audacia/src/widgets/ErrorDialog.h

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/**********************************************************************
Audacity: A Digital Audio Editor
ErrorDialog.h
Jimmy Johnson
James Crook
**********************************************************************/
#ifndef __AUDACITY_ERRORDIALOG__
#define __AUDACITY_ERRORDIALOG__
#include "../Audacity.h"
#include <wx/defs.h>
#include <wx/window.h>
class AudacityProject;
class ErrorDialog /* not final */ : public wxDialog
{
public:
// constructors and destructors
ErrorDialog(wxWindow *parent,
const wxString & dlogTitle,
const wxString & message,
const wxString & helpURL,
const bool Close = true, const bool modal = true);
virtual ~ErrorDialog(){}
private:
wxString dhelpURL;
bool dClose;
bool dModal;
void OnOk( wxCommandEvent &event );
void OnHelp( wxCommandEvent &event );
DECLARE_EVENT_TABLE()
};
// Helper class to make browser "simulate" a modal dialog
class HtmlTextHelpDialog final : public BrowserDialog
{
public:
HtmlTextHelpDialog(wxWindow *pParent, const wxString &title)
: BrowserDialog{ pParent, title }
{
#if !wxCHECK_VERSION(3, 0, 0)
MakeModal( true );
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#endif
}
virtual ~HtmlTextHelpDialog()
{
#if !wxCHECK_VERSION(3, 0, 0)
MakeModal( false );
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#endif
// On Windows, for some odd reason, the Audacity window will be sent to
// the back. So, make sure that doesn't happen.
GetParent()->Raise();
}
};
/// Displays an error dialog with a button that offers help
void ShowErrorDialog(wxWindow *parent,
const wxString &dlogTitle,
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const wxString &message,
const wxString &helpURL,
bool Close = true);
/// Displays a modeless error dialog with a button that offers help
void ShowModelessErrorDialog(wxWindow *parent,
const wxString &dlogTitle,
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const wxString &message,
const wxString &helpURL,
bool Close = true);
/// Displays a custom modeless error dialog for aliased file errors
void ShowAliasMissingDialog(AudacityProject *parent,
const wxString &dlogTitle,
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const wxString &message,
const wxString &helpURL,
const bool Close = true);
#endif // __AUDACITY_ERRORDIALOG__