audacia/src/effects/Silence.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
Silence.cpp
Dominic Mazzoni
*******************************************************************//**
\class EffectSilence
\brief An effect to add silence.
*//*******************************************************************/
#include "Silence.h"
#include "LoadEffects.h"
#include <wx/intl.h>
#include "../ShuttleGui.h"
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#include "../WaveTrack.h"
#include "../widgets/NumericTextCtrl.h"
const ComponentInterfaceSymbol EffectSilence::Symbol
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/* i18n-hint: noun */
{ XC("Silence", "generator") };
namespace{ BuiltinEffectsModule::Registration< EffectSilence > reg; }
EffectSilence::EffectSilence()
{
SetLinearEffectFlag(true);
}
EffectSilence::~EffectSilence()
{
}
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// ComponentInterface implementation
ComponentInterfaceSymbol EffectSilence::GetSymbol()
{
return Symbol;
}
TranslatableString EffectSilence::GetDescription()
{
return XO("Creates audio of zero amplitude");
}
ManualPageID EffectSilence::ManualPage()
{
return L"Silence";
}
Automation: AudacityCommand This is a squash of 50 commits. This merges the capabilities of BatchCommands and Effects using a new AudacityCommand class. AudacityCommand provides one function to specify the parameters, and then we leverage that one function in automation, whether by chains, mod-script-pipe or (future) Nyquist. - Now have AudacityCommand which is using the same mechanism as Effect - Has configurable parameters - Has data-entry GUI (built using shuttle GUI) - Registers with PluginManager. - Menu commands now provided in chains, and to python batch. - Tested with Zoom Toggle. - ShuttleParams now can set, get, set defaults, validate and specify the parameters. - Bugfix: Don't overwrite values with defaults first time out. - Add DefineParams function for all built-in effects. - Extend CommandContext to carry output channels for results. We abuse EffectsManager. It handles both Effects and AudacityCommands now. In time an Effect should become a special case of AudacityCommand and we'll split and rename the EffectManager class. - Don't use 'default' as a parameter name. - Massive renaming for CommandDefinitionInterface - EffectIdentInterface becomes EffectDefinitionInterface - EffectAutomationParameters becomes CommandAutomationParameters - PluginType is now a bit field. This way we can search for related types at the same time. - Most old batch commands made into AudacityCommands. The ones that weren't are for a reason. They are used by mod-script-pipe to carry commands and responses across from a non-GUI thread to the GUI thread. - Major tidy up of ScreenshotCommand - Reworking of SelectCommand - GetPreferenceCommand and SetPreferenceCommand - GetTrackInfo and SetTrackInfo - GetInfoCommand - Help, Open, Save, Import and Export commands. - Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo which are now better handled by other commands. - JSONify "GetInfo: Commands" output, i.e. commas in the right places. - General work on better Doxygen. - Lyrics -> LyricsPanel - Meter -> MeterPanel - Updated Linux makefile. - Scripting commands added into Extra menu. - Distinct names for previously duplicated find-clipping parameters. - Fixed longstanding error with erroneous status field number which previously caused an ASSERT in debug. - Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
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// EffectDefinitionInterface implementation
EffectType EffectSilence::GetType()
{
return EffectTypeGenerate;
}
// Effect implementation
void EffectSilence::PopulateOrExchange(ShuttleGui & S)
{
S.StartVerticalLay();
{
S.StartHorizontalLay();
{
S.AddPrompt(XXO("&Duration:"));
mDurationT = safenew
NumericTextCtrl(S.GetParent(), wxID_ANY,
NumericConverter::TIME,
GetDurationFormat(),
GetDuration(),
mProjectRate,
NumericTextCtrl::Options{}
.AutoPos(true));
S.Name(XO("Duration"))
.Position(wxALIGN_CENTER | wxALL)
.AddWindow(mDurationT);
}
S.EndHorizontalLay();
}
S.EndVerticalLay();
return;
}
bool EffectSilence::TransferDataToWindow()
{
mDurationT->SetValue(GetDuration());
return true;
}
bool EffectSilence::TransferDataFromWindow()
{
SetDuration(mDurationT->GetValue());
return true;
}
bool EffectSilence::GenerateTrack(WaveTrack *tmp,
const WaveTrack & WXUNUSED(track),
int WXUNUSED(ntrack))
{
tmp->InsertSilence(0.0, GetDuration());
return true;
}