Visiting of menu items calculates paths (not yet used)...
... Computed, shared, and nameless grouping items don't (directly) affect paths, and are expanded in a first pass before visiting the real items
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src/Menus.cpp
130
src/Menus.cpp
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@ -183,39 +183,100 @@ namespace {
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const auto MenuPathStart = wxT("MenuBar");
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void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem );
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void VisitItems(
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AudacityProject &project, const MenuTable::BaseItemPtrs &items )
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using namespace MenuTable;
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struct CollectedItems
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{
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for ( auto &pSubItem : items )
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VisitItem( project, pSubItem.get() );
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std::vector< BaseItem * > items;
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std::vector< BaseItemSharedPtr > &computedItems;
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};
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// "Collection" of items is the first pass of visitation, and resolves
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// delegation and delayed computation and splices transparent group nodes.
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// This first pass is done at each group, starting with a top-level group.
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// This pass does not descend to the leaves. Rather, the visitation passes
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// alternate as the entire tree is recursively visited.
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// forward declaration for mutually recursive functions
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void CollectItem( AudacityProject &project,
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CollectedItems &collection, BaseItem *Item );
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void CollectItems( AudacityProject &project,
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CollectedItems &collection, const BaseItemPtrs &items )
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{
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for ( auto &item : items )
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CollectItem( project, collection, item.get() );
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}
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void CollectItem( AudacityProject &project,
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CollectedItems &collection, BaseItem *pItem )
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{
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if (!pItem)
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return;
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using namespace MenuTable;
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if (const auto pShared =
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dynamic_cast<SharedItem*>( pItem )) {
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auto &delegate = pShared->ptr;
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// recursion
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CollectItem( project, collection, delegate.get() );
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}
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else
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if (const auto pComputed =
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dynamic_cast<ComputedItem*>( pItem )) {
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auto result = pComputed->factory( project );
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if (result) {
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// Guarantee long enough lifetime of the result
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collection.computedItems.push_back( result );
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// recursion
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CollectItem( project, collection, result.get() );
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}
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}
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else
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if (auto pGroup = dynamic_cast<GroupItem*>(pItem)) {
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if (dynamic_cast<TransparentGroupItem*>(pItem) && pItem->name.empty())
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// nameless grouping item is transparent to path calculations
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// recursion
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CollectItems( project, collection, pGroup->items );
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else
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// all other group items
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collection.items.push_back( pItem );
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}
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else {
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wxASSERT( dynamic_cast<SingleItem*>(pItem) );
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// common to all single items
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collection.items.push_back( pItem );
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}
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}
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void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem )
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using Path = std::vector< Identifier >;
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// forward declaration for mutually recursive functions
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void VisitItem(
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AudacityProject &project, CollectedItems &collection,
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Path &path, BaseItem *pItem );
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void VisitItems(
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AudacityProject &project, CollectedItems &collection,
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Path &path, GroupItem *pGroup )
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{
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// Make a new collection for this subtree, sharing the memo cache
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CollectedItems newCollection{ {}, collection.computedItems };
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// Gather items at this level
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CollectItems( project, newCollection, pGroup->items );
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// Now visit them
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path.push_back( pGroup->name );
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for ( const auto &pSubItem : newCollection.items )
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VisitItem( project, collection, path, pSubItem );
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path.pop_back();
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}
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void VisitItem(
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AudacityProject &project, CollectedItems &collection,
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Path &path, BaseItem *pItem )
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{
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if (!pItem)
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return;
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auto &manager = CommandManager::Get( project );
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using namespace MenuTable;
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if (const auto pShared =
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dynamic_cast<SharedItem*>( pItem )) {
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auto delegate = pShared->ptr;
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VisitItem( project, delegate.get() );
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}
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else
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if (const auto pComputed =
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dynamic_cast<ComputedItem*>( pItem )) {
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// TODO maybe? memo-ize the results of the function, but that requires
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// invalidating the memo at the right times
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auto result = pComputed->factory( project );
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if (result)
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// recursion
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VisitItem( project, result.get() );
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}
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else
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if (const auto pCommand =
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dynamic_cast<CommandItem*>( pItem )) {
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manager.AddItem( project,
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@ -237,7 +298,7 @@ void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem )
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dynamic_cast<MenuItem*>( pItem )) {
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manager.BeginMenu( pMenu->title );
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// recursion
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VisitItems( project, pMenu->items );
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VisitItems( project, collection, path, pMenu );
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manager.EndMenu();
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}
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else
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@ -247,7 +308,7 @@ void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem )
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if (!flag)
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manager.BeginOccultCommands();
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// recursion
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VisitItems( project, pConditionalGroup->items );
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VisitItems( project, collection, path, pConditionalGroup );
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if (!flag)
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manager.EndOccultCommands();
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}
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@ -255,7 +316,7 @@ void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem )
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if (const auto pGroup =
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dynamic_cast<TransparentGroupItem*>( pItem )) {
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// recursion
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VisitItems( project, pGroup->items );
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VisitItems( project, collection, path, pGroup );
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}
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else
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if (dynamic_cast<SeparatorItem*>( pItem )) {
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@ -274,6 +335,18 @@ void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem )
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}
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namespace Registry {
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void VisitTopItem( AudacityProject &project, BaseItem *pTopItem )
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{
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std::vector< BaseItemSharedPtr > computedItems;
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CollectedItems collection{ {}, computedItems };
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Path emptyPath;
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VisitItem( project, collection, emptyPath, pTopItem );
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}
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}
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/// CreateMenusAndCommands builds the menus, and also rebuilds them after
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/// changes in configured preferences - for example changes in key-bindings
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/// affect the short-cut key legend that appears beside each command,
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@ -330,7 +403,8 @@ void MenuCreator::CreateMenusAndCommands(AudacityProject &project)
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auto menubar = commandManager.AddMenuBar(wxT("appmenu"));
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wxASSERT(menubar);
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VisitItem( project, menuTree.get() );
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Registry::VisitTopItem( project, menuTree.get() );
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GetProjectFrame( project ).SetMenuBar(menubar.release());
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mLastFlags = AlwaysEnabledFlag;
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