audacia/src/effects/ChangeTempo.h

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/**********************************************************************
Audacity: A Digital Audio Editor
ChangeTempo.h
Vaughan Johnson, Dominic Mazzoni
2014-06-03 20:30:19 +00:00
Change Tempo effect provides speeding up or
slowing down tempo without changing pitch.
**********************************************************************/
#if USE_SOUNDTOUCH
#ifndef __AUDACITY_EFFECT_CHANGETEMPO__
#define __AUDACITY_EFFECT_CHANGETEMPO__
#if USE_SBSMS
#include "SBSMSEffect.h"
#endif
#include "SoundTouchEffect.h"
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class wxSlider;
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class wxCheckBox;
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class wxTextCtrl;
class ShuttleGui;
class EffectChangeTempo final : public EffectSoundTouch
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectChangeTempo();
virtual ~EffectChangeTempo();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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// EffectDefinitionInterface implementation
EffectType GetType() override;
bool SupportsAutomation() override;
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// EffectClientInterface implementation
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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bool DefineParams( ShuttleParams & S ) override;
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bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
bool Init() override;
bool CheckWhetherSkipEffect() override;
bool Process() override;
double CalcPreviewInputLength(double previewLength) override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
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private:
// EffectChangeTempo implementation
// handlers
void OnText_PercentChange(wxCommandEvent & evt);
void OnSlider_PercentChange(wxCommandEvent & evt);
void OnText_FromBPM(wxCommandEvent & evt);
void OnText_ToBPM(wxCommandEvent & evt);
void OnText_ToLength(wxCommandEvent & evt);
// helper fns
void Update_Text_PercentChange(); // Update control per current m_PercentChange.
void Update_Slider_PercentChange(); // Update control per current m_PercentChange.
void Update_Text_ToBPM(); // Use m_FromBPM & m_PercentChange to set NEW m_ToBPM & control.
void Update_Text_ToLength(); // Use m_FromLength & m_PercentChange to set NEW m_ToLength & control.
private:
bool mUseSBSMS;
double m_PercentChange; // percent change to apply to tempo
// -100% is meaningless, but sky's the upper limit
double m_FromBPM; // user-set beats-per-minute. Zero means not yet set.
double m_ToBPM; // Zero value means not yet set.
double m_FromLength; // starting length of selection
double m_ToLength; // target length of selection
bool m_bLoopDetect;
// controls
wxTextCtrl * m_pTextCtrl_PercentChange;
wxSlider * m_pSlider_PercentChange;
wxTextCtrl * m_pTextCtrl_FromBPM;
wxTextCtrl * m_pTextCtrl_ToBPM;
wxTextCtrl * m_pTextCtrl_FromLength;
wxTextCtrl * m_pTextCtrl_ToLength;
#if USE_SBSMS
wxCheckBox * mUseSBSMSCheckBox;
#endif
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DECLARE_EVENT_TABLE()
};
#endif // __AUDACITY_EFFECT_CHANGETEMPO__
#endif // USE_SOUNDTOUCH