51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
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/**********************************************************************
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Audacity: A Digital Audio Editor
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Registrar.h
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James Crook
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*******************************************************************//**
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\class Registrar
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\brief Base class for registration callback.
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Audcaity will call providers RegisterNameOfThing() functions with
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an &Registrar as the argument. RegisterNameOfThing() is then
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responsible for calling the appropriate callback functions.
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**********************************************************************/
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#ifndef __AUDACITY_REGISTRAR__
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#define __AUDACITY_REGISTRAR__
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#include "Audacity.h"
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#include "MemoryX.h"
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class Command;
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class LoadableModule;
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class CommandDefinitionInterface;
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class Effect;
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class AUDACITY_DLL_API Registrar
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{
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public:
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Registrar(){
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bWantsModules = false;
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bWantsCommands= false;
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bWantsCommandTypes= false;
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bWantsEffects= false;
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}
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bool bWantsModules;
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bool bWantsCommands;
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bool bWantsCommandTypes;
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bool bWantsEffects;
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virtual void AddCommandType(movable_ptr<CommandDefinitionInterface> && WXUNUSED(comDef) ){;};
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virtual void AddCommand(movable_ptr<AudacityCommand> && WXUNUSED(command) ){;};
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virtual void AddModule(movable_ptr<LoadableModule> && WXUNUSED(module) ){;};
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virtual void AddEffect(movable_ptr<Effect> && WXUNUSED(effect) ){;};
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};
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#endif
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