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@ -3818,7 +3818,7 @@ void AudioIO::FillBuffers()
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// region - then we should just fill the buffer.
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//
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// May produce a larger amount when initially priming the buffer, or
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// perhaps again later in play to avoid unerfilling the queue and falling
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// perhaps again later in play to avoid underfilling the queue and falling
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// behind the real-time demand on the consumer side in the callback.
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auto nReady = GetCommonlyReadyPlayback();
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auto nNeeded =
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@ -709,7 +709,7 @@ private:
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wxString mHelpPref;
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wxString mSoloPref;
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bool mbBusyImporting{ false }; // used to fix bug 584
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int mBatchMode{ 0 };// 0 menas not, >0 means in batch mode.
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int mBatchMode{ 0 };// 0 means not, >0 means in batch mode.
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void SetNormalizedWindowState(wxRect pSizeAndLocation) { mNormalizedWindowState = pSizeAndLocation; }
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wxRect GetNormalizedWindowState() const { return mNormalizedWindowState; }
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