audacia/src/MixerBoard.h

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/**********************************************************************
Audacity: A Digital Audio Editor
MixerBoard.h
Vaughan Johnson, January 2007
**********************************************************************/
#include "Experimental.h"
#ifndef __AUDACITY_MIXER_BOARD__
#define __AUDACITY_MIXER_BOARD__
#include <wx/frame.h>
#include <wx/bmpbuttn.h>
#include <wx/hashmap.h>
#include <wx/image.h>
#include <wx/scrolwin.h>
#include <wx/statbmp.h>
#include <wx/stattext.h>
#include "widgets/AButton.h"
#include "widgets/ASlider.h"
#include "widgets/wxPanelWrapper.h"
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// containment hierarchy:
// MixerBoardFrame -> MixerBoard -> MixerBoardScrolledWindow -> MixerTrackCluster(s)
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// MixerTrackSlider is a subclass just to override OnMouseEvent,
// so we can know when adjustment ends, so we can PushState only then.
class MixerTrackSlider final : public ASlider
{
public:
MixerTrackSlider(wxWindow * parent,
wxWindowID id,
const wxString &name,
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const wxPoint & pos,
const wxSize & size,
int style = FRAC_SLIDER,
bool popup = true,
bool canUseShift = true,
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float stepValue = STEP_CONTINUOUS,
int orientation = wxHORIZONTAL);
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virtual ~MixerTrackSlider() {}
void OnMouseEvent(wxMouseEvent & event);
void OnFocus(wxFocusEvent &event);
void OnCaptureKey(wxCommandEvent& event);
protected:
bool mIsPan;
public:
DECLARE_EVENT_TABLE()
};
class AudacityProject;
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class Meter;
class MixerBoard;
class Track;
class NoteTrack;
class PlayableTrack;
class WaveTrack;
class MixerTrackCluster final : public wxPanelWrapper
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{
public:
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MixerTrackCluster(wxWindow* parent,
MixerBoard* grandParent, AudacityProject* project,
PlayableTrack* pTrack,
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const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize);
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virtual ~MixerTrackCluster() {}
WaveTrack *GetWave() const;
WaveTrack *GetRight() const;
NoteTrack *GetNote() const;
void UpdatePrefs();
void HandleResize(); // For wxSizeEvents, update gain slider and meter.
void HandleSliderGain(const bool bWantPushState = false);
void HandleSliderPan(const bool bWantPushState = false);
void ResetMeter(const bool bResetClipping);
// These are used by TrackPanel for synchronizing control states.
void UpdateForStateChange(); // Update the controls that can be affected by state change.
void UpdateName();
void UpdateMute();
void UpdateSolo();
void UpdatePan();
void UpdateGain();
void UpdateMeter(const double t0, const double t1);
private:
wxColour GetTrackColor();
// event handlers
void HandleSelect(bool bShiftDown, bool bControlDown);
void OnKeyEvent(wxKeyEvent& event);
void OnMouseEvent(wxMouseEvent& event);
void OnPaint(wxPaintEvent& evt);
void OnButton_MusicalInstrument(wxCommandEvent& event);
void OnSlider_Gain(wxCommandEvent& event);
void OnSlider_Pan(wxCommandEvent& event);
void OnButton_Mute(wxCommandEvent& event);
void OnButton_Solo(wxCommandEvent& event);
//v void OnSliderScroll_Gain(wxScrollEvent& event);
public:
PlayableTrack * mTrack;
private:
MixerBoard* mMixerBoard;
AudacityProject* mProject;
// controls
wxStaticText* mStaticText_TrackName;
wxBitmapButton* mBitmapButton_MusicalInstrument;
AButton* mToggleButton_Mute;
AButton* mToggleButton_Solo;
MixerTrackSlider* mSlider_Pan;
MixerTrackSlider* mSlider_Gain;
Meter* mMeter;
public:
DECLARE_EVENT_TABLE()
};
WX_DEFINE_ARRAY(MixerTrackCluster*, MixerTrackClusterArray);
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class MusicalInstrument
{
public:
MusicalInstrument(std::unique_ptr<wxBitmap> &&pBitmap, const wxString & strXPMfilename);
virtual ~MusicalInstrument();
std::unique_ptr<wxBitmap> mBitmap;
wxArrayString mKeywords;
};
using MusicalInstrumentArray = std::vector<movable_ptr<MusicalInstrument>>;
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// wxScrolledWindow ignores mouse clicks in client area,
// but they don't get passed to Mixerboard.
// We need to catch them to deselect all track clusters.
class MixerBoardScrolledWindow final : public wxScrolledWindow
{
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public:
MixerBoardScrolledWindow(AudacityProject* project,
MixerBoard* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHSCROLL | wxVSCROLL);
virtual ~MixerBoardScrolledWindow();
private:
void OnMouseEvent(wxMouseEvent& event);
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private:
MixerBoard* mMixerBoard;
AudacityProject* mProject;
public:
DECLARE_EVENT_TABLE()
};
class MixerBoardFrame;
class TrackList;
class MixerBoard final : public wxWindow
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{
friend class MixerBoardFrame;
public:
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MixerBoard(AudacityProject* pProject,
wxFrame* parent,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize);
virtual ~MixerBoard();
void UpdatePrefs();
// Add clusters for any tracks we're not yet showing.
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// Update pointers for tracks we're aleady showing.
void UpdateTrackClusters();
int GetTrackClustersWidth();
void MoveTrackCluster(const PlayableTrack* pTrack, bool bUp); // Up in TrackPanel is left in MixerBoard.
void RemoveTrackCluster(const PlayableTrack* pTrack);
void RemoveTrackCluster(size_t nIndex);
wxBitmap* GetMusicalInstrumentBitmap(const Track *pTrack);
bool HasSolo();
void RefreshTrackCluster(const PlayableTrack* pTrack, bool bEraseBackground = true);
void RefreshTrackClusters(bool bEraseBackground = true);
void ResizeTrackClusters();
void ResetMeters(const bool bResetClipping);
void UpdateName(const PlayableTrack* pTrack);
void UpdateMute(const PlayableTrack* pTrack = NULL); // NULL means update for all tracks.
void UpdateSolo(const PlayableTrack* pTrack = NULL); // NULL means update for all tracks.
void UpdatePan(const PlayableTrack* pTrack);
void UpdateGain(const PlayableTrack* pTrack);
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void UpdateMeters(const double t1, const bool bLoopedPlay);
void UpdateWidth();
private:
void CreateMuteSoloImages();
int FindMixerTrackCluster(const PlayableTrack* pTrack,
MixerTrackCluster** hMixerTrackCluster) const;
void LoadMusicalInstruments();
// event handlers
void OnSize(wxSizeEvent &evt);
void OnTimer(wxCommandEvent &event);
public:
// mute & solo button images: Create once and store on MixerBoard for use in all MixerTrackClusters.
std::unique_ptr<wxImage> mImageMuteUp, mImageMuteOver, mImageMuteDown,
mImageMuteDownWhileSolo, // the one actually alternate image
mImageMuteDisabled, mImageSoloUp, mImageSoloOver, mImageSoloDown, mImageSoloDisabled;
int mMuteSoloWidth;
private:
// Track clusters are maintained in the same order as the WaveTracks.
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MixerTrackClusterArray mMixerTrackClusters;
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MusicalInstrumentArray mMusicalInstruments;
AudacityProject* mProject;
MixerBoardScrolledWindow* mScrolledWindow; // Holds the MixerTrackClusters and handles scrolling.
double mPrevT1;
TrackList* mTracks;
public:
DECLARE_EVENT_TABLE()
};
class MixerBoardFrame final : public wxFrame
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{
public:
MixerBoardFrame(AudacityProject* parent);
virtual ~MixerBoardFrame();
private:
// event handlers
void OnCloseWindow(wxCloseEvent &WXUNUSED(event));
void OnMaximize(wxMaximizeEvent &event);
void OnSize(wxSizeEvent &evt);
void OnKeyEvent(wxKeyEvent &evt);
public:
MixerBoard* mMixerBoard;
public:
DECLARE_EVENT_TABLE()
};
#endif // __AUDACITY_MIXER_BOARD__