{
PluginDescriptor & plug = iter->second;
if (plug.GetPluginType() != type)
{
continue;
}
pRegistry->SetPath(REGROOT + group + wxCONFIG_PATH_SEPARATOR + ConvertID(plug.GetID()));
pRegistry->Write(KEY_PATH, plug.GetPath());
// See comments with the corresponding load-time call to SetSymbol().
pRegistry->Write(KEY_SYMBOL, plug.GetSymbol().Internal());
// PRL: Writing KEY_NAME which is no longer read, but older Audacity
// versions expect to find it.
pRegistry->Write(KEY_NAME, plug.GetSymbol().Msgid().MSGID());
pRegistry->Write(KEY_VERSION, plug.GetUntranslatedVersion());
pRegistry->Write(KEY_VENDOR, plug.GetVendor());
// Write a blank -- see comments in LoadGroup:
pRegistry->Write(KEY_DESCRIPTION, wxString{});
pRegistry->Write(KEY_PROVIDERID, plug.GetProviderID());
pRegistry->Write(KEY_ENABLED, plug.IsEnabled());
pRegistry->Write(KEY_VALID, plug.IsValid());
switch (type)
{
case PluginTypeModule:
break;
case PluginTypeEffect:
{
EffectType etype = plug.GetEffectType();
wxString stype;
if (etype == EffectTypeNone)
stype = KEY_EFFECTTYPE_NONE;
else if (etype == EffectTypeAnalyze)
stype = KEY_EFFECTTYPE_ANALYZE;
else if (etype == EffectTypeGenerate)
stype = KEY_EFFECTTYPE_GENERATE;
else if (etype == EffectTypeProcess)
stype = KEY_EFFECTTYPE_PROCESS;
else if (etype == EffectTypeTool)
stype = KEY_EFFECTTYPE_TOOL;
else if (etype == EffectTypeHidden)
stype = KEY_EFFECTTYPE_HIDDEN;
pRegistry->Write(KEY_EFFECTTYPE, stype);
pRegistry->Write(KEY_EFFECTFAMILY, plug.GetEffectFamily());
pRegistry->Write(KEY_EFFECTDEFAULT, plug.IsEffectDefault());
pRegistry->Write(KEY_EFFECTINTERACTIVE, plug.IsEffectInteractive());
pRegistry->Write(KEY_EFFECTREALTIME, plug.IsEffectRealtime());
pRegistry->Write(KEY_EFFECTAUTOMATABLE, plug.IsEffectAutomatable());
}
break;
case PluginTypeImporter:
{
pRegistry->Write(KEY_IMPORTERIDENT, plug.GetImporterIdentifier());
const auto & extensions = plug.GetImporterExtensions();
wxString strExt;
for (size_t i = 0, cnt = extensions.size(); i < cnt; i++)
{
strExt += extensions[i] + wxT(":");
}
strExt.RemoveLast(1);
pRegistry->Write(KEY_IMPORTEREXTENSIONS, strExt);
}
break;
default:
break;
}
}
return;
}
// If bFast is true, do not do a full check. Just check the ones
// that are quick to check. Currently (Feb 2017) just Nyquist
// and built-ins.
void PluginManager::CheckForUpdates(bool bFast)
{
// Get ModuleManager reference
ModuleManager & mm = ModuleManager::Get();
wxArrayString pathIndex;
for (PluginMap::iterator iter = mPlugins.begin(); iter != mPlugins.end(); ++iter)
{
PluginDescriptor & plug = iter->second;
// Bypass 2.1.0 placeholders...remove this after a few releases past 2.1.0
if (plug.GetPluginType() == PluginTypeNone)
{
continue;
}
pathIndex.push_back(plug.GetPath().BeforeFirst(wxT(';')));
}
// Check all known plugins to ensure they are still valid and scan for NEW ones.
//
// All NEW plugins get a stub entry created that will remain in place until the
// user enables or disables the plugin.
//
2020-02-19 21:06:25 +00:00
// Because we use the plugins "path" as returned by the providers, we can actually
// have multiple providers report the same path since, at this point, they only
// know that the path might possibly be one supported by the provider.
//
// When the user enables the plugin, each provider that reported it will be asked
// to register the plugin.
for (PluginMap::iterator iter = mPlugins.begin(); iter != mPlugins.end(); ++iter)
{
PluginDescriptor & plug = iter->second;
const PluginID & plugID = plug.GetID();
const wxString & plugPath = plug.GetPath();
PluginType plugType = plug.GetPluginType();
// Bypass 2.1.0 placeholders...remove this after a few releases past 2.1.0
if (plugType == PluginTypeNone)
{
continue;
}
if ( plugType == PluginTypeModule )
{
if( bFast )
{
// Skip modules, when doing a fast refresh/check.
}
else if (!mm.IsProviderValid(plugID, plugPath))
{
plug.SetEnabled(false);
plug.SetValid(false);
}
else
{
// Collect plugin paths
auto paths = mm.FindPluginsForProvider(plugID, plugPath);
for (size_t i = 0, cnt = paths.size(); i < cnt; i++)
{
wxString path = paths[i].BeforeFirst(wxT(';'));;
if ( ! make_iterator_range( pathIndex ).contains( path ) )
{
PluginID ID = plugID + wxT("_") + path;
PluginDescriptor & plug2 = mPlugins[ID]; // This will create a NEW descriptor
plug2.SetPluginType(PluginTypeStub);
plug2.SetID(ID);
plug2.SetProviderID(plugID);
plug2.SetPath(path);
plug2.SetEnabled(false);
plug2.SetValid(false);
}
}
}
}
else if (plugType != PluginTypeNone && plugType != PluginTypeStub)
{
plug.SetValid(mm.IsPluginValid(plug.GetProviderID(), plugPath, bFast));
if (!plug.IsValid())
{
plug.SetEnabled(false);
}
}
}
Save();
return;
}
bool PluginManager::ShowManager(wxWindow *parent, EffectType type)
{
CheckForUpdates();
PluginRegistrationDialog dlg(parent, type);
return dlg.ShowModal() == wxID_OK;
}
// Here solely for the purpose of Nyquist Workbench until
// a better solution is devised.
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
const PluginID & PluginManager::RegisterPlugin(EffectDefinitionInterface *effect, PluginType type)
{
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
PluginDescriptor & plug = CreatePlugin(GetID(effect), effect, type);
plug.SetEffectType(effect->GetType());
plug.SetEffectFamily(effect->GetFamily().Internal());
plug.SetEffectInteractive(effect->IsInteractive());
plug.SetEffectDefault(effect->IsDefault());
plug.SetEffectRealtime(effect->SupportsRealtime());
plug.SetEffectAutomatable(effect->SupportsAutomation());
plug.SetInstance(effect);
plug.SetEffectLegacy(true);
plug.SetEnabled(true);
plug.SetValid(true);
return plug.GetID();
}
2015-05-28 14:57:59 +00:00
// Here solely for the purpose of Nyquist Workbench until
// a better solution is devised.
void PluginManager::UnregisterPlugin(const PluginID & ID)
{
if (mPlugins.find(ID) == mPlugins.end())
{
return;
}
mPlugins.erase(ID);
}
int PluginManager::GetPluginCount(PluginType type)
{
int num = 0;
2015-04-23 14:07:25 +00:00
for (PluginMap::iterator iter = mPlugins.begin(); iter != mPlugins.end(); ++iter)
{
if (iter->second.GetPluginType() == type)
{
num++;
}
}
return num;
}
const PluginDescriptor *PluginManager::GetPlugin(const PluginID & ID)
{
if (mPlugins.find(ID) == mPlugins.end())
{
return NULL;
}
return &mPlugins[ID];
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
const PluginDescriptor *PluginManager::GetFirstPlugin(int type)
{
2015-04-23 14:07:25 +00:00
for (mPluginsIter = mPlugins.begin(); mPluginsIter != mPlugins.end(); ++mPluginsIter)
{
PluginDescriptor & plug = mPluginsIter->second;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
PluginType plugType = plug.GetPluginType();
if( plug.IsValid() && plug.IsEnabled() && ((plugType & type) != 0))
{
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
bool familyEnabled = true;
if( (plugType & PluginTypeEffect) != 0) {
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
// This preference may be written by EffectsPrefs
auto setting = GetPluginEnabledSetting( plug );
familyEnabled = setting.empty()
? true
: gPrefs->Read( setting, true );
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
if (familyEnabled)
return &mPluginsIter->second;
}
}
return NULL;
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
const PluginDescriptor *PluginManager::GetNextPlugin(int type)
{
while (++mPluginsIter != mPlugins.end())
{
PluginDescriptor & plug = mPluginsIter->second;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
PluginType plugType = plug.GetPluginType();
if( plug.IsValid() && plug.IsEnabled() && ((plugType & type) != 0))
{
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
bool familyEnabled = true;
if( (plugType & PluginTypeEffect) != 0) {
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
// This preference may be written by EffectsPrefs
auto setting = GetPluginEnabledSetting( plug );
familyEnabled = setting.empty()
? true
: gPrefs->Read( setting, true );
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
if (familyEnabled)
return &mPluginsIter->second;
}
}
return NULL;
}
const PluginDescriptor *PluginManager::GetFirstPluginForEffectType(EffectType type)
{
2015-04-23 14:07:25 +00:00
for (mPluginsIter = mPlugins.begin(); mPluginsIter != mPlugins.end(); ++mPluginsIter)
{
PluginDescriptor & plug = mPluginsIter->second;
bool familyEnabled;
// This preference may be written by EffectsPrefs
auto setting = GetPluginEnabledSetting( plug );
familyEnabled = setting.empty()
? true
: gPrefs->Read( setting, true );
if (plug.IsValid() && plug.IsEnabled() && plug.GetEffectType() == type && familyEnabled)
{
return &plug;
}
}
return NULL;
}
const PluginDescriptor *PluginManager::GetNextPluginForEffectType(EffectType type)
{
while (++mPluginsIter != mPlugins.end())
{
PluginDescriptor & plug = mPluginsIter->second;
bool familyEnabled;
// This preference may be written by EffectsPrefs
auto setting = GetPluginEnabledSetting( plug );
familyEnabled = setting.empty()
? true
: gPrefs->Read( setting, true );
if (plug.IsValid() && plug.IsEnabled() && plug.GetEffectType() == type && familyEnabled)
{
return &plug;
}
}
return NULL;
}
bool PluginManager::IsPluginEnabled(const PluginID & ID)
{
if (mPlugins.find(ID) == mPlugins.end())
{
return false;
}
return mPlugins[ID].IsEnabled();
}
void PluginManager::EnablePlugin(const PluginID & ID, bool enable)
{
if (mPlugins.find(ID) == mPlugins.end())
{
return;
}
return mPlugins[ID].SetEnabled(enable);
}
const ComponentInterfaceSymbol & PluginManager::GetSymbol(const PluginID & ID)
{
if (mPlugins.find(ID) == mPlugins.end())
{
static ComponentInterfaceSymbol empty;
return empty;
}
return mPlugins[ID].GetSymbol();
}
ComponentInterface *PluginManager::GetInstance(const PluginID & ID)
{
if (mPlugins.find(ID) == mPlugins.end())
{
return NULL;
}
PluginDescriptor & plug = mPlugins[ID];
// If not dealing with legacy effects, make sure the provider is loaded
if (!plug.IsEffectLegacy())
{
const PluginID & prov = plug.GetProviderID();
if (mPlugins.find(prov) == mPlugins.end())
{
return NULL;
}
mPlugins[prov].GetInstance();
}
return plug.GetInstance();
}
PluginID PluginManager::GetID(ModuleInterface *module)
{
return wxString::Format(wxT("%s_%s_%s_%s_%s"),
GetPluginTypeString(PluginTypeModule),
wxEmptyString,
module->GetVendor().Internal(),
module->GetSymbol().Internal(),
module->GetPath());
}
PluginID PluginManager::GetID(ComponentInterface *command)
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
{
return wxString::Format(wxT("%s_%s_%s_%s_%s"),
2018-02-08 21:12:49 +00:00
GetPluginTypeString(PluginTypeAudacityCommand),
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
wxEmptyString,
command->GetVendor().Internal(),
command->GetSymbol().Internal(),
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
command->GetPath());
}
PluginID PluginManager::GetID(EffectDefinitionInterface *effect)
{
return wxString::Format(wxT("%s_%s_%s_%s_%s"),
GetPluginTypeString(PluginTypeEffect),
effect->GetFamily().Internal(),
effect->GetVendor().Internal(),
effect->GetSymbol().Internal(),
effect->GetPath());
}
PluginID PluginManager::GetID(ImporterInterface *importer)
{
return wxString::Format(wxT("%s_%s_%s_%s_%s"),
GetPluginTypeString(PluginTypeImporter),
wxEmptyString,
importer->GetVendor().Internal(),
importer->GetSymbol().Internal(),
importer->GetPath());
}
// This string persists in configuration files
// So config compatibility will break if it is changed across Audacity versions
wxString PluginManager::GetPluginTypeString(PluginType type)
{
wxString str;
switch (type)
{
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
default:
case PluginTypeNone:
str = wxT("Placeholder");
break;
case PluginTypeStub:
str = wxT("Stub");
break;
case PluginTypeEffect:
str = wxT("Effect");
break;
2018-02-08 21:12:49 +00:00
case PluginTypeAudacityCommand:
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-01-14 18:51:41 +00:00
str = wxT("Generic");
break;
case PluginTypeExporter:
str = wxT("Exporter");
break;
case PluginTypeImporter:
str = wxT("Importer");
break;
case PluginTypeModule:
str = wxT("Module");
break;
}
return str;
}
PluginDescriptor & PluginManager::CreatePlugin(const PluginID & id,
ComponentInterface *ident,
PluginType type)
{
// This will either create a NEW entry or replace an existing entry
PluginDescriptor & plug = mPlugins[id];
plug.SetPluginType(type);
plug.SetID(id);
plug.SetPath(ident->GetPath());
plug.SetSymbol(ident->GetSymbol());
plug.SetVendor(ident->GetVendor().Internal());
plug.SetVersion(ident->GetVersion());
return plug;
}
FileConfig *PluginManager::GetSettings()
{
if (!mSettings)
{
mSettings =
AudacityFileConfig::Create({}, {}, FileNames::PluginSettings());
// Check for a settings version that we can understand
if (mSettings->HasEntry(SETVERKEY))
{
wxString setver = mSettings->Read(SETVERKEY, SETVERKEY);
if (setver < SETVERCUR )
{
// This is where we'd put in conversion code when the
// settings version changes.
//
// Should also check for a settings file that is newer than
// what we can understand.
}
}
else
{
// Make sure is has a version string
mSettings->Write(SETVERKEY, SETVERCUR);
mSettings->Flush();
}
}
return mSettings.get();
}
bool PluginManager::HasGroup(const RegistryPath & group)
{
auto settings = GetSettings();
bool res = settings->HasGroup(group);
if (res)
{
// The group exists, but empty groups aren't considered valid
wxString oldPath = settings->GetPath();
settings->SetPath(group);
res = settings->GetNumberOfEntries() || settings->GetNumberOfGroups();
settings->SetPath(oldPath);
}
return res;
}
bool PluginManager::GetSubgroups(const RegistryPath & group, RegistryPaths & subgroups)
{
if (group.empty() || !HasGroup(group))
{
return false;
}
wxString path = GetSettings()->GetPath();
GetSettings()->SetPath(group);
wxString name;
long index = 0;
if (GetSettings()->GetFirstGroup(name, index))
{
do
{
subgroups.push_back(name);
} while (GetSettings()->GetNextGroup(name, index));
}
GetSettings()->SetPath(path);
return true;
}
bool PluginManager::GetConfig(const RegistryPath & key, int & value, int defval)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Read(key, &value, defval);
}
return result;
}
bool PluginManager::GetConfig(const RegistryPath & key, wxString & value, const wxString & defval)
{
bool result = false;
if (!key.empty())
{
wxString wxval;
result = GetSettings()->Read(key, &wxval, defval);
value = wxval;
}
return result;
}
bool PluginManager::GetConfig(const RegistryPath & key, bool & value, bool defval)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Read(key, &value, defval);
}
return result;
}
bool PluginManager::GetConfig(const RegistryPath & key, float & value, float defval)
{
bool result = false;
if (!key.empty())
{
double dval = 0.0;
result = GetSettings()->Read(key, &dval, (double) defval);
value = (float) dval;
}
return result;
}
bool PluginManager::GetConfig(const RegistryPath & key, double & value, double defval)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Read(key, &value, defval);
}
return result;
}
bool PluginManager::SetConfig(const RegistryPath & key, const wxString & value)
{
bool result = false;
if (!key.empty())
{
wxString wxval = value;
result = GetSettings()->Write(key, wxval);
if (result)
{
result = GetSettings()->Flush();
}
}
return result;
}
bool PluginManager::SetConfig(const RegistryPath & key, const int & value)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Write(key, value);
if (result)
{
result = GetSettings()->Flush();
}
}
return result;
}
bool PluginManager::SetConfig(const RegistryPath & key, const bool & value)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Write(key, value);
if (result)
{
result = GetSettings()->Flush();
}
}
return result;
}
bool PluginManager::SetConfig(const RegistryPath & key, const float & value)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Write(key, value);
if (result)
{
result = GetSettings()->Flush();
}
}
return result;
}
bool PluginManager::SetConfig(const RegistryPath & key, const double & value)
{
bool result = false;
if (!key.empty())
{
result = GetSettings()->Write(key, value);
if (result)
{
result = GetSettings()->Flush();
}
}
return result;
}
2018-01-09 19:51:42 +00:00
/* Return value is a key for lookup in a config file */
RegistryPath PluginManager::SettingsPath(const PluginID & ID, bool shared)
{
// All the strings reported by PluginDescriptor and used in this function
// persist in the plugin settings configuration file, so they should not
// be changed across Audacity versions, or else compatibility of the
// configuration files will break.
if (mPlugins.find(ID) == mPlugins.end())
{
return wxEmptyString;
}
const PluginDescriptor & plug = mPlugins[ID];
wxString id = GetPluginTypeString(plug.GetPluginType()) +
wxT("_") +
plug.GetEffectFamily() + // is empty for non-Effects
wxT("_") +
plug.GetVendor() +
wxT("_") +
(shared ? wxT("") : plug.GetSymbol().Internal());
return SETROOT +
ConvertID(id) +
wxCONFIG_PATH_SEPARATOR +
(shared ? wxT("shared") : wxT("private")) +
wxCONFIG_PATH_SEPARATOR;
}
2018-01-09 19:51:42 +00:00
/* Return value is a key for lookup in a config file */
RegistryPath PluginManager::SharedGroup(const PluginID & ID, const RegistryPath & group)
{
wxString path = SettingsPath(ID, true);
2016-02-22 05:17:20 +00:00
wxFileName ff(group);
if (!ff.GetName().empty())
{
2016-02-22 05:17:20 +00:00
path += ff.GetFullPath(wxPATH_UNIX) + wxCONFIG_PATH_SEPARATOR;
}
return path;
}
2018-01-09 19:51:42 +00:00
/* Return value is a key for lookup in a config file */
RegistryPath PluginManager::SharedKey(const PluginID & ID, const RegistryPath & group, const RegistryPath & key)
{
auto path = SharedGroup(ID, group);
if (path.empty())
{
return path;
}
return path + key;
}
2018-01-09 19:51:42 +00:00
/* Return value is a key for lookup in a config file */
RegistryPath PluginManager::PrivateGroup(const PluginID & ID, const RegistryPath & group)
{
auto path = SettingsPath(ID, false);
2016-02-22 05:17:20 +00:00
wxFileName ff(group);
if (!ff.GetName().empty())
{
2016-02-22 05:17:20 +00:00
path += ff.GetFullPath(wxPATH_UNIX) + wxCONFIG_PATH_SEPARATOR;
}
return path;
}
2018-01-09 19:51:42 +00:00
/* Return value is a key for lookup in a config file */
RegistryPath PluginManager::PrivateKey(const PluginID & ID, const RegistryPath & group, const RegistryPath & key)
{
auto path = PrivateGroup(ID, group);
if (path.empty())
{
return path;
}
return path + key;
}
// Sanitize the ID...not the best solution, but will suffice until this
// is converted to XML. We use base64 encoding to preserve case.
wxString PluginManager::ConvertID(const PluginID & ID)
{
if (ID.StartsWith(wxT("base64:")))
{
wxString id = ID.Mid(7);
ArrayOf<char> buf{ id.length() / 4 * 3 };
2016-04-14 16:25:43 +00:00
id = wxString::FromUTF8(buf.get(), b64decode(id, buf.get()));
return id;
}
const wxCharBuffer & buf = ID.ToUTF8();
return wxT("base64:") + b64encode(buf, strlen(buf));
}
////////////////////////////////////////////////////////////////////////////////
// Base64 en/decoding
//
// Original routines marked as public domain and found at:
//
// http://en.wikibooks.org/wiki/Algorithm_implementation/Miscellaneous/Base64
//
////////////////////////////////////////////////////////////////////////////////
// Lookup table for encoding
const static wxChar cset[] = wxT("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/");
const static char padc = wxT('=');
wxString PluginManager::b64encode(const void *in, int len)
{
unsigned char *p = (unsigned char *) in;
wxString out;
unsigned long temp;
for (int i = 0; i < len / 3; i++)
{
temp = (*p++) << 16; //Convert to big endian
temp += (*p++) << 8;
temp += (*p++);
out += cset[(temp & 0x00FC0000) >> 18];
out += cset[(temp & 0x0003F000) >> 12];
out += cset[(temp & 0x00000FC0) >> 6];
out += cset[(temp & 0x0000003F)];
}
switch (len % 3)
{
case 1:
temp = (*p++) << 16; //Convert to big endian
out += cset[(temp & 0x00FC0000) >> 18];
out += cset[(temp & 0x0003F000) >> 12];
out += padc;
out += padc;
break;
case 2:
temp = (*p++) << 16; //Convert to big endian
temp += (*p++) << 8;
out += cset[(temp & 0x00FC0000) >> 18];
out += cset[(temp & 0x0003F000) >> 12];
out += cset[(temp & 0x00000FC0) >> 6];
out += padc;
break;
}
return out;
}
int PluginManager::b64decode(const wxString &in, void *out)
{
int len = in.length();
unsigned char *p = (unsigned char *) out;
if (len % 4) //Sanity check
{
return 0;
}
int padding = 0;
if (len)
{
if (in[len - 1] == padc)
{
padding++;
}
if (in[len - 2] == padc)
{
padding++;
}
}
//const char *a = in.mb_str();
//Setup a vector to hold the result
unsigned long temp = 0; //Holds decoded quanta
int i = 0;
while (i < len)
{
for (int quantumPosition = 0; quantumPosition < 4; quantumPosition++)
{
unsigned char c = in[i];
temp <<= 6;
if (c >= 0x41 && c <= 0x5A)
{
temp |= c - 0x41;
}
else if (c >= 0x61 && c <= 0x7A)
{
temp |= c - 0x47;
}
else if (c >= 0x30 && c <= 0x39)
{
temp |= c + 0x04;
}
else if (c == 0x2B)
{
temp |= 0x3E;
}
else if (c == 0x2F)
{
temp |= 0x3F;
}
else if (c == padc)
{
switch (len - i)
{
case 1: //One pad character
*p++ = (temp >> 16) & 0x000000FF;
*p++ = (temp >> 8) & 0x000000FF;
return p - (unsigned char *) out;
case 2: //Two pad characters
*p++ = (temp >> 10) & 0x000000FF;
return p - (unsigned char *) out;
}
}
i++;
}
*p++ = (temp >> 16) & 0x000000FF;
*p++ = (temp >> 8) & 0x000000FF;
*p++ = temp & 0x000000FF;
}
return p - (unsigned char *) out;
}
// This is defined out-of-line here, to keep ComponentInterface free of other
// #include directives.
TranslatableString ComponentInterface::GetName()
{
return GetSymbol().Msgid();
}