audacia/src/effects/ScienFilter.h

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/**********************************************************************
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Audacity: A Digital Audio Editor
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EffectScienFilter.h
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Norm C
Mitch Golden
Vaughan Johnson (Preview)
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***********************************************************************/
#ifndef __AUDACITY_EFFECT_SCIENFILTER__
#define __AUDACITY_EFFECT_SCIENFILTER__
#include <wx/setup.h> // for wxUSE_* macros
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#include "Biquad.h"
#include "Effect.h"
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class wxBitmap;
class wxChoice;
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class wxSlider;
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class wxStaticText;
class wxTextCtrl;
class RulerPanel;
class ShuttleGui;
class EffectScienFilterPanel;
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class EffectScienFilter final : public Effect
{
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public:
static const ComponentInterfaceSymbol Symbol;
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EffectScienFilter();
virtual ~EffectScienFilter();
// ComponentInterface implementation
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ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
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Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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// EffectDefinitionInterface implementation
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EffectType GetType() override;
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// EffectClientInterface implementation
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unsigned GetAudioInCount() override;
unsigned GetAudioOutCount() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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bool DefineParams( ShuttleParams & S ) override;
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bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
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// Effect implementation
bool Startup() override;
bool Init() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
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private:
// EffectScienFilter implementation
bool TransferGraphLimitsFromWindow();
void CalcFilter();
float FilterMagnAtFreq(float Freq);
void EnableDisableRippleCtl (int FilterType);
void OnSize( wxSizeEvent & evt );
void OnSlider( wxCommandEvent & evt );
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void OnOrder( wxCommandEvent & evt );
void OnCutoff( wxCommandEvent & evt );
void OnRipple( wxCommandEvent & evt );
void OnStopbandRipple( wxCommandEvent & evt );
void OnFilterType( wxCommandEvent & evt );
void OnFilterSubtype( wxCommandEvent & evt );
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void OnSliderDBMAX( wxCommandEvent & evt );
void OnSliderDBMIN( wxCommandEvent & evt );
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private:
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float mCutoff;
float mRipple;
float mStopbandRipple;
int mFilterType; // Butterworth etc.
int mFilterSubtype; // lowpass, highpass
int mOrder;
int mOrderIndex;
ArrayOf<Biquad> mpBiquad;
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double mdBMax;
double mdBMin;
bool mEditingBatchParams;
double mLoFreq;
double mNyquist;
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EffectScienFilterPanel *mPanel;
wxSlider *mdBMinSlider;
wxSlider *mdBMaxSlider;
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wxStaticText *mRippleCtlP;
wxTextCtrl *mRippleCtl;
wxStaticText *mRippleCtlU;
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wxTextCtrl *mCutoffCtl;
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wxStaticText *mStopbandRippleCtlP;
wxTextCtrl *mStopbandRippleCtl;
wxStaticText *mStopbandRippleCtlU;
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wxChoice *mFilterTypeCtl;
wxChoice *mFilterSubTypeCtl;
wxChoice *mFilterOrderCtl;
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RulerPanel *mdBRuler;
RulerPanel *mfreqRuler;
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DECLARE_EVENT_TABLE()
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friend class EffectScienFilterPanel;
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};
class EffectScienFilterPanel final : public wxPanelWrapper
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{
public:
EffectScienFilterPanel(
wxWindow *parent, wxWindowID winid,
EffectScienFilter *effect, double lo, double hi);
virtual ~EffectScienFilterPanel();
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// We don't need or want to accept focus.
bool AcceptsFocus() const;
// So that wxPanel is not included in Tab traversal - see wxWidgets bug 15581
bool AcceptsFocusFromKeyboard() const;
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void SetFreqRange(double lo, double hi);
void SetDbRange(double min, double max);
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private:
void OnPaint(wxPaintEvent & evt);
void OnSize(wxSizeEvent & evt);
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private:
EffectScienFilter *mEffect;
wxWindow *mParent;
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double mLoFreq;
double mHiFreq;
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double mDbMin;
double mDbMax;
std::unique_ptr<wxBitmap> mBitmap;
wxRect mEnvRect;
int mWidth;
int mHeight;
friend class EffectScienFilter;
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DECLARE_EVENT_TABLE()
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};
#endif