audacia/src/effects/BassTreble.h

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/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2013 Audacity Team.
License: GPL v2. See License.txt.
BassTreble.h (two shelf filters)
Steve Daulton
**********************************************************************/
#ifndef __AUDACITY_EFFECT_BASS_TREBLE__
#define __AUDACITY_EFFECT_BASS_TREBLE__
#include "SimpleMono.h"
#include <wx/dialog.h>
#include <wx/intl.h>
#include <wx/slider.h>
class wxSizer;
class wxTextCtrl;
class WaveTrack;
class EffectBassTreble:public EffectSimpleMono {
public:
EffectBassTreble();
virtual wxString GetEffectName() {
return wxString(_("Bass and Treble..."));
}
virtual std::set<wxString> GetEffectCategories() {
std::set<wxString> result;
result.insert(wxT("http://lv2plug.in/ns/lv2core#EQPlugin"));
return result;
}
virtual wxString GetEffectIdentifier() {
return wxString(wxT("Bass and Treble"));
}
virtual wxString GetEffectAction() {
return wxString(_("Adjusting Bass and Treble"));
}
// Useful only after PromptUser values have been set.
virtual wxString GetEffectDescription();
virtual bool PromptUser();
virtual bool TransferParameters( Shuttle & shuttle );
protected:
virtual bool NewTrackSimpleMono();
virtual bool ProcessSimpleMono(float *buffer, sampleCount len);
private:
/* filter co-efficent values */
// Low shelf
float xn1Bass, xn2Bass, yn1Bass, yn2Bass,
wBass, swBass, cwBass, aBass, bBass,
a0Bass, a1Bass, a2Bass, b0Bass, b1Bass, b2Bass;
// High shelf
float xn1Treble, xn2Treble, yn1Treble, yn2Treble,
wTreble, swTreble, cwTreble, aTreble, bTreble,
b0Treble, b1Treble, b2Treble, a0Treble, a1Treble, a2Treble;
double dB_bass, dB_treble, dB_gain;
friend class BassTrebleDialog;
};
// class declarations
//----------------------------------------------------------------------------
// BassTrebleDialog
//----------------------------------------------------------------------------
class BassTrebleDialog:public EffectDialog {
public:
// constructors and destructors
BassTrebleDialog(EffectBassTreble *effect, wxWindow * parent);
// method declarations for BassTrebleDialog
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataToWindow();
bool TransferDataFromWindow();
private:
// handler declarations for BassTrebleDialog
void OnBassText(wxCommandEvent & event);
void OnTrebleText(wxCommandEvent & event);
void OnGainText(wxCommandEvent & event);
void OnBassSlider(wxCommandEvent & event);
void OnTrebleSlider(wxCommandEvent & event);
void OnGainSlider(wxCommandEvent & event);
void OnPreview(wxCommandEvent & event);
private:
wxSlider *mBassS;
wxSlider *mTrebleS;
wxSlider *mGainS;
wxTextCtrl *mBassT;
wxTextCtrl *mTrebleT;
wxTextCtrl *mGainT;
DECLARE_EVENT_TABLE()
public:
EffectBassTreble *mEffect;
float bass;
float treble;
float gain;
};
#endif