audacia/src/DBConnection.h

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/**********************************************************************
Audacity: A Digital Audio Editor
DBConection.h
Paul Licameli -- split from ProjectFileIO.h
**********************************************************************/
#ifndef __AUDACITY_DB_CONNECTION__
#define __AUDACITY_DB_CONNECTION__
#include <atomic>
#include <condition_variable>
#include <map>
#include <memory>
#include <mutex>
#include <thread>
#include "ClientData.h"
struct sqlite3;
struct sqlite3_stmt;
class wxString;
class AudacityProject;
class DBConnection
{
public:
explicit
DBConnection(const std::weak_ptr<AudacityProject> &pProject);
~DBConnection();
bool Open(const char *fileName);
bool Close();
bool SafeMode(const char *schema = "main");
bool FastMode(const char *schema = "main");
bool Assign(sqlite3 *handle);
sqlite3 *Detach();
sqlite3 *DB();
int GetLastRC() const ;
const wxString GetLastMessage() const;
enum StatementID
{
GetSamples,
GetSummary256,
GetSummary64k,
LoadSampleBlock,
InsertSampleBlock,
DeleteSampleBlock
};
sqlite3_stmt *GetStatement(enum StatementID id);
sqlite3_stmt *Prepare(enum StatementID id, const char *sql);
void SetBypass( bool bypass );
bool ShouldBypass();
private:
bool ModeConfig(sqlite3 *db, const char *schema, const char *config);
void CheckpointThread();
static int CheckpointHook(void *data, sqlite3 *db, const char *schema, int pages);
private:
std::weak_ptr<AudacityProject> mpProject;
sqlite3 *mDB;
std::thread mCheckpointThread;
std::condition_variable mCheckpointCondition;
std::mutex mCheckpointMutex;
std::atomic_bool mCheckpointStop{ false };
std::atomic_bool mCheckpointPending{ false };
std::atomic_bool mCheckpointActive{ false };
std::map<enum StatementID, sqlite3_stmt *> mStatements;
// Bypass transactions if database will be deleted after close
bool mBypass;
};
using Connection = std::unique_ptr<DBConnection>;
// This object attached to the project simply holds the pointer to the
// project's current database connection, which is initialized on demand,
// and may be redirected, temporarily or permanently, to another connection
// when backing the project up or saving or saving-as.
class ConnectionPtr final
: public ClientData::Base
, public std::enable_shared_from_this< ConnectionPtr >
{
public:
static ConnectionPtr &Get( AudacityProject &project );
static const ConnectionPtr &Get( const AudacityProject &project );
~ConnectionPtr() override;
Connection mpConnection;
};
#endif