updates, clarifications, and simplifications per my setting up a new machine

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v.audacity 2014-06-28 01:20:18 +00:00
parent ad52ece0b0
commit 4b2032be0b
1 changed files with 22 additions and 18 deletions

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@ -1,5 +1,5 @@
Compiling Audacity(R) for Microsoft Windows(TM)
copyright (c) 1999-2013 Audacity Team
copyright (c) 1999-2014 Audacity Team
Authors:
Asger Ottar Alstrup
@ -19,7 +19,7 @@ If you find the advice here inaccurate or incomplete, please
e-mail feedback@audacityteam.org .
========================================================================
Audacity releases are now built with Microsoft Visual C++ 9
Audacity releases are currently built with Microsoft Visual C++ 9
(a.k.a Visual C++ 2008) generically known as "VC9".
For instructions on compiling Audacity under the Cygwin
@ -57,7 +57,6 @@ MSVC++ STEP 2: Build wxWidgets
When you have downloaded and installed wxWidgets, the next step
is to build it.
1. Open "C:\wxWidgets-2.8.12\build\msw\wx_dll.dsw" with
Visual Studio 2008 (for VC9).
Make sure to use wx_dll.dsw, not wx.dsw, because wx.dsw
@ -68,10 +67,11 @@ is to build it.
"C\wxWidgets-2.8.12\build\msw\wx_dll.sln" instead of wx_dll.dsw.
2. If you want to use the accessibility features, we have modified
one of the wxWidgets files. Rather than provide a patch, we
store any modified files in the Audacity code repository, and you
can replace the corresponding wxWidgets files.
2. If you want to use the wxWidgets accessibility features, we have
modified one of the wxWidgets files. Rather than provide a patch,
we store the modified file in the Audacity code repository, and you
can replace the corresponding wxWidgets file. You will need to
download Audacity (next step) to get these.
In "audacity\win\wxWidgets_additions" is one .h file.
You may want to make backups of the wxWidgets original of it,
@ -116,7 +116,7 @@ is to build it.
MSVC++ STEP 3: Download Audacity
--------------------------
Now you can compile Audacity. To check out the latest
To check out the latest
source code from SVN, see the instructions at
"http://audacity.sourceforge.net/community/developers".
@ -142,12 +142,16 @@ In the Audacity project file, there are declarations like
that get interpreted as, e.g., "C:\wxWidgets-2.8.12\include".
The typical setting for WXWIN is "C:\wxWidgets-2.8.12".
Once you have set the WXWIN environment variable correctly,
the Audacity project file's declarations will do the rest.
Note that you have at least to restart the IDE so it picks up
changes in the environment variables. It is safer to reboot
the computer to ensure the variables are read correctly.
Note that you must restart the Audacity solution (sln)
file so it picks up changes in the environment variables.
In some cases, you may need to reboot the computer to ensure
the variables are read correctly.
-----------------------
@ -179,20 +183,20 @@ Alternatively, put msgfmt.exe somewhere already in the Path,
e.g., C:\Windows.
3. Some functionality in Audacity is currently turned on its default
3. Some functionality in Audacity is currently turned on in its default
configuration, but requires that extra libraries be downloaded
separately to use it.
* To allow export of MP3 files, download LAME:
* To allow export of MP3 files, install LAME:
http://manual.audacityteam.org/index.php?title=FAQ:Installation_and_Plug-Ins#lame
* To allow import and export of a much wider range of audio formats
(including WMA, M4A and AC3), and to import audio from video files,
download FFmpeg:
install FFmpeg:
http://www.audacityteam.org/manual/index.php?title=FAQ:Installation_and_Plug-Ins#installffmpeg
To change the libraries that are enabled in Audacity, open the file
"win\configwin.h" and comment or uncomment the libraries as desired.
To change the libraries enabled in Audacity, edit
"win\configwin.h" and comment or uncomment the entries.
4. DirectSound (Microsoft) and ASIO (Steinberg) are sound card interface
@ -234,8 +238,8 @@ the full path to the base directory of the ASIO SDK, e.g.,
MSVC++ STEP 6: Build Audacity
-----------------------
Run Visual C++ and load the Audacity solution,
"audacity\win\audacity.sln".
Now you can compile Audacity. Run Visual C++ and load the Audacity
solution, "audacity\win\audacity.sln".
Select the configuration that you wish to build:
* "Release" for Unicode-based, general use