audacia/src/AudacityApp.h

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/**********************************************************************
Audacity: A Digital Audio Editor
AudacityApp.h
Dominic Mazzoni
This is the main source file for Audacity which handles
initialization and termination by subclassing wxApp.
**********************************************************************/
#ifndef __AUDACITY_APP__
#define __AUDACITY_APP__
#include "Audacity.h"
#include "MemoryX.h"
#include <wx/app.h>
#include <wx/cmdline.h>
#include <wx/dir.h>
#include <wx/event.h>
#include <wx/docview.h>
#include <wx/intl.h>
#include <wx/snglinst.h>
#include <wx/log.h>
#include <wx/socket.h>
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#include <wx/timer.h>
#include "widgets/FileHistory.h"
#include "ondemand/ODTaskThread.h"
#include "Experimental.h"
#if defined(EXPERIMENTAL_CRASH_REPORT)
#include <wx/debugrpt.h>
#endif
class IPCServ;
class Importer;
class CommandHandler;
class AppCommandEvent;
class AudacityLogger;
class AudacityProject;
void SaveWindowSize();
void QuitAudacity(bool bForce);
void QuitAudacity();
extern bool gIsQuitting;
// Asynchronous open
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_OPEN_AUDIO_FILE, -1);
class BlockFile;
class AliasBlockFile;
class AudacityApp final : public wxApp {
public:
AudacityApp();
~AudacityApp();
bool OnInit(void) override;
int OnExit(void) override;
void OnFatalException() override;
bool OnExceptionInMainLoop() override;
int FilterEvent(wxEvent & event);
// Returns the language actually used which is not lang if lang cannot be found.
wxString InitLang( const wxString & lang );
// These are currently only used on Mac OS, where it's
// possible to have a menu bar but no windows open. It doesn't
// hurt any other platforms, though.
void OnMenuAbout(wxCommandEvent & event);
void OnMenuNew(wxCommandEvent & event);
void OnMenuOpen(wxCommandEvent & event);
void OnMenuPreferences(wxCommandEvent & event);
void OnMenuExit(wxCommandEvent & event);
void OnQueryEndSession(wxCloseEvent & event);
void OnEndSession(wxCloseEvent & event);
// Most Recently Used File support (for all platforms).
void OnMRUClear(wxCommandEvent &event);
void OnMRUFile(wxCommandEvent &event);
// Backend for above - returns true for success, false for failure
bool MRUOpen(const wxString &fileName);
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// A wrapper of the above that does not throw
bool SafeMRUOpen(const wxString &fileName);
void OnReceiveCommand(AppCommandEvent &event);
void OnKeyDown(wxKeyEvent &event);
void OnTimer(wxTimerEvent & event);
// IPC communication
void OnServerEvent(wxSocketEvent & evt);
void OnSocketEvent(wxSocketEvent & evt);
/** \brief Mark playback as having missing aliased blockfiles
*
* Playback will continue, but the missing files will be silenced
* ShouldShowMissingAliasedFileWarning can be called to determine
* if the user should be notified
*/
void MarkAliasedFilesMissingWarning(const AliasBlockFile *b);
/** \brief Changes the behavior of missing aliased blockfiles warnings
*/
void SetMissingAliasedFileWarningShouldShow(bool b);
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/** \brief Returns true if the user should be notified of missing alias warnings
*/
bool ShouldShowMissingAliasedFileWarning();
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#ifdef __WXMAC__
// In response to Apple Events
void MacOpenFile(const wxString &fileName) override;
void MacPrintFile(const wxString &fileName) override;
void MacNewFile() override;
#endif
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__) && !defined(__CYGWIN__)
void AssociateFileTypes();
#endif
/** \brief A list of directories that should be searched for Audacity files
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* (plug-ins, help files, etc.).
*
* On Unix this will include the directory Audacity was installed into,
* plus the current user's .audacity-data/Plug-Ins directory. Additional
* directories can be specified using the AUDACITY_PATH environment
* variable. On Windows or Mac OS, this will include the directory
* which contains the Audacity program. */
wxArrayString audacityPathList;
/** \brief Default temp directory */
wxString defaultTempDir;
// Useful functions for working with search paths
static void AddUniquePathToPathList(const wxString &path,
wxArrayString &pathList);
static void AddMultiPathsToPathList(const wxString &multiPathString,
wxArrayString &pathList);
static void FindFilesInPathList(const wxString & pattern,
const wxArrayString & pathList,
wxArrayString &results,
int flags = wxDIR_FILES);
static bool IsTempDirectoryNameOK( const wxString & Name );
FileHistory *GetRecentFiles() {return mRecentFiles.get();}
void AddFileToHistory(const wxString & name);
bool GetWindowRectAlreadySaved()const {return mWindowRectAlreadySaved;}
void SetWindowRectAlreadySaved(bool alreadySaved) {mWindowRectAlreadySaved = alreadySaved;}
AudacityLogger *GetLogger();
#if defined(EXPERIMENTAL_CRASH_REPORT)
void GenerateCrashReport(wxDebugReport::Context ctx);
#endif
#ifdef __WXMAC__
void MacActivateApp();
#endif
private:
std::unique_ptr<CommandHandler> mCmdHandler;
std::unique_ptr<FileHistory> mRecentFiles;
std::unique_ptr<wxLocale> mLocale;
std::unique_ptr<wxSingleInstanceChecker> mChecker;
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wxTimer mTimer;
bool m_aliasMissingWarningShouldShow;
std::weak_ptr< AudacityProject > m_LastMissingBlockFileProject;
wxString m_LastMissingBlockFilePath;
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ODLock m_LastMissingBlockFileLock;
void InitCommandHandler();
bool InitTempDir();
bool CreateSingleInstanceChecker(const wxString &dir);
std::unique_ptr<wxCmdLineParser> ParseCommandLine();
bool mWindowRectAlreadySaved;
#if defined(__WXMSW__)
std::unique_ptr<IPCServ> mIPCServ;
#else
std::unique_ptr<wxSocketServer> mIPCServ;
#endif
public:
DECLARE_EVENT_TABLE()
};
extern AudacityApp & wxGetApp();
#endif