audacia/src/effects/ToneGen.h

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/**********************************************************************
Audacity: A Digital Audio Editor
ToneGen.h
Steve Jolly
This class implements a tone generator effect.
**********************************************************************/
#ifndef __AUDACITY_EFFECT_TONEGEN__
#define __AUDACITY_EFFECT_TONEGEN__
#include <wx/arrstr.h>
#include <wx/string.h>
#include "../widgets/NumericTextCtrl.h"
#include "Effect.h"
class ShuttleGui;
#define CHIRP_PLUGIN_SYMBOL XO("Chirp")
#define TONE_PLUGIN_SYMBOL XO("Tone")
class EffectToneGen final : public Effect
{
public:
EffectToneGen(bool isChirp);
virtual ~EffectToneGen();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual int GetAudioOutCount();
virtual bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL);
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataFromWindow();
bool TransferDataToWindow();
private:
// EffectToneGen implementation
void OnControlUpdate(wxCommandEvent & evt);
private:
bool mChirp;
// mSample is an external placeholder to remember the last "buffer"
// position so we use it to reinitialize from where we left
sampleCount mSample;
double mPositionInCycles;
// If we made these static variables,
// Tone and Chirp would share the same parameters.
int mWaveform;
int mInterpolation;
double mFrequency[2];
double mAmplitude[2];
double mLogFrequency[2];
wxArrayString mWaveforms;
wxArrayString mInterpolations;
NumericTextCtrl *mToneDurationT;
DECLARE_EVENT_TABLE();
};
#endif