audacia/src/effects/Normalize.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
Normalize.cpp
Dominic Mazzoni
Vaughan Johnson (Preview)
*******************************************************************//**
\class EffectNormalize
\brief An Effect to bring the peak level up to a chosen level.
*//*******************************************************************/
#include "../Audacity.h" // for rint from configwin.h
#include <math.h>
#include <wx/intl.h>
#include <wx/valgen.h>
#include "../Internat.h"
#include "../Prefs.h"
#include "../ShuttleGui.h"
#include "../WaveTrack.h"
#include "../widgets/valnum.h"
#include "Normalize.h"
// Define keys, defaults, minimums, and maximums for the effect parameters
//
// Name Type Key Def Min Max Scale
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Param( Level, double, XO("Level"), -1.0, -145.0, 0.0, 1 );
Param( RemoveDC, bool, XO("RemoveDcOffset"), true, false, true, 1 );
Param( ApplyGain, bool, XO("ApplyGain"), true, false, true, 1 );
Param( StereoInd, bool, XO("StereoIndependent"), false, false, true, 1 );
BEGIN_EVENT_TABLE(EffectNormalize, wxEvtHandler)
EVT_CHECKBOX(wxID_ANY, EffectNormalize::OnUpdateUI)
EVT_TEXT(wxID_ANY, EffectNormalize::OnUpdateUI)
END_EVENT_TABLE()
EffectNormalize::EffectNormalize()
{
mLevel = DEF_Level;
mDC = DEF_RemoveDC;
mGain = DEF_ApplyGain;
mStereoInd = DEF_StereoInd;
SetLinearEffectFlag(false);
}
EffectNormalize::~EffectNormalize()
{
}
// IdentInterface implementation
wxString EffectNormalize::GetSymbol()
{
return NORMALIZE_PLUGIN_SYMBOL;
}
wxString EffectNormalize::GetDescription()
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{
return XO("Sets the peak amplitude of a one or more tracks");
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}
// EffectIdentInterface implementation
EffectType EffectNormalize::GetType()
{
return EffectTypeProcess;
}
// EffectClientInterface implementation
bool EffectNormalize::GetAutomationParameters(EffectAutomationParameters & parms)
{
parms.Write(KEY_Level, mLevel);
parms.Write(KEY_ApplyGain, mGain);
parms.Write(KEY_RemoveDC, mDC);
parms.Write(KEY_StereoInd, mStereoInd);
return true;
}
bool EffectNormalize::SetAutomationParameters(EffectAutomationParameters & parms)
{
ReadAndVerifyDouble(Level);
ReadAndVerifyBool(ApplyGain);
ReadAndVerifyBool(RemoveDC);
ReadAndVerifyBool(StereoInd);
mLevel = Level;
mGain = ApplyGain;
mDC = RemoveDC;
mStereoInd = StereoInd;
return true;
}
// Effect implementation
bool EffectNormalize::CheckWhetherSkipEffect()
{
return ((mGain == false) && (mDC == false));
}
bool EffectNormalize::Startup()
{
wxString base = wxT("/Effects/Normalize/");
// Migrate settings from 2.1.0 or before
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// Already migrated, so bail
if (gPrefs->Exists(base + wxT("Migrated")))
{
return true;
}
// Load the old "current" settings
if (gPrefs->Exists(base))
{
int boolProxy = gPrefs->Read(base + wxT("RemoveDcOffset"), 1);
mDC = (boolProxy == 1);
boolProxy = gPrefs->Read(base + wxT("Normalize"), 1);
mGain = (boolProxy == 1);
gPrefs->Read(base + wxT("Level"), &mLevel, -1.0);
if(mLevel > 0.0) // this should never happen
mLevel = -mLevel;
boolProxy = gPrefs->Read(base + wxT("StereoIndependent"), 0L);
mStereoInd = (boolProxy == 1);
SaveUserPreset(GetCurrentSettingsGroup());
// Do not migrate again
gPrefs->Write(base + wxT("Migrated"), true);
gPrefs->Flush();
}
return true;
}
bool EffectNormalize::Process()
{
if (mGain == false && mDC == false)
return true;
float ratio;
if( mGain )
// same value used for all tracks
ratio = DB_TO_LINEAR(TrapDouble(mLevel, MIN_Level, MAX_Level));
else
ratio = 1.0;
//Iterate over each track
this->CopyInputTracks(); // Set up mOutputTracks.
bool bGoodResult = true;
SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
WaveTrack *track = (WaveTrack *) iter.First();
WaveTrack *prevTrack;
prevTrack = track;
mCurTrackNum = 0;
wxString topMsg;
if(mDC && mGain)
topMsg = _("Removing DC offset and Normalizing...\n");
else if(mDC && !mGain)
topMsg = _("Removing DC offset...\n");
else if(!mDC && mGain)
topMsg = _("Normalizing without removing DC offset...\n");
else if(!mDC && !mGain)
topMsg = wxT("Not doing anything)...\n"); // shouldn't get here
while (track) {
//Get start and end times from track
double trackStart = track->GetStartTime();
double trackEnd = track->GetEndTime();
//Set the current bounds to whichever left marker is
//greater and whichever right marker is less:
mCurT0 = mT0 < trackStart? trackStart: mT0;
mCurT1 = mT1 > trackEnd? trackEnd: mT1;
// Process only if the right marker is to the right of the left marker
if (mCurT1 > mCurT0) {
wxString msg;
wxString trackName = track->GetName();
if(!track->GetLinked() || mStereoInd)
msg = topMsg + _("Analyzing: ") + trackName;
else
msg = topMsg + _("Analyzing first track of stereo pair: ") + trackName;
AnalyseTrack(track, msg); // sets mOffset and offset-adjusted mMin and mMax
if(!track->GetLinked() || mStereoInd) { // mono or 'stereo tracks independently'
float extent = wxMax(fabs(mMax), fabs(mMin));
if( (extent > 0) && mGain )
mMult = ratio / extent;
else
mMult = 1.0;
msg = topMsg + _("Processing: ") + trackName;
if(track->GetLinked() || prevTrack->GetLinked()) // only get here if there is a linked track but we are processing independently
msg = topMsg + _("Processing stereo channels independently: ") + trackName;
if (!ProcessOne(track, msg))
{
bGoodResult = false;
break;
}
}
else
{
// we have a linked stereo track
// so we need to find it's min, max and offset
// as they are needed to calc the multiplier for both tracks
float offset1 = mOffset; // remember ones from first track
float min1 = mMin;
float max1 = mMax;
track = (WaveTrack *) iter.Next(); // get the next one
mCurTrackNum++; // keeps progress bar correct
msg = topMsg + _("Analyzing second track of stereo pair: ") + trackName;
AnalyseTrack(track, msg); // sets mOffset and offset-adjusted mMin and mMax
float offset2 = mOffset; // ones for second track
float min2 = mMin;
float max2 = mMax;
float extent = wxMax(fabs(min1), fabs(max1));
extent = wxMax(extent, fabs(min2));
extent = wxMax(extent, fabs(max2));
if( (extent > 0) && mGain )
mMult = ratio / extent; // we need to use this for both linked tracks
else
mMult = 1.0;
mOffset = offset1;
track = (WaveTrack *) iter.Prev(); // go back to the first linked one
mCurTrackNum--; // keeps progress bar correct
msg = topMsg + _("Processing first track of stereo pair: ") + trackName;
if (!ProcessOne(track, msg))
{
bGoodResult = false;
break;
}
mOffset = offset2;
track = (WaveTrack *) iter.Next(); // go to the second linked one
mCurTrackNum++; // keeps progress bar correct
msg = topMsg + _("Processing second track of stereo pair: ") + trackName;
if (!ProcessOne(track, msg))
{
bGoodResult = false;
break;
}
}
}
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//Iterate to the next track
prevTrack = track;
track = (WaveTrack *) iter.Next();
mCurTrackNum++;
}
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this->ReplaceProcessedTracks(bGoodResult);
return bGoodResult;
}
void EffectNormalize::PopulateOrExchange(ShuttleGui & S)
{
mCreating = true;
S.StartVerticalLay(0);
{
S.StartMultiColumn(2, wxALIGN_CENTER);
{
S.StartVerticalLay(false);
{
mDCCheckBox = S.AddCheckBox(_("Remove DC offset (center on 0.0 vertically)"),
mDC ? wxT("true") : wxT("false"));
mDCCheckBox->SetValidator(wxGenericValidator(&mDC));
S.StartHorizontalLay(wxALIGN_CENTER, false);
{
mGainCheckBox = S.AddCheckBox(_("Normalize maximum amplitude to"),
mGain ? wxT("true") : wxT("false"));
mGainCheckBox->SetValidator(wxGenericValidator(&mGain));
FloatingPointValidator<double> vldLevel(2, &mLevel, NUM_VAL_ONE_TRAILING_ZERO);
vldLevel.SetRange(MIN_Level, MAX_Level);
mLevelTextCtrl = S.AddTextBox(wxT(""), wxT(""), 10);
mLevelTextCtrl->SetName(_("Maximum amplitude dB"));
mLevelTextCtrl->SetValidator(vldLevel);
mLeveldB = S.AddVariableText(_("dB"), false,
wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT);
mWarning = S.AddVariableText( wxT(""), false,
wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT);
}
S.EndHorizontalLay();
mStereoIndCheckBox = S.AddCheckBox(_("Normalize stereo channels independently"),
mStereoInd ? wxT("true") : wxT("false"));
mStereoIndCheckBox->SetValidator(wxGenericValidator(&mStereoInd));
}
S.EndVerticalLay();
}
S.EndMultiColumn();
}
S.EndVerticalLay();
mCreating = false;
}
bool EffectNormalize::TransferDataToWindow()
{
if (!mUIParent->TransferDataToWindow())
{
return false;
}
UpdateUI();
return true;
}
bool EffectNormalize::TransferDataFromWindow()
{
if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
{
return false;
}
return true;
}
// EffectNormalize implementation
void EffectNormalize::AnalyseTrack(WaveTrack * track, wxString msg)
{
if(mGain) {
// Since we need complete summary data, we need to block until the OD tasks are done for this track
// TODO: should we restrict the flags to just the relevant block files (for selections)
while (track->GetODFlags()) {
// update the gui
mProgress->Update(0, wxT("Waiting for waveform to finish computing..."));
wxMilliSleep(100);
}
track->GetMinMax(&mMin, &mMax, mCurT0, mCurT1); // set mMin, mMax. No progress bar here as it's fast.
} else {
mMin = -1.0, mMax = 1.0; // sensible defaults?
}
if(mDC) {
AnalyseDC(track, msg); // sets mOffset
mMin += mOffset;
mMax += mOffset;
} else {
mOffset = 0.0;
}
}
//AnalyseDC() takes a track, transforms it to bunch of buffer-blocks,
//and executes AnalyzeData on it...
// sets mOffset
bool EffectNormalize::AnalyseDC(WaveTrack * track, wxString msg)
{
bool rc = true;
sampleCount s;
mOffset = 0.0; // we might just return
if(!mDC) // don't do analysis if not doing dc removal
return(rc);
//Transform the marker timepoints to samples
sampleCount start = track->TimeToLongSamples(mCurT0);
sampleCount end = track->TimeToLongSamples(mCurT1);
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//Get the length of the buffer (as double). len is
//used simply to calculate a progress meter, so it is easier
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//to make it a double now than it is to do it later
double len = (double)(end - start);
//Initiate a processing buffer. This buffer will (most likely)
//be shorter than the length of the track being processed.
float *buffer = new float[track->GetMaxBlockSize()];
mSum = 0.0; // dc offset inits
mCount = 0;
//Go through the track one buffer at a time. s counts which
//sample the current buffer starts at.
s = start;
while (s < end) {
//Get a block of samples (smaller than the size of the buffer)
sampleCount block = track->GetBestBlockSize(s);
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//Adjust the block size if it is the final block in the track
if (s + block > end)
block = end - s;
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//Get the samples from the track and put them in the buffer
track->Get((samplePtr) buffer, floatSample, s, block);
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//Process the buffer.
AnalyzeData(buffer, block);
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//Increment s one blockfull of samples
s += block;
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//Update the Progress meter
if (TrackProgress(mCurTrackNum,
((double)(s - start) / len)/2.0, msg)) {
rc = false; //lda .. break, not return, so that buffer is deleted
break;
}
}
//Clean up the buffer
delete[] buffer;
mOffset = (float)(-mSum / mCount); // calculate actual offset (amount that needs to be added on)
//Return true because the effect processing succeeded ... unless cancelled
return rc;
}
//ProcessOne() takes a track, transforms it to bunch of buffer-blocks,
//and executes ProcessData, on it...
// uses mMult and mOffset to normalize a track. Needs to have them set before being called
bool EffectNormalize::ProcessOne(WaveTrack * track, wxString msg)
{
bool rc = true;
sampleCount s;
//Transform the marker timepoints to samples
sampleCount start = track->TimeToLongSamples(mCurT0);
sampleCount end = track->TimeToLongSamples(mCurT1);
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//Get the length of the buffer (as double). len is
//used simply to calculate a progress meter, so it is easier
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//to make it a double now than it is to do it later
double len = (double)(end - start);
//Initiate a processing buffer. This buffer will (most likely)
//be shorter than the length of the track being processed.
float *buffer = new float[track->GetMaxBlockSize()];
//Go through the track one buffer at a time. s counts which
//sample the current buffer starts at.
s = start;
while (s < end) {
//Get a block of samples (smaller than the size of the buffer)
sampleCount block = track->GetBestBlockSize(s);
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//Adjust the block size if it is the final block in the track
if (s + block > end)
block = end - s;
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//Get the samples from the track and put them in the buffer
track->Get((samplePtr) buffer, floatSample, s, block);
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//Process the buffer.
ProcessData(buffer, block);
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//Copy the newly-changed samples back onto the track.
track->Set((samplePtr) buffer, floatSample, s, block);
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//Increment s one blockfull of samples
s += block;
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//Update the Progress meter
if (TrackProgress(mCurTrackNum,
0.5+((double)(s - start) / len)/2.0, msg)) {
rc = false; //lda .. break, not return, so that buffer is deleted
break;
}
}
//Clean up the buffer
delete[] buffer;
//Return true because the effect processing succeeded ... unless cancelled
return rc;
}
void EffectNormalize::AnalyzeData(float *buffer, sampleCount len)
{
sampleCount i;
for(i=0; i<len; i++)
mSum += (double)buffer[i];
mCount += len;
}
void EffectNormalize::ProcessData(float *buffer, sampleCount len)
{
sampleCount i;
for(i=0; i<len; i++) {
float adjFrame = (buffer[i] + mOffset) * mMult;
buffer[i] = adjFrame;
}
}
void EffectNormalize::OnUpdateUI(wxCommandEvent & WXUNUSED(evt))
{
UpdateUI();
}
void EffectNormalize::UpdateUI()
{
if (!mUIParent->TransferDataFromWindow())
{
mWarning->SetLabel(_(". Maximum 0dB."));
EnableApply(false);
return;
}
mWarning->SetLabel(wxT(""));
// Disallow level stuff if not normalizing
mLevelTextCtrl->Enable(mGain);
mLeveldB->Enable(mGain);
mStereoIndCheckBox->Enable(mGain);
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// Disallow OK/Preview if doing nothing
EnableApply(mGain || mDC);
}