audacia/src/widgets/ProgressDialog.h

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/**********************************************************************
Audacity: A Digital Audio Editor
ProgressDialog.h
Copyright
Leland Lucius
Vaughan Johnson
2014-06-03 20:30:19 +00:00
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*************************************************************************/
#ifndef __AUDACITY_WIDGETS_PROGRESSDIALOG__
#define __AUDACITY_WIDGETS_PROGRESSDIALOG__
#include "../Audacity.h"
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/evtloop.h>
#include <wx/gauge.h>
#include <wx/stattext.h>
#include <wx/utils.h>
#include <wx/msgdlg.h>
enum
{
eProgressCancelled = 0, //<! User says that whatever is happening is undesirable and shouldn't have happened at all
eProgressSuccess, //<! User says nothing, everything works fine, continue doing whatever we're doing
eProgressFailed, //<! Something has gone wrong, we should stop and cancel everything we did
eProgressStopped //<! Nothing is wrong, but user says we should stop now and leave things as they are now
};
enum ProgressDialogFlags
{
pdlgEmptyFlags = 0x00000000,
pdlgHideStopButton = 0x00000001,
pdlgHideCancelButton = 0x00000002,
pdlgHideElapsedTime = 0x00000004,
pdlgConfirmStopCancel = 0x00000008,
pdlgDefaultFlags = pdlgEmptyFlags
};
////////////////////////////////////////////////////////////
/// ProgressDialog Class
////////////////////////////////////////////////////////////
class AUDACITY_DLL_API ProgressDialog /* not final */ : public wxDialog
{
public:
ProgressDialog();
ProgressDialog(const wxString & title,
const wxString & message = wxEmptyString,
int flags = pdlgDefaultFlags,
const wxString & sRemainingLabelText = wxEmptyString);
virtual ~ProgressDialog();
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// NEW virtual? It doesn't override wxDialog
virtual bool Create(const wxString & title,
const wxString & message = wxEmptyString,
int flags = pdlgDefaultFlags,
const wxString & sRemainingLabelText = wxEmptyString);
int Update(int value, const wxString & message = wxEmptyString);
int Update(double current, const wxString & message = wxEmptyString);
int Update(double current, double total, const wxString & message = wxEmptyString);
int Update(wxULongLong_t current, wxULongLong_t total, const wxString & message = wxEmptyString);
int Update(wxLongLong current, wxLongLong total, const wxString & message = wxEmptyString);
int Update(wxLongLong_t current, wxLongLong_t total, const wxString & message = wxEmptyString);
int Update(int current, int total, const wxString & message = wxEmptyString);
void SetMessage(const wxString & message);
protected:
wxWindow *mHadFocus;
wxStaticText *mElapsed;
wxStaticText *mRemaining;
wxGauge *mGauge;
wxLongLong_t mStartTime;
wxLongLong_t mLastUpdate;
int mLastValue; // gauge value, range = [0,1000]
bool mCancel;
bool mStop;
bool mIsTransparent;
// MY: Booleans to hold the flag values
bool m_bShowElapsedTime = true;
bool m_bConfirmAction = false;
// MY: Declare the buttons so we can se the focus on them later
wxWindow *m_btnStop;
wxWindow *m_btnCancel;
private:
void Init();
bool SearchForWindow(const wxWindowList & list, const wxWindow *searchfor) const;
void OnCancel(wxCommandEvent & e);
void OnStop(wxCommandEvent & e);
void OnCloseWindow(wxCloseEvent & e);
void Beep() const;
private:
// This guarantees we have an active event loop...possible during OnInit()
wxEventLoopGuarantor mLoop;
wxWindowDisabler *mDisable;
wxStaticText *mMessage;
int mLastW;
int mLastH;
DECLARE_EVENT_TABLE();
};
class AUDACITY_DLL_API TimerProgressDialog final : public ProgressDialog
{
public:
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TimerProgressDialog(const wxLongLong_t duration,
const wxString & title,
const wxString & message = wxEmptyString,
int flags = pdlgDefaultFlags,
const wxString & sRemainingLabelText = wxEmptyString);
int Update(const wxString & message = wxEmptyString);
protected:
wxLongLong_t mDuration;
};
#endif